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Far Cry 5: Difference between revisions
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''Far Cry 5'' sees the player take control of an unnamed sheriff's deputy in the fictional county of Hope, Montana, in the United States. There, the deputy finds him or herself in conflict with Eden's Gate, a militarized doomsday cult led by radical preacher Joseph Seed and his immediate family. Unlike all of the series' games but [[Far Cry 2]], the protagonist in ''5'' is silent and customizable. | ''Far Cry 5'' sees the player take control of an unnamed sheriff's deputy in the fictional county of Hope, Montana, in the United States. There, the deputy finds him or herself in conflict with Eden's Gate, a militarized doomsday cult led by radical preacher Joseph Seed and his immediate family. Unlike all of the series' games but [[Far Cry 2]], the protagonist in ''5'' is silent and customizable. | ||
The game heavily expands on features introduced in previous games - most notably, armed airplanes and helicopters are now available for the player. | The game heavily expands on features introduced in previous games - most notably, armed airplanes and helicopters are now available for the player. The player may once again carry up to four firearms of no particular type. However, a fifth slot is added for melee weapons, now part of their own category and usable for more than just button attacks, and a sixth for utility items like the repair tool (which no longer occupies a weapon slot.) | ||
{{VG Title}} | {{VG Title}} | ||
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=Pistols= | =Pistols= | ||
=="1911"== | =="1911"== | ||
An [[Colt M1911A1|M1911A1]]-style pistol returns from previous games as the "1911", although this time with a new model no longer apparently based on the [[Kimber Warrior]] as seen in [[Far Cry 3]] and [[Far Cry 4]]. | An [[Colt M1911A1|M1911A1]]-style pistol returns from previous games as the "1911", although this time with a new model no longer apparently based on the [[Kimber Warrior]] as seen in [[Far Cry 3]] and [[Far Cry 4]]. The scope mount (and presumably by extension any optics it would support) is apparently optional. | ||
[[Image:S&WSW1911.jpg|thumb|none|400px|Smith & Wesson SW1911 - .45 ACP]] | [[Image:S&WSW1911.jpg|thumb|none|400px|Smith & Wesson SW1911 - .45 ACP]] | ||
[[Image:FC5 1911.jpg|thumb|none|400px|Render of Far Cry 5's "1911", with the aforementioned scope mount (though no scope) attached.]] | [[Image:FC5 1911.jpg|thumb|none|400px|Render of Far Cry 5's "1911", with the aforementioned scope mount (though no scope) attached.]] | ||
[[Image:FC5 1911-3.jpg|thumb|none|600px|The player holds the 1911 in its base form.]] | |||
[[Image:FC5 1911-2.jpg|thumb|none|600px|The player then aims down the 1911's iron sights. It is noteworthy that he was actually parachuting while this screenshot was taken, meaning the player character is somehow able to accurately aim a handgun with two-hands while parachuting, or so the demo would say.]] | |||
[[Image:FC5 1911-4.jpg|thumb|none|600px|A 1911 fitted with a suppressor resembling a SilencerCo Osprey.]] | |||
==SIG-Sauer P226R== | ==SIG-Sauer P226R== | ||
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[[Image:FC5 P2262.jpg|thumb|none|500px|The player character aims his SIG-Sauer P226R at a hapless citizen of Hope County.]] | [[Image:FC5 P2262.jpg|thumb|none|500px|The player character aims his SIG-Sauer P226R at a hapless citizen of Hope County.]] | ||
==Smith & Wesson Model 629== | |||
The [[Smith & Wesson Model 629]] returns as the ".44 Magnum", although this time around it appears to be the standard variant rather than the Stealth Hunter of Far Cry 3 & 4. | |||
[[Image:S&WModel629.jpg|thumb|none|400px|Smith & Wesson Model 629 - .357 Magnum]] | |||
[[Image:FC5 SWM629.jpg|thumb|none|600px|The player trains his Model 629 on a bull, but seems more content in allowing his dog Boomer to fight the animal rather than engage it himself.]] | |||
=Submachine Guns= | =Submachine Guns= | ||
==MAC- | ==Ingram MAC-10== | ||
The [[MAC- | The [[MAC-10]] appears erroneously as the "M11." Markings on the MAC-10 indicate it is the 9x19mm variant, and in-game it has a 32 round magazine that accurately reflects that. By default it has no modifications, but rail mounts for scopes and optics can be added, as well as a suppressor. | ||
[[Image: | [[Image:IngramMAC10.jpg|thumb|none|400px|Ingram MAC-10.jpg]] | ||
[[Image:FC5 MAC10.jpg|thumb|none|600px|The player character fires his MAC-10 (clearly in 9mm caliber as evidenced by the text seen behind the receiver) at some cultists from the cabin of a big rig. Meanwhile, a bobblehead of Vaas, [[Far Cry 3]]'s principal antagonist, stares menacingly at the machine pistol.]] | |||
[[Image:FC5 MAC10-2.jpg|thumb|none|600px|The MAC-10 is seen again, this time heavily customized with a suppressor, custom rail mount, and a red-dot sight. Note the 32 round capacity, which is correct for a 9x19mm MAC-10.]] | |||
==MP40== | ==MP40== | ||
The [[MP40]] is also set to appear. The weapon features an aftermarket M1913 rail mount for seemingly no reason. | The [[MP40]] is also set to appear. The weapon features an aftermarket M1913 rail mount for seemingly no reason. Like the 1911 and MAC-10, the rail mount may be optional, though this is unconfirmed. | ||
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]] | [[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]] | ||
[[Image:FC5 MP40.jpg|thumb|none|400px|Render of Far Cry 5's MP40. Note the extremely out of place aftermarket rail, which seemingly confirms the Far Cry team's love of "modernizing" old German weapons (like the [[MG42]] and [[Steyr MP34]] in Far Cry 4.) Whether or not it will be usable this time and not just a jarring cosmetic has yet to be revealed.]] | [[Image:FC5 MP40.jpg|thumb|none|400px|Render of Far Cry 5's MP40. Note the extremely out of place aftermarket rail, which seemingly confirms the Far Cry team's love of "modernizing" old German weapons (like the [[MG42]] and [[Steyr MP34]] in Far Cry 4.) Whether or not it will be usable this time and not just a jarring cosmetic has yet to be revealed.]] | ||
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=Assault Rifles= | =Assault Rifles= | ||
=="AR-C"== | =="AR-C"== | ||
A seemingly fictional rifle known as the "AR-C" is available. It appears to be like the previous | A seemingly fictional rifle known as the "AR-C" is available. It appears to be like the previous games' "AK47" and POF P416, being the standard weapon for most enemies and allies. Though an amalgamation of different AR-15 type rifles, it is not seemingly based on a particular weapon model. The weapon has semi, auto, and burst fire available. Additionally, it appears that the weapon can be heavily customized - both short and long-ranged optics, suppressors, and even new barrel lengths can be added. | ||
[[Image:FC5 AR-C.jpg|thumb|none|400px|Render of Far Cry 5's "AR-C".]] | [[Image:FC5 AR-C.jpg|thumb|none|400px|Render of Far Cry 5's "AR-C".]] | ||
[[Image:FC5 ARC-2.jpg|thumb|none|600px|The player takes cover under fire, giving him a decent view of his AR-C's left side.]] | |||
[[Image:FC5 ARC-3.jpg|thumb|none|600px|He later takes aim directly down the weapons flip-up irons, though being on a radio tower, wonders if an optic would've been more effective. He's also very thankful he won't need to disconnect a cell jammer this time around.]] | |||
[[Image:FC5 ARC-4.jpg|thumb|none|600px|A customized AR-C with a long-barrel, scope, and suppressor. In game it is also classified as the "AR-C", meaning it is very possibly the result of customization, and not a separate or "unique" weapon.]] | |||
=Shotguns= | =Shotguns= | ||
==Heckler & Koch FABARM FP6== | |||
A [[Heckler & Koch FABARM FP6]] with wooden furniture and aftermarket iron sights appears as the principal pump-action shotgun in Far Cry 5. | |||
[[File:Fabarm Sdass tactical -1-.jpg|thumb|none|400px|FABARM SDASS Tactical - 12 Gauge]] | |||
[[File:FC5 FP62.jpg|thumb|none|600px|The player holds his recently acquired FABARM FP6, having claimed it from a dead cultist whom no longer had a need for it.]] | |||
==Sawed-Off Double Barrel Shotgun== | ==Sawed-Off Double Barrel Shotgun== | ||
A [[Sawed-Off Double Barrel Shotgun]] appears once again, retaining the name "D2" from Far Cry 4. This time, however, it has a new model, and no longer appears to be a cut down .700 Nitro Elephant Rifle. The new D2 has built in iron sights and a much cleaner finish. | A [[Sawed-Off Double Barrel Shotgun]] appears once again, retaining the name "D2" from Far Cry 4. This time, however, it has a new model, and no longer appears to be a cut down .700 Nitro Elephant Rifle. The new D2 has built in iron sights and a much cleaner finish. | ||
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[[File:HTI.jpg|thumb|none|400px|Desert Tech Hard Target Interdiction - .50 BMG]] | [[File:HTI.jpg|thumb|none|400px|Desert Tech Hard Target Interdiction - .50 BMG]] | ||
[[Image:FC5 MBP .50.jpg|thumb|none|400px|Render of Far Cry 5's "MBP .50"]] | [[Image:FC5 MBP .50.jpg|thumb|none|400px|Render of Far Cry 5's "MBP .50"]] | ||
=Machine Guns= | |||
==Browning M2HB== | |||
The [[Browning M2HB]] appears as the game's standard heavy machine gun, mounted on both cultist technicals and in static positions. | |||
[[File:BrowningM2 plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]] | |||
[[File:FC5 M2HB.jpg|thumb|none|600px|The player character "liberates" Fall's End from cultists with the help of a .50 BMG heavy machine gun. It's a shame he couldn't also liberate this screenshot from its terrible resolution.]] | |||
==Browning M2 Aircraft== | |||
Nick Rye's airplane is shown armed with two [[Browning M2 Aircraft]] machine guns alongside unguided bombs and rockets. These M2s are oddly in the "flexible" configuration - one intended to be manned directly by support gunners inside aircraft and thus able to rotate, despite Rye's plane using them as wing-mounted forward facing machine guns, where the "fixed" configuration M2s would be more appropriate. Of course, because his plane is a custom job, it's likely that the flexible mount variants were simply all that was available. | |||
[[File:M2 aircraft flexible.jpg|thumb|none|400px|Browning M2 Aircraft, Flexible - .50 BMG]] | |||
[[File:FC5 ANM2.jpg|thumb|none|600px|A Browning M2 Aircraft mounted on Nick Rye's plane. It is clearly not in the standard fixed configuration, but then again, neither is his plane.]] | |||
==M60D== | |||
An [[M60D]] appears to be another vehicle-mounted weapon, used on cultist pickups. | |||
[[File:M60d.jpg|thumb|none|400px|M60D - 7.62x51mm NATO]] | |||
[[File:FC5 M60D.jpg|thumb|none|600px|The cultist technical seen in this pre-release screenshot has what appears to be an M60D mounted.]] | |||
=Explosives= | =Explosives= | ||
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[[Image:200px-M-67handgrenade.jpg|thumb|none|200px|M26 High-Explosive Fragmentation hand grenade]] | [[Image:200px-M-67handgrenade.jpg|thumb|none|200px|M26 High-Explosive Fragmentation hand grenade]] | ||
[[Image:FC5 M26 Hand Grenade.jpg|thumb|none|400px|The M26 as it appears in Far Cry 5.]] | [[Image:FC5 M26 Hand Grenade.jpg|thumb|none|400px|The M26 as it appears in Far Cry 5.]] | ||
==Dynamite== | ==Dynamite== | ||
Sticks of Dynamite are available as thrown explosives, thrown in the same manner as grenades. | Sticks of Dynamite are available as thrown explosives, thrown in the same manner as grenades. Dynamite has a longer fuse than grenades, but also creates a much larger explosion, and is especially effective at destroying vehicles. | ||
[[Image:FC5 Dynamite.jpg|thumb|none|400px|Far Cry 5's Dynamite.]] | [[Image:FC5 Dynamite.jpg|thumb|none|400px|Far Cry 5's Dynamite.]] | ||
=Other= | |||
==Cobray M11/9== | |||
Though the game's "M11" is actually a MAC-10, the icon for the gun appears to be a modified [[Cobray M11/9]], which itself is a variant of the MAC-11. | |||
[[File:M11SMG.jpg|thumb|none|400px|Cobray M11/9 - 9x19mm]] | |||
[[File:FC5 Weapon Wheel.jpg|thumb|none|600px|The icon of the "M11", seen in the top right, appears to be an actual M11/9 with the custom rail mount affixed.]] |
Revision as of 14:34, 22 September 2017
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Far Cry 5 for current discussions. Content is subject to change. |
Error creating thumbnail: File missing The future is subject to change. This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change. |
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Far Cry 5 is the fifth main installment in the Far Cry series, set to be released in February, 2018. Whether it will be connected to the series' previous installments is yet to be revealed.
Far Cry 5 sees the player take control of an unnamed sheriff's deputy in the fictional county of Hope, Montana, in the United States. There, the deputy finds him or herself in conflict with Eden's Gate, a militarized doomsday cult led by radical preacher Joseph Seed and his immediate family. Unlike all of the series' games but Far Cry 2, the protagonist in 5 is silent and customizable.
The game heavily expands on features introduced in previous games - most notably, armed airplanes and helicopters are now available for the player. The player may once again carry up to four firearms of no particular type. However, a fifth slot is added for melee weapons, now part of their own category and usable for more than just button attacks, and a sixth for utility items like the repair tool (which no longer occupies a weapon slot.)
The following weapons appear in the video game Far Cry 5:
Pistols
"1911"
An M1911A1-style pistol returns from previous games as the "1911", although this time with a new model no longer apparently based on the Kimber Warrior as seen in Far Cry 3 and Far Cry 4. The scope mount (and presumably by extension any optics it would support) is apparently optional.
SIG-Sauer P226R
What appears to be a two-tone SIG-Sauer P226R is available.
Smith & Wesson Model 629
The Smith & Wesson Model 629 returns as the ".44 Magnum", although this time around it appears to be the standard variant rather than the Stealth Hunter of Far Cry 3 & 4.
Submachine Guns
Ingram MAC-10
The MAC-10 appears erroneously as the "M11." Markings on the MAC-10 indicate it is the 9x19mm variant, and in-game it has a 32 round magazine that accurately reflects that. By default it has no modifications, but rail mounts for scopes and optics can be added, as well as a suppressor.
MP40
The MP40 is also set to appear. The weapon features an aftermarket M1913 rail mount for seemingly no reason. Like the 1911 and MAC-10, the rail mount may be optional, though this is unconfirmed.
Assault Rifles
"AR-C"
A seemingly fictional rifle known as the "AR-C" is available. It appears to be like the previous games' "AK47" and POF P416, being the standard weapon for most enemies and allies. Though an amalgamation of different AR-15 type rifles, it is not seemingly based on a particular weapon model. The weapon has semi, auto, and burst fire available. Additionally, it appears that the weapon can be heavily customized - both short and long-ranged optics, suppressors, and even new barrel lengths can be added.
Shotguns
Heckler & Koch FABARM FP6
A Heckler & Koch FABARM FP6 with wooden furniture and aftermarket iron sights appears as the principal pump-action shotgun in Far Cry 5.
Sawed-Off Double Barrel Shotgun
A Sawed-Off Double Barrel Shotgun appears once again, retaining the name "D2" from Far Cry 4. This time, however, it has a new model, and no longer appears to be a cut down .700 Nitro Elephant Rifle. The new D2 has built in iron sights and a much cleaner finish.
Sniper Rifles
Desert Tactical HTI
The Desert Tactical Hard Target Interdiction (HTI) appears as the "MBP .50"
Machine Guns
Browning M2HB
The Browning M2HB appears as the game's standard heavy machine gun, mounted on both cultist technicals and in static positions.
Browning M2 Aircraft
Nick Rye's airplane is shown armed with two Browning M2 Aircraft machine guns alongside unguided bombs and rockets. These M2s are oddly in the "flexible" configuration - one intended to be manned directly by support gunners inside aircraft and thus able to rotate, despite Rye's plane using them as wing-mounted forward facing machine guns, where the "fixed" configuration M2s would be more appropriate. Of course, because his plane is a custom job, it's likely that the flexible mount variants were simply all that was available.
M60D
An M60D appears to be another vehicle-mounted weapon, used on cultist pickups.
Explosives
M26 Hand Grenade
The M26 Hand Grenade once again appears as Far Cry 5's fragmentation grenade of choice, and retains the egg-timer ticking sound heard when thrown in the previous two games.
Dynamite
Sticks of Dynamite are available as thrown explosives, thrown in the same manner as grenades. Dynamite has a longer fuse than grenades, but also creates a much larger explosion, and is especially effective at destroying vehicles.
Other
Cobray M11/9
Though the game's "M11" is actually a MAC-10, the icon for the gun appears to be a modified Cobray M11/9, which itself is a variant of the MAC-11.