Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
The Matrix: Path of Neo: Difference between revisions
Orca1 9904 (talk | contribs) (→Armory) |
|||
Line 74: | Line 74: | ||
During a level when Neo tries to free the mind of a young girl, an armory is visible (but not accessible). Most of the guns are poorly drawn and cannot be made out. | During a level when Neo tries to free the mind of a young girl, an armory is visible (but not accessible). Most of the guns are poorly drawn and cannot be made out. | ||
[[Image:TMPON Armory.jpg|600px|none|thumb|Neo observes the gun cache. Among the obvious weapons are a few MP5A3's (top right corner) and a Tommy Gun (lower left corner). There are also couple of USP's and what look like 92FS's.]] | [[Image:TMPON Armory.jpg|600px|none|thumb|Neo observes the gun cache. Among the obvious weapons are a few MP5A3's (top right corner) and a Tommy Gun (lower left corner). There are also couple of USP's and what look like 92FS's.]] | ||
=See Also= | |||
{|align="center" | |||
|- | |||
| | |||
{|border="0" style="border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%" | |||
|-style="height: 30px;" | |||
!align=center colspan="2" bgcolor=#D0E7FF |<div style="font-size: 125%;">''[[:Category: The Matrix|The Matrix Franchise]]''</div> | |||
|- | |||
|bgcolor=#D0E7FF align=center width="100"|'''Films'''||style="padding-left: 1em" width="550"|''[[The Matrix]]'' (1999) • ''[[The Matrix Reloaded]]'' (2003) • ''[[The Matrix Revolutions]]'' (2003) | |||
|- | |||
|bgcolor=#D0E7FF align=center width="100"|'''Anime'''||style="padding-left: 1em" width="550"|''[[The Animatrix]]'' (2003) | |||
|- | |||
|bgcolor=#D0E7FF align=center width="100"|'''Videogames'''||style="padding-left: 1em" width="550"|''[[Enter the Matrix]]'' (2003) • ''[[The Matrix: Path of Neo]]'' (2005) | |||
|} | |||
<noinclude> | |||
<br clear=all> | |||
------------------- | |||
[[category:template]] | |||
[[category:See Also]] | |||
[[Category:Video Game]] | [[Category:Video Game]] |
Revision as of 05:41, 26 August 2016
The Matrix: Path of Neo is a third-person shooter video game, written and directed by The Wachowskis. It was released in 2005 for the PC, Xbox and PS2. The game follows the epic, well-known story of Thomas Anderson becoming The One, however it also includes several levels that extend the storyline of the three films.
NOTE: The game includes footage taken directly from the Matrix films. The weapons seen in these cut-scenes are NOT included on this page.
The following weapons appear in the game The Matrix: Path of Neo:
Heckler & Koch USP
The Heckler & Koch USP is the standard weapon of police officers and other various enemies. Trinity, and Switch also carry USP's. It is the first weapon Neo can obtain, therefore it is the weakest also. Can be dual-wielded for increased firepower. Called simply "Pistol" in the game.
IMI Desert Eagle Mark XIX
The Desert Eagle Mark XIX is mostly famous for being the weapon of choice for agents, but also seen on a few other enemies. The pistol's model has an extremely low overall quality, but the scope rail over the barrel can be seen when Neo wields it. This, and the non-fluted barrel confirms that it is chambered in .50 Action Express, just like the Desert Eagles used in all three films.
The Desert Eagle as in the majority of video games, is shown to operate in DAO. Can be dual-wielded, like the USP. Called "Agent Pistol" in-game.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 with Navy lower and forend weapon-light is used by SWAT team members, gangbangers, and various other enemies. Can be dual-wielded and is called "Submachine Gun" in the game.
M16A2 Rifle
The M16A2 rifle is mostly seen carried by soldiers and SWAT members, but a few security guards also carry them. Morpheus and Trinity also use M16A2 rifles when SWAT cuts them off of their exit. Near the end of the game, Agent Smith replicas are also using M16A2's, and usually hold and fire them one handed. The gun is depicted to be fully automatic. Called the "Assault Rifle" in-game.
Benelli M3 Super 90
The Benelli M3 Super 90 is mostly used by on SWAT and military and is called the Pump Shotgun in-game.
12 Gauge Double Barreled Shotgun
The 12 Gauge Double Barreled Shotgun is briefly seen used mostly by exiles. Can be dual-wielded. Due to a bug, there is no reload animation for this gun.
Milkor MGL
The Milkor MGL is used as the ultimate Agent-killer weapon. Used by Neo only. Called "Grenade Launcher". Usually is loaded with only 4 grenades when picked up.
M134 Minigun
The M134 minigun is used by Neo when him and Trinity are in the helicopter rescuing Morpheus. Has infinite ammo, but can overheat.
M67 Frag Grenade
The M67 hand grenade is the resident fragmentation grenade of the game. Explodes on contact. Very effective against Agents or groups of enemies.
Armory
During a level when Neo tries to free the mind of a young girl, an armory is visible (but not accessible). Most of the guns are poorly drawn and cannot be made out.
See Also
|