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The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using "Tanker" and "Pilot" classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.
The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using "Tanker" and "Pilot" classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.
=Weapon Variants=
Battlefield 1 has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. Only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names reffering to each variant.
* Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed.
* Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change.
* Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerlly called "Light Infantry" in the Alpha and Open Beta versions.
* Optical - Attachs an expirimental optical "Dot" sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip.
* Marksman - Attachs a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod.
* Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise.
* Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off.
* Hunter - Applies to Shotguns, attachs a choke tightening shot spread for greater range.
* Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerlly called the "Heavy" variant in the Open Beta.
* Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant.
* Low Weight - Applies to Machine Guns, identical to the "Factory" variant having no attachments but improved movement speed and ADS times.
* Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnifcation range between 2.5x and 5x.
* Suppressive - Applies to Machine Guns, extends the weapons magazine capacity and attachs an optical sight.
* Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the "Factory" prefix.
* Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range "Dot" sight with increased movement, ADS times and slightly better hip fire accuracy.
* Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion.
* Expirimental - Applies only to the MP18 and Springfield 1903. MP18 Expirimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Expirimental attachs the Pederson device.


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Revision as of 03:09, 31 October 2016

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Battlefield 1 for current discussions. Content is subject to change.


Battlefield 1
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PC Boxart
Release Date: October 21, 2016
Developer: DICE
Publisher: Electronic Arts
Series: Battlefield
Platforms: PC
Playstation 4
XBOX One
Genre: First-Person Shooter


Battlefield 1 is a first-person shooter under development by Swedish game developer DICE and to be published by Electronic Arts, and the next installment in the popular Battlefield series. It appears to be set in a fictionalized version of the First World War, with players taking on the role of soldiers in the trenches or controlling vehicles from tanks and early fighter planes to armored trains and zeppelins.

Current footage is from trailers, and E3 2016 footage and online streams of a highly incomplete multiplayer pre-alpha build. The main map seen in this footage is "The St. Quentin Scar," set during the Battle of Mont Saint-Quentin in 1918. More recently, footage from Gamescom has been released, set on the map "Sinai Desert", and featuring new weapons and game mechanics.

The game's class system is altered somewhat from previous incarnations. The Assault class is close to the anti-tank classes of previous games, using heavy anti-vehicle weapons and submachine guns or shotguns, the Medic class are general-purpose combatants with automatic or semi-automatic rifles, the Support class use machine guns, and the Scout class use sniper rifles. There are also new vehicle-using "Tanker" and "Pilot" classes, both using pistol-carbines and the former having a repair tool; these appear to be automatically assigned if the player chooses to spawn directly inside a vehicle.

Weapon Variants

Battlefield 1 has changed the way weapons work in the form of certain attachments. Each weapon has a set number of variants with pre-allocated attachments instead of allowing the player to customize their attachment loadout. Only attachments that can be customized by the player are Ironsights, Bayonets, Magnification range and in the case of automatic weapons adjusting the direction of recoil control. Below is a list of common names reffering to each variant.

  • Factory - Describes the weapon being light weight having fast movement speeds and ADS times. No Attachments installed.
  • Trench - Refers to the weapon having improved hip fire or close range abilities. Typically equipped with a foregrip or some unique cases such as the Winchester 1895, a caliber change.
  • Storm - Refers to the weapon having improved ADS Accuracy even when moving. Formerlly called "Light Infantry" in the Alpha and Open Beta versions.
  • Optical - Attachs an expirimental optical "Dot" sight for greater ADS accuracy. In some weapons such as those in the Assault class, it adds both the sight and a foregrip.
  • Marksman - Attachs a medium range optical sight with a magnification range between 2.5x and 5x as well as bipod.
  • Sniper - Equipped with a long range optical sight with magnification ranges between 5x and 10x as well as a bipod for stabilised accuracy. The Mondragon rifle is the only medic rifle to support this variant, only the Scout class has the variant otherwise.
  • Backbored - Applies to Shotguns, refers to the weapon using low-recoil buckshot allowing for less recoil but faster damage drop off.
  • Hunter - Applies to Shotguns, attachs a choke tightening shot spread for greater range.
  • Slug - Only applies to the Model 10-A, equipped with Slugs and a Magnified Dot Sight. Formerlly called the "Heavy" variant in the Open Beta.
  • Extended - Extends the weapons magazine, only the Browning Auto-5 and Remington Model 8 have this variant.
  • Low Weight - Applies to Machine Guns, identical to the "Factory" variant having no attachments but improved movement speed and ADS times.
  • Telescopic - Applies to Machine Guns, Equipped with a bipod and a medium range optical sight with a magnifcation range between 2.5x and 5x.
  • Suppressive - Applies to Machine Guns, extends the weapons magazine capacity and attachs an optical sight.
  • Infantry - Applies to Scout weapons, removes optical sights in place of standard ironsights, considered identical to the "Factory" prefix.
  • Carbine - Applies to Scout Weapons, removes the medium or long range telescopic sight in place of a short range "Dot" sight with increased movement, ADS times and slightly better hip fire accuracy.
  • Sweeper - Only available to the Winchester 1907 and the M97 Trench Gun. In case of the 1907 it adds a foregrip and select fire functionality improving hip fire and close range effectiveness while the M97 shotgun adds a duckbill choke for greater shot dispersion.
  • Expirimental - Applies only to the MP18 and Springfield 1903. MP18 Expirimental locks the weapon to a three round burst, having greater long range accuracy. The Springfield 1903 Expirimental attachs the Pederson device.


The following weapons appear in the video game Battlefield 1:


Handguns

Beretta M1915

The Beretta M1915 is available as one of the Support class's sidearms as the "Modello 1915." Able to kill in 4 shots at short distances, it offers a decent sized magazine at 8 rounds plus one chambered and a fast rate of fire for the pistol class.

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Beretta M1915 - .32 ACP
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British soldier holds the Beretta 1915.
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Aiming the pistol.
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Reloading.

Bodeo M1889

The Bodeo M1889 is available for Scout class at rank 2. A reasonably powerful 2 shot kill at close range however damage drops off sharply at longer distances to the point it will require all 6 rounds to kill a soldier at max range. It is painfully slow to reload as it reloads via a reloading gate, removing spent cartridges one at a time and inserting new ones. It is however a moderatly fast revolver in comparison to revolvers in other classes.

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Bodeo Model 1889 Type II - 10.4x22mm Italian
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A Scout holds the Bodeo revolver.
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Aiming the revolver.
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Reloading.

Borchardt C-93

The Borchardt C-93 is an available pistol that can be utilised by all classes once unlocked by getting to Rank 10 with the Support Class. It inflicts similar damage to some of the faster firing pistols at 4 shots within close range but is hampered by a somewhat average rate of fire. It does however possess one of the best hip fire ratings of all the pistols.

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Borchardt C-93 - 7.65x25mm Borchardt
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An Ottoman soldier holds the Borchardt.

Colt 1903 Hammerless

A Colt 1903 Hammerless is available for the Assault class. It is the fastest firing pistol in the Assault Class at 450 RPM but is also relatively weak, killing in about 4 shots at close range.

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Colt 1903 Hammerless with Colt Wood Grips - .32 ACP
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An Assault Gunner holds the Colt.
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Aiming the Colt.
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Reloading.

Colt M1911/A1

The "M1911" in the game is a hybrid with features of both the M1911 and M1911A1, the latter being anachronistic since the M1911A1 was not standardised until 1926. It has a long M1911-style trigger and hammer spur and a short grip safety spur, but an A1-style frame cutout behind the trigger, no diamond markings on the grip, and a curved mainspring housing. The M1911 is the default starting pistol and is able to kill a target within 3 shots at close range with a moderate rate of fire and reload time, however its weapon spread and recoil are more severe than other pistols.

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Colt M1911 (dated 1913) - .45 ACP
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Pre-War Colt M1911A1 Pistol - Commercial Model known as the "Colt Government Model" - .45 ACP. This has a deep Colt factory blued finish, common for commercial variants before and after the war.
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The Colt M1911 Hellfighter ingame.
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Idle. Note the two toned finish, an in-game skin for the M1911 called "The Incarcerator," rewarded to players who completed an M1911-specific community mission in Battlefield 4 and Battlefield Hardline before October 17th, 2016.
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ADS
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Empty reload
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Mid-reload

FN M1903

The FN M1903 is available by default alongside the M1911 and P08. Called the "Mle. 1903" in-game it offers a balance between the two other default sidearms by being faster than the M1911 and P08 but offering less damage as a result.

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FN Browning Model 1903 - 9x20mm Browning Long
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Idle
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Aim down sights
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empty reload
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mid-reload

Frommer Stop

The Frommer Stop is available for the Scout Class. It is yet again another fast firing pistol at 450 RPM but is offset with low damage at 4 shots at close range. Unlike other 4 shot, high ROF pistols it only holds 7 rounds plus one chambered instead of the usual 8 plus 1.

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Frommer Stop - .380 ACP
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German soldier holds the Frommer Stop.
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Aiming the pistol.
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Reloading.

Frommer Stop Auto M1912

The fully-automatic lengthened-barreled variant of the Frommer Stop is available to the "Pilot" and "Tanker" classes. It appears to fire exclusively in 3 round bursts and holds 15 rounds.

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Frommer Stop Machine Pistol - .380 ACP

Gasser M1870

The Austrian Gasser M1870 revolver is available and is exclusive to the Assault Class. It is likely the 11.25x36mmR model, as the description states it was favoured by Austrian Stormtroopers. It fires single action only, is a pain to reload due to it's loading gate system, and is, unlike the other revolvers, a very reliable two hit kill weapon at medium distances.

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Gasser M1870 Montenegrin second model - 11.25x36mmR Gasser
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Idle
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Aiming down sights
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Reloading, each round is loaded one by one

Kolibri Pistol

The tiny Kolibri 2.7mm Pistol is the weakest and smallest pistol in the game, unlocked by getting to Rank 10 with the Scout Class. The weapon seems to have been included primarily as a joke similar to the old ability to kill someone by hitting them in the head with a stun grenade; its damage output at point-blank range is only 5 per shot, and it can only reach levels comparable to other pistols when aiming for the head. Even then, it only deals 25 damage - respectable, but not for a point-blank headshot.

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2mm Kolibri pistol with a penny for scale - 2.7x9mm Kolibri

Lancaster Howdah Pistol

A Lancaster 4 barreled, Howdah Pistol is available to the Assault Class. It is a 2 shot kill at close range however damage drops off sharply at longer distances, in comparison to the Gasser it offers a faster rate of fire (257 RPM compared to 180 RPM of the Gasser) and a much faster reload speed as the soldier character inserts two rounds at a time when reloading.

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Lancaster Over & Under Howdah Pistol - .476 CF

Luger LP08 "Artillery"

A Luger LP08 "Artillery" with buttstock and Trommelmagazin 08 snail drum magazine can be seen on the art. In-game, it is an available weapon for the Tanker and Pilot classes. Despite the increased magazine size it only inflicts marginally more damage at range than the standard Luger P08.

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Luger LP08 "Artillery" model with the rare 32-round Trommelmagazin 08 snail drum magazine compatible with the Bergmann MP18 submachine gun - 9x19mm
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A German soldier on the right holding the Luger LP08 "Artillery" model pistol.
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A British pilot holds the Luger Artillery.
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Aiming the pistol.
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Reloading a Trommelmagazin 08.

Luger P08

The Luger P08 pistol appears as a sidearm. A heavily engraved Luger P08 appears in the Red Baron Pack, which is included in the Early Enlister Deluxe Edition. It is a 4 shot kill at close range with a moderatly fast rate of fire and good hip fire accuracy. It holds 8 rounds plus one chambered.

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Luger P08 - 9x19mm
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A German pilot with a Luger P08.
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Aiming the Luger.
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The Luger P08 being reloaded.
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Note that the second "Behemoth" is the HMS Iron Duke or a ship of the same class, while the third is the WW1-era Russian / Soviet "rail cruiser" Zaamurets, later known as Polipanovtsi, BP-4, Lenin, Orlik and Train No. 105. This train served on both sides during the Russian Civil War and undertook a remarkable journey across the world, ultimately ending up in the hands of the Japanese military after being seized from Chinese forces in Manchuria.

Mars Automatic Pistol

The Mars Automatic Pistol is available for the Scout class. It appears to have a 10-round magazine, suggesting it could be chambered for 8.5mm or 9mm Mars. It has high stopping however the Gasser Revolver is the most powerful in terms of raw damage, the Mars sports decent hip fire accuracy but has high recoil and a below average rate of fire.

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Mars Automatic Pistol - 8.5x26mm Mars / 9x26mm Mars / .45 Mars
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A British sniper holds the Mars Pistol.
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Aiming the Mars.
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Reloading.

Mauser C96

A Mauser C96 is available as one of the Medic class's sidearms. It is relatively weak at a 4 shot kill at close range but can be fired relatively quickly. A known reload bug plays when using the weapon as it will sometimes load rounds one at a time when completely empty instead of loading a stripper clip while other times the weapon will be reloaded with 21 rounds, 11 rounds than what the weapon can possibly hold.

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Pre-war Mauser C96 "Broomhandle" Commercial Version - 7.63x25mm Mauser
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Idle
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Aiming Down sights
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Mid-recoil. Note the spent casing ejecting from the gun
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Empty reload
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Mid-reload, loading one round at a time.

Mauser C96 Carbine

A carbine Mauser C96 is the main weapon for the Pilot and Tanker classes where it is the default primary weapon. Oddly, the weapon has a 20-round fixed magazine; while these did exist, they weren't ever recorded as being put into carbines. Despite being a Carbine it inflicts identical damage to the regular C96 at 4 shots and despite the larger magazine only has a slightly higher muzzle velocity.

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Mauser C96 Carbine - 7.63x25mm Mauser
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Mauser C96 Carbine in the customize menu.
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A German pilot holds the Mauser C96 Carbine.
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Aiming the pistol carbine.
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Reloading a 10 stripper clip.

Mauser Pocket Pistol 1914

The 1914 Mauser Pocket Pistol is available as one of the Medic class's sidearms as the "Tachenpistole M1914." It is a faster firing pistol at 450 RPM but like other pistols in the same role is relatively weak, killing in 4 shots.

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1914 Mauser Pocket Pistol - 7.65x17mmSR
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A German medic holds the Mauser Taschenpistole M1914.
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Aiming the pistol.
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Reloading.

Smith & Wesson New Model No.3

The Smith & Wesson New Model No.3 is available, simply called "No.3 Revolver". It lacks the trigger guard spur of the Russian Model and according to the in-game stats is chambered in .44 American. It can be used by all classes but must be unlocked by getting Rank 10 with Assault. Like other Revolvers it is somewhat powerful at close range killing about 2 shots but damage drops off sharply at long range. It is one of the two only top break revolvers in the game offering a much faster reload in comparison to other revolvers.

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Smith & Wesson New Model No.3 Target - .44 S&W American

Steyr M1912

The Steyr M1912 appears as a Support-exclusive sidearm. When performing a non-empty reload, the player character correctly opens the action and presses a button that dumps all remaining rounds from the gun, then loads it with a stripper clip. When empty, the gun simply locks open like most pistols and is then loaded with the clip, making an empty reload much faster. Considering Support has access to infinite ammo, it's likely a good idea to empty the pistol whenever using it. It should also be noted that the gun actually ejects the correct amount of remaining rounds, ranging from one to seven. It is relatively weak, killing in 4 shots with an moderatly fast rate of fire at 360 RPM.

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Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr
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Holding the Steyr M1912.
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Aiming the pistol.
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Reloading a stripper clip.

Webley-Fosbery Auto Revolver

The Webley-Fosbery Automatic Revolver is shown being used by several tank crewman during the campaign mission "Through Mud and Blood". In-game, it is one of the Medic class's sidearms when it offers a high damage 2 shot kill at close range with damage dropping sharply at longer ranges with a faster reload in comparison to other revolvers. Called the "Auto Revolver"- which is more or less correct, but not terribly specific; an auto-revolver is a type of weapon (albeit with very few of the sort existing), not an individual one. Like the S&W No.3 Revolver it is one of two revolvers that reload via a top break system.

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Webley-Fosbery Auto Revolver - .455 Webley
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Idle
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Aiming down sights
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Mid-recoil. As seen here, the top frame recoils, turning the cylinder to the next chamber. Note the grooves in the cylinder, which helped rotate it to the next round
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Reload. Note the spent .455 casings ejecting out of the cylinder.

Webley Bulldog

A Webley Bulldog revolver is available as one of the Support class's sidearms. Like other revolvers it is a 2 shot weapon at close range and is the fastest firing Revolver of the Revolver class at 257 RPM (in comparison to the Auto Revolver which has 225 RPM) but damage drops off sharply at longer ranges, to counter its fast rate of fire, the weapon reloads via a reloading gate ejecting and inserting new rounds, one at a time.

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Webley BullDog - .45 caliber - 1870s. Note that the one in-game is a later model, and has an unfluted cylinder
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Idle
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Aiming down sights
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Reloading, similar to the Grasser 1870

Webley & Scott No. 1 Mk. III* Signal Pistol

The Scout class can use a Webley & Scott No. 1 Mk. III* Signal Pistol, firing flares that either spot enemies close to them or blind any observers (a bit like a flashbang, but with a bit longer "flash", and no "bang"), but set enemies on fire on direct hit in either case. In other cases it's very common to light yourself on fire when the flare is fired in close proximity and enemies who run over the flare will take additional fire damage for a short duration.

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Webley & Scott No. 1 Mk. III* Signal Pistol - 1 inch - brass frame and barrel
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A German pilot holds the Webley & Scott Flare gun.
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Reloading.

Submachine Guns

Beretta M1918

The Beretta M1918 submachine gun is available for the Assault class at rank 2. Presumably due to the continued existence of Beretta's name trademark, in the pre-alpha multiplayer gameplay footage it is called the "Automatico M1918." It has the fastest ROF of the Assault SMG's at 900 RPM but is offset with a magazine size of 25 rounds and very poor damage drop off. Three variants exist for the weapon with pre-allocated attachments, "Factory", "Trench" and "Storm".

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Beretta M1918 submachine gun with folding spike bayonet - 9mm Glisenti
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British soldier holds the submachine gun.
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Aiming the Beretta.
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Reloading a new magazine.

Bergmann MP18

The Bergmann MP18 is the first submachine gun available for the Assault class. It is the slowest firing SMG at 500 RPM but offers good accuracy over short to medium distances even from the hip. Three variants are available "Trench", "Optical" and "Expirimental". The "Expirimental" variant locks the weapon to three round burst and gives substationally greater long range accuracy.

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Bergmann MP18 with 32 round Trommelmagazin 08 - 9x19mm
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A soldier with a Mauser C96, a Bergmann MP18, a trench raiding club, and a rather displeased facial expression.
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A soldier wields a MP18 with a 32-round snail drum magazine and a spike bayonet. The MP18 was never actually fitted with a folding bayonet in real life, so this is probably treated as an "accessory" for multiple weapons in the game.
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Aiming the MP18.
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Reloading the submachine gun.

Standschütze Hellriegel 1915

The Standschütze Hellriegel 1915 Heavy Sub-Machine Gun appears in the Gamescom Trailer. Ingame, it is the Assault class's Level 10 unlock, and holds 60 rounds in the drum magazine. Only one variant is available which is the "Factory" variant.

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Standschütze Hellriegel 1915 heavy submachine gun - 9mm Steyr
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A soldier wildly firing his Standschütze Hellriegel, while not paying attention to where he's standing...

Villar-Perosa M1915

A version of the Villar-Perosa M1915 SMG is available. It is the weapon of the Sentry Elite Class in the Italian Maps (Monte Grappa and Empire's Edge, including the campaign mission Avanti Savoia.) and can be picked up from crates spread around the maps. It is in similar style to the Bapty & Co. mock up made for the 1987 film The Sicilian, with a Bren front grip, and an MG42 grip and trigger group. It has a smaller magazine than the MG08/15 at 50 rounds (both guns loaded), but it's blazing rate of fire of 1800 rounds per minute, makes it a shredder at close range.

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Fake Villar Persoa SMG used in the Sicilian. Photo from Long Mountain Outfitters web site
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The Villar Perosa in action. Note the 25 round capacity, this is correct, but only because both barrels are loaded, both barrels firing the 25 round magazines at the same time.

Shotguns

Winchester Model 1897

The Winchester Model 1897 Trench Gun is one of the available shotguns for the Assault class under the name "M97 Trench Gun." It correctly holds 5 rounds in the tube magazine and is also capable of being "slam-fired" in-game, just like in real life. However, unlike in previous Battlefield games, the player is unable to load a round in the chamber, unlike on the Browning Auto-5. This was most likely done for balancing purposes. Four variants exist in Multiplayer, these being "Hunter", "Backbored", "Sweeper" and "Hellfighter". The "Hellfighter" is only a cosmetic pre-order bonus apart of the Early Enlister and Deluxe edition copies of the game, statistically it is indentical to the M97 Hunter variant.

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Winchester Model 1897 "Trench Gun" - 12 gauge
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A special version of the Winchester Trench Gun as part of a promotional picture.
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An Assault Gunner holds the Hellfighter Winchester Model 1897.
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Aiming the shotgun.
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Reloading a round.
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The "Backbored" variant of the Winchester M1897 Trench Gun in game. Note the heat shield on the weapon, which is not present on some variants of the weapon.

Remington Model 10A

The Remington Model 10A is the first shotgun unlocked for the Assault class and is referred as the "Model 10-A". It differs from the Winchester Model 1897 for having a longer barrel of 23 inches, rather than 20 inches on the Model '97. It has a correct 6-round tube capacity in the game and unlike the M97 cannot be slam fired. Three variants are available in-game, "Factory", "Slug" (Formerly called "Heavy" in the Beta) and "Hunter".

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World War I era Remington Model 10A "Trench Gun"
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The Model 10A shotgun lies in a weapon cage.
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Reloading on the "Slug" variant of the Model 10A. Note the experimental dot sight on it, this kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.

Browning Auto-5

The Browning Auto-5 is one of the available shotguns for the Assault class. In-game it is known as the "12G Automatic". Unlike the two other shotguns, the player character loads an extra round in the chamber. This was most likely done for balancing purposes. Three variant exist which are "Backbored", "Hunter" and "Extended". The "Extended" model increases the magazine capacity from 5 rounds to 7, making it the highest capacity shotgun in the game.

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Browning Auto-5/Remington Model 11 in Riot Gun configuration - 12 gauge
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The "Extended" variant of the Browning Auto-5 in-game.

Sawn-Off Double Barreled Shotgun

The Tank Hunter Elite Class is armed with a Sawn-Off Double Barreled Shotgun as his sidearm. The same shotgun can be unlocked as a primary weapon for the Pilot and Tanker classes by reaching Rank 10 with the Tanker class. Conversely an option allows you to equip other Elite Classes (such as the Sentry and Flamethrower) with the Sawn Off Shotgun as a secondary when unlocked.

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Remington Spartan Sawn-Off shotgun - 12 gauge
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The Tank Hunter holds the Sawn-Off Double Barreled Shotgun.
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Aiming the shotgun.
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Reloading.

Rifles

Cei-Rigotti

The Cei-Rigotti, an obscure Italian select-fire rifle with a production run of around 100, is the first rifle available for the Medic class.

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Cei-Rigotti - 6.5×52mm Mannlicher
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A German soldier holds the Cei-Rigotti rifle.
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Aiming the rifle.
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A German soldier reloading the Cei-Rigotti with a en-bloc clip.
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A German soldier holding a Cei-Rigotti with the experimental British Lee-Enfield dot sight that appears on other weapons.

Lee-Enfield No.1 Mk.III*

The Lee-Enfield No.1 Mk.III* rifle is available for the Scout class. A special engraved variant is available in the Lawrence of Arabia Pack, included in the Early Enlister Deluxe Edition.

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Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War.
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British soldiers in trenches with Lee-Enfield No.1 Mk.III* rifles.
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British Scout holds the SMLE.
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Aiming the rifle.
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Reloading a 5-round stripper clip.
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A Soldier holding a Lee-Enfield No.1 Mk.III* with experimental dot sight, originally designed for the Lee-Enfield but is a universal attachment for other weapons in the game. This kind of sight was only tested by the British in small quantities and only on the Lee-Enfield rifles of the era.

Luger Selbstlader Model 1906

The prototype Luger Selbstlader Model 1906 toggle-action self-loading rifle is available for the Medic at rank 10.

Martini-Henry

The Martini-Henry is avalible for the Scout class in the game. It boasts itself as the highest damaging sniper rifle but only holds a single round.

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Martini-Henry Mk. I (1871-1876) - .577-.450 caliber

Mauser 1918 T-Gewehr

The Mauser 1918 T-Gewehr can also be seen in the trailer and a Promotional picture. It is exclusive to the Tank Hunter battle pickup class, and is capable of dealing terrifying amounts of damage to vehicles and infantry alike, at the cost of a 1-shot capacity, a slow reload, and the rather understandable inability to use the weapon without the bipod deployed.

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Mauser 1918 T-Gewehr Anti-Tank Rifle - 13.2mm TuF
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A soldier charging with a Mauser 1918 T-Gewehr.
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A T-Gewehr in a weapon box.
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Aiming the T-Gewehr.
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The T-Gewehr placed on a wall.
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Reloading a 13.2mm cartridge.

Mauser Gewehr 1898

The Mauser Gewehr 1898 is avalible for the Scout class. In "The Runner" campaign Ottoman soldiers use this rifles instead of accurate 1893 and 1903 Mauser rifles. The Gewehr 98 was delivered to the Ottomans only towards the end of the war. So the appearance of them in the "Nothing is Written" missions is correct.

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Mauser Gewehr 1898 - 7.92x57mm Mauser
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A Scout holds the Gewehr 1898.
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Aiming the Lange Visier.
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Reloading a 5-round stripper clip.
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A Gewehr 1898 with a scope and a bipod in multiplayer footage.
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Footage from the multiplayer pre-alpha preview of a Gewehr 1898 fitted with a bayonet and Warner & Swasey Model 1913 Prismatic Musket Scope, a 5.2x magnifier developed for the Springfield M1903.

Mauser Selbstlader M1916

The Mauser Selbstlader M1916 appears as a primary weapon for the Medic class.

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Mauser Selbstlader M1916 - 7.92x57mm Mauser
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A German Soldier holding a Selbstlader with a bayonet.
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Aiming the Selbstlader.
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Reloading the rifle.

Mondragón Modelo 1908

The Mondragón Modelo 1908 is available for the Medic class. It appears with an experimental dot sight and a scope.

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Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser
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A German soldier with the Mondragón rifle.
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Aiming the Mondragón.
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Reloading a 5 round stripper clip.
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A soldier holding a Mondragón with a scope.

Pieper Revolving Carbine

The Pieper Revolving Carbine is an available primary weapon for the Pilot and Tank driver classes.

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Pieper Revolving Rifle - 8mm Pieper
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Idle
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Aim down sights
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Reload

Placeholder Rifle

Italian soldiers in the first trailer are seen with what appear to be ersatz Carcano 1891 Cavalry Carbines made out of the game's other rifle models. Since the soldiers are only seen briefly, the models are almost certainly placeholders for an actual Carcano model to be completed later.

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Carcano M91/38 Cavalry Carbine with folded bayonet - 6.5x52mm
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Italian soldiers charging.

Remington Model 8

The Remington Model 8 appears as the Autoloading 8.35. It appears that two variants exist, a .35 Remington caliber with a fixed 5 round magazine and a .25 Remington caliber with a detachable 15 round magazine.

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Remington Model 8 - .30 Remington
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The Remington Model 8 in-game.

Springfield M1903 Mk 1

The Springfield M1903 Mk 1 is one of the available rifles for the scout class. The M1903 is the only bolt action rifle to not feature an "Infantry" (no attachments) option in multiplayer, instead having two scope options or the Pedersen Device. The basic, factory version of the rifle is, however usable in the Campaign's prologue mission, and seen in the hands of the Harlem Hellfighters protagonist who is playable in that mission as well as narrates introductions to subsequent missions.

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Springfield M1903 Mk 1 - .30-06
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Idle. Note that the user is holding the attached monopod like a foregrip
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Aiming down the Warner & Swasey Scope, which was issued to several Springfield M1903s during WWI
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Empty reload
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mid-reload. As with all bolt action rifles, the user blocks the ejecting round with his four fingers stretched over the chamber before loading rounds individually

Pedersen Device

The Springfield M1903 Mk 1 fitted with the Pedersen Device is available in the game as a variant of the regular M1903 (M1903 Experimental). This device makes the weapon function as a semi-automatic rifle firing the experimental .30 Auto-Pistol round, which can be considered a mix between the .32 ACP and the WW2-era .30 Carbine. Production began in 1917 and it was officially adopted as US Automatic Pistol, Caliber .30, Model of 1918. However, the war ended before it saw combat usage; it would have been in use during the 1919 Spring Offensive. If 'K' Bullets (armor-piercing rounds capable of damaging vehicles) are chosen as a gadget while using this variant, a unique animation plays when switching to 'K' Bullets, where the soldier removes the Pedersen device and replaces it with the original bolt of the 1903, turning the semi-automatic rifle into its original bolt-action form (and vice versa). It's worth noting that when using the original bolt with K-Bullets, the rifle is actually the no attachments setup that is otherwise unavailable in multiplayer, just without the ability to use standard rounds in a five-round magazine.

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M1903 Mk 1 Springfield fitted with the Pedersen Device - .30-18 Auto (also known as the 7.65×20mm Longue)
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A Pedersen Device-fitted '03 Springfield rifle in the hands of an Ottoman soldier.

Steyr Mannlicher M1895

The Steyr Mannlicher M1895 appears as a primary weapon for the Scout class. Note that the reloading of individual cartridges in reality doesn't work.

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Steyr Mannlicher M1895 - 8x50mmR Mannlicher
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German soldier holding a Steyr Mannlicher M1895.
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Aiming the Steyr Mannlicher.
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Reloading the rifle.
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The Steyr M1895 with a Model 1913 Prismatic Musket Scope.

Steyr Mannlicher M1895 Stutzen

The short version of the Steyr Mannlicher M1895 is also available, equipped with a magnifying sight. It was actually called Repertier-Stutzen M1895. The photo below is the post war rechambered and modified version of the 1930s and should be replaced with the correct version.

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Steyr M1895 Short Rifle (M1930 Conversion) - 8x56mmR Mannlicher
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Idle. Note the experimental magnifying sight, which was used on some Lee-Enfield rifles during WWI.
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Aiming down the magnifying sight on the Stutzen M1895.
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Empty-reload
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mid-reload. Note the en-bloc clip when ejected still has five rounds even if the magazine is partially loaded. This is, however, a major improvement over earlier builds of the game, where the player was able to reload the gun with single rounds when partly loaded, which is mechanically impossible for this rifle.

Winchester Model 1895 (Russian Contract)

The Winchester Model 1895 appears as the "Russian 1895" and a primary weapon for the Scout and Calvary classes in multiplayer. Three variants are available one of which modifies the weapon in .30-40 Krag ammunition, reducing the damage profile over range in exchange for greater close range effectiveness such as lower recoil and faster rate of fire.

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Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR
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Idle
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Aim down sights
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Empty reload
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mid-reload

Winchester Model 1907

The Winchester Model 1907 appears to be a weapon for the Medic class. In early builds of the game, its magazine used the 10-rounder model despite holding 20 rounds, but this was since corrected to its proper (and hilarious) length. One is also shown with one fitted with a bayonet and Thompson submachine gun foregrip, a modification made in real life by members of John Dillinger's gang, though it is not known to have been done to any French military rifle. Of the two attachment presets available in the game, one is semi-automatic only while the other is select-fire; French M1907s were often converted to select-fire.

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Winchester Model 1907 - .351 Winchester
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French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine for comparison- .351 Winchester
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A Medic character holds a Winchester Model 1907 with a bayonet.
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Aiming the Winchester.
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Reloading the M1907.

Machine Guns

Bergmann MG 15nA

The Bergmann MG 15nA is the only belt-fed machine gun in game available to the Support class.

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Bergmann MG 15nA light machine gun - 7.92x57mm Mauser
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A German soldier holds a MG 15nA.
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Aiming the Bergmann.
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A German soldier reloading an MG 15nA.
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A soldier holds an MG 15nA equipped with a ZF12, a German machine gun optic designed for the MG08.

Browning Automatic Rifle M1918

The World War I version of the Browning Automatic Rifle is available to the Support class in game, and is set to the higher of the 2 rate of fire options for the weapon, 600 RPM. The HUD icon appears to be equipped with the World War II-era hinged bipod at the end of the weapon.

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M1918 Browning Automatic Rifle - .30-06
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Idle
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Aiming down sights
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Reload. Note the vertical grip, as this is the BAR Trench variant

Hotchkiss Mk.I

The Hotchkiss Mk.I light machine gun is one of the first Support class weapons, labeled as the "M1909 Benet-Mercie." The reloading animation for the non-empty reload is inaccurate.

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Hotchkiss Mk.I - .303 British
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A soldier shooting a Hotchkiss Mk.I light machine gun.
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Aiming the light machine gun.
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Reloading.

Huot Automatic Rifle

The Huot Automatic Rifle is available for the Support class. One gun for each class requires reaching max level with the class (Level 10), whereas every other gun and variant is unlocked by Level 3; the Huot is the Support's Level 10 gun.

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Huot Automatic Rifle - .303 British
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Reloading the Huot Automatic.

Lewis Gun

The Lewis Gun is the first light machine gun available to the Support class. It's loaded with both a 47 and 97 pan drum magazine, although it appears there is no difference in the different magazines.

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Lewis Gun - .303 British
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The Lewis Gun in-game.
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Aiming the Lewis.
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Reloading the Lewis.

Madsen M1902

The Madsen M1902 is a Danish light machine gun and is the first light machine gun unlocked for the Support class.

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Madsen Light Machine Gun - 7.92x57mm Mauser
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A Support gunner holds the Madsen MG.
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Aiming the Madsen.
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Reloading the machine gun.

Maxim MG08/15

The Maxim MG08/15 is available to one of the "Elite Classes." The soldier is also equipped with Arditi soldier armor and is only capable of hipfire. The weapon has exceptional recoil and weapon spread when fired initially but longer continous bursts allow the weapon to settle having a more consistant accuracy of fire providing the player is not moving; crouching assists with this mechanic by making the length of a burst required for the recoil to settle down far shorter.

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Maxim MG08/15 - 7.92x57mm Mauser
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The maxim lies in a weapon crate.
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Holding the Maxim MG08/15 heavy machine gun.
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Reloading the 200-round magazine.

Flamethrowers

Wechselapparat M1917

The Wechselapparat M1917 is seen in the hands of an Italian soldier and is fired by a German soldier. It is the an available battle pickup class; disappointingly, it goes by the shorter name "Wex" rather than the full "Wechselapparat" moniker, depriving us all of the opportunity to watch people unfamiliar with German pronunciations stumble over the name.

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Wechselapparat Wex M1917.
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The Wechselapparat lies in a weapon crate.
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An American soldier holds the Wex.
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German soldier fires his Wex in the first Trailer.
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Another American soldier on the right with a Wex Flamethrower.

Launchers

1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II

The 1.59-inch Breech-Loading Vickers Q.F. Gun Mk II, a rather obscure weapon designed for attacking enemy fortifications and quickly replaced in infantry use by the Stokes Trench Mortar, is a deployable weapon for the Assault class, similar to the rocket and missile launchers of previous games. It is referred to in the game as the "AT Rocket Gun," which is an error not entirely of the developers' making: due to the two flames emitted from holes in the base of incendiary shells for the aircraft-mounted version, it was popularly known as the "Vickers-Crayford Rocket Gun"

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1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II - 1.59 in (40 mm)
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The Vickers Q.F. Gun, with its mounting deployed on a wall.
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Aiming the Vickers Q.F. Gun.
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Loading a new round.

Cupe Grenade Launcher

The Medic class can be equipped with British Cupe Grenade Launchers with rifle grenades.

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The Grenade Launcher mounted on a Winchester Model 1907.


Explosives

Flachmine 17

The German Flachmine 17 Anti-Tank mine is available for the Assault class.

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The Flachmine 17 ingame.

Geballte Ladung

The Geballte Ladung appears as a weapon used by the Assault class (referred to as the "Anti-Tank Grenade"). Note that is the model for the anachronistic Model 24 Stielhandgranate instead of the accurate Model 16 or the Model 17.

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Model 24 "Geballte Ladung" ("Bundled Charge")
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An Italian soldier with a Geballte Ladung.
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A soldier holding a Model 24 grenade.

Jam Tin Grenade

The Jam Tin Grenade is used by the player who destroys the radar in the Rush mode.

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Jam Tin Grenade

Mk.V CN Gas Grenade

The American Mk.V CN Gas Grenade appears as the "Gas Grenade.

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The Mk.V ingame.

Mills Bomb

The Mills Bomb is the common grenade for the British Empire. Appears as the "Frag Grenade".

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No. 36M Mk.I "Mills Bomb" High-Explosive Fragmentation hand grenade.
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A British soldier throws a Mills Bomb.

Model 15 Diskushandgranate

The Diskushandgranate appears as the "Impact Grenade".

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Model 15 Diskushandgranate.
The M1915 "Turtle" disk grenade in the menu.
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A German soldier throws the Diskushandgranate.

Model 17 Eierhandgranate

The Model 17 Eierhandgranate appears as the "Mini Grenade".

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Model 17 Eierhandgranate.
The Eierhandgranate in the menu.
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The Eierhandgranate inagme.

Model 24 Stielhandgranate

The anachronistic Model 24 Stielhandgranate is the standard grenade for the Central Powers in-game. Appears as the "Stick Grenade".

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Model 24 Stielhandgranate "Potato Masher" high-explosive fragmentation hand grenade
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A German Medic throws a Stielhandgranate.

No. 2 Mk II Hale Grenade

The British No. 2 Mk II Hale Grenade appears as the Light Anti-Tank Grenade.

No.27 Smoke Grenade

British No.27 smoke grenade appears as the Incendiary Grenade.

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British No.27 smoke grenade
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The No.27 grenade is thrown by the player.

Mounted Weapons

7.7 cm Feldkanone 96 n.A.

During the second gameplay trailer, one player character is seen manning a 7.7cm Feldkanone 96 n.A., followed by the POV player character taking control of one and using it to shoot a British Mark V "male" tank. More Feldkanones are seen around control points in multiplayer footage.

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7.7 cm Feldkanone 96 neuer Art - 77mm
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An Entente soldier fires the Feldkanone. The gun would normally require a crew of five. Granted, this is somewhat justified by the agonizingly slow reload, but not where the limitless supply of shells is supposed to be hiding.
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Loading a shell.
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A Feldkanone with camouflage.

21 cm Mörser 16

Fixed 21cm Mörser 16 heavy howitzers are seen in preview trailers and around base areas in the multiplayer footage. In the E3 2016 multiplayer footage the teams did not seem to be using them, implying that whatever mechanics they are to use have not been implemented yet.

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Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm
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A Mörser is prepared by an Entente soldier.
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3 Mörsers seen in the first Trailer.

Becker Type M2 20mm

Becker Type M2 20mm is seen in multiplayer footage mounted on Zeppelins and Bomber Aircraft. It is also mounted on boats in the game.

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Becker Type M2 - 20mm
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A Becker Type M2 20mm Auto-Cannon that is mounted on a German Gotha Bomber.

Granatenwerfer 16

A Granatenwerfer 16 is available as a gadget for the Support class and comes with two variants, an Airburst version ideal for Infantry but dealing minimal damage to vehicles and a High Explosive (HE) variant ideal for enemy armor but dealing less splash damage to infantry.

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Granatenwerfer 16
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The Granatenwerfer 16 ingame.

Lewis Gun

The British Mark V tank incorrectly has a Lewis Gun mounted on the bow, which can be used by the driver; in real life, there would be a separate gunner for the machine gun mounted here. Lewis guns were mounted on previous Marks of British tank, but the Mark V used Hotchkiss guns instead. Mark V tanks seem to be used by both sides, which is actually accurate; huge numbers of tanks were abandoned following failed advances and pressed back into service with German forces.

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Lewis Gun - .303 British
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A German soldier leaps dramatically into his pilfered Mark V tank, showing the pan magazine of the bow-mounted Lewis gun.
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View from the bow-mounted Lewis.

Lewis Mk II Aircraft MG

Lewis Mk II Aircraft MGs are mounted on British planes.

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Lewis Mk II Aircraft MG - .303 British
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The Lewis Mk II ingame.
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The gunner of a Bristol F.2 biplane using a Lewis Mk II Aircraft MG.
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Aiming.

LMG 08/15

LMG 08/15 machine guns are mounted on a German Fokker Dr.I triplane.

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LMG 08/15 Air-Cooled - 7.92x57mm Mauser
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A German pilot fires the LMG 08/15.
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A German pilot fires dual LMG 08/15 machine guns.

Maxim Gun

Fixed Maxim machine guns can be found around maps seen in the multiplayer pre-alpha. These are shown fitted with a Russian-style ribbed water jacket. A similar Maxim is seen mounted in a cupola on top of the British airship, which is actually a German P-Class Zeppelin.

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Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR
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A Maxim gun on the Battlefield.
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A German soldier mans a Maxim near his base.
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A British soldier spawns on top of the Zeppelin, the E prompt showing he is already trying to jump out of it in a rather ill-advised fashion.

Maxim MG08

The German A7V tank is equipped with a 57mm main gun and a number of Maxim MG08 machine guns that can be used by the crew. As with the Mark V, the A7V is shown being used by both sides, which is a little less likely since only 20 were built and the British and French already had tanks that were superior to them.

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Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser
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A A7V in "Mephisto" optic with 2 rear-mounted MG08 machine guns.

Maxim QF 1 Pounder "Pom-Pom"

Maxim QF 1 Pounders appear in certain fixed locations on maps.

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Maxim-Nordenfelt QF Mk II 1-pounder Pom-Pom gun at the Imperial War Museum, London - 37x94mm R
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A Maxim QF 1 Pounder on the Battlefield.
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Manning the Maxim-Nordenfelt.

Parabellum MG14

Parabellum MG14s are mounted on Halbterstadt and Gotha planes. In the last mission of "Friends in high places" the German Zeppelin is armed with a pair of them.

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Parabellum MG14 - 7.92x57mm Mauser
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The MG14 mounted on a Halberstadt.
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Manning the MG.
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Aiming.

Vickers Mk 1

Vickers Mk 1 Machine Guns are mounted on British Pattern 1914 Rolls-Royce Armoured Cars.

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Vickers gun with ribbed water jacket - .303 British
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The Vickers Mk 1 on the Armoured Car. These vehicles were an armored body placed on a repurposed Rolls-Royce Silver Ghost chassis.

See Also

Battlefield Franchise
Main series Battlefield: 1942 (2002)  •  Battlefield: Vietnam (2004)  •  Battlefield 2 (2005)  •  Battlefield 3 (2011)  •  Battlefield 4 (2013)   •  Battlefield 1 (2016)
Bad Company Series Battlefield: Bad Company (2008)  •  Battlefield: Bad Company 2 (2010)
Spin-Offs Battlefield: 1943 (2009)  •  Battlefield Hardline (2014)
Third-Party Modifications Battlefield: 1918 (2003)  •  Forgotten Hope (2003)  •  Desert Combat (2003)  •  Forgotten Hope 2 (2005)  •  Project Reality (2005)  •  Project Reality: Falklands (2012)  •  Project Reality: Vietnam (2012)  •  Project Reality: Normandy (2013)
Free-to-Play Battlefield Heroes (2009)  •  Battlefield Play4Free (2011)