Army of Two: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Army of Two: Difference between revisions
[[Image:AoT G36Cworld.jpg|thumb|none|600pz|World model of the Heckler & Koch G36C.]]
[[Image:AoT G36Cworld.jpg|thumb|none|600px|World model of the Heckler & Koch G36C.]]
==FAMAS G1==
==FAMAS G1==
Revision as of 18:45, 1 November 2017
Army of Two is a 2008 third-person shooter developed by EA Montreal for the Xbox 360 and PS3. The player characters are two US Army Rangers, Tyson Rios and Elliot Salem, who join Security & Strategies Corporation, a private military company, at the request of their former commander. During their missions Rios and Salem find themselves in the middle of a conspiracy, and soon have to bring down the very company they work for. The game would be followed by two sequels, Army of Two: The 40th Day in 2010, and Army of Two: The Devil's Cartel in 2013.
The following weapons appear in the video game Army of Two:
The GE M134 Minigun was introduced as the M134. Ali Yousef, a terrorist in Iraq responsible for killing one of the officers from your old Ranger unit wields this weapon. For $175,000 it can be yours (or you can just beat the game on any difficulty setting), the custom gold and silver plating will set you back an extra $10,000. Like most video game Gatling guns it fires at a slow rate but has considerably higher damage than other automatic weapons, and in this game, Aggro. It fires at 600 rounds per minute and has a magazine capacity of 200 rounds that are loaded by invisible magazines inserted into the spade grip. Standard loadout gives you 600 spare rounds to play with but you can carry up to 800 plus what is loaded in the weapon. Like most games the gun must "spin up" first before it begins feeding and firing ammunition. Unlike most games the barrel cluster doesn't even rotate completely defeating the point of the "spin up." Due to the third person view and how the character holds the weapon it is difficult to see that the barrels don't rotate but from certain angles you can see that they in fact do not. Despite how the game prides itself with insane weapon customization, this gun has no upgrades, not even a GE or DA type flash suppressor.
XM312
The XM312 is the primary weapon on the hovercraft. It is also the main mounted turret throughout the game.
Browning M2
The Browning M2 appears only in the Somalia level where Salem and Rios use them to help fight off the enemy so the helicopter can land for extraction. It replaces the hovercraft's XM312 in cutscenes.
The Milkor MGL Mk 1L was introduced as the "MGL MK-X". It is notable that while you carry the actual payload of the MGL Mk 1L, you only have three spare rounds compared to the minimum two full reloads found on real life Grenadier's vests.
The FIM-92A Stinger was introduced as the FIM92 Stinger.While in real life this missile system is Death to helicopters. In game the weapon uses multiple rounds to destroy an unarmored transport helicopter. The only time it should be used by a player is during the Dam fight in China. It is used in the Dalton's demise cutscene.
FGM-148 Javelin
The FGM-148 Javelin makes its only appearance in a cutscene where Philip Clyde attempts to kill Rios and Salem only to destroy Cha Min Soo's plane.
Explosives
M67 Hand Grenade
The M67 Hand Grenade is the standard grenade used in the game. Interestingly enough, they are similar in appearance to the grenades used in Counter-Strike: Global Offensive, insofar as having a yellow band around the center. The grenade indicator depicts a Mk. 2 Fragmentation Grenade, while the inventory slot shows the M61 Grenade.
When in Afghanistan, Rios and Salem use C4 to destroy M11 missile sites.
Mk. 2 Hand Grenade
Taliban Martyrs are seen with Mk. 2 Hand Grenades strapped to them along with a belt of dynamite.
Dynamite
Taliban Martyrs are seen with a belt of dynamite strapped to them.
Proximity Mine
At various points in the game, a fictional proximity mine is used by enemies. Triggering one will reduce the player character's health to the bare minimum, or even incapacitating them.