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Postal 2: Difference between revisions
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'''The following weapons were used in the video game Postal 2''' | '''The following weapons were used in the video game Postal 2''' | ||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
=Handguns= | |||
== Desert Eagle == | == Desert Eagle == | ||
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== Glock 18== | == Glock 18== | ||
The second available pistol in the game, added in patches after the game's Steam rerelease in 2012, is a [[Glock 18]]. It has good range and is able to fire in Single, Burst, or Fully Automatic modes; it's as powerful as the Assault Rifle, but suffers from surprisingly terrible accuracy when not fired in semi-auto. In semi-auto it competes with the Desert Eagle via a much faster rate of fire and a doubled total capacity for ammo, in return for slightly lesser accuracy. While it has three fire modes, the selector is only modeled to switch between two; when switching from full-auto to burst fire, the selector will flip itself back to the position for semi-auto before the Dude puts it back where he already set it. In ''Paradise Lost'', Habib's automated vendors identify its ammunition as .45 ACP. | The second available pistol in the game, added in patches after the game's Steam rerelease in 2012, is a non-compensated [[Glock 18]]. It has good range and is able to fire in Single, Burst, or Fully Automatic modes; it's as powerful as the Assault Rifle, but suffers from surprisingly terrible accuracy when not fired in semi-auto. In semi-auto it competes with the Desert Eagle via a much faster rate of fire and a doubled total capacity for ammo, in return for slightly lesser accuracy. While it has three fire modes, the selector is only modeled to switch between two; when switching from full-auto to burst fire, the selector will flip itself back to the position for semi-auto before the Dude puts it back where he already set it. In ''Paradise Lost'', Habib's automated vendors identify its ammunition as .45 ACP, presumably as a half-hearted attempt to explain why it and the MP5, the ammo for which is properly noted as 9mm, do not share ammunition. | ||
[[File:Glock18c_01-1-.jpg|400px|thumb|none|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing.]] | [[File:Glock18c_01-1-.jpg|400px|thumb|none|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing.]] | ||
[[File:2013-12-28_00023.jpg|500px|thumb|none|The Postal Dude wielding the Glock outside his trailer, ready for a new day.]] | [[File:2013-12-28_00023.jpg|500px|thumb|none|The Postal Dude wielding the Glock outside his trailer, ready for a new day.]] | ||
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== Colt Python == | == Colt Python == | ||
Added with the 2015 DLC ''Paradise Lost'', the [[Colt Python]], referred to as simply the "Revolver", is the third available pistol. Compared to the Desert Eagle, it has a slightly lower rate of fire and holds a hundred fewer rounds in total (not to mention ammo being incredibly scarce, as no NPCs use it, only a handful of pickups exist with only two or three being added per day, and it cannot be purchased from vendors until Thursday), but competes with even greater accuracy and damage. It also features an "execution bar" that fills via killing enemies, which allows for enemies to be marked by holding the secondary fire button and passing the crosshair over them; releasing the button will cause the Dude to deal instant-kill headshots on every marked enemy. Its inclusion fits a minor Western theme present in the expansion, what with the old police being replaced by Wild West-style lawmen; as such, the Dude treats the weapon like an old-West revolver, with lots of spinning in the drawing and holstering animations, cocking the hammer after every shot as if it's single-action-only, fanning the hammer for secondary fire, and blowing smoke out of the barrel before giving it another spin if at least four enemies are killed with the secondary fire. | Added with the 2015 DLC ''Paradise Lost'', the [[Colt Python]], referred to as simply the "Revolver", is the third available pistol. Compared to the Desert Eagle, it has a slightly lower rate of fire and holds a hundred fewer rounds in total (not to mention ammo being incredibly scarce, as no NPCs use it, only a handful of pickups exist with only two or three being added per day, and it cannot be purchased from vendors until Thursday), but competes with even greater accuracy and damage. It also features an "execution bar" that fills via killing enemies, which allows for enemies to be marked by holding the secondary fire button and passing the crosshair over them; releasing the button will cause the Dude to deal instant-kill headshots on every marked enemy in his sight, assuming nothing has come between the Dude and a target to obstruct his shot. Its inclusion fits a minor Western theme present in the expansion, what with the old police being replaced by Wild West-style lawmen; as such, the Dude treats the weapon like an old-West revolver, with lots of spinning in the drawing and holstering animations, cocking the hammer after every shot as if it's single-action-only, fanning the hammer for secondary fire, and blowing smoke out of the barrel before giving it another spin if at least four enemies are marked and killed with the secondary fire. | ||
[[File:Pythstainless6.jpg|400px|thumb|none|Stainless steel Colt Python with 6" barrel and rubber combat grips - .357 Magnum]] | [[File:Pythstainless6.jpg|400px|thumb|none|Stainless steel Colt Python with 6" barrel and rubber combat grips - .357 Magnum]] | ||
[[File:P2-Revolver.jpg|550px|thumb|none|The Dude holds the Revolver as Enhanced Mode conspires to take the "kill" out of "instant-kill headshots".]] | [[File:P2-Revolver.jpg|550px|thumb|none|The Dude holds the Revolver as Enhanced Mode conspires to take the "kill" out of "instant-kill headshots".]] | ||
=Shotguns= | |||
== Remington 870 Police Folder == | == Remington 870 Police Folder == | ||
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[[Image:Remington870PoliceFolded.jpg|thumb|none|400px|Remington 870 Police Magnum with stock folded - 12 Gauge]] | [[Image:Remington870PoliceFolded.jpg|thumb|none|400px|Remington 870 Police Magnum with stock folded - 12 Gauge]] | ||
[[Image:Remington870LONGFolder.jpg|thumb|none|500px|Remington 870 Police Folder with extended magazine tube - stock extended - 12 Gauge]] | [[Image:Remington870LONGFolder.jpg|thumb|none|500px|Remington 870 Police Folder with extended magazine tube - stock extended - 12 Gauge]] | ||
[[Image:P2-Shotgun.jpg|thumb|600px|none|The 870 Folder as it appears in the Postal Dude's hands.]] | [[Image:P2-Shotgun.jpg|thumb|600px|none|The 870 Folder as it appears in the Postal Dude's hands. Note the left-handed ejection port, an issue that oddly only applies to a small handful of guns rather than every one of them, as is typical for games that even bother mirroring any of the models in the first place.]] | ||
== Unknown Sawed-Off Shotgun == | == Unknown Sawed-Off Shotgun == | ||
The second available shotgun in the game, added after the game's Steam rerelease, is | The second available shotgun in the game, added after the game's Steam rerelease, is an indistinct-model sawed-pff shotgun which can usually be found in the empty stores of the Paradise Mall. Very powerful at close range, it is able to blow people in half with ease even beyond the range that the Remington can deal headshots and is still an instant kill on most enemies for a decent distance beyond that; in return for this, it has a drastically widened pellet spread, which removes much of the middle ground between completely maiming someone and anyone next to them in one shot and barely tickling them, and its nature as a double-barreled weapon means it requires a reload after every two shells. It is the second weapon added to the game to require reloading, after the Napalm Launcher included in the original release, and is the first which holds more than one round between reloads and which can have a reload triggered early via the otherwise almost-entirely-unused secondary fire function. | ||
[[File:Postal2SawedOff.jpg|600px|thumb|none|The Postal Dude wielding the Sawed-Off Shotgun in Apocalypse Weekend.]] | [[File:Postal2SawedOff.jpg|600px|thumb|none|The Postal Dude wielding the Sawed-Off Shotgun in Apocalypse Weekend.]] | ||
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Added to the game with ''Paradise Lost'', the [[Winchester Model 1887]] is the third shotgun available. It features a much tighter spread than the other shotguns, allowing for one-hit kills at a longer range, but in return it has a slightly lower rate of fire as, like all video game 1887s, the Dude rechambers the weapon by flipping it via the lever around his fingers as in ''[[Terminator 2: Judgment Day]]''. This ignores the fact that, also like all video game 1887s, the weapon has a standard lever and would break the Dude's fingers sooner than it would let him rechamber it in this manner. | Added to the game with ''Paradise Lost'', the [[Winchester Model 1887]] is the third shotgun available. It features a much tighter spread than the other shotguns, allowing for one-hit kills at a longer range, but in return it has a slightly lower rate of fire as, like all video game 1887s, the Dude rechambers the weapon by flipping it via the lever around his fingers as in ''[[Terminator 2: Judgment Day]]''. This ignores the fact that, also like all video game 1887s, the weapon has a standard lever and would break the Dude's fingers sooner than it would let him rechamber it in this manner. | ||
[[File:M1887_Airsoft.jpg|400px|thumb|none|'''Airsoft''' replica Model 1887 with sawed-down stock, barrel, and cutaway trigger guard, as seen in ''Terminator 2'']] | [[File:M1887_Airsoft.jpg|400px|thumb|none|'''Airsoft''' replica Model 1887 with sawed-down stock, barrel, and cutaway trigger guard, as seen in ''Terminator 2'']] | ||
[[File:P2-LeverAction.jpg|450px|thumb|none|The Dude escapes from the "Church of the VD Clan" with his sawed-off 1887, cursing his luck at | [[File:P2-LeverAction.jpg|450px|thumb|none|The Dude escapes from the "Church of the VD Clan" with his sawed-off 1887, cursing his luck at escaping from a town in the midst of a zombie apocalypse only to return just in time to witness the beginning of a second one.]] | ||
== Franchi SPAS-12 == | == Franchi SPAS-12 == | ||
Yet ''another'' new shotgun, this time seeming to be a short-barreled [[Franchi SPAS-12]] with the stock removed and a wooden foregrip, also featuring a relocated ejection port moved closer to the top-left corner of the rusted receiver; the model is taken from the game's famous "Eternal Damnation" mod. It is referred to in the game as the "Beta Shotgun", indicating that this was meant to be the original shotgun model before the more-polished Remington model was created. Unlike the other shotguns, it does not feature appreciable differences in pellet spread or fire rate to the regular shotgun; it does, however, feature much-improved damage, to the point that even lawmen are guaranteed to lose their head in one reasonably-close-range blast. Like the double-barreled | Yet ''another'' new shotgun, this time seeming to be a short-barreled [[Franchi SPAS-12]] with the stock removed and a wooden foregrip, also featuring a relocated ejection port moved closer to the top-left corner of the rusted receiver; the model is taken from the game's famous "Eternal Damnation" mod. It is referred to in the game as the "Beta Shotgun", indicating that this was meant to be the original shotgun model before the more-polished Remington model was created. Unlike the other shotguns, it does not feature appreciable differences in pellet spread or fire rate to the regular shotgun; it does, however, feature much-improved damage, to the point that even the more bullet-resistant lawmen are guaranteed to lose their head in one reasonably-close-range blast. Like the double-barreled shotgun, it requires a reload after a certain number of rounds (six in its case), but the gun features an incredibly bizarre and silly reload animation wherein the Dude attempts to forcibly shove all six shells into the ejection port at once, only fitting one while the other five go flying; this nevertheless completely fills the weapon. | ||
[[File:FSpas12orign.jpg|400px|thumb|none|Franchi SPAS-12 with stock removed - 12 gauge]] | [[File:FSpas12orign.jpg|400px|thumb|none|Franchi SPAS-12 with stock removed - 12 gauge]] | ||
[[File:P2-BetaShotgun.jpg|450px|thumb|none|The Dude looks over the Beta Shotgun, wondering if the amount of rust indicates it came from [[Far Cry 2|Africa]].]] | [[File:P2-BetaShotgun.jpg|450px|thumb|none|The Dude looks over the Beta Shotgun, wondering if the amount of rust indicates it came from [[Far Cry 2|Africa]].]] | ||
[[File:P2-BetaShotgunReload1.jpg|500px|thumb|none|Triggering a reload causes the bolt to automatically lock open, as the Dude reaches for a large handful of shells.]] | [[File:P2-BetaShotgunReload1.jpg|500px|thumb|none|Triggering a reload causes the bolt to automatically lock open, as the Dude reaches for a large handful of shells.]] | ||
[[File:P2-BetaShotgunReload2.jpg|500px|thumb|none|Smashing them all at once into the side of the weapon ends about as well as you'd expect | [[File:P2-BetaShotgunReload2.jpg|500px|thumb|none|Smashing them all at once into the side of the weapon ends about as well as you'd expect.]] | ||
=Automatic Weapons= | |||
== M16A2 == | == M16A2 == | ||
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[[File:2013-12-23_00013.jpg|600px|thumb|none|Now on semi-auto, he goes to continue his rampage.]] | [[File:2013-12-23_00013.jpg|600px|thumb|none|Now on semi-auto, he goes to continue his rampage.]] | ||
=Sniper Rifles= | |||
== M24 SWS == | == M24 SWS == | ||
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[[Image:P2-Sniper2.jpg|thumb|none|600px|The Dude carrying a suppressed version of the weapon from a "M@D Mods" add-on to the famous "A Week in Paradise" mod. Note the left-sided bolt.]] | [[Image:P2-Sniper2.jpg|thumb|none|600px|The Dude carrying a suppressed version of the weapon from a "M@D Mods" add-on to the famous "A Week in Paradise" mod. Note the left-sided bolt.]] | ||
== | =Explosives= | ||
The Grenade Launcher, based on the [[ | == M79 grenade launcher == | ||
The Grenade Launcher, based on the [[M79 Grenade Launcher]], is one of the three explosive weapons in the game that you can acquire and the only one of the three that can be reloaded. Although the reload animation shows the Postal Dude loading in a correct 40mm grenade, the actual shot that comes out of the tube is the model for the hand grenades and behaves just like them, complete with bouncing harmlessly off of surfaces before coming to a rest and exploding a short time later, and instantly detonating on contact with another person. | |||
[[File:M79-Grenade-Launcher.jpg|400px|thumb|none|M79 Grenade Launcher - 40x46mm]] | [[File:M79-Grenade-Launcher.jpg|400px|thumb|none|M79 Grenade Launcher - 40x46mm]] | ||
[[File:2013-12-24_00023.jpg|600px|thumb|none|The Postal Dude using the Grenade Launcher in Apocalypse Weekend to fight the '''"Kosher Mad-Cow Zombie, God of Hellfire"'''.]] | [[File:2013-12-24_00023.jpg|600px|thumb|none|The Postal Dude using the Grenade Launcher in Apocalypse Weekend to fight the '''"Kosher Mad-Cow Zombie, God of Hellfire"'''.]] | ||
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[[Image:P2-RPG.jpg|thumb|600px|none|The AT4 in-game.]] | [[Image:P2-RPG.jpg|thumb|600px|none|The AT4 in-game.]] | ||
= Trivia = | |||
== Napalm Launcher == | |||
The Napalm Launcher is the last weapon in the 'launcher' style of guns in Postal 2 and also the only gun in the game not based on any real-life weapon, although it does reload like an RPG, making it the third gun in the game to have a reload animation (the first included in the game, in fact, as the others were added post-release). Shooting a container of napalm, the trail it leaves will light on fire almost instantly, torching anyone and anything in its path - including the player. | The Napalm Launcher is the last weapon in the 'launcher' style of guns in Postal 2 and also the only gun in the game not based on any real-life weapon, although it does reload like an RPG, making it the third gun in the game to have a reload animation (the first included in the game, in fact, as the others were added post-release). Shooting a container of napalm, the trail it leaves will light on fire almost instantly, torching anyone and anything in its path - including the player. |
Revision as of 11:24, 7 February 2017
The following weapons were used in the video game Postal 2
Handguns
Desert Eagle
The main pistol is a Desert Eagle, presumably in .50 AE, which has good range and accuracy, and can kill most targets in two or three hits. Ammo is extremely easy to come by as it is the only pistol used by NPCs, being that it was the only pistol in the game before its 2012 rerelease.
Glock 18
The second available pistol in the game, added in patches after the game's Steam rerelease in 2012, is a non-compensated Glock 18. It has good range and is able to fire in Single, Burst, or Fully Automatic modes; it's as powerful as the Assault Rifle, but suffers from surprisingly terrible accuracy when not fired in semi-auto. In semi-auto it competes with the Desert Eagle via a much faster rate of fire and a doubled total capacity for ammo, in return for slightly lesser accuracy. While it has three fire modes, the selector is only modeled to switch between two; when switching from full-auto to burst fire, the selector will flip itself back to the position for semi-auto before the Dude puts it back where he already set it. In Paradise Lost, Habib's automated vendors identify its ammunition as .45 ACP, presumably as a half-hearted attempt to explain why it and the MP5, the ammo for which is properly noted as 9mm, do not share ammunition.
Colt Python
Added with the 2015 DLC Paradise Lost, the Colt Python, referred to as simply the "Revolver", is the third available pistol. Compared to the Desert Eagle, it has a slightly lower rate of fire and holds a hundred fewer rounds in total (not to mention ammo being incredibly scarce, as no NPCs use it, only a handful of pickups exist with only two or three being added per day, and it cannot be purchased from vendors until Thursday), but competes with even greater accuracy and damage. It also features an "execution bar" that fills via killing enemies, which allows for enemies to be marked by holding the secondary fire button and passing the crosshair over them; releasing the button will cause the Dude to deal instant-kill headshots on every marked enemy in his sight, assuming nothing has come between the Dude and a target to obstruct his shot. Its inclusion fits a minor Western theme present in the expansion, what with the old police being replaced by Wild West-style lawmen; as such, the Dude treats the weapon like an old-West revolver, with lots of spinning in the drawing and holstering animations, cocking the hammer after every shot as if it's single-action-only, fanning the hammer for secondary fire, and blowing smoke out of the barrel before giving it another spin if at least four enemies are marked and killed with the secondary fire.
Shotguns
Remington 870 Police Folder
The main shotgun in the game is a Remington 870 Police Folder with an extended magazine tube, a black foregrip, and a Mossberg heat-shield. It is a twelve-gauge shotgun with a powerful punch which can blow someone's head up with a single close-range shot. Cats found in-game can be used as an effective "silencer", but the cat will only survive for nine shots before flying off the barrel and gibbing.
Unknown Sawed-Off Shotgun
The second available shotgun in the game, added after the game's Steam rerelease, is an indistinct-model sawed-pff shotgun which can usually be found in the empty stores of the Paradise Mall. Very powerful at close range, it is able to blow people in half with ease even beyond the range that the Remington can deal headshots and is still an instant kill on most enemies for a decent distance beyond that; in return for this, it has a drastically widened pellet spread, which removes much of the middle ground between completely maiming someone and anyone next to them in one shot and barely tickling them, and its nature as a double-barreled weapon means it requires a reload after every two shells. It is the second weapon added to the game to require reloading, after the Napalm Launcher included in the original release, and is the first which holds more than one round between reloads and which can have a reload triggered early via the otherwise almost-entirely-unused secondary fire function.
Winchester Model 1887
Added to the game with Paradise Lost, the Winchester Model 1887 is the third shotgun available. It features a much tighter spread than the other shotguns, allowing for one-hit kills at a longer range, but in return it has a slightly lower rate of fire as, like all video game 1887s, the Dude rechambers the weapon by flipping it via the lever around his fingers as in Terminator 2: Judgment Day. This ignores the fact that, also like all video game 1887s, the weapon has a standard lever and would break the Dude's fingers sooner than it would let him rechamber it in this manner.
Franchi SPAS-12
Yet another new shotgun, this time seeming to be a short-barreled Franchi SPAS-12 with the stock removed and a wooden foregrip, also featuring a relocated ejection port moved closer to the top-left corner of the rusted receiver; the model is taken from the game's famous "Eternal Damnation" mod. It is referred to in the game as the "Beta Shotgun", indicating that this was meant to be the original shotgun model before the more-polished Remington model was created. Unlike the other shotguns, it does not feature appreciable differences in pellet spread or fire rate to the regular shotgun; it does, however, feature much-improved damage, to the point that even the more bullet-resistant lawmen are guaranteed to lose their head in one reasonably-close-range blast. Like the double-barreled shotgun, it requires a reload after a certain number of rounds (six in its case), but the gun features an incredibly bizarre and silly reload animation wherein the Dude attempts to forcibly shove all six shells into the ejection port at once, only fitting one while the other five go flying; this nevertheless completely fills the weapon.
Automatic Weapons
M16A2
The M16A2 converted to fully-automatic is the sole automatic rifle in the game, and prior to patches from 2013 on was the only automatic weapon at all. It has a medium-powered punch, and can take down gangs easily, though it is rather inaccurate at range and has a relatively low rate of fire. The cat-silencer can be used on this weapon as well, though again it will only last for nine shots - which, given the automatic fire rate, means the player will use it up within a second. The in-game rifle also comes equipped with a Pachmayr Vindicator pistol grip. Though the weapon fires full-auto, the model's safety lever is set on Semi.
Heckler & Koch MP5N
The MP5N is the second 'assault weapon' in the game you can acquire. Behaving similarly to the M16 with a faster rate of fire, it's medium powered, but can't accept the cat-silencer. Unlike the differences between the starting Desert Eagle and the later Glock above, the MP5 holds the same amount of reserve ammo as the M16, and can often be found utilized by NPCs, particularly in the Paradise Lost expansion. In a surprise design choice, you can switch the weapon from full-auto to semi-auto; the Postal Dude will actually adjust the selector switch to accommodate the player's choice.
Sniper Rifles
M24 SWS
The M24 is the only sniper rifle in the game. The rate of fire is exceptionally slow and the gun is nearly useless without using the attached scope (accuracy is severely lowered when firing without it). When being used by the player, the model is reversed, with a left-sided bolt handle.
Explosives
M79 grenade launcher
The Grenade Launcher, based on the M79 Grenade Launcher, is one of the three explosive weapons in the game that you can acquire and the only one of the three that can be reloaded. Although the reload animation shows the Postal Dude loading in a correct 40mm grenade, the actual shot that comes out of the tube is the model for the hand grenades and behaves just like them, complete with bouncing harmlessly off of surfaces before coming to a rest and exploding a short time later, and instantly detonating on contact with another person.
M26 hand grenade
The M26 hand grenade is the game's sole type of grenade, with an effective blast radius. The grenade can also be placed on the ground to act as an improvised mine, where it will detonate on contact with anyone other than the player (who will instead pick the grenade back up). Grenades can also be kicked around, whether thrown or dropped by the player or NPCs, but can only be kicked about three times maximum before detonating upon being kicked again; this almost never comes up when thrown, but can be an issue in trying to set traps without alerting a potential target by letting them see the player holding a grenade.
M136 AT4
This is one of the two rocket launchers in the game. It launches slow-moving rocket-propelled grenades that can home in on targets. A darker-green variant with an M26 icon in place of the fuel-charging meter acted as another variant of the grenade launcher in the now-defunct "Share the Pain" multiplayer component; like the above M79, it simply launched the same hand grenades as the player could throw, acting as a faster manner of getting them out and heading towards a group of hostiles.
Trivia
Napalm Launcher
The Napalm Launcher is the last weapon in the 'launcher' style of guns in Postal 2 and also the only gun in the game not based on any real-life weapon, although it does reload like an RPG, making it the third gun in the game to have a reload animation (the first included in the game, in fact, as the others were added post-release). Shooting a container of napalm, the trail it leaves will light on fire almost instantly, torching anyone and anything in its path - including the player.