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Medal of Honor: Airborne: Difference between revisions
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[[Image:C96Pistol.jpg|thumb|none|400px|Mauser C96 pistol]] | [[Image:C96Pistol.jpg|thumb|none|400px|Mauser C96 pistol]] | ||
Available only as a choice in the final "''Der Flakturm''" level. Upgrades include a shoulder stock to reduce recoil and 20 round magazines. The 3rd and final weapon upgrade eventually turns the C96 into the 712 model with full automatic capability. It should be noted that it is underpowered in the game, takng 5 rounds to the torso to take out an enemy. This is in contrast to its rounds (7.63x25mm mauser) real world balistics, only slightly less powerful than a [[ | Available only as a choice in the final "''Der Flakturm''" level. Upgrades include a shoulder stock to reduce recoil and 20 round magazines. The 3rd and final weapon upgrade eventually turns the C96 into the 712 model with full automatic capability. It should be noted that it is underpowered in the game, takng 5 rounds to the torso to take out an enemy. This is in contrast to its rounds (7.63x25mm mauser) real world balistics, only slightly less powerful than a [[Tokarev]](7.62x25mm tokarev), a pistol known to be a good stopper, and even more so for its incredible penetration, which the c96 also exhibited. | ||
**Is also a "''hidden''" weapon during the "''Operation Varsity''" level of the game.** | **Is also a "''hidden''" weapon during the "''Operation Varsity''" level of the game.** |
Revision as of 07:30, 14 April 2009
All of the weapons available for use in this game can get various upgrades depending on one's experience level in using it. For example the M1911A1 gets a quick draw holster, a match trigger and then, finally, "magnum" rounds.
Oddly enough even though the game has most of the weapons used by the 82nd Airborne during WW II the M1 Carbine (in either the standard or A1 Para Version) are never available in the game.
M1911A1
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The main sidearm available to trooper "Boyd Travers" throughout the game. Upgrades give it a quick draw holster to switch weapons with the pistol faster, a match trigger to improve rate of fire which allows you to fire the pistol as long as you can tap the fire button, and lastly, "Magnum" rounds for increased fire power.
Mauser C96
Available only as a choice in the final "Der Flakturm" level. Upgrades include a shoulder stock to reduce recoil and 20 round magazines. The 3rd and final weapon upgrade eventually turns the C96 into the 712 model with full automatic capability. It should be noted that it is underpowered in the game, takng 5 rounds to the torso to take out an enemy. This is in contrast to its rounds (7.63x25mm mauser) real world balistics, only slightly less powerful than a Tokarev(7.62x25mm tokarev), a pistol known to be a good stopper, and even more so for its incredible penetration, which the c96 also exhibited.
- Is also a "hidden" weapon during the "Operation Varsity" level of the game.**
M1 Garand
One of the selectable weapons throughout the game. Upgrades give it a match barrel, adjustable sights, and lastly the M7 grenade launcher.
M1903 Springfield
The main sniper rifle for "Travers". Upgrades give it an improved bolt for ejecting spent cartridges faster, stripper clips, variable power scope, and finally a grenade launcher. This should make the weapon the 1903A4 version used as a sniper weapon later in the war.
Karabiner 98k
The main infantry weapon in the earlier stages of the game. Upgrades give it a match bolt for ejecting spent cartridges faster, stripper clips for faster reloading, and a "cup" grenade launcher.
Gewehr 43
Available midway through the game. This box fed semi-automatic rifle the Germans produced from 1943 on receives upgrades which give it a larger magazine capacity, a variable powered telescopic sight, and a cup style grenade launcher.
Browning Automatic Rifle
Given the date this weapon becomes available in the game (post Market-Garden)this is the 1918A2 model. The upgrades include a muzzle brake to reduce recoil, adjustable sights, and dual magazines taped together "jungle-style".
Sturmgewehr 44
Finds its' way into the later stages of the game the first "storm gun" (which became assault rifle) eventually replaces the MP40, Karabiner 98k and Gewehr 43 in the hands of German troops. Upgrades give it a muzzle brake, a tactical scope and dual magazines.
Winchester Model 1912
Though never really issued for frontline combat use by the U.S. Army during WWII this weapon's upgrades give it increased accuracy and fire rate when using the iron sights, more stopping power, and a bayonet mounted under the muzzle.
M1A1 Thompson
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The Thompson SMG used in the game has one of the more interesting evolutions due to its' upgrades. Starting off as the M1A1 the upgrades actually retrofit the weapon turning it into the M1928 model giving it the classic "gangster" feel with the Cutts compensator, vertical foregrip, and 50 round drum magazines.
MP40
The ubiquitous German weapon of WWII. The upgrades give a dual magazines taped "jungle-style", a 64 round magazine, and a dagger for more effective melee attacks(though the dagger isn't even attached to the weapon itself.)
MG42
Available only as an emplaced weapon in the game. This weapon is also seen in the hands of the fictional "Storm Elite" soldiers with a drum magazine and carrying handle.
M18 Recoilless Rifle
One of the anachronistic weapons in this game. Although the M18 was developed towards the end of WWII it would not have been ready in time for the Normandy invasion (the only time it is available in the game). The upgrades give it a variable powered scope and increased ammo capacity.
Panzerschreck
Available from the "Market-Garden" stages onward. This was an evolution of the American M9 bazooka often coming with shaped charge warheads. Available as a "pick up" weapon in the game, not an optional load out weapon. Most famous for being used by the deadly Panzergrenaders(though they were fictionally portrayed in the game equipped with the Panzerschreck and ONLY the Panzerschreck, and gas masks).
Mk 2 hand grenade
The standard hand grenade of the Americans in the game. Eventually, with the proper weapon upgrades, you are able to launch them from the M1 Garand and the M1903 Springfield. Upgrades gives it bigger bags or satchels so the player can carry more grenades.
Model 24 Stielhandgranate
The standard hand grenade of the Axis forces. Upgrades gives it bigger bags or satchels so the player can carry more grenades.
In the case of both the Mk 2 hand grenade the Model 24 Stielhandgranate and Gammon Grenade all can be "cooked off" so they detonate more quickly.
Gammon Grenade
Appears about halfway through the game in the Market Garden level, upgrades give it larger amount that you can carry.