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Project IGI: I'm Going In: Difference between revisions
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[[file:Colt Anaconda HQ.jpg|thumb|none|350px|Colt Anaconda with 6" barrel - .44 Magnum]] | [[file:Colt Anaconda HQ.jpg|thumb|none|350px|Colt Anaconda with 6" barrel - .44 Magnum]] | ||
[[file:Igi1-colt anaconda.jpg|thumb|none|550px|David Jones holding a Colt Anaconda.]] | [[file:Igi1-colt anaconda.jpg|thumb|none|550px|David Jones holding a Colt Anaconda.]] | ||
[[file:Igi1-colt anaconda ikona.jpg|thumb|none| | [[file:Igi1-colt anaconda ikona.jpg|thumb|none|94px|HUD icon of the Colt.]] | ||
==Desert Eagle Mark XIX== | ==Desert Eagle Mark XIX== | ||
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[[file:Igi1-Desert Eagle holding.jpg|thumb|none|550px|The Desert Eagle in first person. Note how the hammer is not cocked, which it needs to be since it is a single-action pistol.]] | [[file:Igi1-Desert Eagle holding.jpg|thumb|none|550px|The Desert Eagle in first person. Note how the hammer is not cocked, which it needs to be since it is a single-action pistol.]] | ||
[[file:Igi1-Desert Eagle reloaded.jpg|thumb|none|550px|Reloading.]] | [[file:Igi1-Desert Eagle reloaded.jpg|thumb|none|550px|Reloading.]] | ||
[[file:Igi1-Desert Eagle world.jpg|thumb|none| | [[file:Igi1-Desert Eagle world.jpg|thumb|none|219px|HUD icon and third-person view of the Desert Eagle.]] | ||
==Glock 17== | ==Glock 17== | ||
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[[file:Glock 17 holding.jpg|thumb|none|550px|The Glock 17 being held in the first level of the game.]] | [[file:Glock 17 holding.jpg|thumb|none|550px|The Glock 17 being held in the first level of the game.]] | ||
[[file:Glock 17 reloaded.jpg|thumb|none|550px|Ejecting the magazine.]] | [[file:Glock 17 reloaded.jpg|thumb|none|550px|Ejecting the magazine.]] | ||
[[file:Glock 17 world.jpg|thumb|none| | [[file:Glock 17 world.jpg|thumb|none|155px|HUD icon and third-person view of the Glock.]] | ||
=Submachine Guns= | =Submachine Guns= | ||
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[[file:Mp5 SD3 holding.jpg|thumb|none|550px|The MP5SD3 in first person.]] | [[file:Mp5 SD3 holding.jpg|thumb|none|550px|The MP5SD3 in first person.]] | ||
[[file:Mp5 SD3 reloaded.jpg|thumb|none|550px|Reloading. Note the safety, which is clearly on.]] | [[file:Mp5 SD3 reloaded.jpg|thumb|none|550px|Reloading. Note the safety, which is clearly on.]] | ||
[[file:Mp5 SD3 world.jpg|thumb|none| | [[file:Mp5 SD3 world.jpg|thumb|none|197px|HUD icon and third-person view of the MP5SD3.]] | ||
==IMI Uzi== | ==IMI Uzi== | ||
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[[file:Igi1-spas 12 holding.jpg|thumb|none|550px|Jones with a SPAS-12.]] | [[file:Igi1-spas 12 holding.jpg|thumb|none|550px|Jones with a SPAS-12.]] | ||
[[file:Igi1-spas 12 reloaded.jpg|thumb|none|550px|Reloading.]] | [[file:Igi1-spas 12 reloaded.jpg|thumb|none|550px|Reloading.]] | ||
[[file:Igi1-spas 12 world.jpg|thumb|none| | [[file:Igi1-spas 12 world.jpg|thumb|none|206px|HUD icon and third-person view of the SPAS-12.]] | ||
==Pancor Jackhammer== | ==Pancor Jackhammer== | ||
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[[file:Igi1-Jackhammer holding.jpg|thumb|none|550px|The player holding a Pancor Jackhammer.]] | [[file:Igi1-Jackhammer holding.jpg|thumb|none|550px|The player holding a Pancor Jackhammer.]] | ||
[[file:Igi1-Jackhammer reloaded.jpg|thumb|none|550px|Replacing the ammo cassette.]] | [[file:Igi1-Jackhammer reloaded.jpg|thumb|none|550px|Replacing the ammo cassette.]] | ||
[[file:Igi1-Jackhammer world.jpg|thumb|none| | [[file:Igi1-Jackhammer world.jpg|thumb|none|206px|HUD icon and third-person view of the Jackhammer.]] | ||
=Assault Rifles= | =Assault Rifles= | ||
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[[file:Igi1-M16 A2 holding.jpg|thumb|none|550px|First-person view of the Colt XM177E2 with the M203.]] | [[file:Igi1-M16 A2 holding.jpg|thumb|none|550px|First-person view of the Colt XM177E2 with the M203.]] | ||
[[file:M16 A2 reloaded M16.jpg|thumb|none|550px|Switching magazines.]] | [[file:M16 A2 reloaded M16.jpg|thumb|none|550px|Switching magazines.]] | ||
[[file:M16 A2 world.jpg|thumb|none| | [[file:M16 A2 world.jpg|thumb|none|239px|HUD icon and third-person view of the XM177/M203 combo.]] | ||
==Norinco Type 56== | ==Norinco Type 56== | ||
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[[file:Igi1-AK-47 holding.jpg|thumb|none|550px|Jones holding a Norinco Type 56 after a poor attempt of target practicing at an indestructible lamp.]] | [[file:Igi1-AK-47 holding.jpg|thumb|none|550px|Jones holding a Norinco Type 56 after a poor attempt of target practicing at an indestructible lamp.]] | ||
[[file:igi1-AK-47 reloaded.jpg|thumb|none|550px|Reloading.]] | [[file:igi1-AK-47 reloaded.jpg|thumb|none|550px|Reloading.]] | ||
[[file:Igi1-AK-47 world.jpg|thumb|none| | [[file:Igi1-AK-47 world.jpg|thumb|none|180px|HUD icon and third-person view of the Type 56.]] | ||
=Sniper Rifles= | =Sniper Rifles= | ||
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[[file:Igi1-Dragunov holding.jpg|thumb|none|550px|Jones holding the sniper rifle.]] | [[file:Igi1-Dragunov holding.jpg|thumb|none|550px|Jones holding the sniper rifle.]] | ||
[[file:Igi1-Dragunov reloaded.jpg|thumb|none|550px|Reloading.]] | [[file:Igi1-Dragunov reloaded.jpg|thumb|none|550px|Reloading.]] | ||
[[file:Igi1-Dragunov world.jpg|thumb|none| | [[file:Igi1-Dragunov world.jpg|thumb|none|180px|HUD icon and third-person view of the "Dragunov".]] | ||
=Machine guns= | =Machine guns= | ||
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The [[Browning M2HB]] is mounted in several places in the game. | The [[Browning M2HB]] is mounted in several places in the game. | ||
[[file:BrowningM2.jpg|thumb|none|350px|Browning M2 - .50 BMG.]] | [[file:BrowningM2.jpg|thumb|none|350px|Browning M2 - .50 BMG.]] | ||
[[file:Igi1-Browning M2HB holding.jpg|thumb|none|550px|The player manning a Browning M2HB.]] | [[file:Igi1-Browning M2HB holding.jpg|thumb|none|550px|The player character manning a Browning M2HB.]] | ||
[[file:Igi1-Browning M2HB world 1.jpg|thumb|none|550px| | [[file:Igi1-Browning M2HB world 1.jpg|thumb|none|550px|Left side view of the M2HB.]] | ||
[[file:Igi1-Browning M2HB world 2.jpg|thumb|none|550px| | [[file:Igi1-Browning M2HB world 2.jpg|thumb|none|550px|Right side view.]] | ||
==FN Minimi== | ==FN Minimi== | ||
The [[FN Minimi]] | The [[FN Minimi]] is available for use in the game. It is reloaded by just changing the 100-round belt box without inserting the belt into the feed tray. | ||
[[file:M249Minimi1stPattern.jpg|thumb|none|350px|FN Minimi - 5,56x45mm.]] | [[file:M249Minimi1stPattern.jpg|thumb|none|350px|FN Minimi - 5,56x45mm.]] | ||
[[file:Igi1-Minimi holding.jpg|thumb|none|550px|The | [[file:Igi1-Minimi holding.jpg|thumb|none|550px|The FN Minimi in first person.]] | ||
[[file:Igi1-Minimi reloaded.jpg|thumb|none|550px| | [[file:Igi1-Minimi reloaded.jpg|thumb|none|550px|Reloading.]] | ||
[[file:Igi1-Minimi world.jpg|thumb|none| | [[file:Igi1-Minimi world.jpg|thumb|none|239px|HUD icon and third-person view of the Minimi.]] | ||
==Unknown Rotary Gun== | |||
[[file:Igi1-unknown gatling 1.jpg|thumb|none|550px|]] | |||
[[file:Igi1-unknown gatling 2.jpg|thumb|none|550px|]] | |||
=Launchers= | =Launchers= | ||
==LAW 80== | ==LAW 80== | ||
The [[LAW 80]] appears | The [[LAW 80]] often appears when the player is tasked with destroying enemy tanks. At times, it is found with a single rocket, and at others, two of them can be found, in which case the weapon will be able to fire two rockets one after the other. This is obviously incorrect, seeing as the real LAW 80 is single-shot and disposable. | ||
[[file:Law94mm.jpg|thumb|none|350px|LAW 80 - 94mm]] | [[file:Law94mm.jpg|thumb|none|350px|LAW 80 - 94mm]] | ||
[[file:Igi1-LAW 80 holding.jpg|thumb|none|550px| | [[file:Igi1-LAW 80 holding.jpg|thumb|none|550px|David Jones holding a LAW 80.]] | ||
[[file:Igi1-LAW 80 world.jpg|thumb|none| | [[file:Igi1-LAW 80 world.jpg|thumb|none|200px|HUD icon and third-person view of the LAW 80.]] | ||
==M203== | ==M203== | ||
The [[M203 grenade launcher]] is attached to the Colt XM177E2. It is incorrectly reloaded by pumping it instead of opening the tube, loading a round and closing it. | The [[M203 grenade launcher]] is attached to the Colt XM177E2. It is incorrectly reloaded by pumping it instead of opening the tube, loading a round and closing it. | ||
[[file:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm.]] | [[file:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm.]] | ||
[[file:M16 A2 reloaded M203.jpg|thumb|none|550px|The | [[file:M16 A2 reloaded M203.jpg|thumb|none|550px|The incorrect operation of the M203 after firing.]] | ||
= | =Explosives= | ||
==ALS T-470 Stun Grenade== | ==ALS T-470 Stun Grenade== | ||
The in-game "flashbang" | The in-game "flashbang" appears to be an ALS T-470 Stun Grenade. | ||
[[file:Igi1-FlashBang holding.jpg|thumb|none|550px| | [[file:Igi1-FlashBang holding.jpg|thumb|none|550px|Jones holding a stun grenade. Note the empty space between his fingers and the grenade, due to the weapon reusing the animations of the thicker L2A2 hand grenade.]] | ||
[[file:Igi1-FlashBang reloaded.jpg|thumb|none|550px| | [[file:Igi1-FlashBang reloaded.jpg|thumb|none|550px|Pulling the pin.]] | ||
[[file:Igi1-FlashBang world.jpg|thumb|none| | [[file:Igi1-FlashBang world.jpg|thumb|none|190px|HUD icon and world model of the stun grenade.]] | ||
==C4== | ==C4== | ||
Jones is required to use C4 explosives at scripted times, but not as a standard weapon. | |||
[[file:Igi1-C4 world 1.jpg|thumb|none|550px| | [[file:Igi1-C4 world 1.jpg|thumb|none|550px|A placed C4 charge.]] | ||
[[file:Igi1-C4 world 2.jpg|thumb|none|550px|Another view of the C4.]] | [[file:Igi1-C4 world 2.jpg|thumb|none|550px|Another view of the C4.]] | ||
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The [[M26 hand grenade#L2A2 Hand Grenade|L2A2 Hand Grenade]] appears in the game. | The [[M26 hand grenade#L2A2 Hand Grenade|L2A2 Hand Grenade]] appears in the game. | ||
[[file:L2A2.jpg|thumb|none|150px|L2A2 High-Explosive Fragmentation hand grenade.]] | [[file:L2A2.jpg|thumb|none|150px|L2A2 High-Explosive Fragmentation hand grenade.]] | ||
[[file:Hand Grenade holding.jpg|thumb|none|550px|The | [[file:Hand Grenade holding.jpg|thumb|none|550px|The L2A2 Hand Grenade in first person.]] | ||
[[file:Hand Grenade reloaded.jpg|thumb|none|550px| | [[file:Hand Grenade reloaded.jpg|thumb|none|550px|Pulling the pin.]] | ||
[[file:Hand Grenade world.jpg|thumb|none| | [[file:Hand Grenade world.jpg|thumb|none|158px|HUD icon and third-person view of the genade.]] | ||
==Proximity Mine== | ==Proximity Mine== | ||
Unknown proximity mines | Unknown proximity mines are available for use in-game. | ||
[[file:Igi1-Proximitymine holding.jpg|thumb|none|550px| | [[file:Igi1-Proximitymine holding.jpg|thumb|none|550px|Jones holding a Proximity Mine.]] | ||
[[file:Igi1-Proximitymine world.jpg|thumb|none|550px| | [[file:Igi1-Proximitymine world.jpg|thumb|none|550px|HUD icon and third-person view of the Proximity Mine.]] | ||
[[Category:Video Game]] | [[Category:Video Game]] |
Revision as of 20:40, 1 October 2017
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The following weapons were used in the videogame Project IGI: I'm Going In:
Handguns
Colt Anaconda
The Colt Anaconda can be found in a hidden spot in the last level of the game.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX is available in the game. Although depicted as the .357 Magnum model, shown by the use of .357 ammunition boxes and a 9-round magazine, the weapon model is actually that of the .50 AE variant, as evidenced by the lack of a fluted barrel.
Glock 17
The Glock 17 appears in the game, available as a starting weapon in several missions.
Submachine Guns
Heckler & Koch MP5SD3
The H&K MP5SD3 appears with an overloaded 32-round capacity (which, in reality, would make reloading more difficult).
IMI Uzi
The Uzi commonly appears in enemy hands; a dual-wielded version can be found as well. It has a much higher rate of fire than an actual Uzi, at 900 RPM (close the Mini Uzi variant's 950 RPM fire rate) versus the real 600.
Shotguns
Franchi SPAS-12
The Franchi SPAS-12 can be found in enemy hands; it is only used in pump-action mode.
Pancor Jackhammer
The Pancor Jackhammer can be found in the game (unrealistic, seeing as only two full-auto prototypes were ever made), with an incorrect 12-round cylinder instead of 10.
Assault Rifles
Colt XM177E2
The "M16A2" in the game is actually a Colt XM177E2 with an M16-style stock; it is equipped with an M203 grenade launcher. It fires fully-automatically, correct for the XM177E2, but incorrect for the M16A2, which fires in 3-round burst mode in reality.
Norinco Type 56
The Norinco Type 56 is the most commonly found weapon in the game, erroneously referred to as the original AK-47. It has an incorrect 32-round magazine instead of 30, and is modeled with a left-handed charging handle.
Sniper Rifles
Hybrid SVD Dragunov / FPK/PSL
The Dragunov in-game is actually a hybrid of the SVD Dragunov and the Romanian FPK/PSL. The weapon is silenced in-game, despite the model not featuring a suppressor visually.
Machine guns
Browning M2HB
The Browning M2HB is mounted in several places in the game.
FN Minimi
The FN Minimi is available for use in the game. It is reloaded by just changing the 100-round belt box without inserting the belt into the feed tray.
Unknown Rotary Gun
Launchers
LAW 80
The LAW 80 often appears when the player is tasked with destroying enemy tanks. At times, it is found with a single rocket, and at others, two of them can be found, in which case the weapon will be able to fire two rockets one after the other. This is obviously incorrect, seeing as the real LAW 80 is single-shot and disposable.
M203
The M203 grenade launcher is attached to the Colt XM177E2. It is incorrectly reloaded by pumping it instead of opening the tube, loading a round and closing it.
Explosives
ALS T-470 Stun Grenade
The in-game "flashbang" appears to be an ALS T-470 Stun Grenade.
C4
Jones is required to use C4 explosives at scripted times, but not as a standard weapon.
L2A2 Hand Grenade
The L2A2 Hand Grenade appears in the game.
Proximity Mine
Unknown proximity mines are available for use in-game.