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Half-Life: Difference between revisions
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[[Image:Hl glock reload.jpg|thumb|none|600px|Freeman reloads his Glock, showing off its windowed magazines.]] | [[Image:Hl glock reload.jpg|thumb|none|600px|Freeman reloads his Glock, showing off its windowed magazines.]] | ||
[[Image:Hl glock empty.jpg|thumb|none|600px|Freeman dumps an empty magazine. Whether the magazine is actually totally depleted or not, the ejected magazine shows no rounds in the window, nor a spring. Note also how it falls out oddly.]] | [[Image:Hl glock empty.jpg|thumb|none|600px|Freeman dumps an empty magazine. Whether the magazine is actually totally depleted or not, the ejected magazine shows no rounds in the window, nor a spring. Note also how it falls out oddly.]] | ||
[[Image:HLPistolFiring.jpg|thumb|none|600px|Freeman fires his pistol. Note how the shell is about the same size as the ejection port.]] | |||
[[Image:Hl glock opfor.jpg|thumb|none|600px|Corporal Adrian Shepherd holds the Glock 17. Note the different texture.]] | [[Image:Hl glock opfor.jpg|thumb|none|600px|Corporal Adrian Shepherd holds the Glock 17. Note the different texture.]] | ||
[[Image:Half-Life G17 1.jpg|thumb|none|600px|A suppressed Glock 17 in the hands of a dead Black Ops assassin. This weapon cannot be picked up or used by the player.]] | [[Image:Half-Life G17 1.jpg|thumb|none|600px|A suppressed Glock 17 in the hands of a dead Black Ops assassin. This weapon cannot be picked up or used by the player.]] | ||
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[[Image:Python6in.jpg|thumb|none|350px|Colt Python, Stainless finish with 6" Barrel - .357 Magnum]] | [[Image:Python6in.jpg|thumb|none|350px|Colt Python, Stainless finish with 6" Barrel - .357 Magnum]] | ||
[[Image:Half-Life Python 6.jpg|thumb|none|600px|The original Half-Life version of the Python without the HD patch.]] | [[Image:Half-Life Python 6.jpg|thumb|none|600px|The original Half-Life version of the Python without the HD patch.]] | ||
[[Image:Half-Life Python 2.jpg|thumb|none|600px| | [[Image:HLOPythonFlick.jpg|thumb|none|600px|Freeman flicks open the cylinder and prepares to dump a couple of .357 rounds.]] | ||
[[Image:HLOPythonTilt.jpg|thumb|none|600px|Freeman, in idle, plays with the hammer of the original Python.]] | |||
[[Image:Half-Life Python 2.jpg|thumb|none|600px|Freeman repeats the same move in the HD universe as he waits for his H.E.V. suit to be charged up. Note that the trigger actually moves backwards when Dr. Freeman pushes the hammer down.]] | |||
[[Image:Half-Life Python 5.jpg|thumb|none|600px|The multiplayer version of the revolver with laser sight under the barrel.]] | [[Image:Half-Life Python 5.jpg|thumb|none|600px|The multiplayer version of the revolver with laser sight under the barrel.]] | ||
[[Image:Half-Life Python 4.jpg|thumb|none|600px|In the HD version, Dr. Freeman holds the [[Colt Python]] as he observes some poorly-spelled Marine graffiti.]] | [[Image:Half-Life Python 4.jpg|thumb|none|600px|In the HD version, Dr. Freeman holds the [[Colt Python]] as he observes some poorly-spelled Marine graffiti.]] | ||
[[Image:Half-Life Python 3.jpg|thumb|none|600px|Having welcomed a Vortiguant to Earth with a fresh .357 slug, Freeman reloads the Python.]] | [[Image:Half-Life Python 3.jpg|thumb|none|600px|Having welcomed a Vortiguant to Earth with a fresh .357 slug, Freeman reloads the Python.]] | ||
[[Image:HLPythonSL.jpg|thumb|none|600px|Freeman then slams a speedloader in the cylinder. Note the clipping .357 Magnum round under Dr. Freeman's hand.]] | |||
[[Image:Half-Life Python 1.jpg|thumb|none|600px|The world-model of the HD [[Colt Python]] where it first appears in the original game, lying next to a dead Black Mesa security guard.]] | [[Image:Half-Life Python 1.jpg|thumb|none|600px|The world-model of the HD [[Colt Python]] where it first appears in the original game, lying next to a dead Black Mesa security guard.]] | ||
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[[Image:FSpas12orign.jpg|thumb|none|500px|SPAS-12 without stock - 12 Gauge]] | [[Image:FSpas12orign.jpg|thumb|none|500px|SPAS-12 without stock - 12 Gauge]] | ||
[[Image:Hl spas12.jpg|thumb|none|600px|The original version of the SPAS-12 without stock in the hands of Freeman. Note the Stakeout HUD icon.]] | [[Image:Hl spas12.jpg|thumb|none|600px|The original version of the SPAS-12 without stock in the hands of Freeman. Note the Stakeout HUD icon.]] | ||
[[Image:HLOShotgunFiring.jpg|thumb|none|600px|Freeman fires the original SPAS-12.]] | |||
[[Image:HLOShotgunPumping.jpg|thumb|none|600px|Freeman racks the pump of the original SPAS-12.]] | |||
[[Image:HLOShotgunLoading.jpg|thumb|none|600px|Freeman tilts the original SPAS-12 to load a shell into it.]] | |||
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge]] | [[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 Gauge]] | ||
[[Image:Half-Life SPAS12 2.jpg|thumb|none|600px|Gone to a realm where HD textures and less polygons exist, Freeman holds his SPAS. Note the HD model has the folding stock (which is strictly cosmetic and unusable in the game).]] | [[Image:Half-Life SPAS12 2.jpg|thumb|none|600px|Gone to a realm where HD textures and less polygons exist, Freeman holds his SPAS. Note the HD model has the folding stock (which is strictly cosmetic and unusable in the game).]] | ||
[[Image: | [[Image:HLShotgunLoad.jpg|thumb|none|600px|Freeman loads his SPAS-12.]] | ||
[[Image: | [[Image:HLShotgunPumping.jpg|thumb|none|600px|He finishes it off with a satisfying pump.]] | ||
[[Image:Half-Life SPAS12 1.jpg|thumb|none|600px|An HD world-model of the [[Franchi SPAS-12]] on a desk.]] | [[Image:Half-Life SPAS12 1.jpg|thumb|none|600px|An HD world-model of the [[Franchi SPAS-12]] on a desk.]] | ||
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[[Image:Half-Life MP5SD3 1.jpg|thumb|none|600px|Freeman holds his MP5SD3 while looking at the Marines incredibly subtle AP mines.]] | [[Image:Half-Life MP5SD3 1.jpg|thumb|none|600px|Freeman holds his MP5SD3 while looking at the Marines incredibly subtle AP mines.]] | ||
[[Image:Half-Life MP5SD3 2.jpg|thumb|none|600px|Freeman kills a Vortigaunt with his MP5SD3. Note that there is no peep hole on the rear sight.]] | [[Image:Half-Life MP5SD3 2.jpg|thumb|none|600px|Freeman kills a Vortigaunt with his MP5SD3. Note that there is no peep hole on the rear sight.]] | ||
[[Image:HLmp5sdLoading.jpg|thumb|none|600px|Freeman laments at the lack of a fire selector on the viewmodel and sadly reloads his MP5SD.]] | |||
==Heckler & Koch MP5A3== | ==Heckler & Koch MP5A3== | ||
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[[Image:Half-Life M727 2.jpg|thumb|none|600px|Having found a military supply area, Freeman jumps at the chance and grabs a Colt 727 as well as some spare STANAG magazines. Note the A2-rear sights.]] | [[Image:Half-Life M727 2.jpg|thumb|none|600px|Having found a military supply area, Freeman jumps at the chance and grabs a Colt 727 as well as some spare STANAG magazines. Note the A2-rear sights.]] | ||
[[Image:Half-Life M727 3.jpg|thumb|none|600px|The [[Colt Model 727]] in idle.]] | [[Image:Half-Life M727 3.jpg|thumb|none|600px|The [[Colt Model 727]] in idle.]] | ||
[[Image:HL9mmARfiring.jpg|thumb|none|600px|Freeman fires the rifle. Note the pistol-like cartridges.]] | |||
[[Image:Half-Life M727 4.jpg|thumb|none|600px|Despite watching the Gargantua kill several Marines, Dr. Freeman tries his attempt at killing it by engaging with the M727, which doesn't work too well as it can only be killed with explosive or energy weapons.]] | [[Image:Half-Life M727 4.jpg|thumb|none|600px|Despite watching the Gargantua kill several Marines, Dr. Freeman tries his attempt at killing it by engaging with the M727, which doesn't work too well as it can only be killed with explosive or energy weapons.]] | ||
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[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 hand grenade]] | [[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 hand grenade]] | ||
[[Image:Half-Life Mk2 4.jpg|thumb|none|600px|Freeman holding the original version of the Mk 2 grenade.]] | [[Image:Half-Life Mk2 4.jpg|thumb|none|600px|Freeman holding the original version of the Mk 2 grenade.]] | ||
[[Image:HLGrenadePinPull.jpg|thumb|none|600px|Freeman pulls the pin on the original grenade, just about to blow up the wall.]] | |||
[[Image:Half-Life Mk2 2.jpg|thumb|none|600px|In the HD Texture realm, Freeman looks at some more accurate-looking Mk 2s.]] | [[Image:Half-Life Mk2 2.jpg|thumb|none|600px|In the HD Texture realm, Freeman looks at some more accurate-looking Mk 2s.]] | ||
[[Image:Half-Life Mk2 1.jpg|thumb|none|600px|Dr. Freeman holds a remodeled HD frag grenade as he blasts a couple of zombies.]] | [[Image:Half-Life Mk2 1.jpg|thumb|none|600px|Dr. Freeman holds a remodeled HD frag grenade as he blasts a couple of zombies.]] |
Revision as of 03:54, 10 August 2017
The following weapons appear in the video game Half-Life and its expansions:
Handguns
Glock 17
The Glock 17 is the standard issue sidearm of the Black Mesa security guards. It has a 17 round magazine capacity and is accurate, but not particularly powerful. A suppressed version is used by the female Black Ops, and HECU (Hazardous Environment Combat Unit) medics are also seen using the pistol in the Opposing Force expansion pack. The Glock (and the 92FS in the HD pack) can fire underwater.
Beretta 92FS
The High Definition pack replaces the Glock 17 with the Beretta 92FS. The change is purely aesthetic, and changes none of the weapon's stats. Although 17-round magazines are possible on a real Beretta 92FS, these ones have a deeper base than the one on the 15-round model in the game, and were not in existence when the HD pack was released.
Colt Python
The stainless .357 Magnum Colt Python is found mid-way through the game at the bottom of a blast pit and is far more powerful than the 9mm pistol, but has a smaller capacity and lower rate of fire. Reloading is done with the help of a speedloader, but it is still slower than the pistol's.
In the multiplayer part of the game, the Colt Python is additionally equipped with a laser pointer under the barrel. This enables the player to use a zoom function, which acts as the secondary fire mode.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears only in the Opposing Force expansion pack as the standard-issue sidearm of the U.S. Marines. The weapon is also seen used at times by Black Mesa security guards. The Desert Eagle has an attached LAM (Laser Aiming Module), which can be turned on and off using the secondary fire key. Strangely enough, the iron sights are removed from the first person model (whereas the world model appears to have them), which would make any sort of aiming with it difficult in real life unless using the LAM (sure enough, the weapon in-game is quite inaccurate when fired without the LAM active). Another modeling error is that the third person model is strangely short, with the slide and barrel measuring about two-thirds the length of an actual Desert Eagle.
In Opposing Force, the Desert Eagle replaces the Colt Python. It uses .357 Magnum ammunition (the game manual also refers to it as "Desert Eagle .357"), but holds only 7 rounds while its real life .357 Magnum counterpart has a capacity of 9 rounds. This reveals another final (though more minor) modeling error - The lack of barrel fluting which is present on actual .357 variants of the Mark XIX Desert Eagle (The .50 AE variant, which is more commonly seen in films and television, lacks the fluted barrel). The weapon is very out of place since the Marines have never used the Desert Eagle as their sidearm throughout their history.
Shotguns
Franchi SPAS-12
The SPAS-12 shotgun is found in some armories in the facility and is also used by some HECU Marines. Strangely, it has the unrealistic ability to fire two shells at once (alternative fire), instead of firing in semi-auto like the real SPAS-12. Seemingly the developers believed the weapon's magazine tube was a second barrel.
Note of interest: The icon for the weapon in the original game's selection screen displays an Ithaca 37 "Stakeout" shotgun.
Automatic Weapons
Heckler & Koch MP5SD3
The Heckler & Koch MP5SD3 is the primary automatic weapon in the game and is the HECU's standard issue weapon. It features a retractable stock, incorrectly holds 50 rounds in a 30-round magazine, and has M203PI grenade launcher. Since it uses the same ammunition, the MP5 shares its ammo pool with the Glock 17. As seen in early gameplay videos, it was originally suppressed as the first person model would suggest. Interestingly, in the config file it is listed as weapon_9mmAR, whereas it is actually a submachine gun.
Heckler & Koch MP5A3
The world-model of the SD3, and the submachine guns used by the Marines are replaced with Heckler & Koch MP5A3s. (The inventory icon of the MP5SD3 is also an A3 model, but it strangely has a AR-15-style front sight.)
Colt Model 727
The High Definition pack replaces the MP5 with the Colt Model 727, denoted by its M16A2-style rear sights and integrated non-detachable carry handle. The M727 would appear to be more realistic, but it still shoots 9mm rounds and it is still mainly used in close quarters like an SMG. In the Playstation 2 version of the game, the M727 has a separate ammo supply and enemies tend to avoid close quarters with it.
FN M249E2 SAW
The FN M249E2 SAW machine gun appears only in the Opposing Force expansion pack. It is far the most powerful non-fictional weapon, with high damage, range and moderate accuracy. It should be noted that the belt box carries only 50 rounds whereas its real-life counterpart carries 100 or 200. Interestingly enough, the recoil is so powerful that Cpl. Shephard slides backwards if he fires it continuously.
Sniper Rifles
M40A1
The M40A1 Sniper Rifle appears only in the Opposing Force expansion pack as a usable weapon, where it replaces the Crossbow. It is incorrectly depicted to have a detachable box magazine, whereas the real M40A1 has an integral magazine. Other variants of the Remington 700 have a detachable box magazine; note that ten years after the game's release, the updated M40A5 was produced, having the 5-round detachable box magazine. Also, due to an oversight, the character only pulls back the bolt before each shot and pulls it back then forward before reloading an empty magazine. A fixed model that makes the weapon operate correctly can be found on GameBanana.
Launchers
M203 Grenade Launcher
The M203 grenade launcher is attached to the MP5 (and the Colt M727 in the High Definition expansion pack). The MP5 uses the the M203PI variant, whereas the M727 uses the full-length M203. In-game it can carry a maximum of 10 rounds, and is never seen reloading or possessing a trigger mechanism of any kind. The 40mm grenades it fires apparently had their fuses removed, since in real life grenades need to travel for around 30 feet before arming. They also arc extremely fast and tumble end over end while in flight. The M203 is not capable of being mounted on an unmodified MP5 in real life.
Armbrust (Futuristic)
Referred to as the "GAM14B". The in-game model is a more futuristic version of the Armbrust ATW. It is shown as being reloadable and laser-guided.
Explosives
Mk 2 hand grenade
The Mk 2 hand grenade is the standard grenade used by the Marines, and apparently kept in large numbers by security guards (though they never use it). Strangely, instead of rolling to a stop after it is thrown, it simply bounces a few inches then stays there until it explodes. The spoon also stays on when the grenade is thrown, due to an oversight on the part of the developers. This grenade was discontinued from active use by the time of the Vietnam War, making it well obsolete for the period in which the game takes place.
Satchel Charge
Satchel Charges act as command-detonated bombs with very high damage and blast radius.
Emplaced Weapons
Browning M2HB
The Browning M2HB appears as a usable emplaced weapon throughout all the games. It is mostly seen mounted on tripods, but sometimes on pintle mounts and tanks. The M2HBs have unlimited ammunition, and are used pretty often by the "Opposing Force".
M230 Chain Gun
U.S.M.C. and Black Ops Apache helicopters are armed with M230 Chain Guns.
M202 FLASH
The M202 FLASH appears in the form of an emplaced rocket turret with some sort of magazine mounted on the side for bigger capacity. OpFor soldiers use it the original game. This turret cannot be used by Gordon.
Bushmaster M242 Chain Gun
The M242 Bushmaster Chain Gun is seen mounted on several Bradley IFVs.
BGM-71 TOW
The BGM-71 TOW is also seen mounted on the Bradley IFVs. Interestingly, some Bradley's use only the M242 Chain Gun when the player makes contact with them, while others fire only the TOW.