Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Squad: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
Line 213: Line 213:


== M249 Paratrooper ==
== M249 Paratrooper ==
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] is available to the US Army automatic rifleman, and feeds from 100-round cloth ammo bags. It comes with the distinct short barrel of the Paratrooper variant, and contains parts from the Product Improvement Package (PIP) kit, including a upgraded heat shield, RIS handguard and telescoping buttstock. It can either be equipped with an M68 CCO or M145 MGO, with the latter unlcosk later than the former.
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] is available to the US Army automatic rifleman as the "M249 PIP", and feeds from 100-round cloth ammo bags. It comes with the distinct short barrel of the Paratrooper variant, and contains parts from the Product Improvement Package (PIP) kit, including a upgraded heat shield, RIS handguard and telescoping buttstock. It can either be equipped with an M68 CCO or M145 MGO, with the latter unlcosk later than the former.
[[file:M249 Para ACOG.jpg|thumb|none|350px|M249 Paratrooper - 5.56x45mm]]  
[[file:M249 Para ACOG.jpg|thumb|none|350px|M249 Paratrooper - 5.56x45mm]]  
[[file:Squad m249 para hold.jpg|thumb|none|600px|The M249 Paratrooper in first person]]
[[file:Squad m249 para hold.jpg|thumb|none|600px|The M249 Paratrooper in first person]]

Revision as of 10:24, 3 March 2018

Error creating thumbnail: File missing

Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.


Squad (2016)


Squad is a tactical first-person shooter video game set in a current-day conflict involving US Army, Russian Ground Forces, Insurgents and Irregular Militia Forces (to be referred to as "Militia" later on for brevity), and draws inspiration from the Middle East, Southern Asia and Eastern Europe. It is a spiritual successor to the award-winning Project Reality modification for Battlefield 2. The goal of Squad is to create a "tactical first person shooter built around teamwork and cooperation". The development was announced in October 2014 and it is currently available exclusively on Steam (PC). It is still in development.


The following weapons appear in the video game Squad:


Pistols

SIG-Sauer P320

The SIG-Sauer P320 appears in game disguised as the newly adopted sidearm of the US Army, the "M17 Modular Handgun System". It is available to the US Army squad leader kits, and feeds from 17-round box magazines. Note that the real M17 Modular Handgun System comes in Coyote Brown finish (slide included), has a manual safety, and also has 3 rail-slots in its accessory rail, similar to the compact P320 and M18 pistol fashioned after it. As such, this is really a full length P320 in two-tone Flat Dark Earth (FDE). As the game's variant does not have the manual safety, it is also noticeably the only sidearm in the game that is holstered and drawn without turning on or off the safety.

File:SIGP320.jpg
SIG-Sauer P320 (full size) - 9x19mm
File:M17MHS.jpeg
SIG-Sauer M17(above) and M18(below) - 9x19mm
Error creating thumbnail: File missing
Holding the SIG-Sauer P320 - The two-tone finish and lack of a manual safety ominously warns the player that the US Army may have accidentally messed up their Amazon order
Error creating thumbnail: File missing
Aiming down the sights as the player coaxes a target into giving him lunch money
Error creating thumbnail: File missing
Having brutally killed said target and his two friends, he reloads his empty P320 - Note the tilted barrel, a nice touch that often goes unnoticed in many titles

Beretta M9A1

The Beretta M9A1 is available to the US Army medic, automatic rifleman, machine gunner and marksman as the "M9A1 Beretta" and feeds from 16-round box magazines. The marksman gets an extra magazine. A point to note is that the M9A1 is not adopted by the US Army, and is actually a pistol that is designed to be marketed to the US Marine Corps.

Trivia: Before animations were changed, the magazine markings read MAS CAL 9 PARA / FABRIQUE SOUS LICENSE BERETTA ("manufactured under a Beretta license"), making it a PAMAS G1 magazine (French copy of the Beretta 92FS).

Error creating thumbnail: File missing
Beretta M9A1 - 9x19mm
Error creating thumbnail: File missing
Aiming down the sights
Error creating thumbnail: File missing
Reloading the Beretta M9A1
Error creating thumbnail: File missing
The Beretta M9A1 in third-person view

MP-443 "Grach"

The MP-443 is the available to the Russian Ground Forces squad leader, medic, automatic rifleman, machine gunner and marksman classes, and feeds from 18-round box magazines. As with the M9A1, the marksman gets an extra magazine.

Error creating thumbnail: File missing
MP-443 Grach - 9x19mm
Error creating thumbnail: File missing
Aiming down the sights
Error creating thumbnail: File missing
Reloading the MP-443

Tokarev TT-33

The Tokarev TT-33 appears in game as the "TT33 Tokarev" and is available to the Insurgent and Militia squad leader, medic and marksman, and feeds from 8-round box magazines. Like the PM, it and comes with twice the number of magazines as the P320, M9A1 and MP-443 to make up for its smaller magazine capacity. As with the other factions, the marksman gets more magazines. It packs the biggest punch out of all the pistols in the game. It is textured to have painted grips on both sides.

Error creating thumbnail: File missing
Tokarev TT-33 - 7.62x25mm Tokarev
Error creating thumbnail: File missing
Aiming down the sights
Error creating thumbnail: File missing
Reloading an empty TT-33, showing off the painted star on the grips in the process
Error creating thumbnail: File missing
Releasing the slide stop after inserting a fresh magazine

Makarov PM

The Makarov PM is available to all Insurgent and Militia classes less the squad leader, medic, marksman, light and heavy anti-tank kits, and feeds from 8-round box magazines. Itnd appears in game as the "PM Makarov", following OWI's tradition of naming pistols with their manufacturers' names at the back. Like the TT-33, it has twice the number of magazines as the other sidearms to compensate for the smaller magazine capacity.

Error creating thumbnail: File missing
Makarov PM - 9x18mm Makarov
Error creating thumbnail: File missing
Aiming down the sights
Error creating thumbnail: File missing
Inserting a new magazine
Error creating thumbnail: File missing
Releasing the slide

Glock 17

The Glock 17 is in development for the game. It is designated the "L131A1 pistol", and is therefore most likely to be the main sidearm of the British Army faction.

Error creating thumbnail: File missing
4th Generation Glock 17 - 9x19mm.
Error creating thumbnail: File missing
A 3D render of the pistol
Error creating thumbnail: File missing
A 3D render of the pistol

Submachine Guns

PPSh-41

The PPSh-41 is available to the Insurgent raider class, and feeds from either 35-round stick magazines or 71-round drum magazines. The player has 4 stick magazines and two drums, and may switch between them at his own discretion.

Switching to the drum magazine (via the scroll wheel) will have the player remove the 35-round stick, and insert the drum. If the previous magazine had been emptied prior, and the bolt is locked forward, the player will pull it back after the switch, and the same applies to the converse. However, if you were to holster your PPSh-41 with stick magazines prior and drew it again by equipping the one with the drum magazine option, the character will already have done the switch magically beforehand.

Error creating thumbnail: File missing
PPSh-41 with stick magazine - 7.62x25mm Tokarev
Error creating thumbnail: File missing
The PPSh-41 in first person
Error creating thumbnail: File missing
Aiming down the sights - The "10" marking signifies the gun is zeroed out to 100m; there is a 200m option available
Error creating thumbnail: File missing
Reloading the PPSh-41
Error creating thumbnail: File missing
Pulling the bolt back after inserting a fresh magazine
Error creating thumbnail: File missing
PPSh-41 with drum magazine - 7.62x25mm Tokarev
Error creating thumbnail: File missing
The PPSh-41, with 71-round drum equipped, in first person
Error creating thumbnail: File missing
Inserting a drum - As with the stick magazine, after the magazine insertion, the player will check that the magazine catch is secure
Error creating thumbnail: File missing
Holstering the PPSh-41 - The player releases the charging handle so that the bolt goes foward; most weapons require their safeties engaged/disengaged when the player draws or holsters them

Assault Rifles and Battle Rifles

M4A1

The M4A1 is available to the US Army squad leader and rifleman, and feeds from 30-round box magazines. It it equipped with a KAC railed handguard, and may come with either an M68 CCO alone, with a carry handle and KAC foregrip, or with an M68 CCO and KAC foregrip. The last configuration is only available to the squad leader class and, like all squad leader primary weapons, is loaded with tracer rounds.

A quick glance at the lower receiver of the M4A1 when reloading (while using free-look) reveals a three-round burst selector and the marking "M4 Carbine" on the lower receiver.

Error creating thumbnail: File missing
Colt M4A1 with KAC railed handguard, as used by the US Army in the game - 5.56x45mm
Error creating thumbnail: File missing
The M4A1 in first-person
Error creating thumbnail: File missing
Aiming down the sights
Error creating thumbnail: File missing
Aiming through an over-sized CompM4
Error creating thumbnail: File missing
Reloading the M4A1 - The player first checks the chamber...
Error creating thumbnail: File missing
Switches magazines...
Error creating thumbnail: File missing
And finishing by slapping the bolt release - The bolt release juts out when a magazine is emptied, just like the M110 SASS
Error creating thumbnail: File missing
Reloading the squad leader's M4A1 - Note the M4 Carbine markings

M4 Carbine

The M4 carbine is available to the US Army squad leader, rifleman, medic, grenadier and light anti-tank, and the Militia squad leader and rifleman. It feeds from 30-round box magazines like the M4A1. The US Army's M4 Carbine is equipped with a KAC railed handguard, and comes with a M150 RCO (for the squad leader and rifleman, the latter being a limited kit), an M68 CCO (for the medic) or a M203A1 (for the grenadier).

The M4 Carbine used by the Militia comes with a round handguard, and is only available in that configuration. The rifleman class with the M4 Carbine is a limited kit.

Like every other squad leader primary weapon, the respective squad leaders' M4 Carbine is loaded with tracer rounds.

Error creating thumbnail: File missing
Colt M4 Carbine with KAC railed handguard, as used by the US Army in the game - 5.56x45mm
Error creating thumbnail: File missing
Colt M4 Carbine with a round handguard, as used by the Militia forces in the game - 5.56x45mm
Error creating thumbnail: File missing
The Militia's M4 Carbine in first person
Error creating thumbnail: File missing
The US Army's M4 Carbine, with a TA31RCO equipped
Error creating thumbnail: File missing
Aiming with the TA31RCO - Note the honeycomb of the killflash as well as the blurred front sight (faded to simulate focus)

AK-74

The AK-74 is available to the Insurgent rifleman, as a limited kit, and the Militia squad leader, rifleman and grenadier classes. It feeds from 30-round box magazines. This is to mimic the prevalence of 5.45x39mm weapons in the Eastern Europe theater over the Middle East and Asian theater. It may be fitted with a GP-25 for use by the grenadier class, which also comes with a recoil pad. Like every other squad leader primary weapon, the Militia squad leader's AK-74 is loaded with tracers.

Error creating thumbnail: File missing
AK-74 - 5.45x39mm
Error creating thumbnail: File missing
The AK-74 in first person
Error creating thumbnail: File missing
Aiming down the adjustable sights
Error creating thumbnail: File missing
Reloading the AK-74 - The player rocks the magazine in...
Error creating thumbnail: File missing
And racking the charging handle with the strong arm - This reload pattern is shared among all the 5.45mm AK rifles

AKS-74

The AKS-74 is available to the Militia medic and light anti-tank classes, and feeds from 30-round box magazines. Like the AKMS, it was originally planned to be a random spawn for Riflemen using the AK-74, in order to increase aesthetic variety in the arsenal of the irregular forces.

Error creating thumbnail: File missing
AKS-74 - 5.45x39mm
Error creating thumbnail: File missing
The AKS-74 in first person - One may faintly make out the lack of a wooden stock
Error creating thumbnail: File missing
Reloading the AKS-74 - The skeletal folding stock is particularly prominent in this frame

AKS-74N

The AKS-74N is available to the Militia and Insurgent rifleman classes as limited kits, and comes mounted with a 1P78 Kashtan. While the dovetail rail for mounting night-vision optics is not visible from any angle, there would be no other way you would be able to mount such an optic, unless you were to use superglue. It goes by "AKS-74 + 1P78" in game.

Error creating thumbnail: File missing
The AKS-74N, with 1P78 Kashtan mounted, in first person
Error creating thumbnail: File missing
Choosing to ignore the target right in front of him, the player aims for the one behind it.

AK-74M

The AK-74M is the available to all Russian Ground Forces classes except the marksman, automatic rifleman and machine gunner. It holds 30 rounds in its magazine, and may come as a stock rifle, with a 1P78 Kashtan mounted (for the squad leader and rifleman, the latter being a limited kit), or with a GP-25 and recoil pad (for the grenadier). Like every other squad leader primary weapon, the squad leader's AK-74M is loaded with tracers.

Error creating thumbnail: File missing
AK-74M - 5.45x39mm
Error creating thumbnail: File missing
The AK-74M in first person
Error creating thumbnail: File missing
Aiming down the sights
Error creating thumbnail: File missing
Reloading the AK-74M - The polymer furniture, folding stock (indicated by the trunnion at the end of the receiver), smooth upper receiver and dovetail rail, all features that many titles leave out, are all visible here
Error creating thumbnail: File missing
The AK-74M, with 1P78 Kashtan mounted, in first person
Error creating thumbnail: File missing
Aiming down the Kashtan - Obviously, the reticle and view is the same as that for the AKS-74N earlier

AKS-74U

The AKS-74U is available to the Insurgent and Militia heavy anti-tank classes, and holds 30 rounds in its magazine. It has the highest rate of fire among the AK rifles in the game.

Error creating thumbnail: File missing
AKS-74U - 5.45x39mm
Error creating thumbnail: File missing
The AKS-74U in first person
Error creating thumbnail: File missing
Aiming down the sights
Error creating thumbnail: File missing
Reloading the AKS-74U - As with all weapons with detachable magazines, the player checks the magazine first prior to inserting it
Error creating thumbnail: File missing
Rocking the magazine into place

AKM

The AKM is available to the Insurgent rifleman and grenadier, and the Militia rifleman as a limited kit. It feeds from 30-round box magazines, and like the other 7.62mm AK rifles, is capable of knocking out a target at close range with 2 shots to the chest. It come with aGP-25 and recoil pad for the grenadier.

Error creating thumbnail: File missing
AKM - 7.62x39mm
Error creating thumbnail: File missing
The AKM in first person, as he threatens yet another target
Error creating thumbnail: File missing
Aiming down the sights
Error creating thumbnail: File missing
Reloading the AKM
Error creating thumbnail: File missing
Pulling the charging handle
Error creating thumbnail: File missing
Engaging the safety

AKMS

The AKMS is available to the Insurgent light anti-tank, just as the AKS-74 is to the Militia counterpart. It feeds from 30-round box magazines, and like the AKS-74, was originally planned to be a random spawn for Riflemen using the AKM in order to increase the aesthetic variety in the arsenal of the irregular forces.

Error creating thumbnail: File missing
AKMS - 7.62x39mm
Error creating thumbnail: File missing
From the crouched position, one can faintly make out the lack of a wooden stock
Error creating thumbnail: File missing
Reloading the AKMS - A part of folding stock is only visible with the help of freelook

PM md. 63

The PM.md.63 (AIM) is the one of two weapons available to the Insurgent squad leader, with the other being the G3A4. It feeds from 30-round box magazines. Like all squad leader primary weapons, it is loaded with tracer rounds.

Error creating thumbnail: File missing
PM md. 63 - 7.62x39mm
Error creating thumbnail: File missing
The PM md. 63 in first person
Error creating thumbnail: File missing
Aiming down the sights
Error creating thumbnail: File missing
Reloading the PM md. 63 - With the "donkey dong" foregrip in the way, the player rocks the magazine at an angle instead
Error creating thumbnail: File missing
Pulling the charging handle with the strong hand

AMD-65

The AMD-65 is available to the Insurgent Medic kit, and feeds from 30-round box magazines. It is likely to be the shortest 7.62mm AK rifle, and coupled with the recoil reduction from the foregrip, makes it a comfortable rifle for close combat.

Error creating thumbnail: File missing
AMD-65 with wood furniture - 7.62x39mm
Error creating thumbnail: File missing
The AMD-65 in first person
Error creating thumbnail: File missing
Aiming down the sights
Error creating thumbnail: File missing
Reloading the AMD-65 - It has a similar animation to the md. 63

G3A3

The G3A3 is available to the Insurgent rifleman as a limited kit, and feeds from 20-round box magazines. It comes with slimline handguards.

Error creating thumbnail: File missing
G3A3 with "slimline" handguard - 7.62x51mm
Error creating thumbnail: File missing
The G3A3 in first person
Error creating thumbnail: File missing
Aiming down the sights
Error creating thumbnail: File missing
Reloading the G3A3 - The player pulls the charging handle back to lock it...
Error creating thumbnail: File missing
Inserts a fresh magazine after the obligatory magazine check...
Error creating thumbnail: File missing
And ends it with the HK slap

G3A4

The G3A4 is one of two weapons available to the Insurgent squad leader, with the other being the PM md. 63. It feeds from 20-round box magazines and comes with wide handguards. Like all other squad leader primary weapons, it comes loaded with tracer rounds.

Error creating thumbnail: File missing
G3A4 with "wide" handguard - 7.62x51mm
Error creating thumbnail: File missing
The G3A4 in first person - The only distinguishing factor from the G3A3 from this screen is the lack of the green solid stock, and wider profile of the handguard
Error creating thumbnail: File missing
Turning off the G3A4's safety - The sliding stock is now partially visible

SKS-45

The SKS-45 is available to the Insurgent and Militia scout classes and feeds from its 10-round internal magazine. Its folding bayonet is currently unusable. It is reloaded with stripper clips and, bizarrely, can be reloaded mid-clip by pulling the bolt back first to lock it and partially loading the rounds into the magazine.

Note that while it is possible to reload an SKS mid-clip, one needs to manually hold as the bolt only locks back on an empty magazine. The other alternative would be to flip open the magazine floor by engaging a latch so as to drop all loose rounds, then pull the bolt back to lock it. The way it works in game was a deliberate decision allegedly for balance purposes. Additionally, a point worth noting is that the SKS in game can hold an extra round in the chamber when reloading mid-clip, despite a single round having been ejected when the bolt is first pulled back.

Finally, while it looks like the player is topping off the partially-filled magazine with a clip, in game, it is programmed to be switching of magazines rather than topping off. Topping off a SKS with 5 rounds in its magazine with a stripper clip holding 5 rounds will only leave you with a rifle with 5 rounds in the magazine again.

Error creating thumbnail: File missing
Simonov Type 45 - 7.62x39mm
Error creating thumbnail: File missing
Turning off the safety as the player prepares to exert dominance over a group of targets
Error creating thumbnail: File missing
The SKS in first person
Error creating thumbnail: File missing
Leaning to the right to get a sight picture on a pair of metal delinquents that need punishing
Error creating thumbnail: File missing
Reloading the SKS mid-clip - Note that the magazine is already full
Error creating thumbnail: File missing
Loading a stripper clip - On an empty reload, the player doesn't need to open the bolt beforehand, and empties the stripper clip into the magazine
Error creating thumbnail: File missing
Removing a half-used stripper clip that somehow has used up 4 rounds - No matter how many rounds you fire beforehand, the player will always load 4 rounds into the magazine. The half-used clip will be retained, and will always come back later on as a fully loaded clip, but will still hold the same number of rounds as earlier left off

Machine Guns

Light machine guns are usable by the automatic rifleman classes, medium machine guns are usable by the machine gunner class. All machine guns are loaded with tracer rounds.

The automatic rifleman has access to two different kits, with the more powerful kit being unlocked later than the other when enough people join the squad. Additionally, the more powerful kit is considered a Fire Support Role, while the less powerful is considered a Squad Role. As such, taking the more powerful automatic rifleman kit comes at the cost of using up one of a maximum of three fire support roles.

Light and medium machine guns are lowered fairly quickly when undeployed due to their weight, with medium machine guns being lowered immediately upon equipping. Their iron sights are still usable, but it is strongly encouraged that their bipods be deployed on a surface first.

M249 SAW

The M249 is one of two light machine guns available to the Militia automatic rifleman, with the other being the RPK-74. It comes equipped with a full length barrel, heat shield and synthetic stock, and feeds from 200-round ammo boxes. It is unlocked later than the kit with the RPK-74.

Error creating thumbnail: File missing
M249-E2 SAW - 5.56x45mm
Error creating thumbnail: File missing
The M249 in first person
Error creating thumbnail: File missing
Deploying bipods, the next best thing since sliced bread - Note the full length barrel and heat shield
Error creating thumbnail: File missing
Reloading the M249 SAW - The player first racks the charging handle before reloading...
Error creating thumbnail: File missing
Flips the feed tray up and down for a chamber inspection...
Error creating thumbnail: File missing
Loads a new belt onto the feed tray...
Error creating thumbnail: File missing
And closes the feed cover when done
Error creating thumbnail: File missing
Note the old 200-round box, the M249 Paratrooper below uses a 100-round box instead

M249 Paratrooper

The M249 Paratrooper is available to the US Army automatic rifleman as the "M249 PIP", and feeds from 100-round cloth ammo bags. It comes with the distinct short barrel of the Paratrooper variant, and contains parts from the Product Improvement Package (PIP) kit, including a upgraded heat shield, RIS handguard and telescoping buttstock. It can either be equipped with an M68 CCO or M145 MGO, with the latter unlcosk later than the former.

Error creating thumbnail: File missing
M249 Paratrooper - 5.56x45mm
Error creating thumbnail: File missing
The M249 Paratrooper in first person
Error creating thumbnail: File missing
Deploying the M249 Paratrooper reveals the heat shield and short barrel
Error creating thumbnail: File missing
Aiming with the CompM4
Error creating thumbnail: File missing
Note the smaller 100-round box
Error creating thumbnail: File missing
The M249 Paratrooper, with M145 MGO, in first person
Error creating thumbnail: File missing
Aiming with the M145

RPK

The RPK is available to the Insurgent automatic rifleman, and feeds from either 40-round box magazines or 75-round drum magazines. The former replaces the RPK-74 from the Insurgent arsenal, and unlocks earlier than the latter.

File:Rpk 02.jpg
RPK 40 round magazine - 7.62x39mm
Error creating thumbnail: File missing
Aiming down the sights
Error creating thumbnail: File missing
Reloading the RPK while deployed
Error creating thumbnail: File missing
Reloading the RPK while undeployed by performing an overhand charging technique
Error creating thumbnail: File missing
RPK with 75-round drum - 7.62x39mm
Error creating thumbnail: File missing
The RPK, with a 75-round drum, in first person
Error creating thumbnail: File missing
Reloading the RPK while deployed
Error creating thumbnail: File missing
Reloading the RPK undeployed - The player wrestles with the weight of the drum and RPK, and eventually finishes by tugging on the charging handle while still gripping the drum magazine

RPK-74

The RPK-74 is one of the two light machine guns available to the Militia automatic rifleman, the other being the M249 SAW. It has 45 rounds in its bakelite magazine and unlocks earlier than the M249 SAW.

Error creating thumbnail: File missing
RPK-74 with 45-round magazine - 5.45x39mm
Error creating thumbnail: File missing
The RPK-74 in first person
Error creating thumbnail: File missing
"CURSE THE SUN" he screams, as he points his machine gun threateningly at the sun
Error creating thumbnail: File missing
Reloading the RPK-74 while deployed - The animation is similar to that of the RPK and the RPK-74M below
Error creating thumbnail: File missing
Charging the light machine gun
Error creating thumbnail: File missing
The player performs an overhand charging technique if reloading while undeployed

RPK-74M

The RPK-74M is available to the Russian Ground Forces automatic rifleman, and feeds from 45-round bakelite magazines. The Russian automatic rifleman may choose between iron sights or a mounted 1P78 Kashtan, with the latter only being unlocked when the enough players join the squad.

Error creating thumbnail: File missing
RPK-74M with 45-round magazine - 5.45x39mm
Error creating thumbnail: File missing
The RPK-74M in first person
Error creating thumbnail: File missing
Aiming down the sights
Error creating thumbnail: File missing
Reloading the RPK-74M while undeployed
Error creating thumbnail: File missing
The RPK-74M, with a mounted 1P78 Kashtan and bipods deployed, in first person
Error creating thumbnail: File missing
Aiming with the Kashtan - Naturally, the reticle would be the same

M240B

The M240B is available to the US Army's machine gunner class, and feeds from 50-round cloth ammo bags that erroneously hold 75 rounds, although that could possibly be another balance consideration.

Error creating thumbnail: File missing
M240B - 7.62x51mm NATO
Error creating thumbnail: File missing
The M240B in first person
Error creating thumbnail: File missing
Aiming down the sights
Error creating thumbnail: File missing
Reloading the M240B - The player first racks the charging handle...
Error creating thumbnail: File missing
Lifts the feed cover and feed tray for a quick inspection...
Error creating thumbnail: File missing
Attach a new ammo bag that has received a "+50% capacity" blessing...
Error creating thumbnail: File missing
Closing the tray and loading the new belt on top...
Error creating thumbnail: File missing
And closing the feed cover at last

PKM

The PKM is available to the Insurgents, Militia and Russian Ground Forces and their respective machine gunners, and feeds from 100-round ammo boxes with non-disintegrating links. The PKM in game seems to be built from a mix of both polymer and wooden furniture. Note that the PKM in the Russian Ground Forces arsenal is just a placeholder, and will be replaced by the PKP Pecheneg in a later build.

Error creating thumbnail: File missing
PKM - 7.62x54mm R
Error creating thumbnail: File missing
Drawing the PKM - As with the M240B (and probably PKP Pecheneg and L7A2 to come), the weapon is lowered immediately upon drawing
Error creating thumbnail: File missing
Aiming down the sights
Error creating thumbnail: File missing
Reloading the PKM - The player flips open the feed cover...
Error creating thumbnail: File missing
Flips the feed tray up and down...
Error creating thumbnail: File missing
Tilts the PKM to the right to load a new 100-round box
Error creating thumbnail: File missing
Loads the new belt onto the feed tray...
Error creating thumbnail: File missing
And pulls the charging handle after closing the feed cover

Sniper Rifles

M110 SASS

The M110 SASS is the designated marksman rifle of choice for the US Army, and is available to the Marksman kit. It has 20 rounds in its magazine, and comes equipped with a Leupold Mk 4 scope.

Error creating thumbnail: File missing
M110 SASS with Leupold Mk4 scope - 7.62x51mm
Error creating thumbnail: File missing
The M110 SASS in first person
Error creating thumbnail: File missing
Aiming with the Leupold Mk 4
Error creating thumbnail: File missing
As with the M4A1, the player character checks the chamber before reloading
Error creating thumbnail: File missing
Inserting a new magazine - Note the KAC logo and the protruding bolt catch, indicating that the bolt is locked open
Error creating thumbnail: File missing
Hitting the bolt release to chamber a round

SVD Dragunov

The SVD Dragunov is the designated marksman rifle of choice for the Russian Ground Forces, Insurgents and Militia, and is available to their respective Marksman kits. It has 10 rounds in its magazine, and has a PSO-1 mounted on it, with their backup iron sights being unusable. It comes with 4 more spare magazines than the M110 SASS to compensate for the smaller magazine capacity.

The Russian Ground Forces Marksman uses a SVD kitted out with what seems to be wood furniture that has been painted black to be disguised as polymer, and does not use the correct stock, receiver and handguard model. It goes by "SVDM" in game, even though it does not look remotely like its namesake.

Error creating thumbnail: File missing
SVD Dragunov - 7.62x54mmR
Error creating thumbnail: File missing
The SVD in first person
Error creating thumbnail: File missing
Aiming with the PSO-1
Error creating thumbnail: File missing
Reloading the SVD - Note the bolt that locks back on an empty magazine
Error creating thumbnail: File missing
Releasing the bolt to chamber a round
Error creating thumbnail: File missing
The Russian Marksman's SVD, in first person
Error creating thumbnail: File missing
A quick glance at the right of the Russian Marksman's SVD reveals that it was but a prank, it was really just recoloured wood instead of polymer

Launchers

GP-25 Grenade Launcher

The GP-25 is the available to the Russian Ground Forces, Insurgent and Militia grenadier classes, and is mounted on their AK-74M, AKM and AK-74 respectively. The grenadier's primary weapon also has a recoil pad mounted to the stock, which can be seen using freelook, and is also present on the inventory icon. It has the option to choose between VOG-25 frag rounds, or red, blue and white smoke rounds. Upon equipping the GP-25, the player sets his primary weapon to safe, loads a round and turns off the safety on his launcher. When switching back to his rifle, he tilts the barrel down and catches the falling round before turning off the safety on his rifle.

Error creating thumbnail: File missing
GP-25 grenade launcher - 40mm
Error creating thumbnail: File missing
The GP-25, mounted to a AK-74, in first person
Error creating thumbnail: File missing
The GP-25, mounted to an AKM, in first person
Error creating thumbnail: File missing
The GP-25, mounted to an AK-74M, in first person
Error creating thumbnail: File missing
Aiming down the GP-25's sights
Error creating thumbnail: File missing
Loading a VOG-25 frag grenade
Error creating thumbnail: File missing
Loading a white smoke grenade
Error creating thumbnail: File missing
Loading a blue smoke grenade
Error creating thumbnail: File missing
Loading a red smoke grenade

M203A1 Grenade Launcher

The M203A1 grenade launcher is available to the US Army grenadier, mounted to his M4 Carbine. It is able to fire M433 HEDP rounds or, similar to the GP-25, red, blue and white M713 smoke rounds. Upon selecting the M203A1, the player flips the leaf sight up and loads a round, and when switching back to his rifle, he empties the launcher of any shells and flips the sight down.

Error creating thumbnail: File missing
M4A1 Carbine (5.56x45mm) with M203A1 grenade launcher (40mm)
Error creating thumbnail: File missing
The M203A1, mounted on the M4 Carbine, in first person view
Error creating thumbnail: File missing
Aiming with the leaf sight
Error creating thumbnail: File missing
Loading a M433 HEDP round
Error creating thumbnail: File missing
Loading a white smoke round
Error creating thumbnail: File missing
Loading a blue smoke round
Error creating thumbnail: File missing
Loading a red smoke round

M72A7 LAW

The M72A7 LAW is available to the US Army light anti-tank as a disposable launcher.

Error creating thumbnail: File missing
M72 LAW - 66mm
Error creating thumbnail: File missing
The M72A7 LAW in first person
Error creating thumbnail: File missing
Deploying the M72 LAW
Error creating thumbnail: File missing
Aiming down the sights

RPG-7V2

The RPG-7V2 is the rocket launcher available to the Insurgent and Militia light and heavy anti-tank classes, and Russian Ground Forces heavy anti-tank. The Heavy Anti-Tank kits are armed with 2 PG-7VM HEAT warheads, and a PG-7VR tandem HEAT warhead. The Insurgent and Militia Light Anti-Tank kits on the other hand are equipped with 2 OG-7V frag warheads and a PG-7VM warhead. When switching between rockets, the player removes the existing warhead and loads the warhead of choice.

Error creating thumbnail: File missing
RPG-7 - 40mm
Error creating thumbnail: File missing
Aiming down the sights
Error creating thumbnail: File missing
Loading an PG-7VM warhead
Error creating thumbnail: File missing
Loading an OG-7V warhead
Error creating thumbnail: File missing
Loading an PG-7VR warhead
Error creating thumbnail: File missing
The player character cocks the launcher after each reload, a nice detail

RPG-26

The RPG-26 is available to the Russian Ground Forces light anti-tank as a disposable launcher, and replacing the RPG-7V2 with OG-7V and PG-7VM warheads. Similar to the M72A7 LAW for the US Army, the player is issued with 2 tubes, that are thrown away upon use.

Error creating thumbnail: File missing
RPG-26 - 72.5mm
Error creating thumbnail: File missing
Deploying the RPG-26 - The player flips up the folded sights...
Error creating thumbnail: File missing
And pulls out the safety pin
Error creating thumbnail: File missing
Aiming the RPG-26

Mounted Weapons

Browning M2A1

The Browning M2A1 is usable by the US Army, either mounted on tripods or HMMWVs. The Humvee-mounted M2 comes in the standard version, and as part of the CROWS remote weapon system.

Error creating thumbnail: File missing
Browning M2A2 / M2 QCB (Quick Change Barrel) with ammo belt on M3 tripod - .50 BMG. This is more or less the same as the US military's M2A1. The M2A2 pictured here is manufactured by FN Herstal.
Error creating thumbnail: File missing
A Browning M2A1 mounted on an M3 tripod in the firing range. The same M2s can be deployed in the field
Error creating thumbnail: File missing
The HMMWV-mounted CROWS M2A1.
Error creating thumbnail: File missing
Opening fire on an unsuspecting pickup with the Humvee-mounted M2A1.

DShKM

The DShKM is usable by Insurgent and Militia forces, either mounted on tripods or technicals.

Error creating thumbnail: File missing
DShKM machine gun - 12.7x108mm
Error creating thumbnail: File missing
A DShKM mounted on a tripod in the firing range. The same DShK's can be deployed in the field
Error creating thumbnail: File missing
The technical-mounted DShKM
Error creating thumbnail: File missing
Avenging a fallen brother. Note the realistically gigantic muzzle flash

NSV

The NSV heavy machine gun is usable by the Russian Ground Forces, mounted on tripods.

Error creating thumbnail: File missing
NSV machine gun - 12.7x108mm
Error creating thumbnail: File missing
The NSV mounted on a tripod

UB-32 rocket pod

The UB-32 rocket pod, usually seen on Soviet jets and helicopters, is here mounted on pickup trucks as improvised mobile artillery platforms for the Insurgents. This is a fairly common modification that has been observed on recently built technicals, primarily in Syria.

Error creating thumbnail: File missing
The 32-shot UB-32 rocket pod mounted on an Insurgent's truck

Hand Grenades

M67 Frag Grenade

The M67 is the standard fragmentation grenade for the US Army, and is available to all classes except the grenadier, light and heavy anti-tank classes.

Error creating thumbnail: File missing
M67 frag grenade
Error creating thumbnail: File missing
The M67 in first person
Error creating thumbnail: File missing
Pulling the pin on the M67
Error creating thumbnail: File missing
Throwing the M67 - Note the spoon flying off, this detail is also present on the F-1

RGD-5 Frag Grenade

The RGD-5 is the standard fragmentation grenade for the Russian Ground Forces and Militia, and is available to all classes except the grenadier, light and heavy anti-tank classes. The Militia's RGD-5 is brown whereas the Russians' RGD-5 is green.

RGD-5 frag grenade
Error creating thumbnail: File missing
The RGD-5 in first person
Error creating thumbnail: File missing
Pulling the pin on the RDG-5 before throwing
Error creating thumbnail: File missing
The RGD-5 in first person, as the Russian soldier contemplates flattening the poppy field

F-1 Frag Grenade

The F-1 is the standard fragmentation grenade for the Insurgents, and is available to all classes except the grenadier, light and heavy anti-tank. The F-1 portrayed in game is the post-war variant with yellow paint.

F-1 frag grenade
Error creating thumbnail: File missing
The F-1 in first person
Error creating thumbnail: File missing
Pulling the pin of the F-1

M18 Smoke Grenade

The M18 is the standard smoke grenade for the US Army. All classes less the grenadier has access to the white smoke variant, but red smoke is only available to the medic and squad leader, and blue is only available to the squad leader. It can be used for masking and signaling purposes. Note that M18 Smoke Grenades are not available in white, and a better alternative for white smoke would be the AN/M8 or M83 Smoke Grenade.

Error creating thumbnail: File missing
A red M18 smoke grenade
Error creating thumbnail: File missing
The M18 in first person
Error creating thumbnail: File missing
Pulling the pin on the M18 prior to throwing
Error creating thumbnail: File missing
Smoke visual effects - The smoke billows out in one direction, and is also blocked by obstacles, as demonstrated with the RDG-2
Error creating thumbnail: File missing
Holding a white M18 as the player enjoys a moment of patriotic fervor

RDG-2 Smoke Grenade

The RDG-2 is the smoke grenade of choice for the Russian Ground Forces, Insurgents and Militia. All factions and their classes, except the grenadiers, have access to white smoke. However, only the Russian medic and squad leader have access to orange, the latter having exclusive access to purple; only the Insurgent medic and squad leader have access to yellow, the latter having exclusive access to black; and only the Militia medic and squad leader have access to green, the latter having exclusive access to yellow.

Error creating thumbnail: File missing
RDG-2 smoke grenade
Error creating thumbnail: File missing
The RDG-2 in first person
Error creating thumbnail: File missing
Preparing to throw the RDG-2 - The player pulls off the cap on one end...
Error creating thumbnail: File missing
Pulls off the cap on the other end
Error creating thumbnail: File missing
And ignites the grenade
Error creating thumbnail: File missing
Smoke visual effect for the RDG-2 - The smoke billows out in two ways, and can be blocked by obstacles, like the zinc sheet on the left

RKG-3 Anti-Tank Grenade

The RKG-3 is revealed to be a work in progress in the April 2015 update.

Error creating thumbnail: File missing
RKG-3 anti-tank grenade
File:Grenades april2015-.jpg
RKG-3 anti-tank grenade on the right

IED

The IED (Improvised Explosive Device) is available to the Insurgent and Militia Scout classes, and appears to be a mortar-based explosive device. It is remotely detonated by phone and has an impressive explosion.

Error creating thumbnail: File missing
Drawing the IED, and turning the flip-phone on
Error creating thumbnail: File missing
The IED in first person
Error creating thumbnail: File missing
Detonating the IED - The phone plays a short ringtone
Error creating thumbnail: File missing
First stage of grief as the IED explodes
Error creating thumbnail: File missing
Second stage
Error creating thumbnail: File missing
Third stage
Error creating thumbnail: File missing
A deployed IED when buried fully with a shovel - The IED can also conversely be dug up by anyone with a shovel as well

TM-62M Anti-tank Mine

The TM-62M appears in game simply as "TM-62", and is available to the Insurgent and Miltia Scout kits. It can be buried in the ground with a shovel like the IED to make it less conspicuous.

Error creating thumbnail: File missing
TM-62M Anti-tank Mine
Error creating thumbnail: File missing
The TM-62M in first person
Error creating thumbnail: File missing
Setting up the mine - The player attaches the pressure fuze, the metal base indicating it's the TM-62M variant
Error creating thumbnail: File missing
Arming the TM-62M
Error creating thumbnail: File missing
An sloppily placed TM-62M on the left and a buried TM-62M on the right