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Battlefield 1: Difference between revisions
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[[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]] | [[File:bf1 lugerselbst_2.jpg|thumb|none|600px|Aiming the Luger rifle.]] | ||
[[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]] | [[File:bf1 lugerselbst_3.jpg|thumb|none|600px|Reloading.]] | ||
[[File:bf1 lugerselbst_4.jpg|thumb|none|600px|The Sniper variant with "Empress" skin ingame.]] | |||
==Martini-Henry== | ==Martini-Henry== | ||
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[[File:bf1 martini2.jpg|thumb|none|600px|Aiming.]] | [[File:bf1 martini2.jpg|thumb|none|600px|Aiming.]] | ||
[[File:bf1 martini3.jpg|thumb|none|600px|Reloading.]] | [[File:bf1 martini3.jpg|thumb|none|600px|Reloading.]] | ||
[[File:bf1 martini4.jpg|thumb|none|600px|The Sniper variant ingame.]] | |||
[[File:bf1 martini5.jpg|thumb|none|600px|Using the bipod giving us a good view of the receiver.]] | |||
==Mauser 1918 T-Gewehr== | ==Mauser 1918 T-Gewehr== | ||
The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed. | The [[Mauser 1918 T-Gewehr]] can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed. The Mark V tank can be equipped with two Tankgewehrs which is historical correct since the German "''Beute-Tanks''" like the Mark IV were reequipped with this rifle. | ||
[[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]] | [[File:Tankgewehr1918.jpg|thumb|none|500px|Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF]] | ||
[[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]] | [[File:bf1 t1918 1.jpg|thumb|none|600px|A soldier charging with a Mauser 1918 T-Gewehr.]] | ||
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[[File:bf1 t1918 2.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]] | [[File:bf1 t1918 2.jpg|thumb|none|600px|The T-Gewehr placed on a wall.]] | ||
[[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]] | [[File:bf1 t1918 4.jpg|thumb|none|600px|Reloading a 13.2mm cartridge.]] | ||
[[File:bf1 t1918 5.jpg|thumb|none|600px|View from the bow-mounted T-Gewehr.]] | |||
[[File:bf1 t1918 6.jpg|thumb|none|600px|The rear-mounted T-Gewehr.]] | |||
==Mauser Gewehr 1898== | ==Mauser Gewehr 1898== | ||
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[[File:BF1_rsc_3.jpg|thumb|none|600px|Reloading.]] | [[File:BF1_rsc_3.jpg|thumb|none|600px|Reloading.]] | ||
[[File:BF1_rsc_4.jpg|thumb|none|600px|Pulling the charging handle.]] | [[File:BF1_rsc_4.jpg|thumb|none|600px|Pulling the charging handle.]] | ||
[[File:BF1_rsc_5.jpg|thumb|none|600px|Holding the "Optical" variant.]] | |||
==Ribeyrolles 1918== | ==Ribeyrolles 1918== | ||
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[[File:Huot2.jpg|thumb|none|600px|Holding the Huot.]] | [[File:Huot2.jpg|thumb|none|600px|Holding the Huot.]] | ||
[[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot.]] | [[File:HuotAutomaticBF1.jpg|thumb|none|600px|Reloading the Huot.]] | ||
[[File:Huot3.jpg|thumb|none|600px|Holding the "Optical" variant.]] | |||
[[FIle:BF1 Huotcampaign.jpg|thumb|none|600px|Edwards holds a muddy unique Huot Automatic found in ''Fog of War.'' Looking down shows off the rather awkward ergonomics of converting a bolt action Ross rifle to fully-automatic.]] | [[FIle:BF1 Huotcampaign.jpg|thumb|none|600px|Edwards holds a muddy unique Huot Automatic found in ''Fog of War.'' Looking down shows off the rather awkward ergonomics of converting a bolt action Ross rifle to fully-automatic.]] | ||
[[FIle:BF1 Huotcampaignreload.jpg|thumb|none|600px|Charging the Huot.]] | [[FIle:BF1 Huotcampaignreload.jpg|thumb|none|600px|Charging the Huot.]] | ||
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==Geballte Ladung== | ==Geballte Ladung== | ||
The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the "Anti-Tank Grenade"). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]]. | The [[Model 24 Stielhandgranate|Geballte Ladung]] appears as a weapon used by the Assault class (referred to as the "Anti-Tank Grenade"). Note that is the model for the anachronistic [[Model 24 Stielhandgranate]] instead of the accurate [[Model 16 Stielhandgranate|Model 16]] or the [[Model 17 Stielhandgranate|Model 17]]. On promotional pictures the Geballte Ladung is made of correct Model 16 Stielhandgranates. | ||
[[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 "Geballte Ladung" ("Bundled Charge")]] | [[File:M24 geballte ladung.jpg|thumb|none|200px|Model 24 "Geballte Ladung" ("Bundled Charge")]] | ||
[[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]] | [[File:bf1 geballte 1.jpg|thumb|none|600px|An Italian soldier with a Geballte Ladung.]] | ||
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==Jam Tin Grenade== | ==Jam Tin Grenade== | ||
The [[Jam Tin Grenade]] is used by the player who destroys the | The [[Jam Tin Grenade]] is used by the player who destroys the telegraph in the Rush mode. | ||
[[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]] | [[File:Gws-jamtinbomb.jpg|thumb|none|300px|Jam Tin Grenade]] | ||
[[File:Bf1-jamtin.jpg|thumb|none|500px|The grenade placed on the table.]] | [[File:Bf1-jamtin.jpg|thumb|none|500px|The grenade placed on the table.]] | ||
==Limpet Mine== | |||
An early version of a so called [[Limpet Mine]] appears in the game. This is actually anachronistic as they were first invented in 1939 just before WW2 started. The ingame variant shows a British variant and ingame it is called '''Limpet Charge'''. In real life this is actually a naval mine. | |||
[[Image:Limpet.jpg|thumb|none|200px|Limpet Mine in swinning position.]] | |||
[[File:Bf1_limpet_1.jpg|thumb|none|600px|A Support gunner holds the mine.]] | |||
==Mk.V CN Gas Grenade== | ==Mk.V CN Gas Grenade== | ||
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==Model 24 Stielhandgranate== | ==Model 24 Stielhandgranate== | ||
The anachronistic [[Model 24 Stielhandgranate]] (identified by the lack of a belt clip on the head) is the standard grenade for the Central Powers in-game: this version, as the name suggests, was not actually available until 1924, with the [[Model 15 Stielhandgranate]], [[Model 16 Stielhandgranate]] and [[Model 17 Stielhandgranate]] being the appropriate WW1 variants. Appears as the "Stick Grenade". | The anachronistic [[Model 24 Stielhandgranate]] (identified by the lack of a belt clip on the head) is the standard grenade for the Central Powers in-game: this version, as the name suggests, was not actually available until 1924, with the [[Model 15 Stielhandgranate|Model 15]], [[Model 16 Stielhandgranate|Model 16]] and [[Model 17 Stielhandgranate]] being the appropriate WW1 variants. Appears as the "Stick Grenade". | ||
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate "Potato Masher" high-explosive fragmentation hand grenade]] | [[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate "Potato Masher" high-explosive fragmentation hand grenade]] | ||
[[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]] | [[File:bf1_m24_1.jpg|thumb|none|600px|A German Medic throws a ''Stielhandgranate''.]] | ||
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[[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]] | [[File:bf1_n027_1.jpg|thumb|none|600px|The No.27 grenade is thrown by the player.]] | ||
=Mounted Weapons= | =Mounted Weapons= |
Revision as of 10:39, 9 June 2017
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Battlefield 1 for current discussions. Content is subject to change. |
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Battlefield 1 is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular Battlefield series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.
The following weapons appear in the video game Battlefield 1:
Overview
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using "Tanker" and "Pilot" classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.
Battlefield 1 has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.
- Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed.
- Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change.
- Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called "Light Infantry" in the Alpha and Open Beta versions.
- Optical - Attaches an experimental optical "Dot" sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip.
- Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod.
- Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise.
- Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off.
- Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range.
- Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the "Heavy" variant in the Open Beta.
- Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix.
- Low Weight - Applies to Machine Guns, identical to the "Factory" variant having no attachments but improved movement speed and ADS times.
- Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x.
- Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight.
- Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the "Factory" prefix.
- Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range "Dot" sight with increased movement, ADS times and slightly better hip fire accuracy.
- Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion.
- Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.
In addition, taking a page from Battlefield Hardline, each of the classes have their own class-exclusive sidearms. However, there are also a small handful of all-class sidearms available.
Pistols
Beretta M1915
The Beretta M1915 is available as one of the Support class's sidearms as the "Modello 1915." Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class.
Borchardt C-93
The Borchardt C-93 is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire. It does however possess one of the best hip fire ratings of all the pistols.
Colt 1903 Hammerless
A Colt 1903 Hammerless is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range.
Colt M1911/A1
The "M1911" in the game is a hybrid with features of both the M1911 and M1911A1, the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols.
Colt M1911/A1 "Extended"
The "M1911 Extended" is a pistol-carbine variant of the Colt M1911, uses by Tankers and Pilots. It's semi-automatic, has a 15 round magazine, and is fitted with a wire-frame stock and Thompson-style foregrip (the same foregrip featured on Trench-variant weapons in the game). In a notable (but acknowledged by the devs) animation error, the weapon is animated as a double action only pistol (the hammer even cycles) and the slide does not lock open when empty, being fully cycled by the player on an empty reload; it's fantastic animation work, just not for an M1911.
FN M1903
The FN M1903 is available by default alongside the M1911 and P08. Called the "Mle. 1903" in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result.
Mle. 1903 Extended
The "They Shall Not Pass" DLC adds the "Mle. 1903 Extended" for the Pilot and Tanker classes, with a stock and 10-round magazine.
Frommer Stop
The Frommer Stop is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1.
Frommer Stop Machine Pistol
The fully-automatic lengthened-barreled variant of the Frommer Stop is available to the Pilot and Tanker classes as the "Frommer Stop Auto". In-game it erroneously holds 14 rounds plus one in the chamber, whereas the real extended magazine of this variant held 15 rounds.
Kolibri Pistol
The tiny Kolibri 2.7mm Pistol is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.
Lancaster Howdah Pistol
A Lancaster 4-barreled Howdah Pistol chambered in .476 CF is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading.
For 100% completion of the campaign "The Runner" the player will be awarded "Frontiersman", a skin for the Howdah Pistol that is usable in Multiplayer.
Luger LP08 "Artillery"
A Luger LP08 "Artillery" with buttstock and Trommelmagazin 08 snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased barrel length it only inflicts marginally more damage at range than the standard Luger P08. In the final version, however, it also received a long barrel with foregrip, from the carbine variant.
Luger P08
The Luger P08 pistol appears as a sidearm. A heavily engraved Luger P08 appears in the Red Baron Pack, which is included in the Early Enlister Deluxe Edition. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered.
Mars Automatic Pistol
The Mars Automatic Pistol is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping however the Gasser Revolver is the most powerful in terms of raw damage, the Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire.
Mauser C96
A Mauser C96 is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 more rounds than what the weapon can possibly hold. A version of the weapon available only to the DICE developers is the "Export" variant.
For 100% completion of the campaign "Through Mud and Blood" the player will be awarded "His Lordship", a skin for the Mauser C96 that is usable in Multiplayer.
Mauser C96 Carbine
A carbine Mauser C96 is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and only has a slightly higher muzzle velocity.
Mauser Pocket Pistol 1914
The 1914 Mauser Pocket Pistol is available as one of the Medic class's sidearms as the "Taschenpistole M1914" (which is German for "pocket pistol"). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots.
Steyr M1912
The Steyr M1912 appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.
Webley & Scott No. 1 Mk. III* Signal Pistol
The Scout class can use a Webley & Scott No. 1 Mk. III* Signal Pistol, firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer "flash", and no "bang"), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themsleves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.
Revolvers
Bodeo M1889
The Bodeo M1889 is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. Although it is also reloaded in what seems to be a rather unsafe manner (pulling the trigger to rotate the cylinder after each round is inserted), this is how the Bodeo is supposed to function; with the loading gate open, the hammer is disconnected from the trigger, allowing this faster method of reloading compared to other gate-loaded revolvers. It is however a moderately fast revolver in comparison to revolvers in other classes.
Gasser M1870
The Austrian Gasser M1870 revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to its loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.
Smith & Wesson New Model No.3
The Smith & Wesson New Model No.3 is available, simply called "No.3 Revolver". It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers.
Webley-Fosbery Auto Revolver
The Webley-Fosbery Automatic Revolver is shown being used by several tank crewman during the campaign mission "Through Mud and Blood". In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the "Auto Revolver"- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&W No.3 Revolver it is one of two revolvers that reload via a top break system.
For 100% completion of the campaign "Friends in High Places" the player will be awarded "Straight Flush", a skin for the Auto Revolver that is usable in Multiplayer.
Webley Bulldog
A Webley Bulldog revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time.
Submachine Guns
Beretta M1918
The Beretta M1918 submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the "Automatico M1918." It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, "Factory", "Trench" and "Storm".
Bergmann MP18
The Bergmann MP18 is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available "Trench", "Optical" and "Experimental". The "Experimental" variant locks the weapon to three round burst and gives substantially greater long range accuracy. The "Factory" variant is available in the single player.
Standschütze Hellriegel 1915
The Standschütze Hellriegel 1915 heavy sub-machine gun appears in the Gamescom Trailer; it is the Assault class's Level 10 unlock in-game. Two variants are available: the "Factory" variant that holds 59+1 rounds in a drum magazine, and the "Defensive" variant introduced to the game in March 2017, which holds 119+1 rounds and is equipped with a bipod and a magnifying sight. The detachable drum magazine depicted on both variants doesn't seem to have existed in reality; the real weapon was known to feed either from a 20-round box magazine, or from a 160-round drum magazine that is noticeably larger than the one in-game, and that fed the cartridges through a flexible chute instead of being attached to the weapon itself.
Villar-Perosa M1915
A version of the Villar-Perosa M1915 SMG is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the Bapty & Co. mock up made for the 1987 film The Sicilian, with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.
Shotguns
Browning Auto-5
The Browning Auto-5 is one of the available shotguns for the Assault class. In-game it is known as the "12g Automatic", although in trailers it was properly named "Automatic 5". Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are "Backbored", "Hunter", and "Extended". The "Extended" model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game.
Remington Model 10A
The Remington Model 10A is the first shotgun unlocked for the Assault class and is referred as the "Model 10-A". It differs from the Winchester Model 1897 for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, "Factory", "Slug" (Formerly called "Heavy" in the Beta) and "Hunter".
Sawn-Off Double Barreled Shotgun
The Tank Hunter Elite Class is armed with a Sawn-Off Double Barreled Shotgun as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows a player to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked.
Sjögren Shotgun
The Sjögren semi-automatic Shotgun was confirmed by the developers to be in the "They Shall Not Pass" DLC and was seen in a teaser image. It is referred to as the "Sjögren Inertial" in-game, referring to the Sjögren's inertial action, even though the designation of the real weapon is actually Sjögren Inertia.
Winchester Model 1897
The Winchester Model 1897 Trench Gun is one of the available shotguns for the Assault class under the name "M97 Trench Gun." It correctly holds 5 rounds in the tube magazine and is also capable of being "slam-fired" in-game, just like in real life. However, unlike in previous Battlefield games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being "Hunter", "Backbored", "Sweeper" and "Hellfighter". The "Hellfighter" is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is identical to the M97 Hunter variant.
Rifles
Cei-Rigotti
The Cei-Rigotti, an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class. It comes in three variants: "Factory", "Trench", and "Optical." Tests say the weapon fired around 900 RPM in real life, but is capped at a much slower 299 RPM.
For 100% completion of the campaign "Avanti Savoia" the player will be awarded "Fiamme Verdi", a skin for the Cei-Rigotti that is usable in Multiplayer.
Lebel Mle 1886
The Lebel Mle 1886 Rifle appears in the "They Shall Not Pass" DLC, having both "Sniper" and "Infantry" variants.
Lee-Enfield No.1 Mk.III*
The Lee-Enfield No.1 Mk.III* rifle is available for the Scout class and is the standard issue rifle for the British faction in the 'Back to Basics" game-mode. It comes in three variants: "Infantry", "Carbine;", and "Marksman."
Lee Enfield Carbine
A short version of the SMLE is also available with an experimental dot sight. This carbine seems to be a mix of the No.1 Mk.III* and a post war No.1 Mk. V carbine.
Luger Selbstlader Model 1906
The prototype Luger Selbstlader Model 1906 toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle. It was only available in the "Factory" variant prior to the Spring Patch on April 28 of 2017, which added a Sniper variant as an unlockable.
Martini-Henry
The Martini-Henry is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest "sweet spot" of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso. In the "Back to Basics" custom game-mode, the Martini-Henry is the standard rifle for the Ottoman Empire. The weapon only had an Infantry variant until the Spring Patch on April 28, 2017, which added a Sniper variant.
Mauser 1918 T-Gewehr
The Mauser 1918 T-Gewehr can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed. The Mark V tank can be equipped with two Tankgewehrs which is historical correct since the German "Beute-Tanks" like the Mark IV were reequipped with this rifle.
Mauser Gewehr 1898
The Mauser Gewehr 1898 is available for the Scout class. In "The Runner" campaign Ottoman soldiers use this rifle instead of accurate 1893 and 1903 Mauser rifles. The Gewehr 98 was delivered to the Ottomans only towards the end of the war, so the appearance of them in the "Nothing is Written" missions is correct. It comes in the "Infantry", "Marksman", and "Sniper" variants. It is also the standard issue rifle for the German Empire in "Back to Basics."
Mauser Selbstlader M1916
The Mauser Selbstlader M1916 appears as a primary weapon for the Medic class. It holds 25+1 rounds in the magazine and comes in the "Factory," "Optical", and "Marksman" variants.
Mondragón Modelo 1908
The Mondragón Modelo 1908 is available for the Medic class. It is only self-loading rifle to not have a "Factory" variant, instead it has the "Storm," "Optical," "and "Sniper." In the E3 2016 Trailer, a German soldier is seen with the Flieger-Selbstlade-Karabiner Modell 15 equipped with a 30-round drum magazine, but in the final game only the default 10-round magazine is available.
Pieper Revolving Carbine
The Pieper Revolving Carbine is an available primary weapon for the Pilot and Tank driver classes.
Remington Model 8
The Remington Model 8 appears as the Autoloading 8." Two of the variants are chambered in .35 Remington, the "Factory" and "Marksman" variants; the third variant , "Extended", comes equipped with a wooden foregrip and an extended magazine having a 15+1 capacity, chambered in .25 Remington. An easter-egg exists where the weapon is reloaded in a similar fashion to the Battlefield 4 AN-94.
R.S.C. Mle 1917
The R.S.C. Mle 1917 semi-automatic Rifle appears in the "They Shall Not Pass" DLC. It is one of the slowest-firing Medic rifles, but also has the highest damage model of any of the Medic's rifles, being capable of killing in 2 body shots out to a decent range.
Ribeyrolles 1918
The Chauchat-Ribeyrolles 1918 Automatic Carbine is avalible in the "They Shall Not Pass" DLC. Even though technically a rifle, it is classified with the SMGs in game (to be fair, the distinction wasn't as clear during WW1, as the term "submachine gun" didn't actually exist until 1919). By default, the weapon comes with a bipod (the only weapon in the Assault class with one), and is the best Assault-class automatic weapon at range, at the cost of having the MP18's low rate of fire mixed with the M1918's low capacity of 25 rounds.
Springfield M1903 Mk 1
The Springfield M1903 Mk 1 is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an "Infantry" variant in game, only having a "Sniper," "Marksman," and "Experimental" variants, with the latter being fitted with the Pedersen Device. The "Infantry" version of the weapon appears in the single-player campaign intro, and is available to the American faction in the "Back to Basics" gamemode (added December 16th, 2016).
Pedersen Device
The Springfield M1903 Mk 1 fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as US Automatic Pistol, Caliber .30, Model of 1918. However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive. If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.
Steyr Mannlicher M1895
The Steyr Mannlicher M1895 appears as a primary weapon for the Scout class. In pre-release versions of the game, the M1895 could be incorrectly reloaded with individual rounds, however, in the final release, the en-bloc clip is ejected when reloading mid-magazine (there are always five unfired rounds modeled in the clip, though). It comes in the "Infantry," "Carbine," and "Marksman" variants, with the iron-sight version given to the Austro-Hungarian empire in the "Back to Basics" gamemode.
Stutzen Carbine
The short version of the Steyr Mannlicher M1895 is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.
Winchester Model 1895 (Russian Contract)
The Winchester Model 1895 appears as the "Russian 1895" and a primary weapon for the Scout class in multiplayer. Three variants are available one, the "Infantry," "Trench," and "Sniper" variants, with the "Trench" variant being chambered in .30-40 Krag. If the player spawns in as the Calvary class, they are given the "Calvary" variant of the weapon. For 100% completion of the campaign "Nothing is Written" the player will be awarded "Desert Dweller", a skin for the Russian 1895 that is usable in Multiplayer.
Winchester Model 1907
The Winchester Model 1907 is a weapon issued for the Medic class. In the Alpha build of the game, the weapon was modeled with a 10-round magazine, but has since changed to the correct 20 round version in the Beta. It comes in the "Factory," "Trench," and "Sweeper" variant; the latter converted to full-auto firing at 300 RPM. During the war, the French versions of the weapon were converted to full auto, but clocked in at a much faster 700 RPM.
Machine Guns
Bergmann MG 15 n. A.
The Bergmann MG 15 n. A. is the only belt-fed machine gun in game available to the Support class.
Browning Automatic Rifle M1918
The World War I version of the Browning Automatic Rifle is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.
Chauchat
The Chauchat Light Machine Gun appears in the "They Shall Not Pass" DLC. Ingame, it has the highest damage model of all of the Support class's machine guns, at the cost of a low rate of fire (still higher than the real weapon's; 360 RPM ingame versus the real steel's 240) and a mere 20-round capacity.
Hotchkiss Mk.I
The Hotchkiss Mk.I light machine gun is one of the first Support class weapons, labeled as the "M1909 Benet-Mercie." The reloading animation for the non-empty reload is inaccurate.
For completion of the Battlefield 1 Singleplayer the player will be awarded "Trench Cleaner", a skin for the M1909 Benet-Mercie that is usable in Multiplayer.
Huot Automatic Rifle
The Huot Automatic Rifle is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun. There are two variants available in game, the "Low Weight" and "Optical" variants, though the Optical variant was exclusive to the War Stories until the Spring Patch on April 28, 2017, which added it as an unlockable to multiplayer.
Lewis Gun
The Lewis Gun is the first light machine gun available to the Support class. It comes in the "Low Weight," "Optical," and "Suppressor" variants. The latter is equipped with a 97 round pan magazine, although is modeled out of the 47 round one.
Madsen M1902
The Madsen M1902 is a Danish light machine gun with a 30+1 magazine capacity. It comes in the "Low Weight," "Trench," and "Storm" variants. In the December 16th, 2016 patch, all the "Low-Weight" machine guns were given bipods.
Maxim MG08/15
A rare "man-portable" variant of the famous Maxim heavy machine gun, the Maxim MG08/15 appears in the game. The weapon has exceptional recoil and shot spread when fired initially, but longer continuous bursts allow the weapon to settle and become more accurate provided the player character using it is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. The fact that the iron sights of the weapon cannot be used makes the above gameplay mechanic the only way to use the weapon accurately.
In singleplayer the Maxim MG08/15 is the first weapon used by the Italian Arditi unit member Luca Vincenzo Cocchiola, the protagonist of the third "War Story" chapter, titled Avanti Savoia. Luca uses both the machine gun and anachronistically-effective body armour to accomplish the herculean task of storming his way up a mountain in the Italian Dolomites defended by the Austro-Hungarian army, all to protect his twin brother Matteo in a unit fighting nearby. In multiplayer, the Maxim MG08 is available to any player character who can pick up a "Sentry Kit" from weapon crates that randomly spawn through a level. Mirroring Luca's exploits, any soldiers picking up a "Sentry Kit" in multiplayer are also automatically equipped with the same body armour Luca used, which makes them much more resistant to almost any form of weapon damage, but leaves the user unable to put on a gas mask and thus extremely vulnerable to ingame chemical weaponry.
Flamethrowers
Wechselapparat M1917
The Wechselapparat M1917 appears in the game. In real life, it was the first flamethrower in history intended for, and capable of, being carried and operated by one man; disappointingly, it goes by the shorter name "Wex" rather than the original "Wechselapparat" moniker, depriving us all of the opportunity to hear people unfamiliar with German pronunciations stumble over the name. As with most flamethrowers in film and video games, the Wechselapparat is very short-ranged, cannot spread unignited fuel to create a flammable pool for later ignition, and is treated as having infinite ammunition despite the severely low fuel reserves mandated by weight considerations for man-portable flamethrowers. All this said, it does have considerably better range and damage than most video game flamethrowers, and the sounds it creates (initial ignition, flames themselves, and inevitable screaming) along with the flame effects make for a powerful and terrifying weapon to use or face.
In multiplayer, the Wechselapparat is available to all sides via the "Flame Trooper Kit" weapon crates that randomly spawn in multiplayer levels, and is always depicted as spraying a small amount of unlit fuel before the pilot light gets going, most likely for balance reasons. Players using this kit are also automatically equipped with body armour similar to but not as effective as that given to the users of the "Sentry Kit", presumably to allow Flame Troopers to weather some fire while getting close enough to use their primary weapon.
In singleplayer it is never available to the player, but is seen right from the first "War Story" chapter "Storm of Steel" and the "Through Mud and Blood" chapter, always in the hands of German flame troopers who also wear anachronistically-effective body armour. The flame troopers in singleplayer do possess a weak point, however, as a few hits from any firearm to the Wechselapparat's back-mounted fuel tank is enough to always cause ignited fuel to spray out through the puncture, condemning the attached flame trooper to a flailing fit of screaming through his gas mask, shortly before exploding in a good-sized ball of fire.
Launchers
1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the Stokes Trench Mortar, is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the "AT Rocket Gun," which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the "Vickers-Crayford Rocket Gun"
Enfield Grenade launcher
The Medic class can equip their long guns with British Enfield cup-type grenade launchers to fire rifle grenades.
Grenade Crossbow
A Grenade Crossbow is available for the support class. The Crossbow looks very similar to those that are used in the movie Capitaine Conan.
Explosives
Flachmine 17
The German Flachmine 17 Anti-Tank mine is available for the Assault class.
Geballte Ladung
The Geballte Ladung appears as a weapon used by the Assault class (referred to as the "Anti-Tank Grenade"). Note that is the model for the anachronistic Model 24 Stielhandgranate instead of the accurate Model 16 or the Model 17. On promotional pictures the Geballte Ladung is made of correct Model 16 Stielhandgranates.
Jam Tin Grenade
The Jam Tin Grenade is used by the player who destroys the telegraph in the Rush mode.
Limpet Mine
An early version of a so called Limpet Mine appears in the game. This is actually anachronistic as they were first invented in 1939 just before WW2 started. The ingame variant shows a British variant and ingame it is called Limpet Charge. In real life this is actually a naval mine.
Mk.V CN Gas Grenade
The American Mk.V CN Gas Grenade appears as the "Gas Grenade.
Mills Bomb
The Mills Bomb is the common grenade for the Allied nations in-game. Appears as the "Frag Grenade".
Model 15 Diskushandgranate
The Diskushandgranate appears as the "Impact Grenade".
Model 17 Eierhandgranate
The Model 17 Eierhandgranate appears as the "Mini Grenade".
Model 24 Stielhandgranate
The anachronistic Model 24 Stielhandgranate (identified by the lack of a belt clip on the head) is the standard grenade for the Central Powers in-game: this version, as the name suggests, was not actually available until 1924, with the Model 15, Model 16 and Model 17 Stielhandgranate being the appropriate WW1 variants. Appears as the "Stick Grenade".
No. 2 MK. 2 Hand Grenade "Hale"
The British No. 2 MK. 2 Hand Grenade "Hale" appears as the Light Anti-Tank Grenade.
No.27 Smoke Grenade
British No.27 smoke grenade appears as the Incendiary Grenade.
Mounted Weapons
4 inch Stokes Mortar
The Mark V tanks can be equipped with 4 inch Stokes Mortars
7.7 cm Feldkanone 96 n.A.
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V "male" tank. More Feldkanones are seen around control points in multiplayer footage.
9.2 inch Mark I Siege Howitzer
The 9.2 inch Mark I Siege Howitzer is available with the "They Shall Not Pass" DLC. Unlike the 21 cm Mörser 16 the player can use this Howitzer on the maps "Verdun - Heights" and "Soissons" in the Operation mode. It fires explosive, smoke and gas shells. In the first mission of "Avanti Savoia" a few unprepared Siege Howitzers can be seen at the beginning.
21 cm Mörser 16
Fixed German 21cm Mörser 16 heavy howitzers are seen around base areas in the multiplayer. In the singleplayer campaign British and German soldiers use this howitzers.
38-cm-SK-L/45
The Kaliber 38 cm, Schnell-Ladekanone, Kaliberlänge 45 (also called Langer Max, Long Max) can be seen on the map "Rupture". It cannot be used but it fires at regular intervals. In the "Nothing is Written" campaign the Railroad gun is mounted on the Ottoman armoured train.
Becker Type M2 20mm
Becker Type M2 20mm is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.
Granatenwerfer 16
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry.
Hotchkiss Mle 1914
The Hotchkiss Mle 1914 is mounted on the Saint-Chamond assault tank and Char 2C Super Heavy Tank.
Lewis Gun
The British Mark V tank incorrectly has a Lewis Gun mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.
Lewis Mk II Aircraft MG
Lewis Mk II Aircraft MGs are mounted on British planes.
LMG 08/15
LMG 08/15 machine guns are mounted on a German planes.
Maxim Gun
Fixed Maxim machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.
Maxim MG08
The German A7V tank is equipped with a 57mm main gun and a number of Maxim MG08 machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built (Generalquartiermeister Erich Ludendorff was disinterested in tanks, declaring them to merely be a "nuisance") and the British and French already had tanks that were superior to them.
Maxim QF 1 Pounder "Pom-Pom"
Maxim QF 1 Pounders appear in certain fixed locations on maps.
Parabellum MG14
Parabellum MG14s are mounted on Halbterstadt and Gotha planes. In the last mission of "Friends in High Places", the German Zeppelin is armed with a pair of them.
Vickers Mk 1
Vickers Mk 1 Machine Guns are mounted on British Pattern 1914 Rolls-Royce Armoured Cars.
Unusable Weapons
Carcano 1891 Placeholder Rifle
Italian soldiers in the first trailer are seen with what appear to be ersatz Carcano 1891 Cavalry Carbines made out of the game's other rifle models. The model, while only witnessed briefly, is very incomplete. The Carcano ultimately does not appear in the release version of the game.
See Also
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