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Army of Two: Difference between revisions

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==Skorpion SA Vz. 61==
==Skorpion SA Vz. 61==
The [[Skorpion SA Vz 61]] was introduced as the Skorpion.
The [[Skorpion SA Vz 61]] was introduced as the Skorpion.
[[Image:Skorpion-SA-VZ-61.jpg|thumb|400px|none|Skorpion SA Vz 61 - .32 ACP]]
[[Image:Skorpion-SA-VZ-61.jpg|thumb|400px|none|Skorpion SA Vz. 61 - .32 ACP]]
[[Image:AoT Vz61.jpg|400px|thumb|none|Base Scorpion]]
[[Image:AoT Skorpion.jpg|600px|thumb|none|Base Skorpion.]]
[[Image:AoT Vz61P.jpg|400px|thumb|none|"Pimped" base Scorpion]]
[[Image:AoT Skorpion1.jpg|600px|thumb|none|Tier 1 Skorpion.]]
[[Image:AoT Vz61 1.jpg|400px|thumb|none|Tier 1 upgraded Scorpion]]
[[Image:AoT Skorpion2.jpg|600px|thumb|none|Tier 2 Skorpion.]]
[[Image:AoT Vz61 2.jpg|400px|thumb|none|Tier 2 upgraded Scorpion]]
[[Image:AoT Skorpionpimped.jpg|600px|thumb|none|Pimped Tier 2 Skorpion.]]


=Assault Rifles=
=Assault Rifles=

Revision as of 19:35, 1 November 2017

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Army of Two (2008)

Army of Two is a 2008 third-person shooter developed by EA Montreal for the Xbox 360 and PS3. The player characters are two US Army Rangers, Tyson Rios and Elliot Salem, who join Security & Strategies Corporation, a private military company, at the request of their former commander. During their missions Rios and Salem find themselves in the middle of a conspiracy, and soon have to bring down the very company they work for. The game would be followed by two sequels, Army of Two: The 40th Day in 2010, and Army of Two: The Devil's Cartel in 2013.

The following weapons appear in the video game Army of Two:


Handguns

Beretta 92FS

The Beretta 92FS was introduced as the M92 Elite II.

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Beretta 92FS - 9x19mm
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Base Beretta 92FS.
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Tier 1 Beretta 92FS.
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Tier 2 Beretta 92FS.
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Pimped Tier 2 Beretta 92FS.

Desert Eagle Mk. VII

The Desert Eagle Mk. VII was introduced as the Deagle.

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Desert Eagle MK VII - .44 Magnum
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Base Desert Eagle Mk. VII.
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Tier 1 Desert Eagle Mk. VII.
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Tier 2 Desert Eagle Mk. VII.
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Tier 3 Desert Eagle Mk. VII.
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Tier 3 pimped Desert Eagle Mk. VII.

Glock 27

The Glock 27 was introduced as the G18C.

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Glock 27 - .40 S&W
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Base Glock 27.
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Tier 1 Glock 27.
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Tier 2 Glock 27.
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Pimped Tier 2 Glock 27.

Heckler & Koch Mk 23. Mod 0

The Heckler & Koch Mk 23 Mod 0 was introduced as the SOCOM MK.23.

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H&K Mk. 23 Mod 0 - .45 ACP
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Base Heckler & Koch Mk. 23.
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Tier 1 Heckler & Koch Mk. 23.
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Tier 2 Heckler & Koch Mk. 23.
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Pimped Tier 2 Heckler & Koch Mk. 23.

Smith & Wesson Model 629 Classic

The Smith & Wesson Model 629 was introduced as the .44 Model 29.

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Smith & Wesson Model 629 Classic- .44 magnum
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Base Smith & Wesson Model 629.
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Tier 1 Smith & Wesson Model 629.
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Tier 2 Smith & Wesson Model 629.
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Tier 3 Smith & Wesson Model 629.
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Pimped Tier 3 Smith & Wesson Model 629.

Submachine Guns

FN P90TR

The FN P90TR was introduced as the P90.

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Fabrique Nationale P90TR 5.7x28mm
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Base FN P90.
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Tier 1 FN P90.
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Tier 2 FN P90.
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Pimped Tier 2 FN P90.

Heckler & Koch MP5k

The Heckler & Koch MP5k was introduced in the game.

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Heckler & Koch MP5KA4 - 9x19mm
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Base Heckler & Koch MP5k.
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Tier 1 Heckler & Koch MP5k.
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Tier 2 Heckler & Koch MP5k.
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Pimped Tier 2 Heckler & Koch MP5k. The pimped base Heckler & Koch MP5k bears resemblance to one ordered by a Middle Eastern monarch that was never picked up.

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 was introduced as the MP7.

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H&K MP7A1 - 4.6x30mm
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Base Heckler & Koch MP7A1.
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Pimped Heckler & Koch MP7A1.

MAC-11

The MAC-11 was introduced as the MP-11A1.

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Ingram MAC-11 - .380 ACP
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Base MAC-11.
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Tier 1 MAC-11.
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Tier 2 MAC-11.
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Pimped Tier 2 MAC-11.

Skorpion SA Vz. 61

The Skorpion SA Vz 61 was introduced as the Skorpion.

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Skorpion SA Vz. 61 - .32 ACP
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Base Skorpion.
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Tier 1 Skorpion.
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Tier 2 Skorpion.
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Pimped Tier 2 Skorpion.

Assault Rifles

M4A1 Carbine

The M4A1 Carbine was introduced as the S-SYSTEM.

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M4A1 Carbine - 5.56x45mm
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Base M4A1 Carbine.

Heckler & Koch G36C

The Heckler & Koch G36C was introduced as the HK36.

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Heckler & Koch G36C - 5.56mm
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Base Heckler & Koch G36C.
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World model of the Heckler & Koch G36C.

FAMAS G1

The FAMAS G1 was introduced as the Felin 2C.

File:FAMAS F2.jpg
FAMAS G1 - 5.56mm
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Base FAMAS G1.
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Tier 1 FAMAS G1.
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Tier 2 FAMAS G1.
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World model of the FAMAS G1.

AK-47

The AK-47 was introduced in the game as the AK-47. It is by far the cheapest weapon in the game.

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AK-47 (Type III) - 7.62x39mm
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World model of the AK-47.

Steyr AUG A2

The Steyr AUG was introduced as the AUG.

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Steyr AUG A2 - 5.56x45mm
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An SSC operative taking a nap with his Steyr AUG.

M16A2

A spray-painted barrier at the U.S. army base in Iraq depicts a skull with two crossed M16A2 rifles.

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Colt M16A2 Rifle - 5.56x45mm
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The barrier depicting crossed M16A2 rifles.

Sniper Rifles

M21

The M21 was introduced as the M14.

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M21 Designated Marksman Rifle - 7.62x51mm NATO
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Base M21.
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Tier 1 M21.
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Tier 2 M21.
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Pimped Tier 2 M21.

Heckler & Koch PSG-1

The Heckler & Koch PSG-1 was introduced as the MSG-90.

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Heckler & Koch PSG-1 - 7.62x51mm NATO
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Base Heckler & Koch PSG-1.
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Tier 1 Heckler & Koch PSG-1.
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Tier 2 Heckler & Koch PSG-1.
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Pimped Tier 2 Heckler & Koch PSG-1.

DSR-1

The DSR-1 was introduced in the game as the DSR-1.

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DSR-1 - .338 Lapua
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Base DSR-1.
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Tier 1 DSR-1.
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Tier 2 DSR-1.
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Pimped Tier 2 DSR-1.
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World model of the DSR-1.

SVD Dragunov

An SVD Dragunov loaded with the magazine of an FPK / PSL Sniper Rifle is included as the SVD.

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SVD Dragunov sniper rifle - 7.6x54mm R
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Romanian FPK/PSL sniper rifle - 7.62x54mm R. Note "X" shaped stamping on the magazine.
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Base SVD Dragunov.
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Tier 1 SVD Dragunov.
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Tier 2 SVD Dragunov.
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Pimped Tier 2 SVD Dragunov.
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World model of the SVD Dragunov.

Barrett M107

The Barrett M107 was introduced as the "M107 Light 50".

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Barrett M107 - .50 BMG
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The Barrett M107
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Pimped Barrett M107.

Shotguns

Armsel Protecta

The Armsel Protecta was introduced as the DAO-X. Unlike the other shotguns it has no upgrades.

Armsel Protecta - 12 gauge
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The Armsel Protecta.
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Pimped Armsel Protecta.
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World model of the Armsel Protecta.

Benelli M3 Super 90

The Benelli M3 Super 90 was introduced as the M3 Super 90.

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Benelli M3 Super 90 - 12 gauge
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World model of the Benelli M3 Super 90.

Franchi SPAS-12

The Franchi SPAS-12 was introduced as the FSPS-12.

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Franchi SPAS-12 - 12 gauge
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World model of the Franchi SPAS-12.

Knight's Armament Masterkey

A Knight's Armament Masterkey is one of three under barrel options for assault rifles, along with a foregrip and an M203 Grenade Launcher.

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Knight's Armament Masterkey - 12 gauge
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A Knight's Armament Masterkey mounted on the M4A1 Carbine.

Machine Guns

PKM

The PKM was introduced as the PKM.

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PKM - 7.62x54mm R
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Base PKM.
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Tier 1 PKM.
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Tier 2 PKM.
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Tier 3 PKM.
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World model of the PKM.

M249-E2 SAW

The M249-E2 SAW was introduced as the M249 SAW.

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M249-E2 SAW - 5.56x45mm
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Tier 1 M249 SAW.

GE M134 Minigun

The GE M134 Minigun was introduced as the M134. Ali Yousef, a terrorist in Iraq responsible for killing one of the officers from your old Ranger unit wields this weapon. One of the most expensive weapons in the game.

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Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgement Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO
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Base M134. Note that this gun is also modeled with the half-circle attachment point used for the underbarrel M60 foregrip in Predator.
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Pimped M134.

XM312

The XM312 is the primary weapon on the hovercraft. It is also the main mounted turret throughout the game.

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XM312 - .50 BMG
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Tyson Rios attempts to showcase the XM312 as a Taliban insurgent takes an opportunity to photobomb this screenshot.

Browning M2

The Browning M2 appears only in the Somalia level where Salem and Rios use them to help fight off the enemy so the helicopter can land for extraction. It replaces the hovercraft's XM312 in cutscenes.

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Browning M2 - .50 BMG
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Tyson Rios checks out the Browning M2s in their only appearance in gameplay.

Launchers

M203 Grenade Launcher

The M203 Grenade Launcher is an available underbarrel option for assault rifles.

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M203 grenade launcher - 40x46mm
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An M203 Grenade Launcher mounted on the M4A1 Carbine.

Milkor MGL Mk. 1L

The Milkor MGL Mk. 1L was introduced as the "MGL MK-X". It is notable that while you carry the actual payload of the MGL Mk. 1L, you only have three spare rounds compared to the minimum two full reloads found on real life grenadier's vests.

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Milkor MGL Mk. 1L - 40x46mm
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Base Milkor MGL Mk. 1L.
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Pimped Milkor MGL Mk. 1L.

RPG-7

The RPG-7 was introduced as the RPG-7 V1.

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RPG-7 - 70mm
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Base RPG-7.
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Pimped RPG-7.

FIM-92A Stinger

The FIM-92A Stinger was introduced as the FIM92 Stinger. In game the weapon uses multiple rounds to destroy an unarmored transport helicopter. The only time it should be used by a player is to take down the side objective helicopters in China.

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FIM-92 Stinger - 70mm
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Base FIM-92 Stinger.
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Pimped FIM-92 Stinger.

FGM-148 Javelin

The FGM-148 Javelin makes its only appearance in a cutscene where Philip Clyde attempts to kill Rios and Salem only to destroy Cha Min Soo's plane.

FGM-148 Javelin 142mm

Explosives

M67 Hand Grenade

The M67 Hand Grenade is the standard grenade used in the game. Interestingly enough, they are similar in appearance to the grenades used in Counter-Strike: Global Offensive, insofar as having a yellow band around the center. The grenade indicator depicts a Mk. 2 Fragmentation Grenade, while the inventory slot shows the M61 Grenade.

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M67 Hand Grenade
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View of the M67 hand grenades in game.

M18 Smoke Grenade

Taliban insurgents are seen with M18 Smoke Grenades on their bodies.

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M18 Smoke Grenade
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Some M18 Smoke Grenades on a dead Taliban insurgent.

C4

When in Afghanistan, Rios and Salem use C4 to destroy M11 missile sites.

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Tyson Rios plants C4 on an M11 missile.

Mk. 2 Hand Grenade

Taliban Martyrs are seen with Mk. 2 Hand Grenades strapped to them along with a belt of dynamite.

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Mk. 2 Hand Grenade
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A view of some Mk. 2 Hand Grenades on a dead Taliban insurgent.

Dynamite

Taliban Martyrs are seen with a belt of dynamite strapped to them.

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A view of the dynamite belt on a dead Taliban insurgent.

Proximity Mine

At various points in the game, a fictional proximity mine is used by enemies. Triggering one will reduce the player character's health to the bare minimum, or even incapacitating them.

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View of the proximity mines.

See Also

Army of Two series
Army of Two  •  Army of Two: The 40th Day  •  Army of Two: The Devil's Cartel