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Commandos: Strike Force: Difference between revisions
Pyr0m4n14c (talk | contribs) (Just my standard OCD-fueled reformatting/grammar cleanup spree. Nothing to see here. However, there is something important to see on the H3VR talk page, so why don't you go there instead?) |
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__TOC__<br clear=all> | __TOC__<br clear=all> | ||
= Handguns = | |||
== Colt M1911A1 == | |||
The Colt [[M1911A1]] (called "Colt") | The Colt [[M1911A1]] (simply called the "Colt" in-game) is one of the game's usable sidearms. It holds 7 rounds, and is mainly used by the Green Beret. | ||
[[Image:M1911Colt.jpg|thumb|400px|none|Colt M1911A1 - .45 ACP]] | [[Image:M1911Colt.jpg|thumb|400px|none|Colt M1911A1 - .45 ACP]] | ||
[[Image:ColtCSF.jpg|thumb|600px|none|The Colt M1911A1 in the | [[Image:ColtCSF.jpg|thumb|600px|none|The Colt M1911A1 in first-person. Note the incorrect uncocked hammer, which would render this single-action-only pistol unable to fire in reality.]] | ||
== Walther PPK == | |||
A suppressed [[Walther PPK]] is the preferred sidearm of the Spy in the game. It is referred to simply as the "Walter" (without the H), and holds 7 rounds. | |||
[[Image:WaltherPPKSuppressed.jpg|thumb|400px|none|Walther PPK - .380 ACP]] | [[Image:WaltherPPKSuppressed.jpg|thumb|400px|none|Walther PPK - .380 ACP]] | ||
[[Image:WaltherCSF.jpg|thumb|600px|none|The Spy holding | [[Image:WaltherCSF.jpg|thumb|600px|none|The Spy holding a Walther PPK in-game. Note the uncocked hammer; while the PPK can fire like this, the hammer should remain cocked after the first shot, which it doesn't in-game.]] | ||
== Luger P08 == | |||
The [[Luger P08]] appears as "Luger" in Strike Force and is often used by the Sniper as a secondary weapon. It erroneously holds 12 rounds. | The [[Luger P08]] appears as the "Luger" in ''Strike Force'', and is often used by the Sniper as a secondary weapon. It erroneously holds 12 rounds. | ||
[[Image:LugerP08Pistol.jpg|thumb|400px|none|Luger P08 - 9x19mm]] | [[Image:LugerP08Pistol.jpg|thumb|400px|none|Luger P08 - 9x19mm]] | ||
[[Image:LugerCSF.jpg|thumb|600px|none|The Luger P08 in the | [[Image:LugerCSF.jpg|thumb|600px|none|The Luger P08 in the fingerless-gloved hands of the Sniper.]] | ||
= Submachine Guns = | |||
== Thompson M1A1 == | |||
The [[Thompson|Thompson M1A1]] (called | The [[Thompson|Thompson M1A1]] (simply called the "Thompson" in-game) is the default submachine gun of the Green Beret in the game. It always appears with 20-round box magazines in-game. | ||
[[Image:Tommy m1.jpg|thumb|400px|none|M1A1 Thompson with 20-round stick magazine - .45 ACP]] | [[Image:Tommy m1.jpg|thumb|400px|none|M1A1 Thompson with 20-round stick magazine - .45 ACP]] | ||
[[Image:ThompsonCSF.jpg|thumb|600px|none|The Thompson | [[Image:ThompsonCSF.jpg|thumb|600px|none|The Green Beret decides to see if he can hit the broad side of a barn with his Thompson..]] | ||
== MP40 == | |||
Most German soldiers | Most German soldiers use [[MP40]] submachine guns throughout the single player campaign. The Green Beret and Spy can use them, but the Sniper can't. It correctly holds 32 rounds. | ||
[[Image:MP40.jpg|thumb|400px|none|MP40 - 9x19mm.]] | [[Image:MP40.jpg|thumb|400px|none|MP40 - 9x19mm.]] | ||
[[Image:MP40CSF.jpg|thumb|600px|none|The MP40 in | [[Image:MP40CSF.jpg|thumb|600px|none|The MP40 in first-person. Note the rather worrying absence of a charging handle.]] | ||
== PPSh-41 == | |||
The [[PPSh-41]] is the standard issue submachine gun | The [[PPSh-41]] is the standard-issue submachine gun for Russian soldiers in-game; the Green Beret can use it as well. It appears with the 71-round drum magazine and is called the "PPSH41". | ||
[[Image:PPSH-01-SMG.jpg|thumb|400px|none|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]] | [[Image:PPSH-01-SMG.jpg|thumb|400px|none|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]] | ||
[[Image:PPSHCSF.jpg|thumb|600px|none|The PPSh-41 in the hands of the Green Beret during the last level.]] | [[Image:PPSHCSF.jpg|thumb|600px|none|The PPSh-41 in the hands of the Green Beret during the last level. Note that, although the charging handle seems to be correctly locked backward, the bolt itself is erroneously in battery, despite the PPSh being an open-bolt weapon.]] | ||
= Rifles = | |||
The rifles are the only weapons with usable iron sights in | The rifles are the only weapons with usable iron sights in-game. | ||
== Karabiner 98k == | |||
The | The [[Karabiner 98k]] appears as the "Mauser" in ''Strike Force'', and is often used by German infantry. It has decent range and accuracy combined with high damage; its only drawbacks are its slow rate of fire and small magazine capacity (a correct 5 rounds). | ||
[[Image:Karabiner-98K.jpg|thumb|400px|none|Karabiner 98k - 7.92x57mm Mauser]] | [[Image:Karabiner-98K.jpg|thumb|400px|none|Karabiner 98k - 7.92x57mm Mauser]] | ||
[[Image:K98KCSF.jpg|thumb|600px|none| | [[Image:K98KCSF.jpg|thumb|600px|none|Amidst the rubble, the Green Beret holds his captured Kar98k.]] | ||
[[Image:K98K_IronsightCSF.jpg|thumb|600px|none| | [[Image:K98K_IronsightCSF.jpg|thumb|600px|none|He then checks its iron sights, only to find that, much to his dismay, the weapon lacks a front sight post.]] | ||
== M1 Garand == | |||
The [[M1 Garand]] can be seen in the hands of the Allied NPCs | The [[M1 Garand]] can be seen in the hands of the Allied NPCs, and can be used by the Green Beret as well. It performs similarly to the [[Karabiner 98k]], but holds 8 rounds instead of the Kar98k's 5, and has a higher fire rate (on account of it being semi-automatic, rather than bolt-action like the Kar98k). | ||
[[Image:M1_Garand.jpg|thumb|400px|none|M1 Garand - .30-06]] | [[Image:M1_Garand.jpg|thumb|400px|none|M1 Garand - .30-06]] | ||
[[Image:M1_GarandCSF.jpg|thumb|600px|none|M1 Garand in | [[Image:M1_GarandCSF.jpg|thumb|600px|none|The Green Beret marches his way down a dusty trail, M1 Garand in tow.]] | ||
[[Image:M1_Garand_IronsightCSF.jpg|thumb|600px|none| | [[Image:M1_Garand_IronsightCSF.jpg|thumb|600px|none|Unfortunately, much like the Kar98k, the M1 lacks a front sight post..]] | ||
= Sniper Rifles = | |||
== M1903A4 "Springfield" Rifle == | |||
The [[M1903 Springfield|M1903A4 Springfield]] is the weapon of choice | The [[M1903 Springfield|M1903A4 Springfield]] is the Sniper's weapon of choice. | ||
[[Image:M1903A4Weaver.jpeg|thumb|400px|none|A4 Springfield with Model 330 Weaver scope - .30-06]] | [[Image:M1903A4Weaver.jpeg|thumb|400px|none|A4 Springfield with Model 330 Weaver scope - .30-06]] | ||
[[Image:SpringfieldCSF.jpg|thumb|600px|none|The Springfield in | [[Image:SpringfieldCSF.jpg|thumb|600px|none|The Springfield in first person. While the previous 2 rifles lacked front sight posts that they were supposed to have, this one has a front sight that it ''isn't'' supposed to have.]] | ||
== Mosin-Nagant == | |||
The [[Mosin Nagant]] appears during the Russian levels instead of the [[M1903 Springfield]]. | The [[Mosin-Nagant M91/30]] appears during the Russian levels instead of the [[M1903 Springfield]]. In-game, it has the same attributes as the Springfield. | ||
[[Image:MosinNagantM9130Sniper.jpg|thumb|400px|none|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R]] | [[Image:MosinNagantM9130Sniper.jpg|thumb|400px|none|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope and down turned bolt handle - 7.62x54R]] | ||
[[Image:Mosin_NagantCSF.jpg|thumb|600px|none| | [[Image:Mosin_NagantCSF.jpg|thumb|600px|none|A camouflage-wrapped Mosin-Nagant in the hands of the Sniper, who watches intently for any [[Enemy at the Gates|enemies at the gates]].]] | ||
== Gewehr 43 == | |||
The [[Gewehr 43]] is the standard sniper rifle of the German army. It erroneously holds only 8 rounds in the | The [[Gewehr 43]] is, oddly, the standard sniper rifle of the German army in-game, despite scoped [[Karabiner 98k]]s being both more common in and more suitable for this role in reality. It erroneously holds only 8 rounds per magazine in-game, rather than the correct 10. | ||
[[Image:Gew_43.jpg|thumb|400px|none|Scoped Gewehr 43 - 7.92x57mm Mauser]] | [[Image:Gew_43.jpg|thumb|400px|none|Scoped Gewehr 43 - 7.92x57mm Mauser]] | ||
[[Image:Comm-Strike-Force-Gewehr43.jpg|thumb|600px|none|The | [[Image:Comm-Strike-Force-Gewehr43.jpg|thumb|600px|none|The Sniper looks out over a peaceful, snowy night with his G43.]] | ||
= Machine Guns = | |||
== | == M1918A2 Browning Automatic Rifle == | ||
The [[Browning Automatic Rifle]] appears in | The [[Browning Automatic Rifle]] appears in-game, as a Green Beret-exclusive weapon. In-game, it has a correct 20-round magazine, and its bipod is removed (as was rather common on M1918A2s, for the sake of reducing the weapon's weight). | ||
[[Image:BAR.jpg|thumb|400px|none|Browning Automatic Rifle - .30-06]] | [[Image:BAR.jpg|thumb|400px|none|M1918A2 Browning Automatic Rifle - .30-06]] | ||
[[Image:BARCSF.jpg|thumb|600px|none| | [[Image:BARCSF.jpg|thumb|600px|none|Amidst wooden crates and falling snow, the Green Beret ponders if he should've brought gloves.]] | ||
== Maxim M1910/30 == | |||
The [[Maxim|Maxim M1910/30 machine gun]] can be used during the last level | The [[Maxim|Maxim M1910/30 machine gun]] can be used during the game's last level to hold back German forces. It has unlimited ammo. | ||
[[Image:1910-30.jpg|thumb|400px|none|Russian Maxim 1910/30 machine gun - 7.62x54R]] | [[Image:1910-30.jpg|thumb|400px|none|Russian Maxim 1910/30 machine gun - 7.62x54R]] | ||
[[Image:MaximCSF.jpg|thumb|600px|none| | [[Image:MaximCSF.jpg|thumb|600px|none|A Green Beret looks over the Maxim, pondering what he should use it for.]] | ||
[[Image:MaximfireCSF.jpg|thumb|600px|none| | [[Image:MaximfireCSF.jpg|thumb|600px|none|The obvious answer, of course, being to spray away blindly into large clouds of smoke. Obviously.]] | ||
== MG42 == | |||
The [[MG42]] can be used a stationary weapon. It has unlimited ammo just like the [[Maxim|Maxim M1910/30 machine gun]]. | The [[MG42]] can be used a stationary weapon in-game. It has unlimited ammo, just like the [[Maxim|Maxim M1910/30 machine gun]]. | ||
[[Image:MG42.jpg|thumb|400px|none|MG42 Machine Gun - 7.92x57mm Mauser]] | [[Image:MG42.jpg|thumb|400px|none|MG42 Machine Gun - 7.92x57mm Mauser]] | ||
[[Image:MG42CSF.jpg|thumb|600px|none|An Allied soldier | [[Image:MG42CSF.jpg|thumb|600px|none|An Allied soldier operating a (presumably captured) MG42. Note the rather short ammo belt, which apparently contains an infinite amount of ammunition.]] | ||
[[Image:MG42_FireCSF.jpg|thumb|600px|none| | [[Image:MG42_FireCSF.jpg|thumb|600px|none|Later, upon finding one of his own, the Sniper decides to trade accuracy for volume of fire.]] | ||
= | =Shotguns= | ||
== Winchester Model 1897 Riot Gun == | |||
A [[Winchester Model 1897]] shotgun in its riot-gun configuration appears as the "Winchester Riot" in ''Strike Force''. It erroneously holds 8 shells instead of the correct 5+1 in-game. It is very effective in close quarters, but its reloading and pumping are both extremely slow. | |||
[[Image:WinchesterM1897.jpg|thumb|400px|none|Winchester Model 1897 Riot Gun - 12 gauge]] | [[Image:WinchesterM1897.jpg|thumb|400px|none|Winchester Model 1897 Riot Gun - 12 gauge]] | ||
[[Image:Trench_GunCSF.jpg|thumb|600px|none|The | [[Image:Trench_GunCSF.jpg|thumb|600px|none|The Green Beret sprints through a snowy landscape, Winchester in paw.]] | ||
=== Mk 2 "Pineapple" Grenade | =Explosive Weapons= | ||
The [[Mk 2 hand grenade]] | == Mk 2 "Pineapple" Grenade == | ||
The [[Mk 2 hand grenade]] is the game's resident frag grenade. It is useful for clearing out groups of enemies, but can very easily put an end to stealth missions. | |||
[[Image:MK2_grenade_DoD.jpg|thumb|200px|none|Mk 2 hand grenade]] | [[Image:MK2_grenade_DoD.jpg|thumb|200px|none|Mk 2 hand grenade]] | ||
== Panzerfaust == | |||
The [[Panzerfaust]] can be used by the Green Beret | The [[Panzerfaust]] is another option for clearing groups of enemies in-game, not to mention its usefulness against vehicles. However, it can only be used by the Green Beret. | ||
[[Image:Panzerfaust.jpg|thumb|400px|none|Panzerfaust 44mm with 149mm warhead]] | [[Image:Panzerfaust.jpg|thumb|400px|none|Panzerfaust - 44mm, with 149mm warhead]] | ||
[[Image:PanzerfaustCSF.jpg|thumb|600px|none| | [[Image:PanzerfaustCSF.jpg|thumb|600px|none|The Green Beret holds his Panzerfaust, debating whether he should save it, or attempt to use it to destroy a derelict barn.]] | ||
== Sticky Bomb == | |||
The sticky bomb can be used to destroy German Tiger tanks during the ''Panzers!'' mission. | An improvised explosive seemingly made of 3 sticks of dynamite, wrapped in cloth, and soaked with some form of adhesive. The sticky bomb can be used to destroy German Tiger tanks during the ''Panzers!'' mission. | ||
[[Image:Sticky_BombCSF.jpg|thumb|600px|none| | [[Image:Sticky_BombCSF.jpg|thumb|600px|none|The Green Beret holds his improvised sticky bomb, lamenting the fact that he can't use it to clear rubble in-game.]] | ||
Revision as of 21:58, 6 October 2017
Commandos: Strike Force is the fifth game in the Commandos series. This is the first (and so far only) Commandos game to be a first-person shooter, all the previous entries used the overhead perspective. The game was developed by Pyro Studios and published by Eidos in 2006 for the PC, Xbox and Playstation 2.
The following weapons can be seen in the game:
Handguns
Colt M1911A1
The Colt M1911A1 (simply called the "Colt" in-game) is one of the game's usable sidearms. It holds 7 rounds, and is mainly used by the Green Beret.
Walther PPK
A suppressed Walther PPK is the preferred sidearm of the Spy in the game. It is referred to simply as the "Walter" (without the H), and holds 7 rounds.
Luger P08
The Luger P08 appears as the "Luger" in Strike Force, and is often used by the Sniper as a secondary weapon. It erroneously holds 12 rounds.
Submachine Guns
Thompson M1A1
The Thompson M1A1 (simply called the "Thompson" in-game) is the default submachine gun of the Green Beret in the game. It always appears with 20-round box magazines in-game.
MP40
Most German soldiers use MP40 submachine guns throughout the single player campaign. The Green Beret and Spy can use them, but the Sniper can't. It correctly holds 32 rounds.
PPSh-41
The PPSh-41 is the standard-issue submachine gun for Russian soldiers in-game; the Green Beret can use it as well. It appears with the 71-round drum magazine and is called the "PPSH41".
Rifles
The rifles are the only weapons with usable iron sights in-game.
Karabiner 98k
The Karabiner 98k appears as the "Mauser" in Strike Force, and is often used by German infantry. It has decent range and accuracy combined with high damage; its only drawbacks are its slow rate of fire and small magazine capacity (a correct 5 rounds).
M1 Garand
The M1 Garand can be seen in the hands of the Allied NPCs, and can be used by the Green Beret as well. It performs similarly to the Karabiner 98k, but holds 8 rounds instead of the Kar98k's 5, and has a higher fire rate (on account of it being semi-automatic, rather than bolt-action like the Kar98k).
Sniper Rifles
M1903A4 "Springfield" Rifle
The M1903A4 Springfield is the Sniper's weapon of choice.
Mosin-Nagant
The Mosin-Nagant M91/30 appears during the Russian levels instead of the M1903 Springfield. In-game, it has the same attributes as the Springfield.
Gewehr 43
The Gewehr 43 is, oddly, the standard sniper rifle of the German army in-game, despite scoped Karabiner 98ks being both more common in and more suitable for this role in reality. It erroneously holds only 8 rounds per magazine in-game, rather than the correct 10.
Machine Guns
M1918A2 Browning Automatic Rifle
The Browning Automatic Rifle appears in-game, as a Green Beret-exclusive weapon. In-game, it has a correct 20-round magazine, and its bipod is removed (as was rather common on M1918A2s, for the sake of reducing the weapon's weight).
Maxim M1910/30
The Maxim M1910/30 machine gun can be used during the game's last level to hold back German forces. It has unlimited ammo.
MG42
The MG42 can be used a stationary weapon in-game. It has unlimited ammo, just like the Maxim M1910/30 machine gun.
Shotguns
Winchester Model 1897 Riot Gun
A Winchester Model 1897 shotgun in its riot-gun configuration appears as the "Winchester Riot" in Strike Force. It erroneously holds 8 shells instead of the correct 5+1 in-game. It is very effective in close quarters, but its reloading and pumping are both extremely slow.
Explosive Weapons
Mk 2 "Pineapple" Grenade
The Mk 2 hand grenade is the game's resident frag grenade. It is useful for clearing out groups of enemies, but can very easily put an end to stealth missions.
Panzerfaust
The Panzerfaust is another option for clearing groups of enemies in-game, not to mention its usefulness against vehicles. However, it can only be used by the Green Beret.
Sticky Bomb
An improvised explosive seemingly made of 3 sticks of dynamite, wrapped in cloth, and soaked with some form of adhesive. The sticky bomb can be used to destroy German Tiger tanks during the Panzers! mission.