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Black: Difference between revisions

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[[Image:Black_Coverart.png‎|thumb|225px|right|''[[Black]]'' (2006)]]
[[Image:Black_Coverart.png‎|thumb|225px|right|''[[Black]]'' (2006)]]


Black is gun porn. The developers took an extremely methodical approach to this; the guns have been "Hollywoodized" during the transition to the game, and look as much like real guns as the average porn actress looks like a real woman.
Black is gun porn. The developers took an extremely methodical approach to this; the guns have been "Hollywoodized" during the transition to the game, and look and act as much like real guns as the average porn actress looks or acts like a real woman.


*All guns have abnormally high magazine capacities, with the exception of the M203 Grenade Launcher and RPG-7. This is because Black is a game about the act of firing a gun, and you can't do that when you're reloading it.
*Almost all guns have abnormally high magazine capacities. This is because Black is a game about the act of firing a gun, and you can't do that when you're reloading it.
*Some guns are shown with misplaced parts like charging handles, foward assists, fire selectors, magazine locations, and RIS rails. This is deliberate: the creators of the game commented that real guns aren't designed to look interesting to their user.
*Some guns are shown with misplaced parts like charging handles, foward assists, fire selectors, magazine locations, and RIS rails. This is deliberate: the creators of the game commented that real guns aren't designed to look interesting to their user.
*All guns have the power to penetrate, or even decimate highley thick material, like layers of concrete and metal. Some low calibered weapons are also shown with the same destructive power like the 9mm MP5A5 or the Mac-10.
*All guns deal extremely exaggerated movie-style damage to scenery, breaking and shattering concrete and metal objects extremely easily, and frequently causing anything remotely flammable to explode in a gigantic fireball.
*All guns are said to have the same damage, whether it be between the Glock 17 and the AK47, they all have the same stopping power.
*Most guns are said to deal the same damage. Guns are generally distinguished more by rate of fire and accuracy.
*Guns are distinguished by rate of fire and accuracy.
*The game's weapon reloading system is similar to [[Battlefield: Bad Company]], where the reload animation includes unnecessary flourishes, like slapping the magazine above the mag well before inserting the magazine into the MP5, or taking the time to check for bullets inside the magazine before loading it into the M16. These animations are sometimes skipped if the player character is in the thick of combat and doesn't have time for <s>foreplay</s> additional actions.
*The game's weapon reloading system is similar to [[Battlefield: Bad Company]], where the player reloads the weapon with unnecessary actions, like slapping the magazine above the mag well before inserting the magazine into the MP5, or taking the time to check for bullets inside the magazine before loading it into the M16. These animations are sometimes skipped if the player character is in the thick of combat.
*Gun sounds are designed from a sound rather than a realism perspective; the game is designed to alter the volume and pitch of gunshots so they sound distinct from each other. In addition, some use stock movie sound effects rather than realistic ones.
*Gun sounds are designed from a sound rather than a realism perspective; the game is designed to alter the volume and pitch of gunshots so they sound distinct from each other. In addition, some use stock movie sound effects rather than realistic ones.
*Most rifles and sub-machine guns eject shells to the left, despite otherwise being right-handed models. This is most likely an aesthetic choice; it being pleasing to watch a couple hundred shell casings fly past your vision when emptying an AK-47. The developers of S.T.A.L.K.E.R.: Shadow of Chernobyl commented regarding this after criticism of the same thing in their game, saying that ejecting brass across the screen looks more "dynamic."
*Most rifles and sub-machine guns eject shells to the left, despite otherwise being right-handed models. This is most likely an aesthetic choice; it being visually pleasing to watch shell casings fly past when emptying an AK-47. The developers of S.T.A.L.K.E.R.: Shadow of Chernobyl commented regarding this after criticism of the same thing in their game, saying that ejecting brass across the screen looks more "dynamic."


The following weapons appear in the video game ''Black'':
The following weapons appear in the video game ''Black'':
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[[Image:Coltanacondablack.jpg|thumb|300px|none|Magnum in game.]]
[[Image:Coltanacondablack.jpg|thumb|300px|none|Magnum in game.]]


This is the only one shot kill pistol in the game, although against the riot type guys and the remington 870 wielding shotgun nuts it take two shots to the torso.
This is the only one shot kill pistol in the game.


== FN P90 ==
== FN P90 ==
[[Image:P90black.jpg|thumb|none|300px|P90 in game.]]
[[Image:P90black.jpg|thumb|none|300px|P90 in game.]]
This gun has a double capacity magazine than its real life counter-part, as the real Fabrique National P90 has a 50 round magazine this one has a 100 round capacity


== Mac-10 ==
== Mac-10 ==
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== M16 ==
== M16 ==
If memory serves me right. This wasn't really an M16. It's more like a Car-15 because it has a telescoptic stock. It isn't an M4 because the carrying handle isn't removable.


[[Image:M16black.jpg|thumb|none|300px|M16 in game.]]
[[Image:M16black.jpg|thumb|none|300px|M16 in game.]]


this gun has 3 times the magazine capacity of its real life capacity, the real m16 or car-15 or whatever its decided the gun is, the in game gun has a 95 round magazine whereas the real life model has a 30 round magazine.
This gun has over three times the magazine capacity of the real M16.


== Walther WA2000 ==
== Walther WA2000 ==
[[Image:Wa2000black.jpg‎ |thumb|none|300px|WA2000 in game.]]
[[Image:Wa2000black.jpg‎ |thumb|none|300px|WA2000 in game.]]
The magazine shouldn't be in front of the trigger and grip, it should be behind it. This gun is a very poor replication of a real WA2000. It is portrayed as a straight pull bolt action instead of a semi-automatic.
The magazine shouldn't be in front of the trigger and grip, it should be behind it. It is also portrayed as a straight pull bolt action instead of a semi-automatic.


== RPG-7 ==
== RPG-7 ==
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[[Image:M203black.jpg|thumb|none|300px|M203 in game.]]
[[Image:M203black.jpg|thumb|none|300px|M203 in game.]]
Appears in the game as a stand alone weapon with its own pistol grip or attached to the M16 after finishing the game.
Appears in the game as a stand alone weapon with its own pistol grip or attached to the M16 after finishing the game.
it only appears in the nazran town and graznei bridge levels, i dont know what it is doing in a photo of the final level spetriniv gulag

Revision as of 07:44, 11 April 2009


File:Black Coverart.png
Black (2006)

Black is gun porn. The developers took an extremely methodical approach to this; the guns have been "Hollywoodized" during the transition to the game, and look and act as much like real guns as the average porn actress looks or acts like a real woman.

  • Almost all guns have abnormally high magazine capacities. This is because Black is a game about the act of firing a gun, and you can't do that when you're reloading it.
  • Some guns are shown with misplaced parts like charging handles, foward assists, fire selectors, magazine locations, and RIS rails. This is deliberate: the creators of the game commented that real guns aren't designed to look interesting to their user.
  • All guns deal extremely exaggerated movie-style damage to scenery, breaking and shattering concrete and metal objects extremely easily, and frequently causing anything remotely flammable to explode in a gigantic fireball.
  • Most guns are said to deal the same damage. Guns are generally distinguished more by rate of fire and accuracy.
  • The game's weapon reloading system is similar to Battlefield: Bad Company, where the reload animation includes unnecessary flourishes, like slapping the magazine above the mag well before inserting the magazine into the MP5, or taking the time to check for bullets inside the magazine before loading it into the M16. These animations are sometimes skipped if the player character is in the thick of combat and doesn't have time for foreplay additional actions.
  • Gun sounds are designed from a sound rather than a realism perspective; the game is designed to alter the volume and pitch of gunshots so they sound distinct from each other. In addition, some use stock movie sound effects rather than realistic ones.
  • Most rifles and sub-machine guns eject shells to the left, despite otherwise being right-handed models. This is most likely an aesthetic choice; it being visually pleasing to watch shell casings fly past when emptying an AK-47. The developers of S.T.A.L.K.E.R.: Shadow of Chernobyl commented regarding this after criticism of the same thing in their game, saying that ejecting brass across the screen looks more "dynamic."

The following weapons appear in the video game Black:

DC3 Elite Pistol

A crossover of the Beretta M92F and the IMI Desert Eagle, having the looks of a M92F and the damage and recoil of the Desert Eagle.

File:Dc3elitepistol.jpg
DC3 Elite Pistol in game.

Glock 19

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Glock 17 in game.

Colt Anaconda

File:Coltanacondablack.jpg
Magnum in game.

This is the only one shot kill pistol in the game.

FN P90

File:P90black.jpg
P90 in game.

Mac-10

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Real MAC-10 - .45 acp
File:Mac10.jpg
Mac-10 in game.

Uzi

In possibly the most obvious inaccuracy in the game, the Uzi was given a charging handle on the left side. The original charging handle is still present on the top of the gun, but it is not used for anything, and indeed would be useless given the addition of an RIS rail surrounding the charging handle.

File:Uziblack.jpg
Uzi in game.

MP5A5

File:Mp5a5black.jpg
MP5A5 in game.

AK-47

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AK47 in game.

HK G36C

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G36C in game.

M16

File:M16black.jpg
M16 in game.

This gun has over three times the magazine capacity of the real M16.

Walther WA2000

File:Wa2000black.jpg
WA2000 in game.

The magazine shouldn't be in front of the trigger and grip, it should be behind it. It is also portrayed as a straight pull bolt action instead of a semi-automatic.

RPG-7

M249 SAW

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M249 SAW in game.

Remington 870

File:Remington870black.jpg
Remington 870 in game.

SPAS-12

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SPAS-12 in game.

M203 Grenade Launcher

File:M203black.jpg
M203 in game.

Appears in the game as a stand alone weapon with its own pistol grip or attached to the M16 after finishing the game.