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Talk:Call of Duty: WWII: Difference between revisions
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::::Yeah, that Thompson looked odd. It had a drum magazine and a foregrip, with a completely smooth, thin-profile barrel, and a firing sound like a rather anemic popgun. Anyways, back to the revolver, there are a couple more oddities: it fires a total of 7 rounds before reloading (2 in the suspiciously clean, evil-looking, and slow-to-act German tank commander, then 5 before reloading), it doesn't seem to have an animated hammer or cylinder, and it is reloaded by swinging out the cylinder, which causes 1 spent casing to fall out automatically, then reloaded by bringing it off of the screen for a bit. There's also the fact that the Germans are missing like Stormtroopers from, what, 30 feet away? And that's not even getting started on the weapon animation video (which you guys should really check out - some of the stuff, like the SVT-40 reload, has to be seen to be believed), or on some other parts of the scene. Anyways, that's all for now. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:49, 3 November 2017 (EDT) | ::::Yeah, that Thompson looked odd. It had a drum magazine and a foregrip, with a completely smooth, thin-profile barrel, and a firing sound like a rather anemic popgun. Anyways, back to the revolver, there are a couple more oddities: it fires a total of 7 rounds before reloading (2 in the suspiciously clean, evil-looking, and slow-to-act German tank commander, then 5 before reloading), it doesn't seem to have an animated hammer or cylinder, and it is reloaded by swinging out the cylinder, which causes 1 spent casing to fall out automatically, then reloaded by bringing it off of the screen for a bit. There's also the fact that the Germans are missing like Stormtroopers from, what, 30 feet away? And that's not even getting started on the weapon animation video (which you guys should really check out - some of the stuff, like the SVT-40 reload, has to be seen to be believed), or on some other parts of the scene. Anyways, that's all for now. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:49, 3 November 2017 (EDT) | ||
:::::Yep, at first when you get rid of that German guy and continue to fire, you shoot more than 6 rounds in total, but when you reload and continue after this, you get the correct capacity (and yeah, why is only ONE round ejected when reloading?). Also wow, MAR is damn fast with uploading his slow-mo videos, though even before it I noticed that the FG 42's charging handle doesn't even move back when you pull it, and that the sawed-off double-barreled shotgun is apparently depicted with an automatic shell ejector. Need I say more? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:16, 3 November 2017 (EDT) | :::::Yep, at first when you get rid of that German guy and continue to fire, you shoot more than 6 rounds in total, but when you reload and continue after this, you get the correct capacity (and yeah, why is only ONE round ejected when reloading?). Also wow, MAR is damn fast with uploading his slow-mo videos, though even before it I noticed that the FG 42's charging handle doesn't even move back when you pull it, and that the sawed-off double-barreled shotgun is apparently depicted with an automatic shell ejector. Need I say more? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:16, 3 November 2017 (EDT) | ||
:::::Well, U94N, I think that the reason that the charging handle doesn't move when you pull it is because that's not the charging handle, that's the ''case deflector''. The actual charging handle is even part of the model and everything, it just isn't actually used. *Sigh*... [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:32, 5 November 2017 (EST) | |||
::::::I have only watched the video and not played the game at all, but what is wrong with the sawn off shotgun ejecting? Shotguns can have either ejectors or extractors, in fact based on the fact that the ejector/extractor in question is split down the middle I think that this means that it probably has ejectors (comapre [http://www.hallowellco.com/ejectors_and_extractors.htm this] image, the left gun has ejectors and the right just extractors). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:41, 3 November 2017 (EDT) | ::::::I have only watched the video and not played the game at all, but what is wrong with the sawn off shotgun ejecting? Shotguns can have either ejectors or extractors, in fact based on the fact that the ejector/extractor in question is split down the middle I think that this means that it probably has ejectors (comapre [http://www.hallowellco.com/ejectors_and_extractors.htm this] image, the left gun has ejectors and the right just extractors). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:41, 3 November 2017 (EDT) | ||
:::::::Ah... I saw [[Call of Duty: Modern Warfare 2#Sears Ranger|this]] and thought that such side-by-side shotguns weren't supposed to have this. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:17, 3 November 2017 (EDT) | :::::::Ah... I saw [[Call of Duty: Modern Warfare 2#Sears Ranger|this]] and thought that such side-by-side shotguns weren't supposed to have this. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:17, 3 November 2017 (EDT) |
Revision as of 01:32, 6 November 2017
Debut Trailer
Going to place the shots from the trailer here for now. There was a few more shown but I couldn't screencap them due to how fast they went by. --SeanWolf (talk) 13:53, 26 April 2017 (EDT)
- So it looks like Call of Duty 2: Big Red One is getting a remaster eh? Actually, this looks awesome. There's also the M1918A2 BAR and Gewehr 43.--AgentGumby (talk) 14:27, 26 April 2017 (EDT)
- I don't recall seeing the BAR in the trailer, but I did see the Gewehr 43 (Just couldn't get a shot of it).--SeanWolf (talk) 14:29, 26 April 2017 (EDT)
- Actually, I watched the Wehrmacht soldier getting shot again at .25 speed and the rifle he's carrying actually has some non-G43 characteristics- namely, it has some sort of muzzle device (and gas tube) that looks similar to the SVT-40 muzzle brake or gas trap endcap on the G41(W), although it looks rather small to be the latter. I think it may actually be a SVT-40 too, as it doesn't look like it has the upward-facing charging handle of the G41/G43 as the German spins the rifle around as he drops it. The magazine also looks pretty long and curved, like the SVT's. Of course it's weird for an SVT to be seen on the Western front, but it may mean that there might just be a Russian campaign too (or at least Russian guns in the multiplayer, most likely).--AgentGumby (talk) 15:17, 26 April 2017 (EDT)
- Just to note, I've updated the images above to high-res screencaps, and renamed most of them appropriately to match other CoD images (should be separated by hyphens and the like). --Ultimate94ninja (talk) 06:40, 27 April 2017 (EDT)
- Actually, I watched the Wehrmacht soldier getting shot again at .25 speed and the rifle he's carrying actually has some non-G43 characteristics- namely, it has some sort of muzzle device (and gas tube) that looks similar to the SVT-40 muzzle brake or gas trap endcap on the G41(W), although it looks rather small to be the latter. I think it may actually be a SVT-40 too, as it doesn't look like it has the upward-facing charging handle of the G41/G43 as the German spins the rifle around as he drops it. The magazine also looks pretty long and curved, like the SVT's. Of course it's weird for an SVT to be seen on the Western front, but it may mean that there might just be a Russian campaign too (or at least Russian guns in the multiplayer, most likely).--AgentGumby (talk) 15:17, 26 April 2017 (EDT)
- I don't recall seeing the BAR in the trailer, but I did see the Gewehr 43 (Just couldn't get a shot of it).--SeanWolf (talk) 14:29, 26 April 2017 (EDT)
Multiplayer Trailer
Well boys, its out! https://www.youtube.com/watch?v=MURrgYG--L8
The guns I was able to Identify goes as follows: MG-42, M1 Garand, (With and without bayonet) Possible MG-34, M3 Grease Gun (with detachable OSS suppressor) M2 Flamethrower, STG 44, M1 Carbine, Lewis Gun (Possible) M1897 Trenchgun (Is chamberloaded with a dragon's breath round) MP40, Karabiner 98K, Springfield M1903A1 with a 7.8x Unerti scope, an Aircraft Lewis gun is seen in the hands of a British soldier in the tank sequence, (?!) The tank gunner mans a Browning M1919A4, and last, but not least, A U.S. soldier draws akimbo M1911A1s in the last shot of the trailer. --50AEDeagle (talk) 12:32, 13 June 2017 (EDT)
- I'm glad to see gore will be a thing again, something lacking from Battlefield 1.--AgentGumby (talk) 15:48, 13 June 2017 (EDT)
More gameplay! https://www.youtube.com/watch?v=2TG9UHHZT1k
That drum-fed Machinegun is confirmed as the MG15, a bipod can be used when a player is prone. (Possibly on a ledge too?) The Thompson M1928 is confirmed, (Also able to attach a suppressor) BAR is confirmed, Panzerschreck is confirmed, and everybody's favorite Mauser M712 Schnellfeuer is confirmed as a usable sidearm. --50AEDeagle (talk)
- For the record, were Dragon's Breath rounds even a thing in WW2? Also, it's called an M1928, but it seems to actually be an M1A1. Furthermore, for some reason, the (impossible) drum magazine holds only 45 rounds, instead of 50. There is also the ability to place mounted MG42s, which, for some reason, hold an infinite amount of rounds in the 50-round belt drum, and cause inconsistent levels of screen shake. Also, isn't the MG15 supposed to fire faster than that (and, for that matter, supposed to be a vehicle-only weapon, lacking even a stock)? The MG on the tank seems to be an M1919 with infinite ammo and an exceptionally slow fire rate. S-Mines are confirmed, referred to as "Bouncing Betties. Still, it is only an early alpha, so here's hoping that they fix some of these issues prior to the game's release. See ya, Pyr0m4n14c (talk) 21:12, 13 June 2017 (EDT)
- Pretty sure this 45-round capacity is due to the extended mag's arbitrary 50% increase from the base 30-round magazine. --Ultimate94ninja (talk) 06:28, 14 June 2017 (EDT)
- I think that's a Nydar reflex sight mounted on the BAR. It'll be kinda dumb if they shoehorn rail attachments into everything.Temp89 (talk)
- Multiplayer gameplay shows that the Winchester 1897 trench gun is somehow able to hold 9+1 rounds. Also, equipping the Kar98k with the "extended mags" option gives it what appears to be a 20-round detachable trench mag, yet only increases the capacity to 7 rounds. --SpectralNova (talk) 08:34, 15 June 2017 (EDT)
So what number is this?
Is it the 578,978,671st or 578,978,672nd WWII FPS? Spartan198 (talk) 06:19, 14 June 2017 (EDT)
- It's the googolplexth one, mate. On a more serious note, there's a magazine-fed shotgun in the selection menu, referred "Toggle Action"; what weapon is it, exactly? --Ultimate94ninja (talk) 08:06, 14 June 2017 (EDT)
- Where, pray tell, is this weapon list? I've found a few toggle-locked shotguns (one of which, designed by Walther, actually made it into production), but they're all tube-fed. I would like to get a look at this thing, whatever it is. Pyr0m4n14c (talk) 12:17, 14 June 2017 (EDT)
- Here at 0:21. The magazine seems too small for shotgun shells, so I don't know what they slapped here, maybe a rifle erroneously assigned as a shotgun due to early testing or something? --Ultimate94ninja (talk) 17:08, 14 June 2017 (EDT)
- I just googled "toggle action shotgun" and this came up, I think it is the Walther design that Pyro mentioned, that actually dates back to the end of WWI. I assume the magazine is just something Sledgehammer shoved in there, the receiver design is identical.--AgentGumby (talk) 18:28, 14 June 2017 (EDT)
- Having a look at the weapon design, the magazine seems to be lifted off of another obscure Walther design, the A115. Maybe they're just being dumb, or maybe they're trying to make some sort of secretive Zombies joke/reference. Who honestly knows. Pyr0m4n14c (talk) 20:49, 14 June 2017 (EDT)
- I just googled "toggle action shotgun" and this came up, I think it is the Walther design that Pyro mentioned, that actually dates back to the end of WWI. I assume the magazine is just something Sledgehammer shoved in there, the receiver design is identical.--AgentGumby (talk) 18:28, 14 June 2017 (EDT)
- Here at 0:21. The magazine seems too small for shotgun shells, so I don't know what they slapped here, maybe a rifle erroneously assigned as a shotgun due to early testing or something? --Ultimate94ninja (talk) 17:08, 14 June 2017 (EDT)
- Where, pray tell, is this weapon list? I've found a few toggle-locked shotguns (one of which, designed by Walther, actually made it into production), but they're all tube-fed. I would like to get a look at this thing, whatever it is. Pyr0m4n14c (talk) 12:17, 14 June 2017 (EDT)
MP44k
So in the trailer, many of us have noticed the shortened version of the MP44. This actually does exist in real life, but no one knows whether it was a rejected last ditch weapon, or a home made weapon. Forgotten Weapons has featured this, but with little information. https://www.forgottenweapons.com/guns-that-should-have-been/ I remember reading on another forum how it's actually an MKB42h that has been shortened down. The truly ironic thing here is the vague resemblance to the MP5, since the MP5 and STG44 are related. The MP5 coming from the G3, which in turn came from the CETME rifle which was modified from the Mauser STG 45 last ditch assault rifle. If anyone has more information though, please share. That'd be lovely. Aimigen7 (talk) 16:30, 15 June 2017 (EDT)
- There was no shortened version of the MP44 actually made during the war as far as I know. The one you linked to above is a modern built custom gun, as stated in the description on the page. There are also some images of an MP44 with a full length barrel with an MP40 stock, however I believe these are photoshops. On obvious reason that these didn't exist is that the MP44 has a long recoil spring that goes all the way into the stock. The custom gun you linked to gets around this by having a new spring inside the gas piston tube above the barrel. The reason that the German's went with the long spring was that they couldn;t make a short spring work due to poor quality steel, and this only got worse towards the end of the war so can't imagine any last ditch weapons would be able to be built like this. The last ditch equivalent to the MP44 was sort of the Gustloff VG1-5. --commando552 (talk) 18:23, 15 June 2017 (EDT)
Ah, so I'm guessing Sledgehammer saw the page and was like "Maybe we could include this in the game." Even though they also claim historical accuracy. But we all know when it comes to WW2 games, Historical Accuracy is just a marketing word. Aimigen7 (talk) 18:35, 15 June 2017 (EDT)
- Sledgehammer's logic: It looks like something from WWII, so it probably is. Let's put it in the game--But only if it looks cool. And it also has to make cool "bang bang" noises when you pull the trigger. It's even better if it has a name that sounds old. --SpectralNova (talk) 19:04, 15 June 2017 (EDT)
On another note, I saw shortened MP-44s in many old Soviet films. Do not ask how, but it somehow worked. -Slon95 (talk) 19:45, 16 June 2017 (EDT)
IGN weapons walkthrough
https://www.youtube.com/watch?v=wFLSECMf8pk
For MP Allied & German sides. Doesn't show Russian or mounted.Temp89 (talk)
- A couple of things to note here: the Winchester's extended magazine raises the capacity to 10 rounds (not 9+1 as previously stated, because even though the future is now, you still load all of the shells, then work the action on an empty reload), the Walther shotgun's magazine is actually a drum, and the reload animation has the player character lock back the bolt, replace the drum, then press on the back of the drum as if it were a bolt release to drop it, the M1911's extended magazine is hilariously long, I'm not sure if M712 mags drop free, the BAR is treated as closed-bolt (is anybody really surprised), the Thompson is never cocked, but Thompsons don't lock open on drums (and that's ignoring how drums don't even go in M1A1s), and that's pretty much the long and short of it. Did anybody notice anything else that they'd like to mention here? Pyr0m4n14c (talk) 12:38, 16 June 2017 (EDT)
- The magical Springfield M1903 that have scopes and allow feeding with stripper clips. --Funkychinaman (talk) 12:55, 16 June 2017 (EDT)
- The K 98K uses detachable magazines instead of stripper clips.- Phillb36 (talk) 15:54, 16 June 2017 (EDT)
- I think that's just because it has an "extended magazine" attachment.--AgentGumby (talk) 16:44, 16 June 2017 (EDT)
- The K 98K uses detachable magazines instead of stripper clips.- Phillb36 (talk) 15:54, 16 June 2017 (EDT)
- Snakes have started manifesting in my house after watching that video, oh my god. We have iron sights being sacrificed to the great god Nydar, drum mags that barely extend the magazine, soldiers that can somehow control stockless machine guns firing at 1000 RPM, the mystery Walther shotgun and more. I am really expecting this game to bomb now, because this is a new level of bad. --PaperCake 13:24, 16 June 2017 (EST)
- Say what you will about Infinite Warfare, but you can have all the crazy-ass weapons you want in the distant future. A red-dot on a BAR? The extended mag K98k? Lewis guns? WTF? --Funkychinaman (talk) 16:55, 16 June 2017 (EDT)
- After numerous updates we will get a Kolibri with drum magazine and a time-traveling man-portable M61 Vulcan with six detachable suppressors from supply drops. --Ultimate94ninja (talk) 18:15, 16 June 2017 (EDT)
- The combination of an Aircraft Lewis Gun with a stock is not as incorrect for WW2 as you might initially think. A large number of Aircraft guns fitted with stocks were issued to the Home Guard as AA weapons, and Aircraft guns were also still quite widely used in the desert. The reason for the shift over to Aircraft guns rather than the shrouded Ground guns was due to the fact that by WW2 they has decided that the shroud did not actually make any real impact on the performance of the gun and that it could function fine without it. I am still sceptical that you would ever see them in post D-Day Europe though, but I assume the reason they made the odd lewis choice is that it is one of the few single crew portable Allied MGs that has a capacity significantly greater than the BAR. I would almost be happier if they just used a Bren with those rare (but still real, just not in the ground role) 100 round drum mags. --commando552 (talk) 13:37, 2 July 2017 (EDT)
- After numerous updates we will get a Kolibri with drum magazine and a time-traveling man-portable M61 Vulcan with six detachable suppressors from supply drops. --Ultimate94ninja (talk) 18:15, 16 June 2017 (EDT)
I have a burning desire to use that "Aliens" History Channel meme image right now. --HashiriyaR32 (talk) 22:16, 16 June 2017 (EDT)
PPS-43?
We sure this is a PPS-43? Looks more like a PPSh-41 due to how the one hand is angled. Granted it is a far away shot but it does look more like the PPSh-41 then what's listed on the page.--SeanWolf (talk) 12:20, 26 July 2017 (EDT)
- I'm tempted to agree with you here, Sean. Not only does the character hold the thing correctly for a PPSh (with no sign of clipping that would arise from using PPSh animations for a PPS), but I think that I can just barely make out a bit of wood above the user's right hand, which would give it away as a PPSh. Also, on a sidenote, any idea what the guy to his right is holding? Given the proportions of what seems to be a pan magazine on top of it, I'm tempted to say it's a DP-28, but the rest of the gun is giving me second thoughts. Any ideas?
- I think that is the DP-28 after comparing that to an actual DP-28.--SeanWolf (talk) 14:30, 26 July 2017 (EDT)
- My guess would be that it is that weird hybrid Lewis Gun. From the screenshots in the Lewis section I can't tell if it has a bipod like this gun, but if you look at the 2nd image in the "Unknown LMG" section that gun is actually Lewis and you can see that it has the bipod as well. For some reason this gun appears to be a mirror image though, showing the right side of the receiver on the left side. On the topic of this section, I think that the picture looking down the sights is of an MG15 feeding from a single drum, which just leaves that weird MG that has that snail drum or whatever that is. There was a brass catcher for the Lewis that looked a tiny bit like this "drum", but the rest of the gun looks off so I doubt it is that. --commando552 (talk) 16:06, 26 July 2017 (EDT)
- I think that is the DP-28 after comparing that to an actual DP-28.--SeanWolf (talk) 14:30, 26 July 2017 (EDT)
M712
Looking at the model, the gun in-game isn't an M712. It clearly lacks the fire selector. Thoughts? Pyr0m4n14c (talk) 15:52, 2 August 2017 (EDT)
MP28, PPSh, and Type 100.
Pardon me for asking, Ultimate94ninja, but where exactly are you getting this information about these SMGs being in the game? Also, since we're here, let's start a weapon wish-list for this game. Pyr0m4n14c (talk) 14:41, 19 August 2017 (EDT)
- There were some recent gameplay videos that showed the Type 100. It seems a little late for a weapon wishlist, don'tya think?--AgentGumby (talk) 18:32, 19 August 2017 (EDT)
- There's been a recent GameInformer video confirming these three weapons. We didn't see actual gameplay of the MP28 (provided that it is actually one), but its pickup icon was shown, and it was referred to as "Waffe 28", for some reason (maybe due to copyright naming or something). As for a wishlist, well, some new CoD weapons are still popping up in gameplay videos of the game (not to mention the likeliness of additional DLC weapons - probably not form supply drops seeing as SHG confirmed these will only contain cosmetic content... for now), so why not? Let's see: the German pilots' Luftwaffe Drilling would be a pretty fun idea. The MG13 would have made more sense than the MG15 (was the latter even usable as an infantry weapon? Pretty sure it was only for aircraft and the like). I'd also like to see the M1917 revolver, Browning Auto-5 and AVS-36. The Fedorov Avtomat was used less than during WWI, and the M2 Carbine didn't see much use before the end of WWII, but... *coughs at BF1*. --Ultimate94ninja (talk) 09:36, 20 August 2017 (EDT)
- It's not even known exactly, used whether Födorov in WW2 actually. But there is information that the Tokarev M1927 was in limited use at the early stage of the war. --Slon95 (talk) 10:14, 20 August 2017 (EDT)
- Would be funny to see the Spasov M1944 Trigun btw. --Ultimate94ninja (talk) 12:32, 20 August 2017 (EDT)
- Well, for starters, it'd make sense for them to have an MP28, considering its presence in IW as the "Trencher". Regarding the MG15, it seems to have a stock attached, and I've seen images of ones set up like this (with a stock and bipod), but I can't imagine 75 rounds of 7.92 at 1,000 RPM to be the most practical thing. Given the other MGs included in the early build, it seems like they were trying to stay away from belt-fed guns, possibly because they haven't gotten that code worked out yet. And, as for the concept of a weapon wish-list, the game's still a fair few months away from release, so maybe they'll take some feedback and do things better at the actual launch. Not likely, but maybe. Now, the wish-list (ignoring the obvious, and changes to existing things, instead focusing on more obscure/odd things): a Maxim-Tokarev, a DT-29, a Type 89 "Knee Mortar" (either as some sort of kill/score-streak, or just as a way of saying, "to hell with balance"), some Italian equipment (Carcanos (inb4 they add the Tromboncino), Beretta M1934s and 38s, maybe 1918s, FNAB-43s, maybe Armaguerra M39s, Breda M30s, etc.) some Finnish stuff (possibly M39 Mosins, Lahti L35s, Suomi KP-31s, LS-26s, and maybe emplaced L-39s (or, knowing CoD, portable ones that you can run around and quickscope people with)), faction-based flamethrowers (e.g. instead of an M2, the Germans get a Flammenwerfer M35, the Japanese get a Type 100, etc.) plenty of French stuff (MAS 36s and (possibly 7.5mm converted) Berthiers, MAS 38s, MP35s, M1935 pistols (and perhaps some other elements of their veritable handgun salad), Chatellerault 24/29s, possibly Reibel MGs, etc.) a ZH-29, some Volkssturm stuff (VMG 27s, VStG 1-5s, etc.) and whatever other odd things that I can think of that definitely won't make it into the game. Maybe they'll even add one of those open-bolt Breda PG rifles that could fire in 4-round bursts. Well, regardless, I'm curious to see how this game turns out. See ya. Pyr0m4n14c (talk) 13:01, 20 August 2017 (EDT)
- From what I've seen, the flamethrower killstreak is faction-appropriate in-game; the Americans get the M2 while the Germans get the F35. --Ultimate94ninja (talk) 13:12, 20 August 2017 (EDT)
- Having seen some of the other footage, I also noticed some gameplay with that one machine gun with a single side-mounted drum, which also seems to have standard CoD MG sights (that is, the actual slider is removed, leaving you looking through the empty sight leaf), the pickup icon of the M1941 Johnson, the M1 Carbine (still called the M1A1), some un-IDed AA guns firing in the end screen of the German win in the WAR mode, and some MGs on the Ball Gunner Turret streak (which I think are aircraft M2s, but I'm not sure). And yeah, the Germans do get the Flammenwerfer. Closing thoughts? Pyr0m4n14c (talk) 15:38, 20 August 2017 (EDT)
- From what I've seen, the flamethrower killstreak is faction-appropriate in-game; the Americans get the M2 while the Germans get the F35. --Ultimate94ninja (talk) 13:12, 20 August 2017 (EDT)
- Well, for starters, it'd make sense for them to have an MP28, considering its presence in IW as the "Trencher". Regarding the MG15, it seems to have a stock attached, and I've seen images of ones set up like this (with a stock and bipod), but I can't imagine 75 rounds of 7.92 at 1,000 RPM to be the most practical thing. Given the other MGs included in the early build, it seems like they were trying to stay away from belt-fed guns, possibly because they haven't gotten that code worked out yet. And, as for the concept of a weapon wish-list, the game's still a fair few months away from release, so maybe they'll take some feedback and do things better at the actual launch. Not likely, but maybe. Now, the wish-list (ignoring the obvious, and changes to existing things, instead focusing on more obscure/odd things): a Maxim-Tokarev, a DT-29, a Type 89 "Knee Mortar" (either as some sort of kill/score-streak, or just as a way of saying, "to hell with balance"), some Italian equipment (Carcanos (inb4 they add the Tromboncino), Beretta M1934s and 38s, maybe 1918s, FNAB-43s, maybe Armaguerra M39s, Breda M30s, etc.) some Finnish stuff (possibly M39 Mosins, Lahti L35s, Suomi KP-31s, LS-26s, and maybe emplaced L-39s (or, knowing CoD, portable ones that you can run around and quickscope people with)), faction-based flamethrowers (e.g. instead of an M2, the Germans get a Flammenwerfer M35, the Japanese get a Type 100, etc.) plenty of French stuff (MAS 36s and (possibly 7.5mm converted) Berthiers, MAS 38s, MP35s, M1935 pistols (and perhaps some other elements of their veritable handgun salad), Chatellerault 24/29s, possibly Reibel MGs, etc.) a ZH-29, some Volkssturm stuff (VMG 27s, VStG 1-5s, etc.) and whatever other odd things that I can think of that definitely won't make it into the game. Maybe they'll even add one of those open-bolt Breda PG rifles that could fire in 4-round bursts. Well, regardless, I'm curious to see how this game turns out. See ya. Pyr0m4n14c (talk) 13:01, 20 August 2017 (EDT)
- Would be funny to see the Spasov M1944 Trigun btw. --Ultimate94ninja (talk) 12:32, 20 August 2017 (EDT)
- Hahaha my first wish came true, the M30 Drilling is now revealed to be in the game. For some reason, the scoped Lee-Enfield (No.4, I presume) is referred to as "Commonwealth". There's also the semi-auto "Karabin", which I'm pretty sure is a Polish Kbsp wz. 1938M (fitted with a scope). --Ultimate94ninja (talk) 16:58, 22 August 2017 (EDT)
- For the record, would you mind giving some sources/videos where these new weapons can be seen? I'm pretty curious to see the Karabin. Also, yeah, I don't get the whole "Commonwealth" thing. I mean, it's not that hard to call it the "Lee-Enfield" or something like that, and it might get confusing if you're fighting for the British Commonwealth with a Commonwealth. And as for the Drilling, it seems to be treated as a standard double-barreled shotgun (a la World at War), with the 3rd barrel unused, but this might change (and it'd be really cool if it did; I just envision using whatever button you'd normally use to switch to an M203 or something to instead change your 2-shot shotgun into a 1-shot (and 1-shot-kill) rifle). Well, we can only hope that they do a good job with this game. And on a sidenote, does anybody else find it odd that the No. 69 grenade is treated as a flashbang in-game? I mean, I get that being a CoD game, it kinda needs something of the sort, but still. It's odd. Well, see ya. Pyr0m4n14c (talk) 17:55, 22 August 2017 (EDT) P.S.: I'm pretty sure it'd be an anachronism (I couldn't find a date of design for them online), but I'd almost want to see a Schermuly Training Grenade be the game's flashbang, and instead make the No. 69 a proper impact grenade. Almost.
- I was working on the screencaps as you were typing this ;) I've added them to the page. --Ultimate94ninja (talk) 18:21, 22 August 2017 (EDT)
- For the record, would you mind giving some sources/videos where these new weapons can be seen? I'm pretty curious to see the Karabin. Also, yeah, I don't get the whole "Commonwealth" thing. I mean, it's not that hard to call it the "Lee-Enfield" or something like that, and it might get confusing if you're fighting for the British Commonwealth with a Commonwealth. And as for the Drilling, it seems to be treated as a standard double-barreled shotgun (a la World at War), with the 3rd barrel unused, but this might change (and it'd be really cool if it did; I just envision using whatever button you'd normally use to switch to an M203 or something to instead change your 2-shot shotgun into a 1-shot (and 1-shot-kill) rifle). Well, we can only hope that they do a good job with this game. And on a sidenote, does anybody else find it odd that the No. 69 grenade is treated as a flashbang in-game? I mean, I get that being a CoD game, it kinda needs something of the sort, but still. It's odd. Well, see ya. Pyr0m4n14c (talk) 17:55, 22 August 2017 (EDT) P.S.: I'm pretty sure it'd be an anachronism (I couldn't find a date of design for them online), but I'd almost want to see a Schermuly Training Grenade be the game's flashbang, and instead make the No. 69 a proper impact grenade. Almost.
- It's not even known exactly, used whether Födorov in WW2 actually. But there is information that the Tokarev M1927 was in limited use at the early stage of the war. --Slon95 (talk) 10:14, 20 August 2017 (EDT)
- There's been a recent GameInformer video confirming these three weapons. We didn't see actual gameplay of the MP28 (provided that it is actually one), but its pickup icon was shown, and it was referred to as "Waffe 28", for some reason (maybe due to copyright naming or something). As for a wishlist, well, some new CoD weapons are still popping up in gameplay videos of the game (not to mention the likeliness of additional DLC weapons - probably not form supply drops seeing as SHG confirmed these will only contain cosmetic content... for now), so why not? Let's see: the German pilots' Luftwaffe Drilling would be a pretty fun idea. The MG13 would have made more sense than the MG15 (was the latter even usable as an infantry weapon? Pretty sure it was only for aircraft and the like). I'd also like to see the M1917 revolver, Browning Auto-5 and AVS-36. The Fedorov Avtomat was used less than during WWI, and the M2 Carbine didn't see much use before the end of WWII, but... *coughs at BF1*. --Ultimate94ninja (talk) 09:36, 20 August 2017 (EDT)
Oh dear, the Kbsp wz. 38M is depicted with a detachable mag in-game. --HashiriyaR32 (talk) 07:01, 24 August 2017 (EDT)
So the Drilling is treated as a double-barrel shotgun.......unless you take "Rifle Bullets" as an attachment, which will then give you the option to load and use that third barrel, turning the weapon into a single-shot rifle that can one-hit from torso up with no damage dropoff, like a sniper rifle. --HashiriyaR32 (talk) 18:56, 31 August 2017 (EDT)
PPSh-41 with PPS-43 magwell
So I noticed something in footages involving the PPSh-41. It seemed to have the magwell of a PPS-43. Was that possible in real life? Obviously no standard issue PPSh's had that kind of magwell, but would it theoretically be possible to do such to a PPSh? Aimigen7 (talk) 22:23, 22 August 2017 (EDT)
Update: I've confirmed it uses a PPS-43 magwell, even with the drum mag variant, which has the drum clip through the magwell. Hopefully this is just due to the fact the game is unfinished, and will be ammended in the end. Aimigen7 (talk) 20:22, 25 August 2017 (EDT)
A quick note or two
Firstly, the suppressor on the Thompson and the PPSh-41 is apparently the Maxim silencer, while the one on the MP40 and the Type 100 is based on something like that of the Luger P08. Either way, it's in your dreams that such suppressors would fit on these weapons.
Secondly, regarding the M1941 Johnson: the real one has a 20-round magazine, but I've read that "additional five rounds could be loaded into the receiver making the total capacity of the weapon 25 rounds". I guess that would explain the in-game 25-round capacity (I've got to say, though, the in-game model shows a straight magazine rather than a curved one). Also, as I've stated in the page, it's incorrectly assigned as a rifle rather than an LMG. Now either they confused it with the M1941 Johnson rifle (lol) or, amusingly, could have been intended to pass for the M1947 Johnson auto carbine (look here and here), which looks pretty much the same as the LMG, but is semi-auto and would be anachronistic as it was designed in 1946 (and out of place anyway since this prototype was very rare).
--Ultimate94ninja (talk) 17:59, 24 August 2017 (EDT)
- Well, from what I've seen, the Johnson only gets the proper magazine model with Extended Mags, which raises the capacity to 37. It's hardly the most ridiculous of the upgraded magazines, however. Not including the ones already mentioned, the P08 gets a 32-round Trommelmagazin 08 with a 12-round capacity with Extended Mags, while the MP28 gets the same model, but with a 48-round capacity (amusingly enough, it already held 32 rounds), the MG15 starts out with half of its magazine (i.e. one drum instead of 2), which gives it a 50-round capacity, while Extended Mags raises that to 75, and gives it both drums (in defiance of simple logic, as this would imply that one drum holds 50 rounds, and then another one that's exactly the same size holds 25), and the Bren gets the MG15's default half-saddle-drum with Extended Mags, which raises the capacity to 45 rounds. *Sigh*... It's like they're trying to screw with us. Well, anyways, look below, for my response to the question that you actually asked for an answer to. See you in literally less than 2 seconds, Pyr0m4n14c (talk) 10:03, 9 September 2017 (EDT)
- They made the extended mag attachment give 50% more capacity regardless of how much ammo that mag could actually hold, so this is why we're seeing nonsense like the 20-round trench mag for the Kar98k only holding 7 rounds, for example. As if the mag being depicted as detachable wasn't already enough. --HashiriyaR32 (talk) 10:19, 9 September 2017 (EDT)
- Also, regarding the Mauser, is it really appropriate to list is as a C96? Granted, the presence or absence of a fire selector is an important feature, but due to the detachable box magazine I feel we should actually list is as an M712, just with the selector missing. I mean, it's not like CoD has ever been accurate in terms of fire selectors (bar MW Remastered). --Ultimate94ninja (talk) 06:14, 9 September 2017 (EDT)
- Well firstly, I initially listed it as that because I had only seen in-game footage, and the only way to see the right side was during the inspection animation, wherein the character held their index finger exactly over the mag release, so I wasn't sure whether or not it was there, and I assumed it wasn't, given the lack of a fire selector. Now, seeing as it has one of the 2 main identifying features of the M712, thus putting the ID somewhere in-between, I'm not really sure what to call it. Any ideas? Pyr0m4n14c (talk) 10:03, 9 September 2017 (EDT)
- Detachable magazine isn't unique to the M712, there were other C96 variants with that (for example the M1917 Trench Carbine, and it looks like Federal Ordnance made a detachable magazine C96 frame they called the M713 a while back). Needs a fire selector to not just be a C96 with a converted mag. Evil Tim (talk) 06:03, 4 October 2017 (EDT)
- So we keep it as a C96? (in that case, were there conversions that allowed full-auto fire on a C96?) I've got to say (if we list it as such), the in-game model lacks the rectangular milled panel above the pistol grip, similarly to this early C96 prototype. On a side note, that also means we'll have to change the Mauser section on The Order: 1886 page to C96. --Ultimate94ninja (talk) 07:29, 4 October 2017 (EDT)
- Well that prototype doesn't lack it, it's just extended forward right up to the magazine, some of the Astra clones lack it though (eg Astra 900). The slab-sided lower is more typical of the Italian Regia Marina version, though obviously it has the wider magwell of a detachable magazine variant, so we're talking frankengun. Looking at this image, the one in The Order seems to have the fire selector switch from an Astra 903 on the concept art. In-game model instead got a mag release that's missing on the concept art, but we don't have a shot of the left side so I can't say if it has an M712 fire selector there. EDIT found one, no selector, is a C96. Evil Tim (talk) 07:41, 4 October 2017 (EDT)
- So we keep it as a C96? (in that case, were there conversions that allowed full-auto fire on a C96?) I've got to say (if we list it as such), the in-game model lacks the rectangular milled panel above the pistol grip, similarly to this early C96 prototype. On a side note, that also means we'll have to change the Mauser section on The Order: 1886 page to C96. --Ultimate94ninja (talk) 07:29, 4 October 2017 (EDT)
- Detachable magazine isn't unique to the M712, there were other C96 variants with that (for example the M1917 Trench Carbine, and it looks like Federal Ordnance made a detachable magazine C96 frame they called the M713 a while back). Needs a fire selector to not just be a C96 with a converted mag. Evil Tim (talk) 06:03, 4 October 2017 (EDT)
- Well firstly, I initially listed it as that because I had only seen in-game footage, and the only way to see the right side was during the inspection animation, wherein the character held their index finger exactly over the mag release, so I wasn't sure whether or not it was there, and I assumed it wasn't, given the lack of a fire selector. Now, seeing as it has one of the 2 main identifying features of the M712, thus putting the ID somewhere in-between, I'm not really sure what to call it. Any ideas? Pyr0m4n14c (talk) 10:03, 9 September 2017 (EDT)
Weapon ideas from Battlefield 1
I get for multiplayer, there needs to be weapon variety and gamers these days are spoiled for choices, but this is a WWII game. I remember back in the day you don't get any extra stuff. I do hope in the single player, they don't put reflex sights on all the rifles you pick up. The past COD games of WWII were as authentic as you can get. Excalibur01 (talk) 10:20, 21 September 2017 (EDT)
Methinks you hit the nail on the head with that Battlefield 1 comparison. I feel like a lot of the, uh, artistic licence taken with the guns in this game is because Battlefield 1 wasn't 100% accurate with weapons either. And COD WWII clearly wants to be Battlefield 1. Of course, while Battlefield 1 did take some extensive liberties (I'm fairly sure that no Kolibri pistols were shipped to the front lines), they were subtle and thematically made sense; sure the Huot was never used in WWI, but it doesn't look out of place being there. COD WWII meanwhile is like "Eh, slap that removable magazine on that fixed internal magazine rifle, I'm sure no-one will notice". Part of me wonders if they'll add the AK in as well. "Well it was developed in 1947, so that's close enough, right?" --Gunmaster2011 (talk) 20:35, 7 October 2017 (EDT)
- Well, Activision/Treyarch aren't that stupid, but I would totally bet that the STG-44 will the the equivalent of the AK-47 - considering they have a "customized" kurtz STG-44 that basically is COD's way of sneaking in their favorite AKSU. -SeptemberJack (talk) 20:51, 7 October 2017 (EDT)
Please help ID this revolver
Here. Be warned that this video contains spoilers, so watch it at your own risk (I think it's only part of the game where this weapon is seen). --Ultimate94ninja (talk) 16:42, 3 November 2017 (EDT)
- I'm not entirely sure (or maybe I just don't want to be), but that may or may not be a Webley Mk. VI with a swing-out cylinder. I mean, I get that that's not the point of the cutscene, but come on. They could've just used the standard M1911A1 or something. In other news, this should be helpful. Cheers, Pyr0m4n14c (talk) 17:00, 3 November 2017 (EDT)
- It is an Enfield No. 2, the British Government knock-off of the Webley rather than actually a Webley. I have no idea why they would give it a swing out cylinder though, I assume it was just total ignorance on the part of the animators just assuming that all revolver have a swing out cylinder. --commando552 (talk) 17:10, 3 November 2017 (EDT)
- Anyway, what a mysterious Tommy Gun there? --Slon95 (talk) 17:30, 3 November 2017 (EDT)
- Yeah, that Thompson looked odd. It had a drum magazine and a foregrip, with a completely smooth, thin-profile barrel, and a firing sound like a rather anemic popgun. Anyways, back to the revolver, there are a couple more oddities: it fires a total of 7 rounds before reloading (2 in the suspiciously clean, evil-looking, and slow-to-act German tank commander, then 5 before reloading), it doesn't seem to have an animated hammer or cylinder, and it is reloaded by swinging out the cylinder, which causes 1 spent casing to fall out automatically, then reloaded by bringing it off of the screen for a bit. There's also the fact that the Germans are missing like Stormtroopers from, what, 30 feet away? And that's not even getting started on the weapon animation video (which you guys should really check out - some of the stuff, like the SVT-40 reload, has to be seen to be believed), or on some other parts of the scene. Anyways, that's all for now. Pyr0m4n14c (talk) 17:49, 3 November 2017 (EDT)
- Yep, at first when you get rid of that German guy and continue to fire, you shoot more than 6 rounds in total, but when you reload and continue after this, you get the correct capacity (and yeah, why is only ONE round ejected when reloading?). Also wow, MAR is damn fast with uploading his slow-mo videos, though even before it I noticed that the FG 42's charging handle doesn't even move back when you pull it, and that the sawed-off double-barreled shotgun is apparently depicted with an automatic shell ejector. Need I say more? --Ultimate94ninja (talk) 18:16, 3 November 2017 (EDT)
- Well, U94N, I think that the reason that the charging handle doesn't move when you pull it is because that's not the charging handle, that's the case deflector. The actual charging handle is even part of the model and everything, it just isn't actually used. *Sigh*... Pyr0m4n14c (talk) 20:32, 5 November 2017 (EST)
- I have only watched the video and not played the game at all, but what is wrong with the sawn off shotgun ejecting? Shotguns can have either ejectors or extractors, in fact based on the fact that the ejector/extractor in question is split down the middle I think that this means that it probably has ejectors (comapre this image, the left gun has ejectors and the right just extractors). --commando552 (talk) 18:41, 3 November 2017 (EDT)
- Ah... I saw this and thought that such side-by-side shotguns weren't supposed to have this. --Ultimate94ninja (talk) 19:17, 3 November 2017 (EDT)
- Not to mention that all of the shotguns have the correct brass-cased shells, except for the sawn-off shotgun, which ejects enormous plastic-cased ones instead. At some point, when all is said and done, I might just compile a list of everything wrong with the guns in this game, just to see how long it is. EDIT: Here's another good resource. Pyr0m4n14c (talk) 19:25, 3 November 2017 (EDT)
- Ah... I saw this and thought that such side-by-side shotguns weren't supposed to have this. --Ultimate94ninja (talk) 19:17, 3 November 2017 (EDT)
- I have only watched the video and not played the game at all, but what is wrong with the sawn off shotgun ejecting? Shotguns can have either ejectors or extractors, in fact based on the fact that the ejector/extractor in question is split down the middle I think that this means that it probably has ejectors (comapre this image, the left gun has ejectors and the right just extractors). --commando552 (talk) 18:41, 3 November 2017 (EDT)
- Yeah, that Thompson looked odd. It had a drum magazine and a foregrip, with a completely smooth, thin-profile barrel, and a firing sound like a rather anemic popgun. Anyways, back to the revolver, there are a couple more oddities: it fires a total of 7 rounds before reloading (2 in the suspiciously clean, evil-looking, and slow-to-act German tank commander, then 5 before reloading), it doesn't seem to have an animated hammer or cylinder, and it is reloaded by swinging out the cylinder, which causes 1 spent casing to fall out automatically, then reloaded by bringing it off of the screen for a bit. There's also the fact that the Germans are missing like Stormtroopers from, what, 30 feet away? And that's not even getting started on the weapon animation video (which you guys should really check out - some of the stuff, like the SVT-40 reload, has to be seen to be believed), or on some other parts of the scene. Anyways, that's all for now. Pyr0m4n14c (talk) 17:49, 3 November 2017 (EDT)
- Anyway, what a mysterious Tommy Gun there? --Slon95 (talk) 17:30, 3 November 2017 (EDT)
- It is an Enfield No. 2, the British Government knock-off of the Webley rather than actually a Webley. I have no idea why they would give it a swing out cylinder though, I assume it was just total ignorance on the part of the animators just assuming that all revolver have a swing out cylinder. --commando552 (talk) 17:10, 3 November 2017 (EDT)
Aaaaaaand all the bolt-action rifles get a detachable magazine in-game with the extended mag attachment. So does the M1 Garand, but here I got a question, did the conversion allowing the standard M1 to use a 20-round BAR mag exist during WWII? (This states that at least the Springfield T20E2 was in 1945) --Ultimate94ninja (talk) 10:16, 4 November 2017 (EDT)
- The T20 was tested towards the end of 1944, used detachable BAR magazine and fired semi from a closed bolt and FA from an open bolt. The later ones like the E2 had an improved mag and couldn't feed from BAR mags (although the T20E2 mags could go in a BAR which didn't make all that much sense as the idea was that the T20E2 would replace the BAR as well as the M1) and fired from a closed bolt in FA. There were also differences with the flash hiders and whether or not the rifles can take bayonets and grenade launchers. It is all kind of academic though, as these were purely experimental weapons that were never adopted or deployed so have no real business showing up in this game. --commando552 (talk) 17:13, 4 November 2017 (EDT)
- Makes sense; either way, the M1's depicted extended mag doesn't exactly match the magazine of the BAR nor the T20E2. --Ultimate94ninja (talk) 06:31, 5 November 2017 (EST)
If they were going to do that stripper clip bullshit, then they might as well have let you reload the Lee-Enfield by swapping out its detachable standard 10-round mag. --HashiriyaR32 (talk) 10:45, 4 November 2017 (EDT)
Completely out of left field here, but I think that the Jupiter variant of the M1911 might actually be a Colt M1903, given its appearance. Thoughts? Pyr0m4n14c (talk) 12:58, 4 November 2017 (EDT)