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Sniper: Ghost Warrior 3: Difference between revisions
(After 3 months of downloading, I finally updated the game. Wow it really changed.) |
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The game's weapons are put into three categories: Sniper Rifles, Secondaries and Sidearms. Explosives like C-4 are also available as gadgets. | The game's weapons are put into three categories: Sniper Rifles, Secondaries and Sidearms. Explosives like C-4 are also available as gadgets. | ||
The games ignores the dimensions of any given ammunition type's casing, listing only the caliber. As an example, "7.62",""5.56", and "9mm" are all available ammunition types in-game. However, it makes a distinction between "7.62 AR" and "7.62 Normal"; the former is used only by 7.62mm assault rifles and battle rifles like the 7.62x39mm AKM and the 7.62x51mm NATO Galil ACE, and the latter is used only by 7.62mm Sniper Rifles. The game, sadly, doesn't keep track of the additional round left in the chamber when reloading a partially-empty weapon. On a positive note, the game offers realistic ballistics, with bullets affected not only by gravity, but also wind. | The games ignores the dimensions of any given ammunition type's casing, listing only the caliber. As an example, "7.62",""5.56", and "9mm" are all available ammunition types in-game. However, it makes a distinction between "7.62 AR" and "7.62 Normal"; the former is used only by 7.62mm assault rifles and battle rifles like the 7.62x39mm AKM and the 7.62x51mm NATO Galil ACE, and the latter is used only by 7.62mm Sniper Rifles. However most of the rounds have only one model, so all the sniper rifle fires the .338 Lapua Magnum. The game, sadly, doesn't keep track of the additional round left in the chamber when reloading a partially-empty weapon. On a positive note, the game offers realistic ballistics, with bullets affected not only by gravity, but also wind. | ||
Another thing to note is the crafting system which is unrealistically capable of making industrial-level bullets and explosives like [[M67]] Grenades and Mines from things dubbed as "Resources". | Another thing to note is the crafting system which is unrealistically capable of making industrial-level bullets and explosives like [[M67]] Grenades and Mines from things dubbed as "Resources". | ||
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==Glock 21== | ==Glock 21== | ||
The [[Glock_pistol_series#Glock_21|Glock 21]] with a tan body and a Salient Arms slide appears in the game, called the "Wagram 21". Is unlocked after completing a side mission. | The [[Glock_pistol_series#Glock_21|Glock 21]] with a tan body and a Salient Arms slide appears in the game, called the "Wagram 21". Is unlocked after completing a side mission. Can be fitted with Difenec suppressor (which got the "Made in Poland" markings as a reference to developers' country.) and a flashlight and a lasersight. | ||
[[file:Glock21.jpg|thumb|none|350px|Glock 21 (3rd Generation) - .45 ACP.]] | [[file:Glock21.jpg|thumb|none|350px|Glock 21 (3rd Generation) - .45 ACP.]] | ||
[[file:SGW3 Glock 21 menu.jpg|thumb|none|600px|Glock 21 in lobby.]] | [[file:SGW3 Glock 21 menu.jpg|thumb|none|600px|Glock 21 in lobby.]] | ||
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==Heckler & Koch Mark 23== | ==Heckler & Koch Mark 23== | ||
The [[Heckler & Koch Mark 23]] appears in the game and is called the "SP M23", which likely stand for "Special Pistol M23". Is found in a cache in the Village region, on the top of a radio tower. It can also equip a special suppressor that never degrades. | The [[Heckler & Koch Mark 23]] appears in the game and is called the "SP M23", which likely stand for "Special Pistol M23". Is found in a cache in the Village region, on the top of a radio tower. It can also equip a special suppressor that never degrades (however was just a glitch and was patched). | ||
[[file:Mk23.jpg|thumb|none|350px|Heckler & Koch Mark 23 - .45 ACP.]] | [[file:Mk23.jpg|thumb|none|350px|Heckler & Koch Mark 23 - .45 ACP.]] | ||
[[file:SGW3 Heckler & Koch Mark 23 menu.jpg|thumb|none|600px|Heckler & Koch Mark 23 in lobby.]] | [[file:SGW3 Heckler & Koch Mark 23 menu.jpg|thumb|none|600px|Heckler & Koch Mark 23 in lobby.]] | ||
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==Heckler & Koch USP Tactical== | ==Heckler & Koch USP Tactical== | ||
The [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP Tactical|Heckler & Koch USP Tactical]] appears in the game. Called "SPL.45" suggesting that is chambered in .45 ACP. It | The [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP Tactical|Heckler & Koch USP Tactical]] appears in the game. Called "SPL.45" suggesting that is chambered in .45 ACP. It showed HK markings before an update. | ||
[[file:Hk-usp45tac.jpg|thumb|none|350px|Heckler & Koch USP Tactical - .45 ACP.]] | [[file:Hk-usp45tac.jpg|thumb|none|350px|Heckler & Koch USP Tactical - .45 ACP.]] | ||
[[file:SGW3 Heckler & Koch USP menu.jpg|thumb|none|600px|Heckler & Koch USP in lobby.]] | [[file:SGW3 Heckler & Koch USP menu.jpg|thumb|none|600px|Heckler & Koch USP in lobby.]] | ||
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==Smith & Wesson Model 686== | ==Smith & Wesson Model 686== | ||
The [[Smith & Wesson Model 686]] appears in the game. It is called the "Bull 686" and the main gun used by Vasilik. Is unlocked after completing the side-mission "Breaking Bridges 1". | The [[Smith & Wesson Model 686]] appears in the game. It is called the "Bull 686" and the main gun used by Vasilik. Is unlocked after completing the side-mission "Breaking Bridges 1". Even if the round is that it fire is dubbed as a ".44" is modelled after a correct .357. | ||
[[file:800px-SW686.jpg|thumb|none|350px|Smith & Wesson Model 686 - .357 Magnum.]] | [[file:800px-SW686.jpg|thumb|none|350px|Smith & Wesson Model 686 - .357 Magnum.]] | ||
[[file:SGW3 Smith & Wesson Model 686 menu.jpg|thumb|none|600px|Smith & Wesson Model 686 in lobby.]] | [[file:SGW3 Smith & Wesson Model 686 menu.jpg|thumb|none|600px|Smith & Wesson Model 686 in lobby.]] | ||
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==Galil ACE 52== | ==Galil ACE 52== | ||
The [[Galil#Galil_ACE|Galil ACE 52]] appears in the game. Called "Galeforce Long". Is incorrectly used by Georgian Army soldiers, which would be more correctly equipped with [[M4A1]] or [[AK-74M]]; in ''Escape from Lydia'' DLC and criminals in the vanilla game. Is fitted with a lasersight that resemble the AN/PQ-14 by default. Is unlocked by finding it in a weapon cache in a medieval tower in Dam region. | The [[Galil#Galil_ACE|Galil ACE 52]] appears in the game. Called "Galeforce Long". Is incorrectly used by Georgian Army soldiers, which would be more correctly equipped with [[M4A1]] or [[AK-74M]]; in ''Escape from Lydia'' DLC and criminals in the vanilla game before a patch gave them the AKM. Is fitted with a lasersight that resemble the AN/PQ-14 by default. Is unlocked by finding it in a weapon cache in a medieval tower in Dam region. The markings shown that is manufacture in US by [[IMI]] US. | ||
[[file:IMI Galil ACE 52.jpg|thumb|none|350px|Galil ACE 52 - 7.62x51mm NATO]] | [[file:IMI Galil ACE 52.jpg|thumb|none|350px|Galil ACE 52 - 7.62x51mm NATO]] | ||
[[file:SGW3 Galil ACE 52 menu.jpg|thumb|none|600px|Galil ACE 52 in lobby.]] | [[file:SGW3 Galil ACE 52 menu.jpg|thumb|none|600px|Galil ACE 52 in lobby.]] | ||
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==Izhmash AKM== | ==Izhmash AKM== | ||
The [[AKM|Izhmash AKM]] is available in game, and is called the "AKA-47", which is, amusingly enough, the [http://tvtropes.org/pmwiki/pmwiki.php/Main/AKA47 actual TV Trope name] for the convention of false names for firearms in video games intended to avoid copyright infringement. Is the main gun of enemies. Incorrectly holds only 20 rounds with default magazine, but correctly 30 with the bakelite ones. Can also be equipped with a drum mag which correctly holds 75 rounds. Other attachments are a PBS-1 silencer, lasersight, flashlight and a red dot sight inspired by the Kobra, called "COBRI" and correctly marked to be made by Baikal. | The [[AKM|Izhmash AKM]] is available in game, and is called the "AKA-47", which is, amusingly enough, the [http://tvtropes.org/pmwiki/pmwiki.php/Main/AKA47 actual TV Trope name] for the convention of false names for firearms in video games intended to avoid copyright infringement. Is the main gun of enemies. Incorrectly holds only 20 rounds with default magazine, but correctly 30 with the bakelite ones. Can also be equipped with a drum mag which correctly holds 75 rounds. Other attachments are a PBS-1 silencer, lasersight, flashlight and a red dot sight inspired by the Kobra, called "COBRI" and correctly marked to be made by Baikal. Markings on the gun itself shown that the gun is manufactured by [[Saiga]]. | ||
[[file:AKMRifle.jpg|thumb|none|350px|Izhmash AKM - 7.62x39mm]] | [[file:AKMRifle.jpg|thumb|none|350px|Izhmash AKM - 7.62x39mm]] | ||
[[file:SGW3 Izhmash AKM menu.jpg|thumb|none|600px|The Izhmash AKM in lobby.]] | [[file:SGW3 Izhmash AKM menu.jpg|thumb|none|600px|The Izhmash AKM in lobby.]] | ||
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=Machine Guns= | =Machine Guns= | ||
==UKM-2013== | ==UKM-2013== | ||
The [[PK Machine Gun#UKM-2013|UKM-2013]] appears in the game. Called "FM-3000 UM". Is the main weapon of the "heavies". Can be equipped with a scope | The [[PK Machine Gun#UKM-2013|UKM-2013]] appears in the game. Called "FM-3000 UM". Is the main weapon of the "heavies". Can be equipped with a ACOG scope and a silencer. Is unlocked in a weapon cache in the Mining Site region, in a well. | ||
[[file:Ukm2013.jpg|thumb|none|350px|UKM-2013 - 7.62x51 NATO.]] | [[file:Ukm2013.jpg|thumb|none|350px|UKM-2013 - 7.62x51 NATO.]] | ||
[[file:SGW3 UKM-2000M menu.jpg|thumb|none|600px|UKM-2013 in lobby. Note the selector correctly set to "Oģien" which means "Fire" in Polish, that indicate the gun is modelled after a true UKM-2013.]] | [[file:SGW3 UKM-2000M menu.jpg|thumb|none|600px|UKM-2013 in lobby. Note the selector correctly set to "Oģien" which means "Fire" in Polish, that indicate the gun is modelled after a true UKM-2013.]] | ||
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==Brügger & Thomet APR-308== | ==Brügger & Thomet APR-308== | ||
The [[Brügger & Thomet APR-308]] appears in the game. Called "BMT-03". Despite being described as a ".338" rifle,but the markings show correctly .308. | The [[Brügger & Thomet APR-308]] appears in the game. Called "BMT-03". Despite being described as a ".338" rifle,but the markings show correctly .308. | ||
[[file:B+T APR308P.jpeg|thumb|none|350px|Brügger & Thomet APR-308P - .308 Win]] | [[file:B+T APR308P.jpeg|thumb|none|350px|Brügger & Thomet APR-308P - .308 Win]] | ||
[[file:SGW3 BMT 03 menu.jpg|thumb|none|600px|Brügger & Thomet APR-308 in lobby.]] | [[file:SGW3 BMT 03 menu.jpg|thumb|none|600px|Brügger & Thomet APR-308 in lobby.]] | ||
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There is a large selection of static weapon models, both in the form of environmental props and collectibles. | There is a large selection of static weapon models, both in the form of environmental props and collectibles. | ||
==Sniper Rifle Collection== | ==Sniper Rifle Collection== | ||
All of them are called with their correct names instead of made up ones. | All of them are called with their correct names instead of made up ones. Also the stories of rifles used by well-known sniper are told in the collectibles menu. | ||
[[file:SGW3 kolekcja.jpg|thumb|none|600px|Sniper Rifle Collection in game.]] | [[file:SGW3 kolekcja.jpg|thumb|none|600px|Sniper Rifle Collection in game.]] | ||
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==PKT== | ==PKT== | ||
Some enemy bases have Vodniks with RCWS [[PK Machine Gun|PKTs]] patrolling. | Some enemy bases have Vodniks with RCWS [[PK Machine Gun|PKTs]] patrolling, also the PKT was used as turret before were patched and removed. | ||
[[file:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]] | [[file:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]] | ||
[[file:Sgw3vod2.jpg|thumb|none|600px|Vodnik in game.]] | [[file:Sgw3vod2.jpg|thumb|none|600px|Vodnik in game.]] |
Revision as of 15:41, 19 March 2018
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After losing his brother during a mission near the Russian-Ukrainian border, Jonathan "Jon" North goes to Georgia, in a fictional region called "Rotki", where he hopes to find him again. But Separatists take control of the region, and now "Jon" has them to deal with as well. However, there's a deeper mystery that needs to be uncovered...
The following weapons appear in the video game Sniper: Ghost Warrior 3:
Overview
The game's weapons are put into three categories: Sniper Rifles, Secondaries and Sidearms. Explosives like C-4 are also available as gadgets.
The games ignores the dimensions of any given ammunition type's casing, listing only the caliber. As an example, "7.62",""5.56", and "9mm" are all available ammunition types in-game. However, it makes a distinction between "7.62 AR" and "7.62 Normal"; the former is used only by 7.62mm assault rifles and battle rifles like the 7.62x39mm AKM and the 7.62x51mm NATO Galil ACE, and the latter is used only by 7.62mm Sniper Rifles. However most of the rounds have only one model, so all the sniper rifle fires the .338 Lapua Magnum. The game, sadly, doesn't keep track of the additional round left in the chamber when reloading a partially-empty weapon. On a positive note, the game offers realistic ballistics, with bullets affected not only by gravity, but also wind.
Another thing to note is the crafting system which is unrealistically capable of making industrial-level bullets and explosives like M67 Grenades and Mines from things dubbed as "Resources".
Also the .50 caliber guns can blow the heads of unarmored enemies.
Handguns
Beretta M9
The Beretta M9 with Recover Tactical BC2 Beretta Grip & Rail System is called almost correctly the "Garrett M9".
Colt M1911A1
The Colt M1911A1 appears in the game, with the grips and flat backstrap of the original Colt M1911 and is called "M1984". Ironically the year 1984 was the year in which the M1911A1 pistol were retired by the U.S. Army.
Glock 21
The Glock 21 with a tan body and a Salient Arms slide appears in the game, called the "Wagram 21". Is unlocked after completing a side mission. Can be fitted with Difenec suppressor (which got the "Made in Poland" markings as a reference to developers' country.) and a flashlight and a lasersight.
Heckler & Koch Mark 23
The Heckler & Koch Mark 23 appears in the game and is called the "SP M23", which likely stand for "Special Pistol M23". Is found in a cache in the Village region, on the top of a radio tower. It can also equip a special suppressor that never degrades (however was just a glitch and was patched).
Heckler & Koch USP Tactical
The Heckler & Koch USP Tactical appears in the game. Called "SPL.45" suggesting that is chambered in .45 ACP. It showed HK markings before an update.
MP-443 Grach
The MP-443 Grach appears in the game. Called "MP-40 Grad". Is found in a weapon case in the Village region.
Smith & Wesson Model 686
The Smith & Wesson Model 686 appears in the game. It is called the "Bull 686" and the main gun used by Vasilik. Is unlocked after completing the side-mission "Breaking Bridges 1". Even if the round is that it fire is dubbed as a ".44" is modelled after a correct .357.
Smith & Wesson SW1911
The Smith & Wesson SW1911 appears. It is called the "M1984 Pistol Rail" coincide with the "M1984". It is the default pistol.
Walther P99AS
The Walther P99 Anti-Stress appears in the game. Called "Herrwalt 99" despite markings show the correct name and manufacturer. The name is appears to be an anagram of "Walther", seperating the "Walt" and the "her" and reversing the order.
Shotguns
Benelli M4 Super 90
The Benelli M4 Super 90 appears in the game. Called simply "Giovanni M4" a reference to Benelli's founder; Giovanni Benelli. Can be fitted with only a flashlight.
Fostech Origin-12
Sniper 3: Ghost Warrior has the first appearance of the Fostech Origin-12 in a video game and was initially shown with a silencer. It is one of the few guns with the correct name and with manufacturer name displayed. Is unlocked after completing the Opium Wars side mission.
Mossberg 500
The Mossberg 500 shotgun appears in the game. Called "OFM-500". Is used by "gas mask" separatist. Is fitted with a Magpul AFG and can be fitted with a reflex sight.
Sawed off shotgun
A Sawed off shotgun appears in the game. Is the only shotgun in the sidearm category.
Rifles
FB MSBS-5.56K GROT
The Radom MSBS. Called "Archer AR15", despite the gun being unrelated to the AR-15. Archer is the translation of the commercial name of the manufacturer Łucznik or Fabryka Broni Radom. Is equipped with the flashlight by default although can be either removed or substituted by a lasersight.
Galil ACE 52
The Galil ACE 52 appears in the game. Called "Galeforce Long". Is incorrectly used by Georgian Army soldiers, which would be more correctly equipped with M4A1 or AK-74M; in Escape from Lydia DLC and criminals in the vanilla game before a patch gave them the AKM. Is fitted with a lasersight that resemble the AN/PQ-14 by default. Is unlocked by finding it in a weapon cache in a medieval tower in Dam region. The markings shown that is manufacture in US by IMI US.
Izhmash AKM
The Izhmash AKM is available in game, and is called the "AKA-47", which is, amusingly enough, the actual TV Trope name for the convention of false names for firearms in video games intended to avoid copyright infringement. Is the main gun of enemies. Incorrectly holds only 20 rounds with default magazine, but correctly 30 with the bakelite ones. Can also be equipped with a drum mag which correctly holds 75 rounds. Other attachments are a PBS-1 silencer, lasersight, flashlight and a red dot sight inspired by the Kobra, called "COBRI" and correctly marked to be made by Baikal. Markings on the gun itself shown that the gun is manufactured by Saiga.
Kel-Tec RFB Carbine
The Kel-Tec RFB Carbine appears in the game. Is called "KT-R" maybe standing for Kel-Tec Rifle. Can be fitted with ACOG scope, which is avaiable only on this gun.
Remington R5 RGP
The Remington R5 RGP. Called "Herstal" which is odd considering that is another name for FN, while the Remington R5 is made only by Remington. Is the gun that can the greatest number of attachments in-game. A special version with a EoTech sight is used by Jon and Robert in the prologue.
Machine Guns
UKM-2013
The UKM-2013 appears in the game. Called "FM-3000 UM". Is the main weapon of the "heavies". Can be equipped with a ACOG scope and a silencer. Is unlocked in a weapon cache in the Mining Site region, in a well.
Sniper Rifles
These are the most important guns in the game and a lot of focus is centered around these. The sniper rifles are the only guns with multiple bullet types choices between Normal, Explosives and the fictionals Luring (a sort of "portable disco party bullet"), EMP, and DARPA (a bullet based on the experimental EXACTO bullet under development by DARPA, though it functions as a ballistics-negating round instead of a homing round). Selecting another bullet type when mag is full will realistically lost the rounds in the mag.
As one may expect for a game trying to simulate the operation of a big heavy sniper rifle, there is no hipfiring sniper rifles in this game, and sniper rifles are all held in a lowered position when not scoped in.
The Scopes also mark the distinction between Western and Russian-made Sniper Rifles. The ones made in Western countries use NATO scopes, while the Russian ones use the scopes dubbed as "Russian". (Although most of the latter scopes are made in Belarus.)
Also the all the .50 caliber sniper rifles are bolt-action, for balancing reasons. The ones which are .50 caliber and semiautomatic in real life are instead described as .338.
Accuracy International Arctic Warfare 50
The Accuracy International Arctic Warfare 50 appears in the game. Called "ACC 50".
Barrett M95
The Barrett M95 appears in the game.Called "Turret M96".
Barrett M107
The Barrett M107 appears in the game. Called "Rook SS-97". Is incorrectly loaded with .338 ammo. Is unlocked after the mission Loose Ends 2.
Brügger & Thomet APR-308
The Brügger & Thomet APR-308 appears in the game. Called "BMT-03". Despite being described as a ".338" rifle,but the markings show correctly .308.
Dakota T-76 Longbow
The Dakota T-76 Longbow appears in the game. Called "T-80".
Izhmash SV-98
The Izhmash SV-98 appears in the game. Called "Stronskly 98", based on designer's name Vladimir Stronskyi. Is the only sniper rifles used by the enemies.
Izhmash SVD Dragunov
The Izhmash SVD Dragunov appears in the game. Called "Dragoon SVD". Is found in a weapon cache in the Dam region.
Knight's Armament M110 SASS
The Knight's Armament M110 SASS with a Magpul PRS stock appears in the game. Called "Knight 110".
Knight's Armament SR-25 Enhanced Combat Carbine
The Knight's Armament SR-25 Enhanced Combat Carbine appears in the game, separate from the M110 above. Called the "ES-25".
McMillan TAC-338
The McMillan TAC-338. Is called simply "McMillan".
OSV-96
The OSV-96 appears in the game. Called "Shipunov K96".
Remington M2010 Enhanced Sniper Rifle
The Remington M2010 Enhanced Sniper Rifle. Called "XM-2015". Is the default sniper rifle.
"Sharur 5.0"
A fictional rifle used by 23Society. Comes in both sniper and assault variations.
Springfield Armory M1A
The Springfield Armory M1A appears in the game. Called "Ballance S-AR Metal".
VSS Vintorez
The VSS Vintorez appears in the game. Called "Brezatelya". Incorrectly described as a "7,62". Can be founded in the Mining Site region.
VSSK Vychlop
The KBP VSSK Vychlop appears in the game. Called "Vikop". Incorrectly shown as a ".338" and as semiautomatic. In real life is straight bolt action, so the balancing reasons wont apply if the correct caliber (which in reality is shorter than .50)) was apllied. Is found in a cave in Village region, south of Kozori village.
Grenades & Explosives
C4
EMP Grenade
F-1 hand grenade (Not usable)
The F-1 hand grenade.
Gas Grenade
M18 smoke grenade
The M18 smoke grenade.
M67 hand grenade
The M67 hand grenade.
Model 7290 flashbang grenade
The Model 7290 flashbang grenade. Should be noted that is one of the few games where the markings are coorect.
POMZ-2 anti-personnel mine
The POMZ-2 anti-personnel mine. Is incorrectly called "Bouncing Betty".
RDG-M smoke grenade (Not usable)
The RDG-M smoke grenade.
TMRP-6 anti-tank mine
TS-50 anti-personnel mine
The TS-50 anti-personnel mine.
Not usable
There is a large selection of static weapon models, both in the form of environmental props and collectibles.
Sniper Rifle Collection
All of them are called with their correct names instead of made up ones. Also the stories of rifles used by well-known sniper are told in the collectibles menu.
Baker Rifle
The Baker Rifle appears in the game.
Berdan Rifle
The Berdan Rifle appears in the game.
L115A3
The L115A3 appears in the game.
M21 SWS
The M21 SWS appears in the game.
Mosin-Nagant M/28-30
The Mosin-Nagant M/28-30 appears in the game.
Mosin-Nagant M1891/30
The Mosin-Nagant M1891/30 appears in the game.
Ross Rifle
The Ross Rifle appears in the game.
M1A SOCOM 16
What looks to be the M1A or M21 SWS model has been cutdown and re-textured to resemble an M1 Garand Mini-G. The rifle is used for hunting and target practice by the North brothers in flashbacks.
Browning M2HB
The Browning M2HB appears in the game mounted on patrol boats.
GE M134 Minigun
A Blackhawk with GE M134s appears in-game and in cutscenes at the beginning and end of the game.
PKT
Some enemy bases have Vodniks with RCWS PKTs patrolling, also the PKT was used as turret before were patched and removed.
Shipunov 2A42
Whilst the vehicle is labelled as the BTR-82A, and has its sloped turret, it is equipped with a 2A42 rather than the smaller 2A72.
Gryazev-Shipunov GSh-23
Transport helicopters found in the game are fitted with chin-mounted twin Gryazev-Shipunov GSh-23s, specifically the GSh-23L.
M120 Mortar
The M120 mortar.
MG3
Yakushev-Borzov Yak-B
The Yakushev-Borzov Yak-B. Various bad guys use Hind-Ds to get around.
Unidentified launcher
These launcher is used in 2 missions by separatist. Resemble the Georgian PDM-1. Is shown as reloadable.
Cut Weapons
Several weapons were shown in promotional materials that were dropped from the game. All still have their 3D models in the game's files.
AK-12
An AK-12 with a folding foregrip was shown prominently in a developer walkthrough.
IMI Tavor TAR-21
In the very first a trailer, there is a brief glimpse of a Tavor. The model is taken from Sniper Ghost Warrior 2.
PKP Pecheneg
PKP Pechenegs with an aftermarket bullpup conversion kit manufactured by Zenit were carried by Separatist Heavies.
Remington Model 11-87
In promotional materials and still in the game files is a Remington 11-87 with a Harris Tactical Full Rail System.
Saiga 12
In promotional materials and still in the game files is a Saiga 12.