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Battlefield 1: Difference between revisions
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=Handguns= | =Handguns= | ||
Taking a page from ''[[Battlefield Hardline]]'', each of the classes have their own class-exclusive sidearms. However, there are also a small handful of all-class sidearms available. | |||
==Beretta M1915== | ==Beretta M1915== |
Revision as of 02:59, 15 November 2016
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Battlefield 1 for current discussions. Content is subject to change. |
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Battlefield 1 is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts, and the latest installment in the popular Battlefield series. It is set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and Zeppelins.
The following weapons appear in the video game Battlefield 1:
Overview
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using "Tanker" and "Pilot" classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.
Battlefield 1 has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. The only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names referring to each variant.
- Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed.
- Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change.
- Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerly called "Light Infantry" in the Alpha and Open Beta versions.
- Optical - Attaches an experimental optical "Dot" sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip.
- Marksman - Attaches a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod.
- Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise.
- Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off.
- Hunter - Applies to Shotguns, attaches a choke tightening shot spread for greater range.
- Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerly called the "Heavy" variant in the Open Beta.
- Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant prefix.
- Low Weight - Applies to Machine Guns, identical to the "Factory" variant having no attachments but improved movement speed and ADS times.
- Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnification range between 2.5x and 5x.
- Suppressive - Applies to Machine Guns, extends the weapons magazine capacity, adds a bipod and attaches an optical sight.
- Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the "Factory" prefix.
- Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range "Dot" sight with increased movement, ADS times and slightly better hip fire accuracy.
- Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion.
- Experimental - Applies only to the MP18 and Springfield 1903. MP18 Experimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Experimental attaches the Pedersen device.
Handguns
Taking a page from Battlefield Hardline, each of the classes have their own class-exclusive sidearms. However, there are also a small handful of all-class sidearms available.
Beretta M1915
The Beretta M1915 is available as one of the Support class's sidearms as the "Modello 1915." Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class.
Bodeo M1889
The Bodeo M1889 is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. It is however a moderately fast revolver in comparison to revolvers in other classes.
Borchardt C-93
The Borchardt C-93 is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire. It does however possess one of the best hip fire ratings of all the pistols.
Colt 1903 Hammerless
A Colt 1903 Hammerless is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range.
Colt M1911/A1
The "M1911" in the game is a hybrid with features of both the M1911 and M1911A1, the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols.
Colt M1911/A1 "Extended"
The "M1911 Extended" is a pistol-carbine variant of the Colt M1911, uses by Tankers and Pilots. It's semi-automatic, has a 15 round magazine, and is fitted with a wire-frame stock and Thompson-style foregrip (the same foregrip featured on Trench-variant weapons in the game). In a notable (but acknowledged by the devs) animation error, the weapon is animated as a double action only pistol (the hammer even cycles) and the slide does not lock open when empty, being fully cycled by the player on an empty reload; it's fantastic animation work, just not for an M1911.
FN M1903
The FN M1903 is available by default alongside the M1911 and P08. Called the "Mle. 1903" in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result.
Frommer Stop
The Frommer Stop is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1.
Frommer Stop Auto M1912
The fully-automatic lengthened-barreled variant of the Frommer Stop is available to the "Pilot" and "Tanker" classes. It appears to fire exclusively in 3 round bursts and holds 15 rounds.
Gasser M1870
The Austrian Gasser M1870 revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to it's loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.
Kolibri Pistol
The tiny Kolibri 2.7mm Pistol is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.
Lancaster Howdah Pistol
A Lancaster 4 barreled, Howdah Pistol is available to the Assault Class. It is a 2 shot kill at close range, but damage drops off sharply at longer distances; in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to the 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading.
For 100% completion of the campaign "The Runner" the player will be awarded "Frontiersman", a skin for the Howdah Pistol that is usable in Multiplayer.
Luger LP08 "Artillery"
A Luger LP08 "Artillery" with buttstock and Trommelmagazin 08 snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased barrel length it only inflicts marginally more damage at range than the standard Luger P08.
Luger P08
The Luger P08 pistol appears as a sidearm. A heavily engraved Luger P08 appears in the Red Baron Pack, which is included in the Early Enlister Deluxe Edition. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered.
Mars Automatic Pistol
The Mars Automatic Pistol is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping however the Gasser Revolver is the most powerful in terms of raw damage, the Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire.
Mauser C96
A Mauser C96 is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 more rounds than what the weapon can possibly hold.
For 100% completion of the campaign "Through Mud and Blood" the player will be awarded "His Lordship", a skin for the Mauser C96 that is usable in Multiplayer.
Mauser C96 Carbine
A carbine Mauser C96 is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and only has a slightly higher muzzle velocity.
Mauser Pocket Pistol 1914
The 1914 Mauser Pocket Pistol is available as one of the Medic class's sidearms as the "Taschenpistole M1914" (which is German for "pocket pistol"). It is a faster firing pistol at 450 RPM, but like other pistols in the same role is relatively weak, killing in 4 shots.
Smith & Wesson New Model No.3
The Smith & Wesson New Model No.3 is available, simply called "No.3 Revolver". It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers.
Steyr M1912
The Steyr M1912 appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.
Webley-Fosbery Auto Revolver
The Webley-Fosbery Automatic Revolver is shown being used by several tank crewman during the campaign mission "Through Mud and Blood". In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the "Auto Revolver"- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&W No.3 Revolver it is one of two revolvers that reload via a top break system.
For 100% completion of the campaign "Friends in High Places" the player will be awarded "Straight Flush", a skin for the Auto Revolver that is usable in Multiplayer.
Webley Bulldog
A Webley Bulldog revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges to counter its fast rate of fire. The weapon reloads via a loading gate, ejecting and inserting new rounds one at a time.
Webley & Scott No. 1 Mk. III* Signal Pistol
The Scout class can use a Webley & Scott No. 1 Mk. III* Signal Pistol, firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer "flash", and no "bang"), but set enemies on fire on direct hit in either case. In other cases it's very common for users to light themsleves on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration. Notably, the weapon is never seen ejecting any casings; the rounds behave as though they were caseless.
Submachine Guns
Beretta M1918
The Beretta M1918 submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the "Automatico M1918." It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, "Factory", "Trench" and "Storm".
Bergmann MP18
The Bergmann MP18 is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available "Trench", "Optical" and "Expirimental". The "Expirimental" variant locks the weapon to three round burst and gives substantially greater long range accuracy.
Standschütze Hellriegel 1915
The Standschütze Hellriegel 1915 Heavy Sub-Machine Gun appears in the Gamescom Trailer. Ingame, it is the Assault class's Level 10 unlock, and holds 60 rounds in the drum magazine. Only one variant is available which is the "Factory" variant.
Villar-Perosa M1915
A version of the Villar-Perosa M1915 SMG is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the Bapty & Co. mock up made for the 1987 film The Sicilian, with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but its blazing rate of fire of 1800 rounds per minute makes it a shredder at close range.
Shotguns
Winchester Model 1897
The Winchester Model 1897 Trench Gun is one of the available shotguns for the Assault class under the name "M97 Trench Gun." It correctly holds 5 rounds in the tube magazine and is also capable of being "slam-fired" in-game, just like in real life. However, unlike in previous Battlefield games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being "Hunter", "Backbored", "Sweeper" and "Hellfighter". The "Hellfighter" is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game; statistically it is indentical to the M97 Hunter variant.
Remington Model 10A
The Remington Model 10A is the first shotgun unlocked for the Assault class and is referred as the "Model 10-A". It differs from the Winchester Model 1897 for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, "Factory", "Slug" (Formerly called "Heavy" in the Beta) and "Hunter".
Browning Auto-5
The Browning Auto-5 is one of the available shotguns for the Assault class. In-game it is known as the "12G Automatic". Unlike the two other shotguns, the player character loads an extra round in the chamber; this was most likely done for balancing purposes. Three variant exist which are "Backbored", "Hunter", and "Extended". The "Extended" model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game.
Sawn-Off Double Barreled Shotgun
The Tank Hunter Elite Class is armed with a Sawn-Off Double Barreled Shotgun as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Additionally, an option allows a player to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked.
Rifles
Cei-Rigotti
The Cei-Rigotti, an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class.
For 100% completion of the campaign "Avanti Savoia" the player will be awarded "Fiamme Verdi", a skin for the Cei-Rigotti that is usable in Multiplayer.
Lee-Enfield No.1 Mk.III*
The Lee-Enfield No.1 Mk.III* rifle is available for the Scout class. A special engraved variant is available in the Lawrence of Arabia Pack, included in the Early Enlister Deluxe Edition.
Luger Selbstlader Model 1906
The prototype Luger Selbstlader Model 1906 toggle-action self-loading rifle is available for the Medic at rank 10. The magazine contains 5 rounds and it has almost the same characteristics as the Mauser Selbstlader M1916 rifle.
Martini-Henry
The Martini-Henry is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round. Additionally, it has the longest "sweet spot" of any sniper rifle; this is the range in which the weapon will be able to score 1-shot kills to an enemy's torso. As a drawback, only an Infantry variant is available.
Mauser 1918 T-Gewehr
The Mauser 1918 T-Gewehr can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed.
Mauser Gewehr 1898
The Mauser Gewehr 1898 is avalible for the Scout class. In "The Runner" campaign Ottoman soldiers use this rifles instead of accurate 1893 and 1903 Mauser rifles. The Gewehr 98 was delivered to the Ottomans only towards the end of the war, so the appearance of them in the "Nothing is Written" missions is correct.
Mauser Selbstlader M1916
The Mauser Selbstlader M1916 appears as a primary weapon for the Medic class.
Mondragón Modelo 1908
The Mondragón Modelo 1908 is available for the Medic class. It appears with variants equipped with an experimental dot sight and a scope.
Pieper Revolving Carbine
The Pieper Revolving Carbine is an available primary weapon for the Pilot and Tank driver classes.
Remington Model 8
The Remington Model 8 appears as the Autoloading 8.35. It appears that two variants exist, a .35 Remington caliber with a fixed 5 round magazine and a .25 Remington caliber with a detachable 15 round magazine.
Springfield M1903 Mk 1
The Springfield M1903 Mk 1 is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an "Infantry" (no attachments) option in multiplayer, instead having two scope options or the Pedersen Device. The basic, factory version of the rifle is, however usable in the Campaign's prologue mission, and seen in the hands of the Harlem Hellfighters protagonist who is playable in that mission as well as narrates introductions to subsequent missions.
Pedersen Device
The Springfield M1903 Mk 1 fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as US Automatic Pistol, Caliber .30, Model of 1918. However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive. If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.
Steyr Mannlicher M1895
The Steyr Mannlicher M1895 appears as a primary weapon for the Scout class. Note that the reloading of individual cartridges in reality doesn't work.
Steyr Mannlicher M1895 Stutzen
The short version of the Steyr Mannlicher M1895 is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.
Winchester Model 1895 (Russian Contract)
The Winchester Model 1895 appears as the "Russian 1895" and a primary weapon for the Scout and Calvary classes in multiplayer. Three variants are available one of which modifies the weapon in .30-40 Krag ammunition, reducing the damage profile over range in exchange for greater close range effectiveness such as lower recoil and faster rate of fire.
For 100% completion of the campaign "Nothing is Written" the player will be awarded "Desert Dweller", a skin for the Russian 1895 that is usable in Multiplayer.
Winchester Model 1907
The Winchester Model 1907 appears to be a weapon for the Medic class. In early builds of the game, its magazine used the 10-rounder model despite holding 20 rounds, but this was since corrected to its proper (and hilarious) length. One is also shown with one fitted with a bayonet and Thompson submachine gun foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle. Of the two attachment presets available in the game, one is semi-automatic only while the other is select-fire; French M1907s were often converted to select-fire.
Machine Guns
Bergmann MG 15nA
The Bergmann MG 15nA is the only belt-fed machine gun in game available to the Support class.
Browning Automatic Rifle M1918
The World War I version of the Browning Automatic Rifle is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.
Hotchkiss Mk.I
The Hotchkiss Mk.I light machine gun is one of the first Support class weapons, labeled as the "M1909 Benet-Mercie." The reloading animation for the non-empty reload is inaccurate.
For completion of the Battlefield 1 Singleplayer the player will be awarded "Trench Cleaner", a skin for the M1909 Benet-Mercie that is usable in Multiplayer.
Huot Automatic Rifle
The Huot Automatic Rifle is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun.
Lewis Gun
The Lewis Gun is the first light machine gun available to the Support class. It's loaded with both a 47 and 97 pan drum magazine, although it appears there is no difference in the different magazines.
Madsen M1902
The Madsen M1902 is a Danish light machine gun and is the first light machine gun unlocked for the Support class.
Maxim MG08/15
A rare "man-portable" variant of the famous Maxim heavy machine gun, the Maxim MG08/15 appears in the game. The weapon has exceptional recoil and shot spread when fired initially, but longer continuous bursts allow the weapon to settle and become more accurate provided the player character using it is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter. The fact that the iron sights of the weapon cannot be used makes the above gameplay mechanic the only way to use the weapon accurately.
In singleplayer the Maxim MG08/15 is the first weapon used by the Italian Arditi unit member Luca Vincenzo Cocchiola, the protagonist of the third "War Story" chapter, titled Avanti Savoia. Luca uses both the machine gun and anachronistically-effective body armour to accomplish the herculean task of storming his way up a mountain in the Italian Dolomites defended by the Austro-Hungarian army, all to protect his twin brother Matteo in a unit fighting nearby. In multiplayer, the Maxim MG08 is available to any player character who can pick up a "Sentry Kit" from weapon crates that randomly spawn through a level. Mirroring Luca's exploits, any soldiers picking up a "Sentry Kit" in multiplayer are also automatically equipped with the same body armour Luca used, which makes them much more resistant to almost any form of weapon damage, but leaves the user unable to put on a gas mask and thus extremely vulnerable to ingame chemical weaponry.
Flamethrowers
Wechselapparat M1917
The Wechselapparat M1917 appears in the game. In real life, it was the first flamethrower in history intended for, and capable of, being carried and operated by one man; disappointingly, it goes by the shorter name "Wex" rather than the original "Wechselapparat" moniker, depriving us all of the opportunity to hear people unfamiliar with German pronunciations stumble over the name. As with most flamethrowers in film and video games, the Wechselapparat is very short-ranged, cannot spread unignited fuel to create a flammable pool for later ignition, and is treated as having infinite ammunition despite the severely low fuel reserves mandated by weight considerations for man-portable flamethrowers. All this said, it does have considerably better range and damage than most video game flamethrowers, and the sounds it creates (initial ignition, flames themselves, and inevitable screaming) along with the flame effects make for a powerful and terrifying weapon to use or face.
In multiplayer, the Wechselapparat is available to all sides via the "Flame Trooper Kit" weapon crates that randomly spawn in multiplayer levels, and is always depicted as spraying a small amount of unlit fuel before the pilot light gets going, most likely for balance reasons. Players using this kit are also automatically equipped with body armour similar to but not as effective as that given to the users of the "Sentry Kit", presumably to allow Flame Troopers to weather some fire while getting close enough to use their primary weapon.
In singleplayer it is never available to the player, but is seen right from the first "War Story" chapter "Storm of Steel" and the "Through Mud and Blood" chapter, always in the hands of German flame troopers who also wear anachronistically-effective body armour. The flame troopers in singleplayer do possess a weak point, however, as a few hits from any firearm to the Wechselapparat's back-mounted fuel tank is enough to always cause ignited fuel to spray out through the puncture, condemning the attached flame trooper to a flailing fit of screaming through his gas mask, shortly before exploding in a good-sized ball of fire.
Launchers
1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II
The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the Stokes Trench Mortar, is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the "AT Rocket Gun," which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the "Vickers-Crayford Rocket Gun"
Cupe Grenade Launcher
The Medic class can be equipped with British Cupe Grenade Launchers with rifle grenades.
Explosives
Flachmine 17
The German Flachmine 17 Anti-Tank mine is available for the Assault class.
Geballte Ladung
The Geballte Ladung appears as a weapon used by the Assault class (referred to as the "Anti-Tank Grenade"). Note that is the model for the anachronistic Model 24 Stielhandgranate instead of the accurate Model 16 or the Model 17.
Jam Tin Grenade
The Jam Tin Grenade is used by the player who destroys the radar in the Rush mode.
Mk.V CN Gas Grenade
The American Mk.V CN Gas Grenade appears as the "Gas Grenade.
Mills Bomb
The Mills Bomb is the common grenade for the British Empire. Appears as the "Frag Grenade".
Model 15 Diskushandgranate
The Diskushandgranate appears as the "Impact Grenade".
Model 17 Eierhandgranate
The Model 17 Eierhandgranate appears as the "Mini Grenade".
Model 24 Stielhandgranate
The anachronistic Model 24 Stielhandgranate is the standard grenade for the Central Powers in-game. Appears as the "Stick Grenade".
No. 2 Mk II Hale Grenade
The British No. 2 Mk II Hale Grenade appears as the Light Anti-Tank Grenade.
No.27 Smoke Grenade
British No.27 smoke grenade appears as the Incendiary Grenade.
Mounted Weapons
7.7 cm Feldkanone 96 n.A.
During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V "male" tank. More Feldkanones are seen around control points in multiplayer footage.
21 cm Mörser 16
Fixed 21cm Mörser 16 heavy howitzers are seen in preview trailers and around base areas in the multiplayer footage. In the E3 2016 multiplayer footage the teams did not seem to be using them, implying that whatever mechanics they are to use have not been implemented yet.
Becker Type M2 20mm
Becker Type M2 20mm is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.
Granatenwerfer 16
A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry.
Lewis Gun
The British Mark V tank incorrectly has a Lewis Gun mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.
Lewis Mk II Aircraft MG
Lewis Mk II Aircraft MGs are mounted on British planes.
LMG 08/15
LMG 08/15 machine guns are mounted on a German Fokker Dr.I triplane.
Maxim Gun
Fixed Maxim machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.
Maxim MG08
The German A7V tank is equipped with a 57mm main gun and a number of Maxim MG08 machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built and the British and French already had tanks that were superior to them.
Maxim QF 1 Pounder "Pom-Pom"
Maxim QF 1 Pounders appear in certain fixed locations on maps.
Parabellum MG14
Parabellum MG14s are mounted on Halbterstadt and Gotha planes. In the last mission of "Friends in high places" the German Zeppelin is armed with a pair of them.
Vickers Mk 1
Vickers Mk 1 Machine Guns are mounted on British Pattern 1914 Rolls-Royce Armoured Cars.
Unusable Weapons
Carcano 1891 Placeholder Rifle
Italian soldiers in the first trailer are seen with what appear to be ersatz Carcano 1891 Cavalry Carbines made out of the game's other rifle models. The model, while only witnessed briefly, is very incomplete. The Carcano ultimately does not appear in the release version of the game.
See Also
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