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Project IGI: I'm Going In: Difference between revisions

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(→‎Assault Rifles: See talk page for more info)
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=Assault Rifles=
=Assault Rifles=
==AK-47==
The third-person model of the [[AK-47]] seems to show a true one, even though the first-person model is that of a Zastava M70B1, as seen below.
[[File:AK47-PolyTechLegend.jpg|thumb|none|350px|AK-47 - 7.62x39mm]]
[[file:Igi1-AK-47 world.jpg‎|thumb|none|550px|Third-person view of the weapon.]]
==Colt XM177E2==
==Colt XM177E2==
The "M16A2" in the game is actually a [[M16 rifle series#Colt XM177/CAR-15/Commando Series|Colt XM177E2]] with an M16-style stock; it is equipped with an [[M203 grenade launcher]]. It fires fully-automatically, correct for the XM177E2, but incorrect for the M16A2, which fires in 3-round burst mode in reality.
The "M16A2" in the game is actually a [[M16 rifle series#Colt XM177/CAR-15/Commando Series|Colt XM177E2]] with an M16-style stock; it is equipped with an [[M203 grenade launcher]]. It fires fully-automatically, correct for the XM177E2, but incorrect for the M16A2, which fires in 3-round burst mode in reality.
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==Zastava M70B1==
==Zastava M70B1==
The "AK-47" in the game is actually a [[Zastava M70B1]], although the third-person model seems to show a true [[AK-47]]. It is the most commonly found weapon in the hands of enemies. It has an incorrect 32-round magazine instead of 30, and is modeled with a left-handed charging handle.
The first-person model of the "AK-47" in the game is actually that of a [[Zastava M70B1]]. It is the most commonly found weapon in the hands of enemies. It has an incorrect 32-round magazine instead of 30, and is modeled with a left-side charging handle.
[[File:Zastava M70B1.jpg|thumb|none|350px|Zastava M70B1 - 7.62x39mm]]
[[File:Zastava M70B1.jpg|thumb|none|350px|Zastava M70B1 - 7.62x39mm]]
[[file:Igi1-AK-47 holding.jpg‎|thumb|none|550px|Jones holding a Norinco Type 56 after a poor attempt of target practicing at an indestructible lamp.]]
[[file:Igi1-AK-47 holding.jpg‎|thumb|none|550px|Jones holding a Zastava after a poor attempt of target practicing at an indestructible lamp.]]
[[file:igi1-AK-47 reloaded.jpg‎|thumb|none|550px|Reloading.]]
[[file:igi1-AK-47 reloaded.jpg‎|thumb|none|550px|Reloading.]]
[[File:AK47-PolyTechLegend.jpg|thumb|none|350px|AK-47 - 7.62x39mm]]
[[file:Igi1-AK-47 world.jpg‎|thumb|none|550px|The third-person model.]]


=Sniper Rifles=
=Sniper Rifles=

Revision as of 11:32, 13 November 2017


Project IGI: I'm Going In
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Offical EUROPE Boxart
Release Date: 2000
Developer: Square-Enix / Eidos
Publisher: Square-Enix / Eidos
Series: Project IGI
Platforms: PC
Genre: First-Person Shooter


The following weapons were used in the videogame Project IGI: I'm Going In:


Handguns

Colt Anaconda

The Colt Anaconda can be found in a hidden spot in the last level of the game.

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Colt Anaconda with 6" barrel - .44 Magnum
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David Jones holding a Colt Anaconda. Note the reversed cylinder.
File:Igi1-colt anaconda ikona.jpg
HUD icon of the Colt. The cylinder is properly set here.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX is available in the game. Although depicted as the .357 Magnum model, shown by the use of .357 ammunition boxes and a 9-round magazine, the weapon model is actually that of the .50 AE variant, as evidenced by the lack of a fluted barrel.

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Desert Eagle Mark XIX - .50 AE
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The Desert Eagle in first person. Note how the hammer is not cocked, which it needs to be since it is a single-action pistol.
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Reloading.
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HUD icon and third-person view of the Desert Eagle.

Glock 17

The Glock 17 appears in the game, available as a starting weapon in several missions.

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Glock 17 - 9x19mm
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The Glock 17 being held in the first level of the game.
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Ejecting the magazine.
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HUD icon and third-person view of the Glock.

Submachine Guns

Heckler & Koch MP5SD3

The H&K MP5SD3 appears with an overloaded 32-round capacity (which, in reality, would make reloading more difficult).

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Heckler & Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm
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The MP5SD3 in first person.
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Reloading. Note the safety, which is clearly on.
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HUD icon and third-person view of the MP5SD3.

IMI Uzi

The Uzi commonly appears in enemy hands; a dual-wielded version can be found as well. It has a much higher rate of fire than an actual Uzi, at 900 RPM (close the Mini Uzi variant's 950 RPM fire rate) versus the real 600.

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IMI Uzi with stock removed - 9x19mm
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A single Uzi in first person.
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Reloading.
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Dual Uzis.
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HUD icon and third-person view of the Uzi.

Shotguns

Franchi SPAS-12

The Franchi SPAS-12 can be found in enemy hands; it is only used in pump-action mode.

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Franchi SPAS-12 - 12 gauge
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Jones with a SPAS-12.
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Reloading; note the shell being inserted backwards.
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HUD icon and third-person view of the SPAS-12.

Pancor Jackhammer

The Pancor Jackhammer can be found in the game (unrealistic, seeing as only two full-auto prototypes were ever made), with an incorrect 12-round cylinder instead of 10.

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Pancor Jackhammer - 12 gauge
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The player holding a Pancor Jackhammer.
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Replacing the ammo cassette.
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HUD icon and third-person view of the Jackhammer.

Assault Rifles

AK-47

The third-person model of the AK-47 seems to show a true one, even though the first-person model is that of a Zastava M70B1, as seen below.

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AK-47 - 7.62x39mm
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Third-person view of the weapon.

Colt XM177E2

The "M16A2" in the game is actually a Colt XM177E2 with an M16-style stock; it is equipped with an M203 grenade launcher. It fires fully-automatically, correct for the XM177E2, but incorrect for the M16A2, which fires in 3-round burst mode in reality.

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XM177E2 Carbine aka Colt Model 629 - 5.56x45mm
File:1294085967664064692.jpg
G&P Airsoft Colt XM177E2/M203 - 5.56x45mm/40mm
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First-person view of the Colt XM177E2 with the M203.
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Switching magazines.
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HUD icon and third-person view of the XM177/M203 combo.

M16 with A2 handguards

A loading screen shows Jones aiming an M16 fitted with A2 handguards and an M203 grenade launcher.

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The original M16, the first version, firing in a 20-round magazine. This has the original 3-prong flash hider - 5.56x45mm
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The loading screen.

Zastava M70B1

The first-person model of the "AK-47" in the game is actually that of a Zastava M70B1. It is the most commonly found weapon in the hands of enemies. It has an incorrect 32-round magazine instead of 30, and is modeled with a left-side charging handle.

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Zastava M70B1 - 7.62x39mm
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Jones holding a Zastava after a poor attempt of target practicing at an indestructible lamp.
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Reloading.

Sniper Rifles

Hybrid SVD Dragunov / FPK/PSL

The Dragunov in-game is actually a hybrid of the SVD Dragunov and the Romanian FPK/PSL. The weapon is silenced in-game, despite the model not featuring a suppressor visually.

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Izhmash SVD - 7.62x54mm R
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Romanian FPK/PSL - 7.62x54mm R
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Jones holding the sniper rifle.
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Reloading.
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HUD icon and third-person view of the "Dragunov".

Machine guns

Browning M2HB

The Browning M2HB is mounted in several places in the game.

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Browning M2 - .50 BMG.
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The player character manning a Browning M2HB.
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Left side view of the M2HB.
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Right side view.

FN Minimi

The FN Minimi is available for use in the game. It is reloaded by just changing the 100-round belt box without inserting the belt into the feed tray.

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FN Minimi - 5,56x45mm.
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The FN Minimi in first person.
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Reloading.
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HUD icon and third-person view of the Minimi.

Unknown Rotary Gun

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Launchers

LAW 80

The LAW 80 often appears when the player is tasked with destroying enemy tanks. At times, it is found with a single rocket, and at others, two of them can be found, in which case the weapon will be able to fire two rockets one after the other. This is obviously incorrect, seeing as the real LAW 80 is single-shot and disposable.

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LAW 80 - 94mm
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David Jones holding a LAW 80.
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HUD icon and third-person view of the LAW 80.

M203

The M203 grenade launcher is attached to the Colt XM177E2. It is incorrectly reloaded by pumping it instead of opening the tube, loading a round and closing it.

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M203 grenade launcher - 40x46mm.
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The incorrect operation of the M203 after firing.

Explosives

ALS T-470 Stun Grenade

The in-game "flashbang" appears to be an ALS T-470 Stun Grenade.

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Jones holding a stun grenade. Note the empty space between his fingers and the grenade, due to the weapon reusing the animations of the thicker L2A2 hand grenade.
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Pulling the pin.
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HUD icon and world model of the stun grenade.

C4

Jones is required to use C4 explosives at scripted times, but not as a standard weapon.

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A placed C4 charge.
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Another view of the C4.

L2A2 Hand Grenade

The L2A2 Hand Grenade appears in the game.

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L2A2 High-Explosive Fragmentation hand grenade.
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The L2A2 Hand Grenade in first person.
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Pulling the pin.
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HUD icon and third-person view of the genade.

Proximity Mine

Unknown proximity mines are available for use in-game.

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Jones holding a Proximity Mine.
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HUD icon and third-person view of the Proximity Mine.

See Also