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Resident Evil – Code: Veronica: Difference between revisions
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This weapon is obtained during your first encounter with Steve. At that start it only holds 15 rounds and only fires in semi-automatic. Later on, it can be upgraded for fire in a 3-round burst. | This weapon is obtained during your first encounter with Steve. At that start it only holds 15 rounds and only fires in semi-automatic. Later on, it can be upgraded for fire in a 3-round burst. | ||
== Calico Model 100P == | == ''[[Calico Series of Rifles and Pistols/Calico Model 100P ]]'' Calico Model 100P == | ||
Obtained relatively early on after the first encounter with Steve, these are taken off of a zombie that busts out of a window. The upside is that if fires faster than the M93R, and can lock onto 2 targets at once, fired akimbo. The downside is that there is limited ammunition for it. | Obtained relatively early on after the first encounter with Steve, these are taken off of a zombie that busts out of a window. The upside is that if fires faster than the M93R, and can lock onto 2 targets at once, fired akimbo. The downside is that there is limited ammunition for it. | ||
== M79 Grenade Launcher == | == M79 Grenade Launcher == |
Revision as of 21:51, 13 May 2009
Browning Hi-Power
Claire is shown using this weapon during the intro movie. She loses it when she is captured and it is never used in game.
Beretta 93R
This weapon is obtained during your first encounter with Steve. At that start it only holds 15 rounds and only fires in semi-automatic. Later on, it can be upgraded for fire in a 3-round burst.
Calico Series of Rifles and Pistols/Calico Model 100P Calico Model 100P
Obtained relatively early on after the first encounter with Steve, these are taken off of a zombie that busts out of a window. The upside is that if fires faster than the M93R, and can lock onto 2 targets at once, fired akimbo. The downside is that there is limited ammunition for it.
M79 Grenade Launcher
Single shot launcher that fires various types of grenade rounds.
MAC-11
Claire finds a set of Mac-11's and gives them to Steve who uses them throughout the game. Chris finds a set as well and uses them until the ammo runs out (no spare ammo).
Glock 17
Chris Redfield's starting weapon. Can later be enhanced underneath Rockfort Island training facility
SPAS-12
Chris finds this weapon in the Rock Island Training Facility and is used the majority of the time to operate lever mechanism locks. It carries 8 rounds and uses 12 Gauge Buckshot.
AK-47
Claire finds this weapon in the Antarctic Research Facility Weapons Storage. It fires rapidly and ammunition is represented in percent. Chris can later use the AK47 should the player deposit it in the Item Chest before completion of Claires 1st scenario. Chris can also find a spare magazine (50%) in the Rock Island Training Facility.
MR7 Sniper Rifle
Weapon used by Alfred Ashford throughout most of Claire's game. Claire later uses the MR7 Rifle to destroy the heart of the Nosferatu Boss
Colt Python
The only way to get this gun was to place the fire extinguisher in the items box at the beginning of the game. Chris can recharge this later in the Antartic Base, put out the fire and then get the pistol.