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Cry of Fear: Difference between revisions
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[[File:CoF glock misc3.jpg|thumb|600px|none|Once out of ammo, the slide properly locks back and it's possible to see details inside the gun.]] | [[File:CoF glock misc3.jpg|thumb|600px|none|Once out of ammo, the slide properly locks back and it's possible to see details inside the gun.]] | ||
[[File:CoF glock reloading1.jpg|thumb|600px|none|Reloading. Simon drops the dry mag...]] | [[File:CoF glock reloading1.jpg|thumb|600px|none|Reloading. Simon drops the dry mag...]] | ||
[[File:CoF glock reloading2.jpg|thumb|600px|none|...inserts a new one. Here it's possible to see the size of the grip is more inline with a Glock 17 than a 19.]] | [[File:CoF glock reloading2.jpg|thumb|600px|none|...inserts a new one. Here it's possible to see the size of the grip is more inline with a Glock 17 than a 19. It's is also possible to make out the incorrect Glock 19 markings.]] | ||
[[File:CoF glock reloading3.jpg|thumb|600px|none|Simon then racks the slide to chamber a round, which oddly has a black tip.]] | [[File:CoF glock reloading3.jpg|thumb|600px|none|Simon then racks the slide to chamber a round, which oddly has a black tip.]] | ||
[[File:CoF glock misc4.jpg|thumb|600px|none|Simon making his way through a vent as he encounters something ''really'' creepy. Note that the Glock 17 is dual-wielded with a flare which mirrors the pistol model, this will happen to all dual-wielded weapons.]] | [[File:CoF glock misc4.jpg|thumb|600px|none|Simon making his way through a vent as he encounters something ''really'' creepy. Note that the Glock 17 is dual-wielded with a flare which mirrors the pistol model, this will happen to all dual-wielded weapons.]] | ||
[[File:CoF glock misc5.jpg|thumb|600px|none|A Suicider with a Glock 17 next to him after the committing the act. These enemies, once they spot Simon, will run towards him firing wildly. They can be easily taken care of with one headshot as their heads are rather large. However, if they get close enough to Simon, they will raise the gun to their head and kill themselves.]] | [[File:CoF glock misc5.jpg|thumb|600px|none|A Suicider with a Glock 17 next to him after the committing the act. These enemies, once they spot Simon, will run towards him firing wildly. They can be easily taken care of with one headshot as their heads are rather large. However, if they get close enough to Simon, they will raise the gun to their head and kill themselves.]] | ||
[[File:CoF glock misc6.jpg|thumb|600px|none|The Glock 17 can be fitted with a Streamlight TLR 1 weaponlight, making it even more effective as one doesn't have to switch back and forth between their weapons in order to reload | [[File:CoF glock misc6.jpg|thumb|600px|none|The Glock 17 can be fitted with a Streamlight TLR 1 weaponlight, making it even more effective as one doesn't have to switch back and forth between their weapons in order to reload. The game states that the "extra weight added to the end of the barrel will affect accuracy" albeit it's hard to notice any discernible difference.]] | ||
[[File:CoF glock misc7.jpg|thumb|600px|none|The Streamlight TLR 1 weaponlight fitted onto the Glock 17 in a blood-stained apartment.]] | [[File:CoF glock misc7.jpg|thumb|600px|none|The Streamlight TLR 1 weaponlight fitted onto the Glock 17 in a blood-stained apartment.]] | ||
Revision as of 00:41, 23 July 2016
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Cry of Fear for current discussions. Content is subject to change. |
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Cry of Fear is a stand-alone mod developed by the independent game studio Team Psykskallar (Psykskallar is swedish and can be roughly translated as "psychoheads"), the same studio behind the game "Afraid of Monsters". Cry of Fear runs on the GoldSrc (or GoldSource) engine, the same engine that powers the first Half-Life. Unlike their previous game, Afraid of Monsters, Cry of Fear was built completely from scratch and doesn't share any assets with Half-Life. Development for the game started in 2008 and after four troubled years of development, it had its first release in 2012 on the popular modding site Moddb. After being put up on and successfully being voted for releases through Steam Greenlight, it hit Steam in 2013.
The game has three modes, the main story line following Simon Henriksson as he makes his way through an unnamed city (that bears a very strong resemblance to Sweden's capital, Stockholm) trying to figure out what is going on with his life.
Completing the main story unlocks the "Doctor Mode" where one gets to play as the Doctor character from the main story. The Doctor story is much shorter than the main story, but is also significantly harder.
There is also a co-op mode where up to four players can team up as Police Officers trying to find Simon. The co-op has a much bigger focus on action than the other modes.
While the extra modes has their own stories that tie into the main narrative, they are seen as non-canon.
Cry of Fear is significantly more complex than Team Psykskallars previous game. It has cutscenes, voice acting, a more complex inventory system, more advanced graphics and different gameplay modes. While Afraid of Monsters was more of a straight up shooter, Cry of Fear plays more like a Survival horror, similar Resident Evil and Silent Hill. Cry of Fear also features a deeper plot than Afraid of Monsters, having a story that follows themes similar to the aforementioned Silent Hill and movies such as Jacob's Ladder, relying heavily on symbolism.
The game is available for free on Moddb and Steam and doesn't require any other to run it.
The following weapons appear in the video game Cry of Fear:
Overview
Cry of Fear is a survival horror game and not a straight up shooter. The player has limited inventory space, must use morphine to regenerate health, can only save via the use of a tape recorder (on Nightmare difficulty one must have a tape that can only be used five times in order to save, somewhat similar to the use of typewriters and ink ribbons in the earlier Resident Evil games). Ammo and firearms are also fairly rare, and the player will probably end up using more melee weapons than firearms throughout the story, similar to the Silent Hill games.
The game features an enemy players should be weary of using firearms around called "Drowners". If one has a firearm equipped close to them, they will force the gun to Simon's head, with the player having to click the mouse button to resist the urge to pull the trigger.
A small but interesting detail is how the game handles ammo. When reloading a firearm with a removable magazine that still has ammo in it, those rounds will be lost instead of magically added to the players reserve ammo pool as in most video games. Weapons with internal magazines that are reloaded one round at a time, however, will also usually lose all the ammo currently loaded. This means that one must consider potentially wasting ammo in favor of a faster reload and ensuring one won't run out early into a fight.
Handguns
All handguns except for the Taurus Model 605 and, after a patch, the Heckler & Koch VP70, can dual-wielded with another item such as melee weapon or some type of light source. However, it is not possible to reload or aim a handgun when it's dual wielded. It is also no possible to dual-wield two firearms.
While Simon will hold any weapon in his right hand when using it alone, he will hold weapons in his left hand when dual-wielding any other item, indicating that he might be ambidextrous.
Glock 17
The Glock 17 is the most common firearm in the game, being the very first gun Simon gets his hands on. It's incorrectly labeled as a Glock 19 in-game (it even has Glock 19 markings). It can however be identified as a Glock 17 due to its size. It holds 15 rounds, which would be correct for a Glock 19 magazine, but is 2 rounds less than a Glock 17 mag.
The Glock 17 is used by the "Suicider" enemy, making it the only enemy to use firearms sans bosses.
Heckler & Koch VP70M
The Heckler & Koch VP70M with its distinctive stock is a fairly rare weapon in-game. Due to the fact that it can't be dual-wielded with a light source, is locked to fire in three-round bursts (leading to strong recoil) and its ammo being somewhat rare, makes it a rather impractical weapon.
The VP70 could initially be dual-wielded with other items like the Glock 17, this feature was however removed in a patch.
Ruger P345
The Ruger P345 is first seen in a bowling alley in the mental hospital. When first picking it up, it's empty and there's no ammo around for it. Simon must bring it to the Doctor were he's given the choice of either keeping it for himself or giving it to the Doctor. If one chooses to keep it, it's not possible to acquire Taurus Model 605 later on.
While it has more stopping power than the Glock 17, it's overall a worse weapon, having a slower reload, smaller magazine capacity, rarer ammo, and more recoil.
Taurus Model 605
The Taurus Model 605 fitted with rubber grips is carried by the Doctor in the story mode and the unlockable "Doctor's Story" mode. He will use it against Simon if he doesn't give the Doctor the P345 in the mental hospital. Simon can however procure it himself if he does give the Doctor the P345. Doctor's Story has him start with one in his inventory, with 25 rounds in reserve.
It is very powerful, being able to take down most smaller enemies with just one shot. It can't however be dual-wielded with any other item, limiting its use. It also only holds five rounds, has very strong recoil and a long reload time. Additionally, reloading will cause Simon to drop every round loaded into the weapon, without attempting to retain any unfired rounds, then reload them one at a time - although the second half can be interrupted after any number of bullets have been loaded if the situation requires it.
Browning Hi-Power Mark III
A Browning Hi-Power Mark III makes a brief appearance in some of the endings to the game.
Submachine Guns
Brügger & Thomet MP9
The B&T MP9, incorrectly called a TMP in-game, is only available to people who donated money to the game's development.
Shotguns
Remington Model 870
The Remington Model 870 is the only shotgun in the game. While its ammo is fairly rare, its power more than makes up for it. Its ability to reload at any time without having to lose ammo (thanks to its tubular magazine) is also very helpful.
Rifles
M16A2
The M16A2 is a powerful weapon, being able to switch between semi-auto and 3-round burst fire. Albeit one should stick to semi-auto unless they got a damn good reason. It is loaded with 20-round magazines that correctly hold 20 rounds.
Lee-Enfield No. 1 Mk.III* (HT)
The Lee-Enfield No. 1 Mk.III* (HT), the sniper variant of the No. 1 Mk.III*, is the only firearm in the game with some sort of optic/scope. While it's powerful, it has limited use as most of the combat in the game takes place at close ranges. Its 10-round magazine is always loaded with only 5 rounds, and for some reason triggering a reload will make any rounds left in the magazine disappear as if Simon is detaching and replacing the magazine like the other weapons.
FAMAS G2
The FAMAS G2 is only available to players who have completed the game on Nightmare difficulty, which is no easy feet. It has infinite ammo.
Gewehr 43
The Gewehr 43 is only available in the co-op mode.