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Watch Dogs 2: Difference between revisions
(Well the Police Guns are weird) |
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==SIG-Sauer P250 Compact== | ==SIG-Sauer P250 Compact== | ||
The [[SIG-Sauer P250 Compact]] appears in-game as the "P-9mm". Just like in the first game, it is incorrectly described as being Austrian, and holds 17 rounds in its magazine. | The [[SIG-Sauer P250 Compact]] appears in-game as the "P-9mm". Just like in the first game, it is incorrectly described as being Austrian, and holds 17 rounds in its magazine. Is incorrectly used as the standard-issue by San Francisco Police Department and by the Oakland Police Departement. | ||
[[file:EarlyP250Compact .jpg|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm]] | [[file:EarlyP250Compact .jpg|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm]] | ||
[[file:WatchDogs2 SIG P250 info.jpg|thumb|none|600px|Description of the weapon.]] | [[file:WatchDogs2 SIG P250 info.jpg|thumb|none|600px|Description of the weapon.]] | ||
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=Shotguns= | =Shotguns= | ||
==AA-12== | ==AA-12== | ||
The [[AA-12]] appears in-game as the "ATSG-12" | The [[AA-12]] appears in-game as the "ATSG-12" Is used incorrectly by the SFPD and by OPD. | ||
[[file:AA12FullAutoShotGun.jpg|thumb|350px|none|AA-12 - 12 gauge]] | [[file:AA12FullAutoShotGun.jpg|thumb|350px|none|AA-12 - 12 gauge]] | ||
[[file:WatchDogs2 aa12 info.jpg|thumb|none|600px|Description of the weapon.]] | [[file:WatchDogs2 aa12 info.jpg|thumb|none|600px|Description of the weapon.]] | ||
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==Saiga 12K== | ==Saiga 12K== | ||
The [[Saiga 12K]] appears in-game as the "SGR-12". It has a custom buttstock, pistol grip, and railed handguard. | The [[Saiga 12K]] appears in-game as the "SGR-12". It has a custom buttstock, pistol grip, and railed handguard. Is incorrectly used by SFPD SWAT, as American agencies cannot use Russian guns. | ||
[[file:Saiga 12k-1.jpg|thumb|none|350px|Saiga 12K - 12 Gauge]] | [[file:Saiga 12k-1.jpg|thumb|none|350px|Saiga 12K - 12 Gauge]] | ||
[[file:WatchDogs2 Saiga 12K info.jpg|thumb|none|600px|Description of the weapon.]] | [[file:WatchDogs2 Saiga 12K info.jpg|thumb|none|600px|Description of the weapon.]] | ||
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==Patriot Ordnance Factory P416== | ==Patriot Ordnance Factory P416== | ||
The [[Patriot Ordnance Factory P416]] appears in-game as the "Goblin". It uses the same model from the previous game, which itself originates from [[Far Cry 3]], despite its name referring to its depiction in [[Ghost Recon: Future Soldier]]. | The [[Patriot Ordnance Factory P416]] appears in-game as the "Goblin". It uses the same model from the previous game, which itself originates from [[Far Cry 3]], despite its name referring to its depiction in [[Ghost Recon: Future Soldier]]. Is incorrectly used as standard-issue rifle of the SWAT despite the facts that: 1) SWAT does'nt have standard rifles and 2) the P416 is too expensive compared to other [[AR-15]]s, so equipping and entire departement with these would be a disaster for their budget. | ||
[[file:P416.jpg|thumb|350px|none|Patriot Ordnance Factory P416 - 5.56x45mm NATO]] | [[file:P416.jpg|thumb|350px|none|Patriot Ordnance Factory P416 - 5.56x45mm NATO]] | ||
[[file:WatchDogs2 P416 info.jpg|thumb|none|600px|Description of the weapon.]] | [[file:WatchDogs2 P416 info.jpg|thumb|none|600px|Description of the weapon.]] | ||
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=Machine Guns= | =Machine Guns= | ||
==Ultimax 100 Mark 3== | ==Ultimax 100 Mark 3== | ||
The [[Ultimax 100 Mark 3]] appears in-game as the "U100". | The [[Ultimax 100 Mark 3]] appears in-game as the "U100". Is incorrectly used by SWAT, despite the fact that police agencies does'nt use machine guns, because are "overkill". | ||
[[file:Ultimax mk3 2.jpg|thumb|none|350px|Ultimax 100 Mark 3 - 5.56x45mm NATO]] | [[file:Ultimax mk3 2.jpg|thumb|none|350px|Ultimax 100 Mark 3 - 5.56x45mm NATO]] | ||
[[file:WatchDogs2 ltimax 100 Mark 3 info.jpg|thumb|none|600px|Description of the weapon.]] | [[file:WatchDogs2 ltimax 100 Mark 3 info.jpg|thumb|none|600px|Description of the weapon.]] |
Revision as of 15:36, 26 March 2018
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Watch Dogs 2 for current discussions. Content is subject to change. |
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The following weapons appear in the video game Watch Dogs 2:
Handguns
Kimber Warrior
The Kimber Warrior appears in-game as the "1911". It incorrectly holds 10 rounds in its magazine; its real-world counterpart only holds 8 rounds in the magazine.
SIG-Sauer P250 Compact
The SIG-Sauer P250 Compact appears in-game as the "P-9mm". Just like in the first game, it is incorrectly described as being Austrian, and holds 17 rounds in its magazine. Is incorrectly used as the standard-issue by San Francisco Police Department and by the Oakland Police Departement.
Submachine Guns
RPB Industries M11A1
The RPB Industries M11A1 appears in-game as the "SMG-11".
PP-2000
The PP-2000 appears in-game as the "R-2000". Its stock has been completely removed, rather than folded to the side.
Shotguns
AA-12
The AA-12 appears in-game as the "ATSG-12" Is used incorrectly by the SFPD and by OPD.
Mossberg 500 Cruiser
The Mossberg 500 Cruiser appears in-game as the "SG-90". It erroneously holds 8 rounds in its 5-round tube.
Saiga 12K
The Saiga 12K appears in-game as the "SGR-12". It has a custom buttstock, pistol grip, and railed handguard. Is incorrectly used by SFPD SWAT, as American agencies cannot use Russian guns.
Assault Rifles
AK-103
The custom AK-103 from Far Cry 3 & Far Cry 4 , as well as the previous game, returns as the "AK-47".
Galil ACE 23
The Galil ACE 23 appears in-game as the "AC-AR". It is equipped with a scope and is classified as a sniper rifle.
"OCP-11"
The fictional "OCP-11" returns from the original Watch Dogs, once again as the cheapest assault rifle in-game.
Patriot Ordnance Factory P416
The Patriot Ordnance Factory P416 appears in-game as the "Goblin". It uses the same model from the previous game, which itself originates from Far Cry 3, despite its name referring to its depiction in Ghost Recon: Future Soldier. Is incorrectly used as standard-issue rifle of the SWAT despite the facts that: 1) SWAT does'nt have standard rifles and 2) the P416 is too expensive compared to other AR-15s, so equipping and entire departement with these would be a disaster for their budget.
Machine Guns
Ultimax 100 Mark 3
The Ultimax 100 Mark 3 appears in-game as the "U100". Is incorrectly used by SWAT, despite the fact that police agencies does'nt use machine guns, because are "overkill".
Sniper Rifles
SVD-M Dragunov
The SVD-M Dragunov appears in-game simply as the "SVD". As in the first game, the model has the same shortened barrel as the SVD from Far Cry 3, but it has the correct stock for an SVD-M and is now correctly modeled as a right-handed weapon. Presumably to use the same hand positions as other rifles, the SVD's receiver is shortened to the point the trigger guard is connected to the magazine release as on an FPK / PSL Sniper Rifle; it appears the receiver is a hybrid of the ones from the Far Cry 3 SVD and the Ghost Recon: Future Soldier PSL-54C.
The scope reticle is from a Belarusian Zenit 8x42 POSP scope, with civilian 1.5m and 0.5m stadiametric rangefinder lines intended for hunting elk and deer instead of the single 1.7m human line of the PSO-1 and military POSP.
Fictional 3D-printed guns
3D-printed guns are featured. While this is possible in real life, real home-made 3D-printed guns are quite fragile; thus, they are restricted to very simple designs, or require incredibly expensive equipment such as laser-sintered metal deposition machines that cost a minimum of half a million dollars, vastly more than the traditional tools needed to stamp or machine firearm parts. In essence this game uses 3D printers as if they are Star Trek replicators, much as "nanotechnology" was used in older near-future sci-fi (and before that "robots" and then the more traditional "magic"). The 3D-printed guns in-game are more or less just normal firearms.
Handguns
"4N00bs Pistol"
The "4N00bs Pistol" is based off of the Kimber Warrior, and is in fact just a slightly modified model of the game's "1911".
"Core Dump Pistol"
The "Core Dump Pistol" is nearly identical to the "4N00bs Pistol", but with an added suppressor and scope.
"Help Desk Denial Pistol"
The "Help Desk Denial Pistol" once again is a modified version of the game's "1911" model, albeit with a larger slide and extended magazine.
Assault Rifles
"DOT_EXE Rifle"
The "DOT_EXE Rifle" is heavily based off of the UMP45.
"HHOS Rifle"
"DOT_FILE Rifle"
"Zero Day Rifle"
Shotguns
All of the 3D Printed shotguns in Watch Dogs 2 are based primarily off of the Benelli M4 Super 90.
"Bullet Hell Shotgun"
The "Bullet Hell Shotgun" is based off the the Benelli M4 Super 90, with a skeletonized stock and pistol grip, and with a handguard resembling that of a typical pump-action shotgun's pump.
"DDoS Shotgun"
The "DDoS Shotgun is also based off the Benelli M4 Super 90, with what appears to be a skeletonized collapsible stock and pistol grip, railed handguard, and is fitted with a box magazine.
"Goodbye, World Shotgun"
The "Goodbye, World Shotgun" is once again based off of the Benelli M4 Super 90, this time with a pistol-grip only stock, and using a drum magazine. The handguard appears to be based off of the heatshield on the Franchi SPAS-12
Sniper Rifles
As an interesting note, all 3D-Printed sniper rifles in Watch Dogs 2 are covered in spikes, most notably on the cheekrest. This would obviously prevent the cheekrest from being used safely--the recoil from firing would potentially cause severe trauma. However, the spikes do not have any impact on gameplay, and were likely added to make the 3D-printed snipers more visually distinct.