[[file:Ppsh41.jpg|thumb|none|350px|PPSh-41 with box magazine - 7.62x25mm Tokarev]]
[[file:Squad_akm_sights.jpg|thumb|none|600px|Aiming down the sights]]
[[file:Squad_akm_reload.jpg|thumb|none|600px|Reloading the AKM]]
=Assault / Battle rifles=
[[file:Squad_akm_charging.jpg|thumb|none|600px|Pulling the charging handle]]
== M4/M4A1 Carbine ==
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] is the standard primary weapon for the US Army. The rifle is fitted with a railed handguard and comes in many configurations with different sighting systems (standard carry-handle iron sights, Aimpoint CompM4 red dot sight or ACOG optic sight) and rail attachments (vertical foregrip or M203 grenade launcher).
The standard [[M16 rifle series#M4/M4A1 Carbine|M4 carbine]] with a correct three-round burst selector is usable by Militia riflemen. It comes in a single configuration, with plastic handguards and iron sights.
[[file:ColtM4.jpg|thumb|none|350px|Colt M4A1 with KAC railed handguard, as used by the US Army in the game - 5.56x45mm]]
[[file:ColtM4 FirstVersion.jpg|thumb|none|350px|Colt M4 in standard configuration, as used by the Militia forces in the game - 5.56x45mm]]
[[file:M4_configurations.jpg|thumb|none|600px|Some of the configurations of the M4A1 Carbine. (''from left to right'') M4A1 fitted with an Aimpoint CompM4 red dot sight, M4A1 and M203 launcher (note the flip-up grenade sights), and M4A1 fitted with a ACOG optical sight]]
[[file:Squad_m4_variants_ads.jpg|thumb|none|600px|Aiming down the available sights on the shooting range]]
[[file:Squad_m4_chamber_check.jpeg|thumb|none|600px|Before each reload, the player character performs a chamber check on the rifle (in a very [[Project_Reality#M4.2FM4A1_Carbine|Project Reality-ish]] manner)...]]
[[file:Squad_m4_reload.jpg|thumb|none|600px|...if the bolt is closed, he simply inserts a fresh magazine (note that it is actually loaded)]]
[[file:Squad_m4_bolt_release.jpg|thumb|none|600px|...if the bolt is locked open, he ends the reload by hitting the bolt stop]]
== AK-74 / AK-74M ==
== AK-74 / AK-74M ==
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[[file:Squad_insurgent_logar_valley.jpg|thumb|none|600px|A insurgent with an AK-74. Note, the man in the middle uses an RPK and the one on the right uses an AK-74 equipped with a GP-25 underbarrel grenade launcher]]
[[file:Squad_insurgent_logar_valley.jpg|thumb|none|600px|A insurgent with an AK-74. Note, the man in the middle uses an RPK and the one on the right uses an AK-74 equipped with a GP-25 underbarrel grenade launcher]]
== M4/M4A1 Carbine ==
== AKM ==
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] is the standard primary weapon for the US Army. The rifle is fitted with a railed handguard and comes in many configurations with different sighting systems (standard carry-handle iron sights, Aimpoint CompM4 red dot sight or ACOG optic sight) and rail attachments (vertical foregrip or M203 grenade launcher).
The [[AK-47#AKM|AKM]] is usable by the Insurgent and Militia forces and comes in a single, bare, configuration.
[[file:Squad_akm_sights.jpg|thumb|none|600px|Aiming down the sights]]
[[file:Squad_akm_reload.jpg|thumb|none|600px|Reloading the AKM]]
[[file:Squad_akm_charging.jpg|thumb|none|600px|Pulling the charging handle]]
== AMD-65 ==
The [[AK-47#AMD-65|AMD-65]] is usable by the Insurgent Medic class and comes with wood grips.
[[file:AMD-65.jpg|thumb|none|350px|AMD-65 with plastic grips, unlike the in-game version - 7.62x39mm]]
The standard [[M16 rifle series#M4/M4A1 Carbine|M4 carbine]] with a correct three-round burst selector is usable by Militia riflemen. It comes in a single configuration, with plastic handguards and iron sights.
== AKS-74U ==
The [[AK-74#AKS-74U|AKS-74U]] is usable by the Militia's Medic class.
[[file:ColtM4.jpg|thumb|none|350px|Colt M4A1 with KAC railed handguard, as used by the US Army in the game - 5.56x45mm]]
== G3A3 ==
[[file:ColtM4 FirstVersion.jpg|thumb|none|350px|Colt M4 in standard configuration, as used by the Militia forces in the game - 5.56x45mm]]
The [[G3|G3A3]] is usable by the Insurgents and has black plastic furniture.
[[file:M4_configurations.jpg|thumb|none|600px|Some of the configurations of the M4A1 Carbine. (''from left to right'') M4A1 fitted with an Aimpoint CompM4 red dot sight, M4A1 and M203 launcher (note the flip-up grenade sights), and M4A1 fitted with a ACOG optical sight]]
[[file:Squad_m4_variants_ads.jpg|thumb|none|600px|Aiming down the available sights on the shooting range]]
[[file:Squad_m4_chamber_check.jpeg|thumb|none|600px|Before each reload, the player character performs a chamber check on the rifle (in a very [[Project_Reality#M4.2FM4A1_Carbine|Project Reality-ish]] manner)...]]
[[file:Squad_m4_reload.jpg|thumb|none|600px|...if the bolt is closed, he simply inserts a fresh magazine (note that it is actually loaded)]]
[[file:Squad_m4_bolt_release.jpg|thumb|none|600px|...if the bolt is locked open, he ends the reload by hitting the bolt stop]]
Squad is a tactical first-person shooter video game. It is set to be self-published through Steam and is a spiritual successor to the multi-award winning Project Reality modification for Battlefield 2. The goal of Squad is to create a "tactical first person shooter built around teamwork and cooperation". The development was announced in October 2014 and it is currently in a pre-alpha state.
The following weapons appear in the video game Squad:
The Beretta M9A1 is the standard sidearm for the US Army.
MP-443 Grach
The MP-443 Grach is the standard sidearm for the Russian Ground Forces.
Makarov PM
The Makarov PM is the standard sidearm for the Insurgents and Militia.
Walther P99
Some U.S. Army soldiers are seen with a Walther P99 holstered. Oddly, the frame uses the Walther P99 but it appears with a slide, hammer, safety decocker, muzzle, and a rear sight similar to the Beretta 92FS. The weapon is not usable.
Submachine guns
PPSh-41
The PPSh-41 is usable by the Insurgent Raider class and comes with a 35-round box magazine.
Assault / Battle rifles
M4/M4A1 Carbine
The M4A1 carbine is the standard primary weapon for the US Army. The rifle is fitted with a railed handguard and comes in many configurations with different sighting systems (standard carry-handle iron sights, Aimpoint CompM4 red dot sight or ACOG optic sight) and rail attachments (vertical foregrip or M203 grenade launcher).
The standard M4 carbine with a correct three-round burst selector is usable by Militia riflemen. It comes in a single configuration, with plastic handguards and iron sights.
AK-74 / AK-74M
The AK-74M is the standard primary weapon for the Russian Ground Forces. It comes in multiple configurations with attachments such as the 1P78 2.8x scope or the GP-25 grenade launcher.
The standard AK-74 is usable by the Insurgent and Militia forces, and can be fitted a GP-25 for use by the Grenadier class. It was first weapon to be showcased in the Pre-alpha Gameplay, along with the M4.
The AK-74N is also usable by the Insurgents and Militiamen and can be identified thanks to the 1P78 scope that's always attached to it : the basic 74 isn't able to mount optics due to the lack of side rail.
AKM
The AKM is usable by the Insurgent and Militia forces and comes in a single, bare, configuration.
AMD-65
The AMD-65 is usable by the Insurgent Medic class and comes with wood grips.
AKS-74U
The AKS-74U is usable by the Militia's Medic class.
G3A3
The G3A3 is usable by the Insurgents and has black plastic furniture.
Semi-automatic rifles
SKS
The SKS is usable by the Insurgent and Militia's Scout class and comes in a single, bare, configuration.
Machine Guns
M249 SAW Paratrooper
The M249 SAW Paratrooper is the standard light machine gun for the US Army. It sports a CompM4 red dot sight and a 200-round ammo drum.
RPK / RPK-74 / RPK-74M
The RPK-74M is the standard light machine gun for the Russian Ground Forces. It is issued with 45-round plastic magazines and comes in two variants, one with iron sights and the other with a 1P78 scope.
The RPK-74 is available the Insurgents and Militia. It comes with 45-round bakelite magazines.
The RPK is available to the Insurgents and Militia. It comes with 75-round drum magazines.
Sniper Rifles
M110 SASS
The M110 SASS is the standard sniper rifle for the US Army. Strangely, is fitted with a 4X ACOG sight instead of the usual Leupold Mark 4, which will be changed in the future according to the weapon's page on the official wiki.
SVD/SVD-M Dragunov
The SVD Dragunov is the standard sniper rifle for the Insurgents, and Militia. They are all fitted with a PSO-1 scope.
The SVD-M variant is used by the Russian Ground Forces. It sports the same scope, but has black plastic furniture instead of the wood.
Launchers
GP-25 Grenade Launcher
The GP-25 is the standard grenade launcher for the Russian Ground Forces, Insurgents and Militia. It is seen mounted on the AK-74 and AK-74M, and is able to fire high explosives and a variety of smoke grenades.
M203 Grenade Launcher
The M203 grenade launcher is the standard grenade launcher for the US Army. It is seen mounted on the M4A1 Carbine, and is able to fire high explosives and a variety of smoke grenades.
M72 LAW
The M72 LAW is the standard rocket launcher for the US Army. Two of them are carried by the Anti-tank class.
RPG-7
The RPG-7 is the standard rocket launcher for the Russian Ground Forces, Insurgents and Militia. It is issued with two PG-7VM HEAT rockets for use against armor, and one OG-7V FRAG anti-personnel rocket. Instead of reloading the launcher when switching between the two rounds, he pulls out another launcher.
The DShKM is usable by Insurgent and Militia forces, either mounted on tripods or SUVs.
Hand Grenades
M67 Hand Grenade
The M67 is the standard fragmentation grenade for the US Army.
F-1 Hand Grenade
The F-1 is revealed in the April 2015 update as the Insurgent's standard hand grenade.
M18 Smoke Grenade
The M18 is the standard smoke grenade for the US Army, it comes in three smoke colors : blue, white and red. It can be used for masking and signaling purposes.
RDG-2 Smoke Grenade
The RDG-2 is the standard smoke grenade for the Russian Ground Forces, Insurgents and Militia and comes in blue, white and red.
RKG-3 Anti-Tank Grenade
The RKG-3 is revealed to be a work in progress in the April 2015 update.