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The Darkness II: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm]]
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm]]
[[File:Darkness2Carbine.jpg|600px|thumb|none|Jackie fires the Carbine at a goon]]
[[File:Darkness2CarbineReload.jpg|600px|thumb|none|The reloading animation sees Jackie drop the magazine from the gun, insert a new one, and hits the bolt release.]]


==Kel-Tec RFB==
==Kel-Tec RFB==

Revision as of 03:27, 17 August 2016

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The Darkness II (2011)

The Darkness II is the sequel to the wildly popular 2007 video game, The Darkness. It again features anti-hero Jackie Estacado as he becomes the Don of the Franchetti Family and battles keeping 'The Darkness' bottled inside him. The game features the original's impressive normal mapping technology along with a noire-inspired cell shade.

The following weapons appear so far in The Darkness II:


Handguns

Colt MK IV Series 70

The first weapons in the game are heavily engraved Colt MK IV Series 70s. Despite it being the default pistols it appears even up until the final levels. It's a Series 70 judging by the medallions on the wood grips. It should be noted that these can be mixed and matched with other pistols and SMGs when dual wielding as they are a one handed class weapon. Almost identical engraved guns were used in the previous game, but were depicted as Jackie's personal handguns; the sequel makes these engraved pistols the standard handgun for everyone.

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Colt MK IV Series 70 - .45 ACP
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Jackie holding his engraved Colt Series 70s as he holds a hitman with the 'Demon Arm' power.
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Jackie holds one Colt Series 70 as he battles hitmen in the Canal Street subway station.
A pompadoured mook fires shoots wildly before the Carrie Nation that is Jackie Estacado destroys him and his bar.
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Jackie reloads the Colt Series 70, showing excellent trigger discipline (a rarity in games).
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Jackie reloads mid-magazine. Weirdly, he racks the pistol after.

Colt King Cobra

Named the "Cobra" in-game the Colt King Cobra is the game's only revolver and like the Colt MK IV Series 70 can be dual wielded with any one handed weapon.

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Colt King Cobra - .357 Magnum
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A bloodied Jackie holds the Colt King Cobra .357 Magnum revolver in his left hand.
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Jackie reloads the Colt King Cobra .357 via smacking the cylinder..
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...inserting each round separately (In a nice touch, depending on how many rounds are fired, he'll only drop the fired rounds)...
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...then flicking the cylinder shut.
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In another video game rarity, the left-handed revolver isn't a mirrored copy during reloads.

IMI Desert Eagle Mark XIX

The Desert Eagle appears later in the game and like the other pistols can be mixed and matched while dual wielding with any other one handed weapon. The Desert Eagle has the same amount of power as the Colt King Cobra, but with faster reloading times and a higher capacity. Because of this it can be assumed that this is the .357 Magnum version, though it is modeled after the .50 AE version. Also incorrectly depicted as DAO.

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IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE
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Jackie with a Desert Eagle in his left hand. Also note the Micro Uzi in his right hand.
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Jackie reloads the Desert Eagle, which borrows the animation from Colt MK IV Series 70

Submachine Guns

IMI Micro Uzi

The Micro Uzi is the first sub machinegun you come across in the game and like the pistols can be dual wielded any way you choose. Called by its real name in game.

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IMI Micro Uzi with 32 round magazine - 9x19mm
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The hitmen to the left and right are armed with the Micro Uzis
Jackie holds a Micro Uzi with a surprising two-handed grip.

Heckler & Koch UMP45

Heckler & Koch UMP45s are called by their real world name in-game and are common all the way up until the final levels. The weapon can be dual wielded with other one handed weapons and has a greater stopping power than the Micro Uzi.

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Heckler & Koch UMP - .45 ACP
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Jackie demonstrates that two guns are better than one with a UMP45 in his right hand.
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A half-man experiences flight along with his UMP45 after Jackie's flings a fan blade at him.

Heckler & Koch MP7A1

Heckler & Koch MP7A1s with small EOTech-based red-dot sights are also called by their real world name ingame. Like the pistols and other SMGs they can be dual wielded. They have the highest capacity of all the SMGs but the stopping power is less than the UMP45. They are rarer than most weapons but appear in abundance in later levels. This appearance of the MP7A1 is also one of a few games where the draw animation when using it alone is of him deploying the folding foregrip.

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Heckler & Koch MP7A1 - 4.6x30mm
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Jackie hoists a thug up...
...before he turns said thug into paint. Notice how the casings lack the bottle neck of real 4.6mm cartridges.

Shotguns

The Darkness II is the only game to have come out in which pressing the (PS3 Controls) L1 Button immediately after firing the shotgun allows the user to quickly rack the shotguns pump, enabling the user to pump successively round after round. One of the upgrades enables each quick pump to tighten the spread of the shotgun pellets, giving the user the power of a shotgun with the accuracy of a rifle.

Winchester Model 1300 Defender

The first shotgun in the game is a Winchester Model 1300 Defender called the Defender. It has a moderate capacity and a good stopping power. It is available in the early levels but rarely appears later in the game. The receiver is mirrored with the ejection port on the left side.

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New Version Winchester Model 1300 Defender - 12 gauge
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Jackie racks the pump on a plain Winchester 1300 Defender before a car hits him.

Remington 870 MCS Masterkey

The Remington 870 MCS Masterkey with a shell rack attached to the receiver is called the "Sawn off" in-game. A rarity for games these days is the shell carrier is not just there for show and is actually used once Jackie gets down to the last six rounds of shotgun ammo.

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Remington 870 MCS Masterkey - 12 gauge
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Jackie with a Remington 870 MCS Masterkey shotgun.
Jackie firing the 870 MCS Masterkey.

Winchester Model 1887

The Winchester Model 1887 is called the "M1887" and does not appear until very late in the game. The gun is not carried by enemies and only appears once. It is the most powerful shotgun in the game so it is possibly based on the 10 gauge version.

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Winchester Model 1887 - 10 gauge
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The "M1887" is seen hanging on the wall
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Jackie fires the "M1887" at a unsuspecting goon
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Once the goon's dead, Jackie proceeds to reload the "M1887"

Assault Rifles

AKS-74U

The AKS-74U appears as "Kalashnikov". Surprisingly for a common assault rifle in real life it does not appear much in the game.

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AKS-74U - 5.45x39mm
Jackie with a AKS-74U.

M4 Carbine

The M4 Carbine appears in game as the "Carbine". More common than the AKS-74U but only appears more in later levels. The stopping power is not much different between the two assault rifles but it fires in a 3-round burst mode only.

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Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm
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Jackie fires the Carbine at a goon
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The reloading animation sees Jackie drop the magazine from the gun, insert a new one, and hits the bolt release.

Kel-Tec RFB

The Kel-Tec RFB appears in the game as the "Striker". It is a semi-automatic rifle with the same very small EOTech-based red-dot sight used on the MP7A1 and is the closest thing to a sniper rifle that this game has. The RFB is the most powerful rifle in the game and is very common in later levels.

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Kel-Tec RFB with 18" Carbine barrel and 20-round magazine - 7.62x51mm NATO
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Render of the Kel-Tec RFB as seen in-game. Note the missing charging handle and its selector is actually set to fire.
Jackie grabs a Kel-Tec RFB wielding thug.
The thug fires the RFB into the air.