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Talk:Conflict: Vietnam: Difference between revisions
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== PPSh-41 == | == PPSh-41 == | ||
The [[PPSh-41 | The [[PPSh-41]] Submachine gun holds 71 rounds. | ||
[[Image:PPSH-01-SMG.jpg|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]] | [[Image:PPSH-01-SMG.jpg|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]] |
Revision as of 19:34, 29 August 2016
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The following weapons appear in the video game Conflict: Vietnam:
Handguns
M1911A1
A weapon of the M1911 pistol series, that holds 7 rounds and is the secondary weapon of Hoss, Junior, and Cherry/Doc. It can be fitted with a suppressor.
Tokarev TT-33
The Tokarev TT-33 Pistol holds 8 rounds.
Makarov PM
Some enemy soldiers in the game will be using the Makarov PM and it holds 6 rounds.
Smith & Wesson Model 10-5
The Smith & Wesson Model 10-5 six shot revolver is Maj. Wallace's main weapon during 1st Air Cav, and after they are captured is used in the cutscene for Russian Roulette. It's also found at the start of The Citadel.
Submachine Guns
M3 "Grease Gun"
The M3 / M3A1 "Grease Gun" holds 30 rounds and is Ragman's main weapon.
MAT-49
The MAT-49 holds 32 rounds.
PPSh-41
The PPSh-41 Submachine gun holds 71 rounds.
Sterling-Patchett L34A1 Mark V
The Sterling-Patchett L34A1 Mark V Silenced SMG, used by the Australian SAS and SGT Stone, holds 34 rounds. This weapon is not playable by the player.
Shotguns
Remington 870
The Remington 870 12 Gauge Pump Action Shotgun, Ragman's secondary weapon, has an extended magazine tube that holds 7 rounds.
Assault Rifles & Battle Rifles
M16A1
The M16A1 of the M16 rifle series which holds 20 rounds and has two fire modes, 3-shot burst(instead of full automatic mode) and semi-automatic, is Cherry/Doc's main weapon. It's also is used by most other U.S. soldiers in the game.
CAR-15(XM177)
This rifle of the M16 rifle series holds 30 rounds, has full or semi-automatic modes of fire, and is Ragman's main weapon in the later missions. It can be fitted with suppressor.
SKS
The SKS rifle is semi-automatic only and holds 10 rounds.
TYPE 56
The Norinco Type 56 holds 30 rounds.
AK-47
The AK-47 holds 30 rounds.
Mosin Nagant 91/30
The Mosin Nagant Rifle is bolt action and holds 5 rounds.
Sniper Rifles
SVD Dragunov
The SVD Dragunov sniper rifle holds 10 Rounds.
XM21 SWS
Junior's main weapon, the XM21 SWS(Sniper Weapon System), is an M14 Rifle attached with a scope that fires semi-auto only, and holds 20 rounds. The weapon, incorrectly called the M14 Sniper Rifle in the game, is also incorrect for use as a sniper rifle as it was being developed and fielded in 1969 and the game is set in 1968.
M40A1 Sniper Rifle
The bolt action M40A1 Sniper Rifle, based on the Remington Model 700, holds 5 rounds. It's also incorrectly shown in the game as a semi-automatic with a wood stock and a detachable magazine.
Machine Guns
M60
The M60 machine gun is Hoss's main weapon and can be found mounted on the PBR MK II during Charlie's Point and the UH-1D during Air Mobile. It holds 100 rounds(handheld), 500 rounds(UH-1D) or 1000 rounds(PBR MK II).
RPD
The RPD light machine gun holds 100 rounds.
Launchers
M79 "Blooper"
The M79 grenade launcher is a single-shot 40mm grenade launcher.
M72 LAW
The M72 LAW(Light Anti-tank Weapon) is a single-use anti-tank rocket launcher.
RPG-2
The RPG-2 is a single-shot 40mm rocket-propelled grenade launcher that can be found during Into The Fire.
RPG-7
The RPG-7 is the main anti-armor weapon used by the enemy in the game.
Explosives
M26
The M26 hand grenade(called the Mk 26 in the game) is the fragmentation grenade used by U.S. soldiers.
M34 "Willy Pete"
The M34 White Phosphorous grenade(incorrectly called the Mk 94 "Willy Pete" in the game).
M18
The M18 smoke grenade(called the Mk 18 in the game) comes in the colors green, red, and yellow smoke.
Russian Smoke Grenade
The Russian Smoke Grenade discharges a grey smoke and can be found in some of the enemy's weapons caches throughout the game. It's also the only weapon playable by the player found in the game that might not be simulating a specific real world weapon.
Type 67
The Type 67 stick grenade is the fragmentation grenade used by the enemy.
M67
The M67 hand grenade is used in a cutscene where the a VC throws the grenade and captures Ragman, Hoss, Junior, Cherry and Maj. Wallace. This grenade is never used in the game.
M18A1 Claymore
In the game the M18A1 Claymore can be used as proximity mine or can be detonated with the trigger.
TM-62M
The TM-62 anti-tank mine can be found as a "booby trap" during Russian Roulette. It's playable by the player when disarmed.
Mounted Weapons
M2A1(M101A1)
The artillery piece being fired by two U.S. soldiers in the Firebase inner compound during Ghost Town is an M2A1(M101A1) 105mm Howitzer. This weapon is not playable by the player.
M1919A4
The Browning M1919 .30 cal machine gun mounted on top of the M50 Ontos holds 250 rounds.
PM M1910/30
The PM M1910/30 is a Russian Maxim 1910/30 machine gun that can be found being used by the enemy during many of the missions holds 250 rounds.
DShK
The DShK heavy machine gun can be seen mounted on the NVA Jeep, T-34-85 tanks(not playable by the player), and on a tripod in many enemy fortifications throughout the game, holds 100 rounds(tripod) or 250 rounds(Jeep).
M2HB
The Browning M2HB can be seen mounted on a tripod in the perimeter bunkers of the Firebase and LZ Mike, and vehicle-mounted on the M113 APC(not used in the game), the M48A3 Patton tank, and twin-mounted at the front and single-mounted at the rear of the PBR MK II. It holds 100 rounds(tripod), 800 rounds(M48A3), or 2000 rounds(PBR MK II)
ZPU-4
There are two KPV heavy machine guns in ZPU-4 quad anti-aircraft mountings found in the mission Hill 933 in which it shot down a UH-1 medevac. It holds 500 rounds.
M29A1
The M2 Mortar can be used a few times in the game and requires two squad members to aim and fire. It has 30 rounds.
M192
During Air Mobile one of your mission objectives is to destroy a number of captured M192 towed triple-missile launcher batteries, carrying Raytheon MIM-23A Hawk medium range SAM(Surface-to-Air Missile), being used by the enemy. This weapon is not playable by the player.
BLU-1/B
During Into The Fire two F-4 Phantom II jet fighter/bombers, each armed with two BLU-1/B 750 lb fire bombs, can be seen making napalm strikes on enemy fortifications and vehicles. This aircraft and its armaments are not playable by the player.
M260
A Bell AH-1G Cobra attack helicopter armed with two M260 70mm rocket launchers can be seen using them to strafe the enemy and their vehicles on many occasions throughout the game. This aircraft and its armaments are not playable by the player.
M40A1 Recoilless Rifle
Six M40A1 106mm recoilless rifles are mounted on the M50 Ontos at the start of The Citadel which holds 50 rounds.
T54
The M48A3 Patton Tank found during Bloody Hue is armed with a T54 90mm tank gun which holds 50 rounds.
M1940 F-34
The T-34-85 tank used by the enemy throughout the game is armed with an M1940 F-34 76.2mm tank gun. This vehicle and its armaments are not playable by the player.
Other
Located at various places in enemy occupied territory throughout the game are many different types of booby traps. The types of booby traps that can be found include an improvised explosive device triggered by a trip wire and naval mines. Another IED can be seen at the beginning of Tet Offensive, when several VC suicide bombers(called "sappers" in the game) rush the bunker you are defending. Each of them armed only with what appears to be a high-explosive shell attached to the tip of a bamboo spear, which they will attempt to use as a "lunge mine". All of these weapons and explosive devices appear to be generic in design(not simulating any specific real world weapons or explosive devices), and can only be disarmed or destroyed by the player.