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PUBG: Battlegrounds: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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=Machine Guns=
=Machine Guns=
==M249 SAW==
==M249 SAW==
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|]]
The [[M249-E2 SAW]] appears ingame as the "M249", and is only found in crates that are parachuted in, known as "Care Packages." It fires the "5.56MM" ammunition, and can only accept sights and scopes as attachments.
The M249-E2 SAW appears in the game as the "M249" and is only found in crates that are parachuted in, known as "Carepackages." It fires the 5.56MM ammunition and no other attachments can be fitted into it except sights and scopes.
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW- 5.56x45mm NATO.]]
[[File:PUBGSAWIcon.jpg|thumb|none|600px|Inventory icon of the "M249".]]
[[File:PUBGSAWIcon.jpg|thumb|none|600px|Inventory icon of the "M249".]]
[[File:PUBGSAW.jpg|thumb|none|600px|World model of the "M249".]]
[[File:PUBGSAW.jpg|thumb|none|600px|World model of the "M249".]]

Revision as of 03:38, 21 May 2017

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:PUBG: Battlegrounds for current discussions. Content is subject to change.



Playerunknown's Battlegrounds
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PC Boxart
Release Date: March 23, 2017
Developer: Bluehole, Inc.
Publisher: Bluehole, Inc.
Platforms: PC
Genre: Third-Person Survival Shooter


The following weapons appear in the video game Playerunknown's Battlegrounds:

Introduction

Playerunknown's Battlegrounds is a third person survival shooter based loosely on the book Battle Royale and is designed by Playerunknown, the same person who designed Battle Royale-mod for Arma 3 and H1Z1: King of the Hill. Weapons are customizable with various parts that can be found in the field. Some attachments have a weapon specific variant of them, for example the flash hider has a version for SMG:s and assault rifles. These include:

  • Vertical foregrip
  • Angled foregrip
  • Flash hider (SMG/Sniper rifle/AR,S12K): Hides the weapons muzzle flash
  • Suppressor (Pistol/SMG/Sniper rifle/AR,S12K): Suppresses the weapons firing report , but does not completely silence it, being somewhat realistic in it's function.
  • Compensator (SMG/Sniper rifle/AR,S12K): Reduces muzzle climb during automatic fire.
  • Choke: tightens the pellet spread of the shotguns.
  • Bullet loops: enhances reload speed by adding a shell/cartridge holder on the buttstock of the weapon.
  • Extended magazine (Pistol/SMG/Sniper rifle/AR,S12K)
  • Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): enhances reload speed
  • Ext. Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): combination of two above
  • Cheek pad: reduces scope sway while aiming
  • Tactical stock
  • Extended Stock


Sights include:

  • Red dot sight
  • Holographic sight
  • 2x scope
  • 4x scope (ACOG)
  • 8x scope
  • 15x scope

Ammunition is quite interesting, as the same "7.62mm" ammunition can be used in the SKS, AKM, M24, Kar98k and the Nagant revolver.

Handguns

Beretta 92F

The Beretta 92F appears in the game as the "P92", and can be found in random buildings. It can be fitted with a suppressor and all three magazine variations. It uses general "9MM" ammunition.

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Beretta 92F- 9x19mm.
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A boxart character holding a Beretta 92F in his hand.
Inventory icon of the "P92". Note the brown grips.
World model of the "P92".

Colt M1911A1

The Colt M1911A1 appears in the game as the "P1911", and can be found in random buildings. It can be fitted with a suppressor and all three magazine variations. It uses general ".45ACP" ammunition.

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Colt M1911A1- .45 ACP.
Inventory icon of the "P1911". Note that the cocking serrations are slanted, which would indicate that this is an Auto-Ordnance manufacture 1911. However...
World model of the "P1911". Note that the cocking serrations on the slide are vertical, indicating this is manufactured by someone other than Auto-Ordnance.

Nagant M1895

The Nagant M1895 appears as the "R1895", and can be found in random buildings. It can be fitted with a suppressor, which is possible and viable with the real gun as well due to its ammunition and firing mechanism. It uses general "7.62MM" ammunition, which curiously can be used in rifles as well.

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Nagant M1895- 7.62x38mmR Nagant.
Inventory icon of the "R1895"
Inventory icon of the "R1895" with the suppressor attached.
World model of the "R1895".

Submachine Guns

Heckler & Koch UMP9

The Heckler & Koch UMP appears in the game as "UMP-9", and therefore is chambered for "9mm" ammunition. It can be identified as a 9mm variant by its curved magazine. It can be fitted with foregrips, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30.

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Heckler & Koch UMP9- 9x19mm.
World model of the "UMP-9"
Inventory icon for the "UMP-9" with a holographic sight.

IMI Micro Uzi

The Micro Uzi appears in the game under its proper name, and is chambered for "9mm" ammunition. It can be fitted with foregrips, all muzzle devices, and all magazine variants. Extended magazines raise the magazine size to 30 cartridges from its original 25. It can be fitted with a stock, which is a separate attachment.

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IMI Micro Uzi- 9x19mm.
The Micro Uzi's inventory icon.
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The Micro Uzi's world model.

TDI Vector

The TDI Vector appears in the game simply as the "Vector", and is chambered for ".45ACP" ammunition. It can be fitted with foregrips, all muzzle devices and magazine variants, and all sights up to the 4x scope. Extended magazines raise the magazine size to 25 cartridges from its original 13.

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TDI Vector- .45 ACP.

M1928 Thompson

The M1928 Thompson appears in the game as simply the Thompson, and is only found in crates that are parachuted in, known as "Care Packages". It is chambered for ".45ACP" ammunition. It cannot be fitted with any attachments, and comes with a 50-round drum magazine (with an incorrect 100-round capacity).

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Thompson M1928- .45 ACP.
A player character holds the "Thompson" on the warm-up island.

Shotguns

Beretta 682

The Beretta 682 appears in the game as the "S686", and can be found in random buildings. Note that unlike the picture below, it's completely blued and has golden bird engravings on the side of the receiver ingame. It can be fitted with a choke for a tighter pellet spread, as well as "bullet loops" for the stock. It has the longest effective range of all shotguns, especially with the choke.

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Beretta 682- 12 gauge.
Inventory icon of "S686".
A player character holds the Beretta on the warm-up island. Note the M249 SAW on his back.

Winchester M1897

The Winchester Model 1897 appears in the game as the "S1897", and can be found in random buildings. It can be fitted with a choke for a tighter pellet spread, as well as "bullet loops" for the stock.

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Winchester M1897 "Trench Gun"- 12 gauge.
Inventory icon for the "S1897".
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World model of the "S1897".

Saiga-12K

The Saiga-12K appears in the game as the "S12K", and can be found in random buildings. It cannot be fitted with a choke, but can be fitted with all other muzzle devices, including the suppressor, as well as all magazine variants. The standard magazines holds 5 shells, while the extended magazines hold 8.

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Saiga-12K- 12 gauge.
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Inventory icon of the "S12K".
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World model of the "S12K".

Assault Rifles

AKM

The AKM appears in the game under its actual name, and fires the game's mysterious "7.62mm" ammunition. It can be found in random buildings, and can be equipped with all magazine variants, sights (as it has a picatinny rail on the receiver cover plate), and muzzle devices.

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AKM- 7.62x39mm.
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This boxart character has an AKM on his back, with the barrel just sticking over his shoulder.
A menu screen, showing an AKM leaning against a pillar.

Heckler & Koch HK416

The Heckler & Koch HK416 appears as the "M416" ingame, and fires the "5.56mm" ammunition. It can be equipped with all magazine variants, foregrips, sights and muzzle devices, as well as the tactical stock.

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Heckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.
Inventory icon of the "M416". This one has a flash hider and a hologrpahic sight attached.
The same "M416" model in 3D.

M16A4

The M16A4 appears under its actual name ingame. It is fitted with a standard, non-railed handguard (as seen in the image below), and therefore cannot accept any foregrips. It can be found in random buildings, and can be equipped with all magazine variants, sights, and muzzle devices.

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M16A4- 5.56x45mm NATO.

FN SCAR-L

The FN SCAR-L appears as the "SCAR-L" ingame, and fires the "5.56mm" ammunition. It can be found in random buildings, and can be equipped with all magazine variants, foregrips, sights, and muzzle devices.

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FN SCAR-L- 5.56x45mm NATO.
Inventory icon for the "SCAR-L"; this one is fitted with a compensator and an extended quickdraw magazine (a Magpul PMAG 40 with a Ranger Plate attached).
The same SCAR-L model in 3D. Note the Winchester Model 1897 on the character's back.

Sniper Rifles

SKS

The SKS rifle can be found in random buildings. Ingame, it is fitted with a Tapco Intrafuse stock and an aftermarket detachable magazine conversion. It can be equipped with all the muzzle devices, sights, and scopes, as well as an extended magazine. It fires the "7.62mm" ammunition.

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SKS fitted with a Tapco Intrafuse stock- 7.62x39mm.
Inventory icon for the SKS.
The same SKS model in 3D.

M24 SWS

The M24 appears in the game as the "M24", and is only found in crates that are parachuted in, known as "Care Packages." It fires the "7.62mm" ammunition. It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.

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M24 SWS- 7.62x51mm NATO.

Karabiner 98k

The Karabiner 98k appears in the game as the "Kar98k", and can be found in random buildings. It fires the "7.62mm" ammunition; unlike the other ingame weapons that do, this is most certainly wrong- the K98k is chambered for 7.92x57mm, rather than any sort of 7.62mm round. It can mount all of the sights, as it has a picatinny rail in place of its original rear sight. It also accepts all muzzle devices, and can be fitted with a cheek pad or "bullet loops".

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Karabiner 98k- 7.92x57mm Mauser.
A player character holds the "Kar98k" on the warm-up island.

Accuracy International AWM

The Accuracy International AWM appears in the game as the "AWM", and is only found in crates that are parachuted in, known as "Care Packages." It fires the ".300" ammunition (presumably .300 Winchester Magnum, one of the cartridges that the AWM supports). It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad.

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Accuracy International AWM- .300 Winchester Magnum.

Machine Guns

M249 SAW

The M249-E2 SAW appears ingame as the "M249", and is only found in crates that are parachuted in, known as "Care Packages." It fires the "5.56MM" ammunition, and can only accept sights and scopes as attachments.

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M249 SAW- 5.56x45mm NATO.
Inventory icon of the "M249".
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World model of the "M249".

Throwable weapons

Molotov cocktail

A bunch of petrol in a bottle and a rag sticking out, this Molotov cocktail still somehow acts like a grenade, often exploding mid-air and spreading fire underneath it.

Inventory icon of the "Molotov cocktail"

M67 Frag Grenade

Appears in the game as "Frag Grenade"

Menu screen showing an M67 Frag Grenade on an ammo box (top right)
Inventory icon of the "Frag Grenade"

M2 Frag Grenade

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Appears in the menu screen, not usable in game.

Menu screen showing an M2 Frag Grenades on two ammo boxes (2nd and 3rd from right)

M26 Frag Grenade

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Appears in the menu screen, not usable in game.

Menu screen showing an M26 Fragmentation grenade on the box (right)

M18 Smoke Grenade

Appears in game as the "Smoke Grenade" and is only available in white smoke.

Inventory icon of the M18 Smoke grenade, you can even see the writing says M18.

M84 Stun Grenade

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Appears in the game as "Stun Grenade"

Menu screen showing an M84 Stun Grenades on an ammo box (left)

Other

Unknown Crossbow

The game also has a crossbow for close range silent killing, and can be fitted with a red dot or holographic sight, as well as a "quickdraw mag" which is just a quiver mounted under the bow arms.

Player holds the crossbow on warm-up island.