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Talk:Ghost Recon Wildlands: Difference between revisions

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:::::::The ammo limit with semi-auto sniper rifles is most frustrating, IMO. It's not so much an issue with bolt action rifles, but using a semi-auto it's easy to burn through pretty fast, especially if you should have to go rock and roll with the MK14 (which should have been in the assault rifle category, IMO) for any reason. Seriously, I can only carry 84 rounds for my G28, but for my SCAR-H can carry 225 rounds of the ''exact same caliber and same mag capacity''? I'll just try to ignore the fact that the G28 is modeled with a ''416'' receiver... [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:44, 20 May 2017 (EDT)
:::::::The ammo limit with semi-auto sniper rifles is most frustrating, IMO. It's not so much an issue with bolt action rifles, but using a semi-auto it's easy to burn through pretty fast, especially if you should have to go rock and roll with the MK14 (which should have been in the assault rifle category, IMO) for any reason. Seriously, I can only carry 84 rounds for my G28, but for my SCAR-H can carry 225 rounds of the ''exact same caliber and same mag capacity''? I'll just try to ignore the fact that the G28 is modeled with a ''416'' receiver... [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:44, 20 May 2017 (EDT)
:::::::Not to mention that 225 isn't divisible by any of the magazine capacities, nor is 84. That means with a 20 round sniper rifle, you get 4 full reloads, and then one reload that only has four rounds. It makes no sense. It's especially stupid with pistols; the limit is 225, so with a Desert Eagle holding 7 rounds, thats ''31.5'' magazines of .50AE. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 15:52, 24 May 2017 (EDT)
:::::::Not to mention that 225 isn't divisible by any of the magazine capacities, nor is 84. That means with a 20 round sniper rifle, you get 4 full reloads, and then one reload that only has four rounds. It makes no sense. It's especially stupid with pistols; the limit is 225, so with a Desert Eagle holding 7 rounds, thats ''31.5'' magazines of .50AE. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 15:52, 24 May 2017 (EDT)
::::::::Counting ammo reserves in total number of individual cartridges instead if magazines is just an unfortunate inescapable reality in gaming today that I've grudgingly just come to accept. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:07, 24 May 2017 (EDT)

Revision as of 01:07, 25 May 2017

M4 again, finally?

I really hope it makes the final cut and doesn't get replaced by some other "better" AR variant or removed altogether. Spartan198 (talk) 22:17, 17 June 2015 (EDT)

Agreed. I heard that while trying to secure weapons for Rainbow Six Vegas they had a falling out with Colt or some such and that's why Ubisoft games haven't featured the M4, or any Colt for that matter, since. They got around it in Far Cry by using a Kimber for the 1911, but with this and The Division is seems like they have made an agreement and M4's are making a triumphant return. What other weapons are you hoping to see? Personally I'm hoping for a SIG Sauer Pistol, ideally the P226, and the Beretta PX4 Storm. --RedRobinAlpha (talk) 14:22, 18 June 2015 (GMT)
Pretty much just the usuals: SCAR-H (as an actual battle rifle instead of a "PDR") and SSR, MK14 EBR, a Glock of any kind except the 18 (my pick would be a 21, because me love .45 long time), M4 Super 90, M45A1 CQBP, HK45, M16A4, MP7A2, and such. A P226 and Px4 would be fine with me, though I'd rather have a P220 Combat or P227 instead of a P226. I know it might sound boring, but I prefer the weapons to be relevant to the setting and forces involved in the plot, rather than a random list of high-tech or novelty guns that most bad guys would never get their hands on. I would personally prefer the M4 to be the newer Block II configuration, which has yet to appear in any game AFAIK, but I'll take what I can get on that front. I wouldn't mind seeing the HK417 return from Future Soldier and the G28, MK46 (I have a feeling that the "MK46" on the page is actually a MK48), MG4, and MG5/HK121 would make good additions. As a Splinter Cell fan, I'd also like to see the Five-seveN and SC4000 from Blacklist, though I don't expect to. Most of all, I just want FS' Gunsmith feature to return no matter what guns are in the game. Spartan198 (talk) 11:14, 18 June 2015 (EDT)

They should add some Bolivian-made guns too.

Yeah the gunsmith feature was pretty huge in the last one I can't see them leaving it out of this one, I'm also hoping that no matter what weapons are in the game it's not limited to like 2 or 3 in each class, I wanna be able to play this with friends who have completely different weapons/setups each time, not everyone using the M4 or AK, just with a different scope, for me personally I want a large range of Pistols and Assault rifles, and for one of my friend who is a sniper nut I want him to be able to choose from a whole load of rifles dependent on the mission at hand. (Although personally I'm super pumped about the M40A5) --RedRobinAlpha (talk) 16:48, 18 June 2015 (GMT)

Speaking of M4, I found this in a development blog on the game's website.

Alpha-build Ghost operative armed with an M4A1.

Can we use it on the main page? Spartan198 (talk) 22:28, 2 December 2015 (EST)

Pic of Ghosts

On the official Ghost Recon website there's this image as a background. I noticed a couple of things.

The Cowboy-looking Ghost in the red shirt was shown in the trailer with his ballcap facing forward and there's a wrapped pistol grip showing in his thigh holster. A - I'm hoping for some kind of customization for player characters and B - from the shape of the pistol grip could that be some kind of SIG? P220 or P226?

The third Ghost has something weird that looks like it's just forward of the holo sight on his ACR/M203. Also his backpack has a callsign tape that reads FACE. Again with the customization, maybe you give your Ghost a callsign and it appears on gear? Also the suppressed pistol this Ghost has appears to have ergonomic contouring on the front of the grip, ie the HK P30 or HK45.

The Ghost on the far right has a suppressed KAC PDW over his right shoulder.

All I have. If anyone wants to integrate this into the rest of the article be my guest. I admittedly suck at it. --DeltaOne (talk) 05:50, 10 August 2015 (EDT)

I'd say the Ghost on the far left has Remington MSR (as in Future Soldier), and the red shirted guy's machine gun could be KAC LMG ("Stoner 96" in FS). Also I think that the AKM on the page is just a standard 47, judging by the lack of AKM muzzle brake and shape of the front sight, but do correct me if I'm wrong. --CnC Fin (talk) 06:59, 10 August 2015 (EDT)
The thing on the third Ghost's rifle looks like a EOTech M40GL optic.--Aidoru (talk) 12:32, 10 August 2015 (EDT)

Spoop Recon: Cocain land

Here's a new trailer fresh from the fake voice over factory.

Guns i saw: M9 (could just be an 92 who knows) Remington MSR and ACR. KAC PDW and Stoner. Some AK variant. An FNP. Some other guns that i can't remember.

Ubisoft's press conferences always make me cringe my eyes out. Super edgy saying fuck, we know.--AnActualAK47 (talk) 16:33, 13 June 2016 (EDT)

New Trailers

There are a couple of new trailers on the website. Among the guns were an ornate gold-plated 1911, Minigun, and M249E2. Unfortunately PRT SCRN doesn't seem to work on my new computer, so I can't cap anything.

https://www.youtube.com/watch?v=BhopQUFkvy8 https://www.youtube.com/watch?v=7ys7VVZvTjs Spartan198 (talk) 06:29, 23 June 2016 (EDT)

Unknown AR-15

So I finally figured out how PRT SCRN works on this computer and got to work capping the above trailers. The Cartel Cinematic trailer shows a Cartel member with an AR-15 that isn't the M4 already on the page.

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I'm thinking maybe a MK18 Mod 1, but it's hard to make out for sure. It's definitely some kind of SBR, though. Spartan198 (talk) 02:31, 21 September 2016 (EDT)

Singleplayer trailer

Just watched the latest single player. I couldn't pick out anything new apart from the return of the P416 that appeared in Far Cry 3/4 and GR:FS as the "Goblin". The only other weapons i could pick out were the SR25, an AK and the M4A1, when a pick up icon appears after a patrolling guard is dispatched. Will re-watch it later to see if i missed anything as it nearly 30mins long.--Forrest1985 (talk) 15:35, 21 January 2017 (EST) So after using the explosive drone, the player in the trailer accesses a weapon crate. This lists the L85a2, ACR, AK47, AK12, MK48, MP5, Stoner LMG, SR25, P416. Two of the AI squad are also shown using the ACR. Interesting to note the AK47 appears in "his" and "hers" variations. The players sidearm is briefly listed as an "M9". --Forrest1985 (talk) 15:46, 21 January 2017 (EST)

There was an icon for a PKS-07 scope-equipped Dragunov (a la Battlefield 3) at the end screen, too. SR25 looks like the ECC model.--AgentGumby (talk) 16:05, 21 January 2017 (EST)

Yeah pretty sure when the player switches from the P416 to the SR25 it does say "SR25 ECC". --Forrest1985 (talk) 16:12, 21 January 2017 (EST)

Can you give a link to that trailer, or at least a trailer name to search for? I'd definitely like to watch it. On a side note, I know it's probably too late into development (the game's most likely gone gold by now with only minor polishing and bug fixing left to do), but it'd be nice to have the new M110A1 CSASS in the game instead of the SR-25. I mean, I like the SR-25 and I'm not complaining about it, but still. Spartan198 (talk) 19:08, 21 January 2017 (EST)

They show off a bunch of weapons here

https://www.youtube.com/watch?v=iPomOeNtWLw&t=3m45s

Sig MPX shown Temp89 (talk)

Try this link here skip to about 16:14 to see the weapon crate with the weapons i listed above. Temp89's trailer above shows MPX and Spas12. I will also find the E3 trailer i saw as the masked sniper had an M40A5 and later used MSR. I'm happy anyway, AK47, AK12 and a proper M4! --Forrest1985 (talk) 08:27, 22 January 2017 (EST)

Yet more trailers
https://www.youtube.com/watch?v=722kzzrOCiU

P90 TR

MP5

Saiga-12

HK MG5

Serbu super-shorty

Stoner

Famas G2

DTA Stealth Recon Scout

M40A5Temp89 (talk)

Cheers for that! Missed the MK14 though dude. Trying to get a link but IGN has ANOTHER new trailer about 10mins long. The player has the P416 and what looks like an MP5SD? The sicarios are armed with Skorpion machine pistols and a Cobray/MAC type SMG (sorry unable to identify from pick up icon alone). Video is here --Forrest1985 (talk) 13:42, 25 January 2017 (EST)

I can't wait for this game. I am a bit disappointed with the design of the stealth Black Hawk, though; I'd rather it look more like the ones in Zero Dark Thirty, whereas these look like normal Black Hawks with the stealth tail boom and rotor hub on it. Spartan198 (talk) 19:53, 25 January 2017 (EST)

I remember seeing an AH-1 Cobra in an earlier trailer too, hope that still makes the final cut. What I don't like is that the reload animations appear to always have the weapon charged, it looks like +1 in the chamber from Rainbow 6 Siege got forgotten :(--AgentGumby (talk) 20:16, 25 January 2017 (EST)

Me again. New video on character customisation and gunsmith from fellow brit "westie" is up. Skip to 3:15 where weapon menu shows MG121, Saiga 12 and an M1891. Is this last weapon the mosin in Archangel style stock? Anyway good video all round (minus Westie's slightly patronising tone). Video is found here. Sorry i do not know how to upload screen caps on iPhone.--Forrest1985 (talk) 13:03, 27 January 2017 (EST)

https://www.youtube.com/watch?v=IsLTv8AZn3w

P45T

M1911

5.7 USG

P12

P227

Beretta M9

Desert Eagle

Serbu

Spas 12

Saiga-12

Mac-11

Vz 61

PP19

MP5 MLI

Kriss Vector

P90 TR

MP7

C1 Stirling

KAC-PDW

PP-19-01 Vityaz-SN

MPX

POF PSG

Famas G2

M4A1 SOPMOD

P416

SIG556xi

AK12

SR3M

SCAR-H

AUG A3

CZ 805 A2

L85A2

Remington R5 RGP

Stoner A1

MG121

M249

Mk48

Type 95

6P41 Pecheneg

M40A5

HTI

SVD

Mk14

Mosin–Nagant M1891

SR-25

G28

SRSA1

L115A3

MSR

Lotta R6:Siege weapons. Still not all of them as they don't scroll down.Temp89 (talk)

I also saw the Remington ACR (and a bunch of 5.11 gear) on a promotional screenshot.--AnActualAK47 (talk) 09:59, 29 January 2017 (EST)

POF P416

The P416 is also seen in one of the more recent gameplay trailers. Ubisoft seems to have an interest in this rifle, as it's now been featured in Far Cry 3, both Watch Dogs games, and now GR:W.

It's been mentioned in the posts above. I'm sure POF licensed it to Ubisoft, it's been in all of their shooters since Ghost Recon Future Soldier (and it's also in Far Cry 4, The Division, and heck, even Rainbow 6: Siege has it in the boot up screen.)--AgentGumby (talk) 23:50, 29 January 2017 (EST)
And yet, after being featured in all those games, the one in Wildlands has the selector on semi despite it shooting in auto.--AnActualAK47 (talk) 01:37, 30 January 2017 (EST)
I intend to put semi-auto triggers in all the assault rifles like I did in Future Soldier anyway, so that isn't much of a bother to me. lol Spartan198 (talk) 17:44, 30 January 2017 (EST)
I believe I've seen a fire selector mechanic in the gameplay vids, but don't quote me on that.--AgentGumby (talk) 20:09, 30 January 2017 (EST)

Yeah the "trigger" option from GR:FS is back acting as a fire selector. Ubisoft do seem to love this weapon! --Forrest1985 (talk) 16:25, 31 January 2017 (EST)

Why don't the Clancy games these days show an M16 anymore

Many foreign armies and non-combat US units still carry the M16A2 and we still have the M16A4, where it's would have been natural for these modern shooters. But why these Clancy games won't show at least the A4 model in this game, Siege and The Division, they shown older weapons like the FAL, why can't the M16? Dangerman1973 (talk) 17:38, 1 March 2017 (EST)

It will be good, to see since Bolivian Army have issue them.Alongside other guns.--Dannyguns (talk) 02:20, 2 March 2017 (EST)

I wish that they'd use the A4. All my favourites are in the game already: P226(well, P227, although the Combat TB is the coolest), and the L115A3. If a game has the M16A4 in it, rest assured it will be my go-to weapon. Preferably with a TA31, PEQ-15, and VFG on it. I think the main reason I like it so much is because the M5 RAS is the coolest looking handguard ever(albeit reportedly quite heavy).--BlackHawk510 (talk) 15:29, 2 March 2017 (EST)

One possible reason (due in part to the female character options) could be is that the original long M16 stock is apparently not very easy for women (in full combat gear) to shoulder, as I was once told by a female Marine major in a class last semester. --AgentGumby (talk) 23:31, 2 March 2017 (EST)

There are a few other weapons that would be higher on my list, TBH. HK416, HK417, M110A1, SCAR SSR, Glock 19, SIG P320, to name some. Super stoked there's a 1911, though. Besides, the Clancy games tend to focus on special ops type units, units that wouldn't realistically be using full-length rifles. Spartan198 (talk) 05:12, 3 March 2017 (EST)

Anyone know if Bolivia got gun factories? I think too,that a Bolivian gun would fit well, since game is set in Bolivia.--Dannyguns (talk) 08:34, 3 March 2017 (EST)

They may have some licensed factories, but I don't even know of any Bolivian firearms manufacturers. I would like the option for a real M16, though. I got a "Clear and Present Danger" feel when I was playing the other day. Another issue is how the camos are different shades on different clothes. The helmet, pants, and most backpacks are a lighter shade than the shirts and vests, so you basically can't use all one camo without looking ridiculous. Why do they think easily fixable but major flaws like this are okay? Some of the camos look wrong in general thanks to bad scaling. I recognize that it won't be perfect because lighting doesn't work the same way as in real life, but still.--Fidget (talk) 13:01, 8 March 2017 (EST)

Reference Screenshot Standards

So here's a stupid question: what's the preferred way to screenshot gun in the gunsmith menu? I assumed we would use the "preview" feature, which removes all the information from the screen and zooms in on the gun. But no matter where you are or what time it is in game, there is always an annoyingly bright red glare like from a sunset on the gun. I have examples below, but it's actually far worse on some guns. You can somewhat negate this by angling the gun with the right stick so that it's not a perfect profile shot. I was going to do the P-90, MP5, and others today, but I might wait to see what the consensus is.

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Straight profile view.
Error creating thumbnail: File missing
Angled.

I also used the 30 round magazine option instead of the default 20 since the catalog reference photo of the M4A1 has a 30 rounder. --Fidget (talk) 13:01, 8 March 2017 (EST)

Honestly I can't even tell the difference in profile, so what you are doing seems fine. Someone with the PC version might be able to get cleaner shots by modifying their graphics, but I doubt it matters that much.--AgentGumby (talk) 14:52, 8 March 2017 (EST)
I would definitely echo using the 30 round magazine. Feel free to overwrite the grainy trailer screen. Temp89 (talk)

Thing that bugs me

Ok, i don't know if its because of lack of research or engine limitation but the bolts don't move at all (you can notice especially on the g36c) and when you pull the handle on the various ARs in the game. Still, very enjoyable despite this shortcoming but its kind of a bummer considering this one had plenty of military advisors covering things up.--Death Shadow20 (talk) 16:26, 11 April 2017 (EDT)

I'm a bit more perturbed by the fact that charging handles are always yanked even when reloading mid-magazine; the previous Ghost Recon didn't have this and there also isn't any +1 in the chamber. I'd expect more consistency between this game and Rainbow 6: Siege.--AgentGumby (talk) 17:54, 11 April 2017 (EDT)
I think that the lack of a +1 in the chamber IS the reason that the charging handle is always cycled. Given that the player character actually uses a thumbs forward grip (Probably only the third mainstream game to have it, after MOH and Halo 5), I think that the dev team likely wanted to keep it simple. --BlackHawk510 (talk) 17:40, 12 April 2017 (EDT)

Ares machine gun

I'm pretty sure the Ares machine gun is actually based of the Krytac LMG, which is an airsoft gun.--AnActualAK47 (talk) 19:09, 22 April 2017 (EDT)

Yeah, I'm inclined to agree. Spartan198 (talk) 05:55, 23 April 2017 (EDT)

Well heck me bum then, Tom Clancy must be rolling in his grave now that these games are officially using chairsoft guns as reference. I think it should still have the Ares citation though as that Krytac gun seems to be based on one of the Shrike variants.--AgentGumby (talk) 17:44, 23 April 2017 (EDT)

Unidentified guns

  • El Commandante
  • Jackdaw Pistol
  • Peacemaker (maybe a SAA)
  • Flare Gun

The game is a mess when it comes to weapons

Having played the game all the way through, it's obvious that the developers either didn't care, or just half-assed a lot of the weapon mechanics. As a gun enthusiast, Wildlands is painful to play through.

  • The ballistics for most weapons are terrible. Bullets visibly drop out of the air like cannonballs, and even .338 Lapua rifles drop like crazy. Sniping at greater than 1km is difficult, mainly due to the ballistics being terrible and other gameplay factors. It's possible, but difficult. .50 BMG HTI somehow drops more than the 7.62x51mm M40A5, and the .338LM MSR drops just as bad as a 7.62x54R Dragunov.
  • The ammo limits are completely wrong and make no sense. Assault rifles max out at 225 rounds. Doesn't matter if the gun holds 20, 30 or 50 rounds, its 225 rounds in reserve. 225 isn't divisible by any of those numbers. Its even worse for shotguns; you get 45 rounds. So if using the Saiga-12 with a 30 round drum, that's 1 and 1/2 reloads. Pistols get 225 rounds as well; if you're carrying a Desert Eagle, that's 31.5 magazines of ammo.
  • The attachment system is full of holes and bugs; some guns won't take any attachments, yet have the rails and means to do so (PKM is guilty of this, has a railed fore-end, yet can't take a grip, Stoner LMG can be silenced, other LMGs can't), the M4's stock can't be extended, the R5 can't fire in anything but full-auto, pistols have no compensator options or reflex sight options, the AUG A3's 30-round magazine is hilariously oversized (it's based on some fictional 60 round AUG magazine that's substantially bigger than the AUG HBAR's 45 round magazine), the SCAR-H's 20 round magazine glitches and turns into a 30-round magazine when equipped, the list goes on.
  • The pistol mechanics are shoddy; the hammers don't move, and every gun save for the P12/USP fires with an uncocked hammer. The slides don't even lock back, and there's no +1 chambering for weapons.
  • The reload animations are insanely same-y; weapons will have one of three reload animations. The MP5 and Scorpion EVO3 have the same animations, the MP7 and M4 have the same animations, the SPAS-12 is never cocked when reloaded, every pistol reloads the same. There's no variety. There's no mid-mag reloads; each time the charging handle is pulled back, and it's done with the shooting hand; a big no-no in the military. As AgentGumby mentioned (thanks btw), all of the underbarrels reload like the GP-25. That means the M203 and M320 both breech-load, which should be impossible given their design.
  • Emptying a bolt-action rifle and reloading it plays an extra cycling animation after the bolt is seated, which should eject a round and is completely unnecessary given pushing the bolt forward after replacing the magazine has already chambered a round.

Just wanted to give my two cents. For a game from a franchise that's about tactical realism, Wildlands is atrociously bad when it comes to weapons. Antediluvial (talk) 23:30, 16 May 2017 (EDT)

Hilariously, the M40A5 actually has less bullet drop than the .338 rifles in the game. A couple of the sniper rifles aren't zeroed with certain scopes (put a PEQ-15 on the G28 with its similarly-named scope and you'll see its point of impact is one dot above center, the Dragunov with PKS-07 and L115A3 are both even worse). And no 10" M4 barrel option? What madness is that?! It's still an okay game, though. Spartan198 (talk) 05:12, 17 May 2017 (EDT)

I'm pretty sure the pistol hammers are cocked in the world models, the hammer is up in Gunsmith though. The P227 is the one exception to this (DA only trigger, perhaps?)--AgentGumby (talk) 11:48, 17 May 2017 (EDT) EDIT: and don't forget, all the UBGLs reload like the GP25.....
Pistol hammers aren't cocked for the most part in the world models, the D50 is most guilty of this, as is the P45. Both have uncocked hammers, as do a lot of the other pistols. Will have to double check, but from what I've seen, the pistols don't display proper mechanics. Antediluvial (talk) 13:40, 17 May 2017 (EDT)
They are fine for me, what platform do you play on?--AgentGumby (talk) 19:55, 18 May 2017 (EDT)
Xbox One. I mainly use the Desert Eagle, but all of the pistols save for the USP45 Tactical in my game have uncocked hammers in Gunsmith and gameplay. Antediluvial (talk) 14:21, 19 May 2017 (EDT)
Does anyone else feel like a lot of the weapon models are a bit "off"? Particularly the AK and M4, they just seem like they were modelled off of not very good airsoft guns rather than real guns. Despite its problems, The Division has far better weapons modelling.--Aidoru (talk) 14:34, 17 May 2017 (EDT)
Most of the proportions of the M4 are pretty good, however the one thing that is off that makes the whole gun look wonky is the stock, which for some reason they have made this grossly oversized. With the real stock the bottom of it is level with the bottom of the trigger guard, and length wise this stock retracted is only just shorter than the real stock fully extended. It's like they didn't want to model it being extended so they just stretched the whole thing, but this is really weird as they model the Magpul CTR stock on the other ARs correctly with it being extended on the buffer tube. --commando552 (talk) 12:39, 18 May 2017 (EDT)
They were to busy licensing that sweet 5.11 gear to care about the guns.--AnActualAK47 (talk) 19:25, 18 May 2017 (EDT)
mfw I bought a pair of 5.11 boots for school a couple of months ago and they aren't even in the game. But on the topic of The Division, it's gameplay is so much more fluid and less buggy that I'd probably recommend it over this. This game needs a health program more than Rainbow Six Siege does. --AgentGumby (talk) 19:55, 18 May 2017 (EDT)
Whoever developed this did such a terrible job with the guns, mechanics and ammo limits, it's baffling. It's 2017, yet the game plays like something from 2006-2007. Antediluvial (talk) 14:21, 19 May 2017 (EDT)
The ammo limit with semi-auto sniper rifles is most frustrating, IMO. It's not so much an issue with bolt action rifles, but using a semi-auto it's easy to burn through pretty fast, especially if you should have to go rock and roll with the MK14 (which should have been in the assault rifle category, IMO) for any reason. Seriously, I can only carry 84 rounds for my G28, but for my SCAR-H can carry 225 rounds of the exact same caliber and same mag capacity? I'll just try to ignore the fact that the G28 is modeled with a 416 receiver... Spartan198 (talk) 19:44, 20 May 2017 (EDT)
Not to mention that 225 isn't divisible by any of the magazine capacities, nor is 84. That means with a 20 round sniper rifle, you get 4 full reloads, and then one reload that only has four rounds. It makes no sense. It's especially stupid with pistols; the limit is 225, so with a Desert Eagle holding 7 rounds, thats 31.5 magazines of .50AE. Antediluvial (talk) 15:52, 24 May 2017 (EDT)
Counting ammo reserves in total number of individual cartridges instead if magazines is just an unfortunate inescapable reality in gaming today that I've grudgingly just come to accept. Spartan198 (talk) 21:07, 24 May 2017 (EDT)