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Talk:Insurgency: Difference between revisions

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Revision as of 03:36, 28 March 2017

Day of Infamy Mod

American Team

M1911

The M1911 is available for use in the American team. It seems to be the same model from the base game as it features a ring hammer. The default magazine allows the pistol to hold 7+1 rounds, but the extended allows for 15+1 rounds. It costs two supply points.

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Colt M1911A1 - .45 ACP
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The M1911 pistol in the inventory menu.

M1928A1 Thompson

The M1928A1 Thompson is available for use in the American team. The Thompson comes with a variety of magazine upgrades, holding 20+1 default, 30+1 extended, and 50+1 with drums (Though, the +1 should not be possible for an open-bolt firearm). It costs two supply points.

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M1928A1 Thompson with 30-round magazine and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP
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The M1928A1 Thompson in the inventory menu.
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The player character holding the M1928A1 Thompson.
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Holding the M1928A1 Thompson.
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Aiming the M1928A1 Thompson.
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Reloading the M1928A1 Thompson.
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Pulling the bolt on the Thompson.
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The Thompson with the foregrip and 50-round drum magazine in FPS view.

M1 Carbine

The M1 Carbine is used by the American team. It is currently the model from the base game, which would be anachronistic due to the bayonet lug. The default magazine allows the weapon to hold 15+1 rounds, but the anachronistic extended magazine option allows for 30+1 rounds to be used.

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Korean War Era M1 Carbine, with Birch Stock, Adjustable sight, bayonet lug, and twin magazine pouch - .30 Carbine
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The M1 Carbine in the inventory menu.

M1903A3 Rifle

The bolt-action M1903A3 Springfield rifle is in use by the American team, however the base model in the game is of the Mosin Nagant rifle. It can be equipped with a bayonet or a sling to facilitate weapon swapping. It costs one supply point.

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M1903A3 rifle - .30-06

M1 Garand

The semi-automatic M1 Garand is available as the standard rifle of the American team. It can hold only 8 rounds and can be equipped with a bayonet or a sling to facilitate weapon swapping. It costs two supply points.

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M1 Garand - .30-06
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The M1 Garand in the inventory menu.
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The player character holding the Garand rifle.
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Holding the M1 Garand.
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Aiming the M1 Garand. As we can see from the receiver, this was made by NWI Armory.
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Loading the empty M1 Garand with a 8-round clip.
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About to eject a semi-loaded clip in the Garand. The player character is properly gripping onto the clip latch on the left side to allow the ejection system to happen.

Browning Automatic Rifle

The automatic M1918 B.A.R. is available for use by the American team. It can hold 20+1 rounds. It costs five supply points.

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B.A.R. M1918A2 - .30-06
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The Browning Automatic Rifle in the inventory menu.
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The player character holding the B.A.R.
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Holding the B.A.R.
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Aiming the B.A.R.
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Reloading the B.A.R.

Browning M1919

The Browning M1919 is seen in the game in the American team. The machine gun used by the infantry is the Browning M1919A6 variant, but the M1919A4 variant is also seen in game on the M4 Sherman tanks.

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Browning M1919A6 - .30-06 Springfield
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The M1919A6 in the inventory menu.
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Holding the M1919A6.
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Aiming the M1919A6.
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Reloading the M1919A6. Note that the rounds visibly depletes as the belt is spent, and that there are separate animations reloading from an empty and pulling out the belt for a fresh one.
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Browning M1919A4 - .30-06 Springfield
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A M4 Sherman tank with M1919A4 machine guns on the front hull and coaxial to the turret.

M9A1 "Bazooka"

The M9A1 Bazooka rocket launcher is available for use by the American team. It costs six supply points and only allows for one shot.

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M9 "Bazooka" - 2.36 inch
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The M9A1 rocket launcher in the inventory menu.
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Holding the M9A1 Bazooka.
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Aiming down the M9A1 Bazooka sights.
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Firing the Bazooka. Note the impressive muzzle blast, as well as what appears to be an RPG-7 rocket exiting the barrel, most likely a placeholder.

German Team

Luger P08

The Luger P08 is available for use in the German team. It can hold 8+1 rounds. It costs two supply points.

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Luger P08 - 9x19mm
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The Luger in the inventory menu.
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Holding the Luger.
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Aiming the Luger.
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Reloading the Luger.
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Chambering the Luger.

Walther P38

A Walther P38 is available for use in the German team. It can hold 8+1 rounds. It costs two supply points.

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Walther P38 - 9x19mm
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The P38 in the inventory menu.
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Holding the P38.
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Aiming the Holding the P38.
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Reloading the P38.

Walther PPK

A Walther PPK is available for use in the German team. It can hold 8+1 rounds, despite the only PPK magazine able to hold that many rounds is chambered in .22LR. It costs three supply points.

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Walther PPK - .380 ACP
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The PPK in the inventory menu.
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Holding the PPK.
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Aiming the PPK.
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Reloading the PPK.

MP40

The MP40 submachine gun is available for use in the German team. It can hold 32 rounds. It costs two supply points.

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MP40 Submachine Gun - 9x19mm
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The MP40 in the inventory menu.
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Holding the MP40.
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Aiming the MP40.
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Reloading the MP40.

Karabiner 98k

The bolt-action Karabiner 98k is available for use in the German team. It can hold 5 rounds and can be equipped with a bayonet or a sling to facilitate weapon swapping. It costs one supply points.

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Karabiner 98k - German manufacture 1937 date - 7.92x57mm
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The Karabiner 98k in the inventory menu.
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Holding a Karabiner 98k.
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Aiming with the Karabiner 98k.
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Reloading the Karabiner 98k.

In the Sniper class, it can be mounted with a scope to be used as a sniper rifle. The mounting, however, seems to be a picatinny rail.

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Karabiner 98k Sniper with Zeiss ZF39 scope - 7.92x57mm Mauser
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A sniper variant of the Karabiner 98k on the loadout screen.
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Holding a Karabiner 98k Sniper Rifle.

Gewehr 43

The semi-automatic Gewehr 43 rifle is available for use in the German team. It can hold 10+1 rounds and can be equipped with a bayonet or a sling to facilitate weapon swapping. It costs three supply points.

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Gewehr 43 - 7.92x57mm
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The Gewehr 43 in the inventory menu.
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Holding the Gewehr 43.
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Aiming the Gewehr 43.
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Reloading the Gewehr 43 from empty. Note the locked-back bolt.

In the Sniper class, it can be mounted with a scope to be used as a sniper rifle. The mounting, however, seems to be a picatinny rail, which would be anachronistic by about 40 years.

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Gewehr 43 with ZF 4 scope - 7.92x57mm
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The scoped Gewehr 43 in the inventory menu.
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Holding the scoped Gewehr 43. The mount seems to be the anachronistic picatinny rail.
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Aiming through the scope of the Gewehr 43.

Sturmgewehr 44

The Sturmgewehr 44 assault rifle is available for use in the German team. It can hold 30+1 rounds. It costs four supply points.

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Sturmgewehr 44 - 7.92x33mm
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The StG 44 in the inventory menu.
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Holding a StG 44.
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Aiming the StG 44.
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Reloading the StG 44.

MG42

The MG42 machine gun is available for use in the German team. It costs five supply points.

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MG-42 - 7.92x57mm
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The MG42 in the inventory menu.
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Holding the MG42
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Aiming the MG42.
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The right side of a deployed MG42 firing. Note the green casings being ejected despite them being brass on the belt before.
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Reloading an empty MG42.
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Replacing the belt of the MG42. Note that there are separate animations for replacing a belt halfway.

Panzerfaust

The Panzerfaust anti-tank recoilless gun is available for use in the German team as their long range demolition weapon. It costs six supply points for one shot.

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Panzerfaust - 44mm with 149mm warhead
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The Panzerfaust in the inventory menu.
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Holding the Panzerfaust.
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Aiming the Panzerfaust.
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The Panzerfaust after expending the warhead. Note the 15cm Nebelwerfer 41 in the background.

Grenades

MK II Hand Grenade

The American team in Day of Infamy have MK.II Hand Grenade as their primary fragmentation grenades. It costs three supply points.

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MK.II Hand Grenade
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A U.S. soldier holding a Mk.II grenade.
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A Mk.II grenade on the ground...without its pin.

Model 24 Stielhandgranate

The German team in Day of Infamy have Model 24 Stielhandgranate "Potato Mashers" as their primary fragmentation grenades. It costs three supply points.

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Model 24 Stielhandgranate "Potato Masher" stick grenade with fragmentation sleeve
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A German soldier holding a Stielhandgranate.

M18 Smoke Grenade

The M18 smoke grenade can be used by both teams. It costs 1 supply point.

M18 Smoke Grenade

New update

Apart from new maps and a revamped AI, the new update added a M45A1 pistol. --yocapo32 (talk) 01:48, 13 December 2014 (EST)

My mistake, it was the regular M45 for Security and a WWII-era M1911A1 for Insurgency. --yocapo32 (talk) 02:23, 13 December 2014 (EST)

They've also added a Heckler & Kock P2A1 to the game a while ago. -PaperCake

This is not a M45

This is cleary not a M45, and I'm not sure what M1911 variant is that. I think it's a Colt Commander, but like I said, I'm not sure. As you can notice, there aren't the usual holes on the trigger and the "Lines" on the slides are different, same for the grips, they are different.

That is a Springfield Armory 1911-A1 9x19mm. -JavierMdR

I think it's just a hybrid. Parts mixed with others, because even the Springfield 1911-A1 9x19mm has the original hammer. -James Dalcan

It looks like a M45 with a different trigger and grips and a normal M1911 style safety. And in-game it uses non-tapered magazines so I'm pretty sure it's chambered in 45 ACP. -PaperCake

M45:

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The M1911 Variant in-game with synthetic grips for Security:

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The M1911 Variant in-game same model with wooden grips for Insurgents:

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Colt Commander:

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Model Updated

The M1911 Variant has been replaced, and I added it to the page. I still have a quesion mark for the insurgents M1911 variant since it's the old model with the wooden grip and other, if you can help it will be really appreciated! James Dalcan (talk) 10:31, 19 December 2014 (EST)


Title

I honestly think it's a bit asinine we're calling this page Insurgency 2 when even the developers just call it Insurgency. Since the first game was just a Source mod, why not have a page titled Insurgency and another called Insurgency (Source Mod)? I saw this page listed on the FAL page and thought they'd made a sequel.--That's the Way It's Done (talk) 20:08, 30 December 2014 (EST)

IT IS insurgency 2, even though the developers just simply refers it as "Insurgency". Even IGN refers is as "Insurgency 2" James Dalcan (talk)

IGN isn't what many would call a good source, especially when the devs say something else. I've always felt that the 2 shouldn't be there.--Crazycrankle (talk) 22:18, 13 January 2015 (EST)
Did the DEVs confirmed that is just insurgency? If that so, we can add "(Standalone)" tag near it, otherwise there will be conflicts with the mod title. James Dalcan (talk)
If you're going to change the title, you can differentiate it with the release date. (Insurgency (2012)) --Funkychinaman (talk) 07:14, 15 January 2015 (EST)
Officially i.e. on Steam, the standalone game is called Insurgency while the Source mod is called INSURGENCY: Modern Infantry Combat. That pretty much separates them. amyodov (talk) 23:52, 15 February 2016 (EST)

Workshop

Is it possible to list the firearms available to download in the workshop? Or just the official ones? James Dalcan (talk)

Just the official ones. --HashiriyaR32 (talk) 12:59, 10 March 2015 (EDT)

New Update

Big new update has been added to the game and they added like 5-6 weapons. They include a Galil ARM for both teams, which can act as an ersatz LMG with a bipod and drum mag added. A S&W Model 10 was added, can be modified with and without speedloaders. The Insurgent's get a freaking Sterling SMG and the M1A1 is now a post-war M1 Carbine. The Security also get a L1A1 rifle and all grenade launchers get actual sights. Nice touches, especially that M1. PaperCake 18:59, 27 October 2015 (EST)

--Updated the Page! James Dalcan 16:15, 28 October 2015 (GMT)

Grenade Launchers

Don't they get their own section, instead of being corralled into the weapons they get mounted on? Also, is the M203 an A1, or a regular M203 with a short tube? SSgt LuLZ 13:30, 23 January 2016 (GMT)

Neither, it's an airsoft version. Look at how it's mounted to the host weapon. Spartan198 (talk) 22:50, 23 January 2016 (EST)
They do actually make rail mounts for live M203s now.--BlackHawk510 (talk) 01:07, 24 January 2016 (EST)
Yeah, but this isn't one of them. This is the same type of airsoft launcher that appeared in Modern Warfare 2. Look at the mounting system.
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The Colt M4A1 in the customization screen with the M203
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Airsoft M203 made by G&P - (fake) 40x46mm. Note the RIS mount and removed trigger guard

They modeled the one in the game off an airsoft launcher. Spartan198 (talk) 15:52, 28 January 2016 (EST)

Day of Infamy

So, the WWII game mod for Insurgency, Day of Infamy has been officially released by the devs, so does this mean we can add them to the front page, or can we make like a section within the Discussion tab?

Also, a quick list of new weapons included in the mod:

US Army

  1. M1903 Springfield (using Mosin Nagant 1891/30 as placeholder)
  2. M1 Garand
  3. M1918 BAR
  4. Thompson M1928A1
  5. M1919 Browning
  6. Bazooka (looks like an M9 to me)
  7. Mk. II frag grenade

German Wehrmacht

  1. Model 24 Stielhandgranate
  2. Walther P38
  3. Luger P08
  4. Walther PPK
  5. Karabiner 98k
  6. Gewehr 43
  7. Sturmgewehr 44
  8. MG 34 (in the files, but haven't seen it in gameplay)
  9. MG 42
  10. Panzerfaust (most likely model 60) -- SSgt LuLZ 14:17, 28 January 2016 (GMT)
Considering the mod is now an official part of the game, it should be added to the page.--AnActualAK47 (talk) 16:19, 28 January 2016 (EST)
I'm gonna have to remove some mods for the time being in order to get pictures, but this mod so amazing! Considering there's gonna be a British Forces addon coming up soon, this page is gonna have almost twice the guns it already has...... -- SSgt LuLZ 09:40, 29 January 2016 (GMT)
If no one is currently doing it, I can get some images up today by PST time zone afternoon.--Inceptor57 (talk) 14:17, 29 January 2016 (EST)

Born To Kill and Day of Infamy

Alright I think we need to rework this page a bit. Given that Day of Infamy has had a new independent release and page, I think we need to remove its section from this page. At the same time there is also the brand-new Born To Kill mod for the game. It's a Vietnam mod as the name suggests, and has a mix of borrowed weapons and models from Day of Infamy and Insurgency as well as brand-new models for firearms on both sides. Can we add that or does it fall into the same problem as other community made mods? -- --PaperCake 12:15, 3 January 2017 (EST)

I support the idea of removing DOI from this page, but I'd hold off on putting on BTK until it gets some sort of official release, given the current policy on mods (that, or it is both incredibly popular and well-known and makes a major enough change to the game that it gets its own page, like Project Reality). Pyr0m4n14c (talk) 17:45, 3 January 2017 (EST)
I mean the mod has now been given a spot within the Insurgency's quick match system, and it does have some fairly major changes to the base game like customizable characters. It's sitting in a bit of a grey area that Day of Infamy was in, it's a mod fairly distant from the original, but relies on the original engine and play style. I'll leave it up to the admins, but I think it deserves a page. --PaperCake 00:47, 22 January 2017 (EST)
I think we could make a test section here on the discussion page actually now that it seems like a lot of progress has been made on the mod.--AgentGumby (talk) 23:09, 26 February 2017 (EST)
Moved the DoI stuff to this page, hope it still meets the standards.-- -- SSgt LuLZ 14:17, 3 March 2017 (GMT)

Page name

Why this page is called "Insurgency 2" and mod page is called "Insurgency" while STEAM makes it clear for both titles? The standalone game is called "Insurgency" with no "2" and the mod was always titled "Insurgency: Modern Infantry Combat". The number is confusing (making it look like a sequel), even "Insurgency (2014)" would be a better title and more fitting (reboot, mod-to-game, etc.). New World Interactive don't use numbers in titles for their games (for now). They use subtitles (next game being subtitled "Insurgency: Sandstorm"). Terramax (talk) 10:38, 27 March 2017 (EDT)