Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Delta Force: Land Warrior: Difference between revisions
Spartan198 (talk | contribs) |
No edit summary |
||
Line 1: | Line 1: | ||
{{incomplete}} | {{incomplete}} | ||
''Delta Force: Land Warrior'' is the third game in the ''Delta Force'' series of games by NovaLogic. | |||
'''The following weapons appear in the video game ''Delta Force: Land Warrior'':''' | '''The following weapons appear in the video game ''Delta Force: Land Warrior'':''' | ||
Line 6: | Line 8: | ||
=Handguns= | =Handguns= | ||
== | ==Heckler & Koch Mk 23 Mod 0== | ||
The [[Heckler & Koch Mark 23]] is presented as the standard sidearm of Delta Force, fitted with its usual (though unusable in-game) laser aiming module and able to optionally take its suppressor. It is almost universally the recommended sidearm for all missions, only ever replaced by the P11 when underwater combat is expected. Like most other weapons in the game, it is a one-shot kill on most enemies, though it and the rest of the sidearms suffer from only holding a small handful of extra magazines. | |||
[[Image:SOCOM.jpg|thumb|none|400px|'''Airsoft''' Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]] | [[Image:SOCOM.jpg|thumb|none|400px|'''Airsoft''' Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]] | ||
[[Image:SS012.jpg|thumb|none|500px|]] | [[Image:SS012.jpg|thumb|none|500px|]] | ||
[[Image:SS007.jpg|thumb|none|500px]] | [[Image:SS007.jpg|thumb|none|500px]] | ||
== | ==Glock 18== | ||
[[Image:G18 comp.jpg|thumb|none|400px|Glock | The Glock 18 is an alternative choice to the Mark 23. While not having the option of a suppressor, it competes with a higher magazine capacity, featuring a slightly-incorrect 32 rounds. | ||
[[Image:G18 comp.jpg|thumb|none|400px|Glock 18C - 9x19mm]] | |||
[[Image:SS0003.jpg|thumb|none|500px]] | [[Image:SS0003.jpg|thumb|none|500px]] | ||
==[[Heckler & Koch P11]] | ==Heckler & Koch P11== | ||
[[Image:Hk p11-1.jpg|thumb|none|350px|Heckler & Koch P11]] | The [[Heckler & Koch P11]] is featured as a pistol meant for underwater combat. While real underwater firearms are designed primarily for usage underwater and suffer from short range whether above or below water, the P11 is instead presented as essentially the equivalent of any other handgun, trading off magazine capacity for the ability to be fired underwater with the same extreme range and accuracy. It is also incorrectly depicted as being able to keep a round in the chamber after a reload, despite the real weapon featuring a five-barrel design that is swapped out to reload. | ||
[[Image:Hk p11-1.jpg|thumb|none|350px|Heckler & Koch P11 - 7.62x36mm]] | |||
[[Image:SS011.jpg|thumb|none|500px]] | [[Image:SS011.jpg|thumb|none|500px]] | ||
==[[Calico | ==Calico M950A== | ||
[[Image:CalicoM950.jpg|thumb|none|400px|Calico | A [[Calico M950A]] is featured, and treated as a secondary submachine gun due to its selective-fire nature. It is fitted with a larger 100-round helical magazine, but in return is less accurate and slower-firing than the other SMGs. | ||
[[Image:CalicoM950.jpg|thumb|none|400px|Calico M950 pistol - 9x19mm]] | |||
[[Image:SS008.jpg|thumb|none|500px]] | [[Image:SS008.jpg|thumb|none|500px]] | ||
=Shotguns= | =Shotguns= | ||
==[[Pancor Jackhammer]] | ==Pancor Jackhammer== | ||
[[Image:Jackhammer.jpg|thumb|none|400px|Pancor Jackhammer | The [[Pancor Jackhammer]] is the only standalone shotgun available in the game. Apparently in the ''Delta Force'' universe Pancor was able to actually produce working versions of the weapon, as it is available to Delta Force and shows up frequently in the hands of bad guys, typically when in or around buildings and other cramped quarters. Like nearly every other weapon in the game, it is incorrectly shown to keep a round in the chamber when reloaded before being emptied, despite the fact that the chamber in question is tossed out ''with'' the magazine whenever it is reloaded. | ||
[[Image:Jackhammer.jpg|thumb|none|400px|Pancor Jackhammer - 12-gauge]] | |||
[[Image:SS0017.jpg|thumb|none|500px]] | [[Image:SS0017.jpg|thumb|none|500px]] | ||
=Submachine Guns= | =Submachine Guns= | ||
==[[ | ==Heckler & Koch MP5SD3== | ||
[[Image:MP5SD3.jpg|thumb|none|400px| | The standard submachine gun of Delta Force is the [[Heckler & Koch MP5SD3]]. It is the most commonly-suggested secondary weapon, only ones in which combat is not only expected but required suggesting either of the non-suppressed alternatives. Its suppressor gives it slightly lower power than the other submachine guns, requiring a shot to the head to kill in a single bullet. It is presented as having an original Navy-style trigger group, with semi-, full-auto, and three-round burst fire modes. | ||
[[Image:MP5SD3.jpg|thumb|none|400px|Heckler & Koch MP5SD3 - 9x19mm]] | |||
[[Image:SS0005.jpg|thumb|none|500px]] | [[Image:SS0005.jpg|thumb|none|500px]] | ||
==[[Heckler & Koch UMP]] | ==Heckler & Koch UMP== | ||
[[Image:UMP 45.jpg|thumb|none|400px| | The [[Heckler & Koch UMP]]45 is a higher-powered and louder alternative to the MP5. It sacrifices the MP5SD3's suppressed nature and has a slightly lower capacity of 25 rounds in favor of higher power, killing in a single bullet. It has the same fire modes as the MP5, including an incorrect three-round burst, rather than two rounds as in reality. | ||
[[Image:UMP 45.jpg|thumb|none|400px|Heckler & Koch UMP45 - .45 ACP]] | |||
[[Image:SS0001.jpg|thumb|none|500px]] | [[Image:SS0001.jpg|thumb|none|500px]] | ||
=Assault Rifles= | =Assault Rifles= | ||
==[[Colt Model 733]] | ==Colt Model 733== | ||
[[Image:Colt Model 733.jpg|thumb|500px|none|Colt Model 733 "M16A2 Commando" - 5.56x45mm | The [[Colt Model 733]] is incorrectly referred to as the "M4", fitted with a short-range scope (which can be zoomed in from 2x to 4x) and an underbarrel [[Knight's Armament Masterkey]] shotgun. It can be fired in burst-fire or semi-auto, with the Masterkey presented as the third fire mode. The Masterkey is incorrectly shown as having a 5+1 capacity, rather than its real 3+1, and is also treated as if it is fed via detachable magazines, with a non-empty reload dumping every shell still in the tube to replace them with new ones. | ||
[[Image:Masterkey02.jpg|thumb|none|400px|Masterkey - 12 gauge]] | [[Image:Colt Model 733.jpg|thumb|500px|none|Colt Model 733 "M16A2 Commando" - 5.56x45mm]] | ||
[[Image:Masterkey02.jpg|thumb|none|400px|KAC Masterkey - 12 gauge]] | |||
[[Image:SS0016.jpg|thumb|none|500px]] | [[Image:SS0016.jpg|thumb|none|500px]] | ||
==[[APS Underwater Assault Rifle]] | ==APS Underwater Assault Rifle== | ||
[[Image:APSunderwater.jpg|thumb|none|401px|APS underwater assault rifle]] | The [[APS Underwater Assault Rifle]], alternately referred to as the UAR, UAW, or "Water Rifle", is the second of two underwater firearms available in the game. Like the P11, it is incorrectly shown to be equally effective both above and below water, and is also shown to have a 30-round magazine capacity, four more than the real magazines hold. | ||
[[Image:APSunderwater.jpg|thumb|none|401px|APS underwater assault rifle - 5.66x39mm MPS]] | |||
[[Image:SS013.jpg|thumb|none|500px]] | [[Image:SS013.jpg|thumb|none|500px]] | ||
==[[AK-47]] | ==AK-47== | ||
[[Image:AK-47.jpg|thumb|none|400px|AK-47 | As expected, the [[AK-47]] features as one of the most common automatic weapons in use with various hostiles. Primarily meant as a bad-guy weapon, it does not have any sort of accessories and has a restricted rate of fire. Like most other selective-fire weapons in the game, it is incorrectly depicted as having a burst-fire setting between full- and semi-auto. | ||
[[Image:AK-47.jpg|thumb|none|400px|AK-47 - 7.62x39mm]] | |||
[[Image:SS010.jpg|thumb|none|500px]] | [[Image:SS010.jpg|thumb|none|500px]] | ||
==[[Steyr AUG]] with [[M203]] | ==Steyr AUG== | ||
[[Image:Aug m203.jpg|thumb|none|400px|Steyr AUG | The [[Steyr AUG]] A1 features as a companion to the Model 733, fitted with an underbarrel [[M203]] grenade launcher. As with most other games to feature select-fire capability, the AUG is shown as having a standard fire selector rather than a two-stage trigger due to game mechanics and limitations in gaming peripherals. In return for the longer range and higher power of its underbarrel launcher, its scope is fixed at 2x magnification. | ||
[[Image:Aug m203.jpg|thumb|none|400px|Steyr AUG with M203 - 5.56x45mm NATO & 40x46mm]] | |||
[[Image:SS014.jpg|thumb|none|500px]] | [[Image:SS014.jpg|thumb|none|500px]] | ||
==[[Heckler & Koch G11]] | ==Heckler & Koch G11== | ||
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler & Koch G11 | Another rare prototype weapon presented as a success, the [[Heckler & Koch G11]] is not only available to Delta Force, but is somehow in the hands of various terrorist forces as well, such as the opposing forces of the first quick mission. Its caseless nature presents it with advantages such as a higher capacity than any other assault rifle, at 45+1 rounds, and it is also extremely accurate due to no recoil forces affecting the shooter's aim when fired, even in full-auto. However, like the AUG, its integrated scope is fixed at 2x magnification. | ||
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler & Koch G11 - 4.73x33mm]] | |||
[[Image:SS0004.jpg|thumb|none|450px]] | [[Image:SS0004.jpg|thumb|none|450px]] | ||
=Machine Guns= | =Machine Guns= | ||
==[[M249 SAW]] | ==M249 SAW== | ||
[[Image:fn m249saw mk2 10-1-.jpg|thumb|none|400px| | The [[M249 SAW]] is one of two portable machine guns available to the player. It features an extremely high capacity in return for below-average accuracy and heavier recoil than smaller weapons. As with almost every other weapon in the game, it incorrectly keeps a round from the previous belt in the chamber when it is reloaded, despite the fact that as an open-bolt, belt-fed weapon, no round is ever ''in'' the chamber until the trigger has already been pulled to fire that round. | ||
[[Image:fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249E2 SAW - 5.56x45mm NATO]] | |||
[[Image:SS006.jpg|thumb|none|500px]] | [[Image:SS006.jpg|thumb|none|500px]] | ||
==[[ | ==M240== | ||
[[Image:FNMAG58.jpg|thumb|none|400px|FN MAG | A heavier alternative to the M249, the [[M240 machine gun]], specifically the M240G used by the Marine Corps, is the second of two machine guns available for the player's loadout. Like the M249, it too is shown as able to keep a round from the previous belt when reloaded midway through. | ||
[[Image:FNMAG58.jpg|thumb|none|400px|FN MAG - 7.62x51mm NATO]] | |||
[[Image:SS0018.jpg|thumb|none|450px]] | [[Image:SS0018.jpg|thumb|none|450px]] | ||
==[[Browning | ==Browning M2HB== | ||
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB | The most common mounted weapon in the game is the [[Browning M2HB]]. Contrary to most mounted-gun use even in other tactical shooters, the M2HB has limited ammunition as well, though it is at a hefty 200 rounds per belt, with one in reserve per gun. As with the other two weapons, it too is shown to keep a round from the last belt after being reloaded despite its belt-fed nature. | ||
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB - .50 BMG]] | |||
[[Image:SS0019.jpg|thumb|none|500px]] | [[Image:SS0019.jpg|thumb|none|500px]] | ||
=Sniper Rifles= | =Sniper Rifles= | ||
==[[ | ==M40A1== | ||
[[Image:M40a1standard-1-.jpg|thumb|none|400px|M40 | The [[M40A1]] is the standard sniper weapon system used by Delta Force, and the only bolt-action sniper rifle in the game. Its low capacity of 5 rounds and longer time between shots is offset by having a fairly powerful scope that can vary from 2 to 10x magnification and a generous supply of extra ammunition. Like all other weapons in the game, it is treated as if it is fed via detachable magazines, meaning it not only keeps a round in the chamber after every reload (despite the fact that the chamber has to be opened, and thus emptied, to start reloading) but any other rounds left in the internal magazine are dumped on a reload. | ||
[[Image:M40a1standard-1-.jpg|thumb|none|400px|M40 - 7.62x51mm NATO]] | |||
[[Image:SS0015.jpg|thumb|none|500px]] | [[Image:SS0015.jpg|thumb|none|500px]] | ||
==[[Barrett | ==Barrett M82== | ||
[[Image:M82a1.jpg|thumb|none|400px|Barrett | The [[Barrett M82A1]] is present in the game as well. Its higher-capacity magazines trade off for slightly less ammunition in reserve, but it is otherwise a straight upgrade over the M40A1 in every way, with higher power, a faster rate of fire, longer range, and an even more powerful scope that can be magnified up to 14x. | ||
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 - .50 BMG]] | |||
[[Image:SS0014.jpg|thumb|none|500px]] | [[Image:SS0014.jpg|thumb|none|500px]] | ||
== | ==Heckler & Koch PSG== | ||
[[Image:H&KPSG01.jpg|thumb|none|400px|Heckler & Koch PSG-1 | An integrally-suppressed [[Heckler & Koch PSG-1]] is the third of three sniper rifles available in the game. It features more ammunition than the Barrett, with 20 rounds per magazine and carrying more in reserve, but in return it is noticeably shorter-ranged than the other two, its scope only featuring the same 4x magnification as the Colt 733 and its suppressor and subsonic bullets causing them to drop off faster at longer ranges. | ||
[[Image:H&KPSG01.jpg|thumb|none|400px|Heckler & Koch PSG-1 - 7.62x51mm NATO]] | |||
[[Image:SS0012.jpg|thumb|none|500px]] | [[Image:SS0012.jpg|thumb|none|500px]] | ||
= | =Launchers= | ||
==[[ | ==Hawk MM1== | ||
[[Image:MM1.jpg|thumb|none|400px| | The [[Hawk MM1 grenade launcher]] is available as a primary weapon, featuring an extremely slow rate of fire in return for the massive power of its 40mm grenades. Interestingly, due to its status as a revolver-type grenade launcher, it is the only weapon in the game that ignores the usual rules regarding chambered rounds. It does, however, still dump any unfired rounds still in those chambers as if the player character was swapping a box magazine. | ||
[[Image:MM1.jpg|thumb|none|400px|Hawk MM1 - 40x46mm]] | |||
[[Image:SS0000.jpg|thumb|none|500px]] | [[Image:SS0000.jpg|thumb|none|500px]] | ||
==[[M136 AT4]] | ==M136 AT4== | ||
[[Image:At4 m136.jpg|thumb|none|400px|AT4]] | The [[M136 AT4]] fits into an explosives slot, carried as a tertiary weapon behind the primary rifle or machine gun and secondary submachine gun. It is the recommended weapon in its slot in the majority of missions, save for those where satchel charges are required, primarily because the player cannot go without a weapon in every slot unless they drop it at an armory mid-mission. It nevertheless sees an important use as the player's only option against attack helicopters in missions where they are present, as a single well-placed hit will knock them out of the sky. | ||
[[Image:At4 m136.jpg|thumb|none|400px|M136 AT4 - 84mm]] | |||
[[Image:SS0002.jpg|thumb|none|500px]] | [[Image:SS0002.jpg|thumb|none|500px]] | ||
==[[Mk 19 grenade launcher | ==Mk 19== | ||
[[Image:MK19-02.jpg|thumb|none|400px| | Much rarer than the M2HB, the [[Mk 19 grenade launcher]] is a noticeably more powerful alternative. Like the M2, it too has an actual ammo supply that can be exhausted despite its role as a mounted weapon in a video game, which also keeps a round in the chamber when reloading. | ||
[[Image:MK19-02.jpg|thumb|none|400px|Mk 19 - 40x53mm]] | |||
[[Image:SS0007.jpg|thumb|none|500px]] | [[Image:SS0007.jpg|thumb|none|500px]] | ||
=Other= | =Other= | ||
==[[XM29 OICW]] | ==XM29 OICW== | ||
[[Image:Oicw.jpg|thumb|none|400px|XM29 OICW]] | Essentially the mascot weapon of the game, the [[XM29 OICW]] is featured. The rifle can be fired in three-round bursts or semi-automatic, and its integrated grenade launcher is included as well. It also features a scope, which as with the real weapon can reach 6x magnification. Contrary to reality it is presented as an accurate and lethal weapon, killing enemies in a single bullet as most other weapons in the game do and being a viable option for long ranges or against massed groups of enemies. | ||
[[Image:Oicw.jpg|thumb|none|400px|XM29 OICW - 5.56x45mm NATO & 20x28mm]] | |||
[[Image:SS009.jpg|thumb|none|500px]] | [[Image:SS009.jpg|thumb|none|500px]] | ||
Revision as of 07:44, 28 January 2017
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
Delta Force: Land Warrior is the third game in the Delta Force series of games by NovaLogic.
The following weapons appear in the video game Delta Force: Land Warrior:
Handguns
Heckler & Koch Mk 23 Mod 0
The Heckler & Koch Mark 23 is presented as the standard sidearm of Delta Force, fitted with its usual (though unusable in-game) laser aiming module and able to optionally take its suppressor. It is almost universally the recommended sidearm for all missions, only ever replaced by the P11 when underwater combat is expected. Like most other weapons in the game, it is a one-shot kill on most enemies, though it and the rest of the sidearms suffer from only holding a small handful of extra magazines.
Glock 18
The Glock 18 is an alternative choice to the Mark 23. While not having the option of a suppressor, it competes with a higher magazine capacity, featuring a slightly-incorrect 32 rounds.
Heckler & Koch P11
The Heckler & Koch P11 is featured as a pistol meant for underwater combat. While real underwater firearms are designed primarily for usage underwater and suffer from short range whether above or below water, the P11 is instead presented as essentially the equivalent of any other handgun, trading off magazine capacity for the ability to be fired underwater with the same extreme range and accuracy. It is also incorrectly depicted as being able to keep a round in the chamber after a reload, despite the real weapon featuring a five-barrel design that is swapped out to reload.
Calico M950A
A Calico M950A is featured, and treated as a secondary submachine gun due to its selective-fire nature. It is fitted with a larger 100-round helical magazine, but in return is less accurate and slower-firing than the other SMGs.
Shotguns
Pancor Jackhammer
The Pancor Jackhammer is the only standalone shotgun available in the game. Apparently in the Delta Force universe Pancor was able to actually produce working versions of the weapon, as it is available to Delta Force and shows up frequently in the hands of bad guys, typically when in or around buildings and other cramped quarters. Like nearly every other weapon in the game, it is incorrectly shown to keep a round in the chamber when reloaded before being emptied, despite the fact that the chamber in question is tossed out with the magazine whenever it is reloaded.
Submachine Guns
Heckler & Koch MP5SD3
The standard submachine gun of Delta Force is the Heckler & Koch MP5SD3. It is the most commonly-suggested secondary weapon, only ones in which combat is not only expected but required suggesting either of the non-suppressed alternatives. Its suppressor gives it slightly lower power than the other submachine guns, requiring a shot to the head to kill in a single bullet. It is presented as having an original Navy-style trigger group, with semi-, full-auto, and three-round burst fire modes.
Heckler & Koch UMP
The Heckler & Koch UMP45 is a higher-powered and louder alternative to the MP5. It sacrifices the MP5SD3's suppressed nature and has a slightly lower capacity of 25 rounds in favor of higher power, killing in a single bullet. It has the same fire modes as the MP5, including an incorrect three-round burst, rather than two rounds as in reality.
Assault Rifles
Colt Model 733
The Colt Model 733 is incorrectly referred to as the "M4", fitted with a short-range scope (which can be zoomed in from 2x to 4x) and an underbarrel Knight's Armament Masterkey shotgun. It can be fired in burst-fire or semi-auto, with the Masterkey presented as the third fire mode. The Masterkey is incorrectly shown as having a 5+1 capacity, rather than its real 3+1, and is also treated as if it is fed via detachable magazines, with a non-empty reload dumping every shell still in the tube to replace them with new ones.
APS Underwater Assault Rifle
The APS Underwater Assault Rifle, alternately referred to as the UAR, UAW, or "Water Rifle", is the second of two underwater firearms available in the game. Like the P11, it is incorrectly shown to be equally effective both above and below water, and is also shown to have a 30-round magazine capacity, four more than the real magazines hold.
AK-47
As expected, the AK-47 features as one of the most common automatic weapons in use with various hostiles. Primarily meant as a bad-guy weapon, it does not have any sort of accessories and has a restricted rate of fire. Like most other selective-fire weapons in the game, it is incorrectly depicted as having a burst-fire setting between full- and semi-auto.
Steyr AUG
The Steyr AUG A1 features as a companion to the Model 733, fitted with an underbarrel M203 grenade launcher. As with most other games to feature select-fire capability, the AUG is shown as having a standard fire selector rather than a two-stage trigger due to game mechanics and limitations in gaming peripherals. In return for the longer range and higher power of its underbarrel launcher, its scope is fixed at 2x magnification.
Heckler & Koch G11
Another rare prototype weapon presented as a success, the Heckler & Koch G11 is not only available to Delta Force, but is somehow in the hands of various terrorist forces as well, such as the opposing forces of the first quick mission. Its caseless nature presents it with advantages such as a higher capacity than any other assault rifle, at 45+1 rounds, and it is also extremely accurate due to no recoil forces affecting the shooter's aim when fired, even in full-auto. However, like the AUG, its integrated scope is fixed at 2x magnification.
Machine Guns
M249 SAW
The M249 SAW is one of two portable machine guns available to the player. It features an extremely high capacity in return for below-average accuracy and heavier recoil than smaller weapons. As with almost every other weapon in the game, it incorrectly keeps a round from the previous belt in the chamber when it is reloaded, despite the fact that as an open-bolt, belt-fed weapon, no round is ever in the chamber until the trigger has already been pulled to fire that round.
M240
A heavier alternative to the M249, the M240 machine gun, specifically the M240G used by the Marine Corps, is the second of two machine guns available for the player's loadout. Like the M249, it too is shown as able to keep a round from the previous belt when reloaded midway through.
Browning M2HB
The most common mounted weapon in the game is the Browning M2HB. Contrary to most mounted-gun use even in other tactical shooters, the M2HB has limited ammunition as well, though it is at a hefty 200 rounds per belt, with one in reserve per gun. As with the other two weapons, it too is shown to keep a round from the last belt after being reloaded despite its belt-fed nature.
Sniper Rifles
M40A1
The M40A1 is the standard sniper weapon system used by Delta Force, and the only bolt-action sniper rifle in the game. Its low capacity of 5 rounds and longer time between shots is offset by having a fairly powerful scope that can vary from 2 to 10x magnification and a generous supply of extra ammunition. Like all other weapons in the game, it is treated as if it is fed via detachable magazines, meaning it not only keeps a round in the chamber after every reload (despite the fact that the chamber has to be opened, and thus emptied, to start reloading) but any other rounds left in the internal magazine are dumped on a reload.
Barrett M82
The Barrett M82A1 is present in the game as well. Its higher-capacity magazines trade off for slightly less ammunition in reserve, but it is otherwise a straight upgrade over the M40A1 in every way, with higher power, a faster rate of fire, longer range, and an even more powerful scope that can be magnified up to 14x.
Heckler & Koch PSG
An integrally-suppressed Heckler & Koch PSG-1 is the third of three sniper rifles available in the game. It features more ammunition than the Barrett, with 20 rounds per magazine and carrying more in reserve, but in return it is noticeably shorter-ranged than the other two, its scope only featuring the same 4x magnification as the Colt 733 and its suppressor and subsonic bullets causing them to drop off faster at longer ranges.
Launchers
Hawk MM1
The Hawk MM1 grenade launcher is available as a primary weapon, featuring an extremely slow rate of fire in return for the massive power of its 40mm grenades. Interestingly, due to its status as a revolver-type grenade launcher, it is the only weapon in the game that ignores the usual rules regarding chambered rounds. It does, however, still dump any unfired rounds still in those chambers as if the player character was swapping a box magazine.
M136 AT4
The M136 AT4 fits into an explosives slot, carried as a tertiary weapon behind the primary rifle or machine gun and secondary submachine gun. It is the recommended weapon in its slot in the majority of missions, save for those where satchel charges are required, primarily because the player cannot go without a weapon in every slot unless they drop it at an armory mid-mission. It nevertheless sees an important use as the player's only option against attack helicopters in missions where they are present, as a single well-placed hit will knock them out of the sky.
Mk 19
Much rarer than the M2HB, the Mk 19 grenade launcher is a noticeably more powerful alternative. Like the M2, it too has an actual ammo supply that can be exhausted despite its role as a mounted weapon in a video game, which also keeps a round in the chamber when reloading.
Other
XM29 OICW
Essentially the mascot weapon of the game, the XM29 OICW is featured. The rifle can be fired in three-round bursts or semi-automatic, and its integrated grenade launcher is included as well. It also features a scope, which as with the real weapon can reach 6x magnification. Contrary to reality it is presented as an accurate and lethal weapon, killing enemies in a single bullet as most other weapons in the game do and being a viable option for long ranges or against massed groups of enemies.