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Black: Difference between revisions
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[[Image:Black_Coverart.png|thumb|225px|right|''[[Black]]'' (2006)]] | [[Image:Black_Coverart.png|thumb|225px|right|''[[Black]]'' (2006)]] | ||
Black is gun porn. The developers took an extremely methodical approach to this; the guns have been "Hollywoodized" during the transition to the game, and look as much like real guns as the average porn actress looks like a real woman. | Black is gun porn. The developers took an extremely methodical approach to this; the guns have been "Hollywoodized" during the transition to the game, and look and act as much like real guns as the average porn actress looks or acts like a real woman. | ||
* | *Almost all guns have abnormally high magazine capacities. This is because Black is a game about the act of firing a gun, and you can't do that when you're reloading it. | ||
*Some guns are shown with misplaced parts like charging handles, foward assists, fire selectors, magazine locations, and RIS rails. This is deliberate: the creators of the game commented that real guns aren't designed to look interesting to their user. | *Some guns are shown with misplaced parts like charging handles, foward assists, fire selectors, magazine locations, and RIS rails. This is deliberate: the creators of the game commented that real guns aren't designed to look interesting to their user. | ||
*All guns | *All guns deal extremely exaggerated movie-style damage to scenery, breaking and shattering concrete and metal objects extremely easily, and frequently causing anything remotely flammable to explode in a gigantic fireball. | ||
* | *Most guns are said to deal the same damage. Guns are generally distinguished more by rate of fire and accuracy. | ||
*The game's weapon reloading system is similar to [[Battlefield: Bad Company]], where the reload animation includes unnecessary flourishes, like slapping the magazine above the mag well before inserting the magazine into the MP5, or taking the time to check for bullets inside the magazine before loading it into the M16. These animations are sometimes skipped if the player character is in the thick of combat and doesn't have time for <s>foreplay</s> additional actions. | |||
*The game's weapon reloading system is similar to [[Battlefield: Bad Company]], where the | |||
*Gun sounds are designed from a sound rather than a realism perspective; the game is designed to alter the volume and pitch of gunshots so they sound distinct from each other. In addition, some use stock movie sound effects rather than realistic ones. | *Gun sounds are designed from a sound rather than a realism perspective; the game is designed to alter the volume and pitch of gunshots so they sound distinct from each other. In addition, some use stock movie sound effects rather than realistic ones. | ||
*Most rifles and sub-machine guns eject shells to the left, despite otherwise being right-handed models. This is most likely an aesthetic choice; it being pleasing to watch | *Most rifles and sub-machine guns eject shells to the left, despite otherwise being right-handed models. This is most likely an aesthetic choice; it being visually pleasing to watch shell casings fly past when emptying an AK-47. The developers of S.T.A.L.K.E.R.: Shadow of Chernobyl commented regarding this after criticism of the same thing in their game, saying that ejecting brass across the screen looks more "dynamic." | ||
The following weapons appear in the video game ''Black'': | The following weapons appear in the video game ''Black'': | ||
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[[Image:Coltanacondablack.jpg|thumb|300px|none|Magnum in game.]] | [[Image:Coltanacondablack.jpg|thumb|300px|none|Magnum in game.]] | ||
This is the only one shot kill pistol in the game | This is the only one shot kill pistol in the game. | ||
== FN P90 == | == FN P90 == | ||
[[Image:P90black.jpg|thumb|none|300px|P90 in game.]] | [[Image:P90black.jpg|thumb|none|300px|P90 in game.]] | ||
== Mac-10 == | == Mac-10 == | ||
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== M16 == | == M16 == | ||
[[Image:M16black.jpg|thumb|none|300px|M16 in game.]] | [[Image:M16black.jpg|thumb|none|300px|M16 in game.]] | ||
This gun has over three times the magazine capacity of the real M16. | |||
== Walther WA2000 == | == Walther WA2000 == | ||
[[Image:Wa2000black.jpg |thumb|none|300px|WA2000 in game.]] | [[Image:Wa2000black.jpg |thumb|none|300px|WA2000 in game.]] | ||
The magazine shouldn't be in front of the trigger and grip, it should be behind it | The magazine shouldn't be in front of the trigger and grip, it should be behind it. It is also portrayed as a straight pull bolt action instead of a semi-automatic. | ||
== RPG-7 == | == RPG-7 == | ||
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[[Image:M203black.jpg|thumb|none|300px|M203 in game.]] | [[Image:M203black.jpg|thumb|none|300px|M203 in game.]] | ||
Appears in the game as a stand alone weapon with its own pistol grip or attached to the M16 after finishing the game. | Appears in the game as a stand alone weapon with its own pistol grip or attached to the M16 after finishing the game. | ||
Revision as of 07:44, 11 April 2009
Black is gun porn. The developers took an extremely methodical approach to this; the guns have been "Hollywoodized" during the transition to the game, and look and act as much like real guns as the average porn actress looks or acts like a real woman.
- Almost all guns have abnormally high magazine capacities. This is because Black is a game about the act of firing a gun, and you can't do that when you're reloading it.
- Some guns are shown with misplaced parts like charging handles, foward assists, fire selectors, magazine locations, and RIS rails. This is deliberate: the creators of the game commented that real guns aren't designed to look interesting to their user.
- All guns deal extremely exaggerated movie-style damage to scenery, breaking and shattering concrete and metal objects extremely easily, and frequently causing anything remotely flammable to explode in a gigantic fireball.
- Most guns are said to deal the same damage. Guns are generally distinguished more by rate of fire and accuracy.
- The game's weapon reloading system is similar to Battlefield: Bad Company, where the reload animation includes unnecessary flourishes, like slapping the magazine above the mag well before inserting the magazine into the MP5, or taking the time to check for bullets inside the magazine before loading it into the M16. These animations are sometimes skipped if the player character is in the thick of combat and doesn't have time for
foreplayadditional actions. - Gun sounds are designed from a sound rather than a realism perspective; the game is designed to alter the volume and pitch of gunshots so they sound distinct from each other. In addition, some use stock movie sound effects rather than realistic ones.
- Most rifles and sub-machine guns eject shells to the left, despite otherwise being right-handed models. This is most likely an aesthetic choice; it being visually pleasing to watch shell casings fly past when emptying an AK-47. The developers of S.T.A.L.K.E.R.: Shadow of Chernobyl commented regarding this after criticism of the same thing in their game, saying that ejecting brass across the screen looks more "dynamic."
The following weapons appear in the video game Black:
DC3 Elite Pistol
A crossover of the Beretta M92F and the IMI Desert Eagle, having the looks of a M92F and the damage and recoil of the Desert Eagle.
Glock 19
Colt Anaconda
This is the only one shot kill pistol in the game.
FN P90
Mac-10
Uzi
In possibly the most obvious inaccuracy in the game, the Uzi was given a charging handle on the left side. The original charging handle is still present on the top of the gun, but it is not used for anything, and indeed would be useless given the addition of an RIS rail surrounding the charging handle.
MP5A5
AK-47
HK G36C
M16
This gun has over three times the magazine capacity of the real M16.
Walther WA2000
The magazine shouldn't be in front of the trigger and grip, it should be behind it. It is also portrayed as a straight pull bolt action instead of a semi-automatic.
RPG-7
M249 SAW
Remington 870
SPAS-12
M203 Grenade Launcher
Appears in the game as a stand alone weapon with its own pistol grip or attached to the M16 after finishing the game.