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Talk:Battlefield 1: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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::::::About the names and presets, it seems every gun has a two-letter bit at the end of its name denoting the different presets, but I haven't figured out what they actually mean. About the sights, it seems the game as some sort of early dual-lens system where the front and rear sights are replaced with lenses that give the player what is effectively a 2x scope. Keep this in mind if you're trying to ID something and the sights are like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 14 June 2016 (EDT)
::::::About the names and presets, it seems every gun has a two-letter bit at the end of its name denoting the different presets, but I haven't figured out what they actually mean. About the sights, it seems the game as some sort of early dual-lens system where the front and rear sights are replaced with lenses that give the player what is effectively a 2x scope. Keep this in mind if you're trying to ID something and the sights are like this. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:25, 14 June 2016 (EDT)
::::::::On a sidenote, I think that the picture of the shotgunner getting hit with a shovel should be moved under the Model 10, as the model clearly lacks a hammer. Now, granted, the pump handle is shoved under the receiver, so you could argue that the same applies to the other moving parts, including the hammer, but I'm more inclined to believe that the victim of a shovel attack has (or rather, had) a Model 10. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:45, 2 July 2016 (EDT)
::::::::On a sidenote, I think that the picture of the shotgunner getting hit with a shovel should be moved under the Model 10, as the model clearly lacks a hammer. Now, granted, the pump handle is shoved under the receiver, so you could argue that the same applies to the other moving parts, including the hammer, but I'm more inclined to believe that the victim of a shovel attack has (or rather, had) a Model 10. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:45, 2 July 2016 (EDT)
:::::::::How come they didn't include the extra round chambering on this shotgun in the closed alpha. Maybe they will change it in the final release? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:28, 18 July 2016 (EDT)


==Weapon identifications by Forgotten Weapons==
==Weapon identifications by Forgotten Weapons==

Revision as of 10:28, 18 July 2016

This gonna be good...

Seriously. This is a good change for once, other than Battlefield mod and fictional "Iron Storm" (2002). This is a first World War 1 FPS comes from a major game publisher.Alex Vostox (talk)

Yeah, it's got some nice Steampunk elements (ala Dishonored) too, but tbh im more pumped about this than Infinite Warfare, even the CoD 4 remaster looked better imo.--Death Shadow20 (talk) 13:00, 7 May 2016 (EDT)
I was really hoping to see 1944 next, but I gotta say that this looks amazing. Perhaps the first after this is 1944. --CnC Fin (talk) 13:27, 7 May 2016 (EDT)
It looks alright, the graphics are damn good though, that's for sure.--AnActualAK47 (talk) 13:28, 7 May 2016 (EDT)
Let's hope they bring one of the MANLIEST element of the World War 1..The MUSTACHE! Alex Vostox (talk)
Every time you rank up your character's moustache gets slightly bigger? Evil Tim (talk) 14:42, 7 May 2016 (EDT)
Mustache AI--AnActualAK47 (talk) 14:58, 7 May 2016 (EDT)
I'm going to be really disappointed if they don't have this in the game--John Ryder (talk) 03:34, 8 May 2016 (EDT)
You've reached Rank 100. You've unlocked... The Handlebar.--Bad Boy (talk) 01:50, 9 May 2016 (EDT)
It's gonna be a good year for FPS games. I can't wait for this and Infinite Warfare (that must be illegal). As some of you guys mentioned, World War I games are rarely done and it's nice to see a triple A publisher try their hand at it. WWI is such a sorely underused setting, so much potential too. And I love space and science fiction, so Infinite Warfare has me covered there. --PyramidHead (talk) 02:24, 9 May 2016 (EDT)
This game reminds me that i want to see a CoD of BF that takes place during the korean war.--AnActualAK47 (talk) 02:46, 9 May 2016 (EDT)

Italian Rifle

It does look like it's designed after a Carcano 1891 Cavalry Carbine, but the rifle is way too long. Mr. Wolf (talk) 23:09, 7 May 2016 (EDT)

Maybe it's a inaccurately sized model? Judging from DICE's rendering accuracy (cough cough ARX 160), it could be the case.
Is that cough getting in the way of you signing your posts, mysterious contributor?--AnActualAK47 (talk) 16:43, 8 May 2016 (EDT)
It isn't a Carcano, the stock is the wrong shape, there is no external magazine, no folding bayonet, and the end cap on the stock is wrong. C&Rsenal did a brakdown of the trailer and their oppinion on this rifle is that it is just a place holder and will eventually be a Carcano Cavalry Carbine, but it seems that currently the model is a modified Mauser 1898. --commando552 (talk) 18:34, 8 May 2016 (EDT)
Hrm, interesting. Mr. Wolf (talk) 19:26, 9 May 2016 (EDT)
And, though it's just me, the barrel on it seems extremely too long and thin. This leads me to believe it IS supposed to be the Carcano, but just absurdly disproportionate. Jaxxons11 (talk) 19:38, 15 May 2016 (EDT)
I agree, it looks like they have mistaken the length of the Carbine for the full length M91 --RedRobinAlpha (talk) 20:20, 15 May 2016 (EDT)

MG 15?

So, there was a short teaser released few days ago, and it showed Bergmann MG 15nA light machine gun. I came here to add that to the images but it appears that someone inserted MG 15 instead of MG 15nA. I changed the name/image and added new screenshot, but if there is an image that contains MG 15 as well as MG 15nA, feel free to add that again. Zzang1847 (talk)

What's this rifle

EA just had their E3 stream. It was really lame and not enough ME: Andromeda footage (i've been waiting 3 years for some gameplay, move yer butts!) There was a new trailer for BF1 though showing DICE's lack of taste in music. There's gonna be a livestream of bored looking people playing to soon.--AnActualAK47 (talk) 17:09, 12 June 2016 (EDT)

Anyway, what's goin on here?!
It's a Winchester Model 1907. And yeah, that music was shite.
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Winchester Model 1907 - .351 Winchester
Mr. Wolf (talk) 17:46, 12 June 2016 (EDT)
I assume it was used during WW1?--AnActualAK47 (talk) 18:09, 12 June 2016 (EDT)
I don't if it was or was not. Mr. Wolf (talk) 18:25, 12 June 2016 (EDT)
I just hope that the Winchester 1895 shows up.--AnActualAK47 (talk) 18:40, 12 June 2016 (EDT)
It was used by France, and is limited by Russia and by the United Kingdom. Some French versions have been converted into a full-auto and are equipped with extended magazines. --Slon95 (talk) 18:57, 12 June 2016 (EDT)
Here's the trailer--AnActualAK47 (talk) 19:04, 12 June 2016 (EDT)
What I really hope doesn't happen with this game is have tons of rare and little used semi auto rifles and SMGs inexplicably in the hands of common infantrymen, just so the game can still have the feel of Battlefield without modern automatic weapons. --PyramidHead (talk) 19:32, 12 June 2016 (EDT)
14 minutes of gameplay.--Quarax (talk) 19:49, 12 June 2016 (EDT)
I hope they keep it authentic with the Nagant jaming all the time.--AnActualAK47 (talk) 20:17, 12 June 2016 (EDT)
More gameplay here.--Quarax (talk) 23:33, 12 June 2016 (EDT)
About the only thing that makes me worried so far is the aircraft seem ludicrously tough, in these alpha games you have people slamming them headlong into the ground and flying them through buildings without destroying them. I guess that might be a balance thing because they're slower and so easier to hit from the ground, but still. Evil Tim (talk) 12:07, 1 July 2016 (EDT)
I don't think the collision physics for airplanes has been finalized yet, but I do hope they stay more resilient when touching the ground than BF4's instantly-dead jets. Alex T Snow (talk) 18:04, 1 July 2016 (EDT)
Back in Battlefield 1942: Desert Combat the AC-130 was kind of infamous for having so much health it could actually fly straight through the chimneys on the El Alamein map and survive. It might be they just jacked up their health for the early builds because they wanted people who had no idea how to fly them to still have fun. Evil Tim (talk) 21:25, 1 July 2016 (EDT)

An unknown shotgun

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Unknown shotgun - needs an identification

So I added bunch of new weapons that came out from the second gameplay trailer, and I need some help identifying this shotgun. I know that there is a confirmation that Winchester M1897 "Trench Gun" is going to be in the game, but this gun is shown very briefly in first person view, and I am not sure whether it's M1897 or not. If this gun is from WW1 then Winchester Model 12 might be another possible candidate, but that I cannot guarantee. What do you guys think? Zzang1847 (talk)

Those sights are throwing me off. Mr. Wolf (talk) 22:34, 12 June 2016 (EDT)
I could be wrong, but that could be either the Stevens Model 520 or the Remington Model 10. --SeanWolf (talk) 23:40, 12 June 2016 (EDT)
I think you are right about Remington Model 10. If you look closely on the top of receiver, there is a bulged rail-looking part for mounting attachments(like the optic in the image) and I haven't seen that thing on M1897/M520. Now Winchester Model 12 also has that part on top of the receiver, but when I looked at the footage frame by frame, there were no shells ejecting on the right side, which fits the description of Model 10's bottom feed/ejecting mechanism. Unless I see any other suggestion of what that shotgun might be by tomorrow, I will update it to Remington Model 10. Thanks for the suggestion! Zzang1847 (talk)
A quick update to my previous comment. I just checked the new multiplayer gameplay footage from Jackfrags and kill-feed confirms that it is Remington Model 10(It says Model 10-A-HE, which I assume it is one of the pre-set customization options). I will update the main page right away! Zzang1847 (talk)
Wow...so I actually knew something right about a gun being shown!--SeanWolf (talk) 14:37, 13 June 2016 (EDT)
About the names and presets, it seems every gun has a two-letter bit at the end of its name denoting the different presets, but I haven't figured out what they actually mean. About the sights, it seems the game as some sort of early dual-lens system where the front and rear sights are replaced with lenses that give the player what is effectively a 2x scope. Keep this in mind if you're trying to ID something and the sights are like this. Alex T Snow (talk) 17:25, 14 June 2016 (EDT)
On a sidenote, I think that the picture of the shotgunner getting hit with a shovel should be moved under the Model 10, as the model clearly lacks a hammer. Now, granted, the pump handle is shoved under the receiver, so you could argue that the same applies to the other moving parts, including the hammer, but I'm more inclined to believe that the victim of a shovel attack has (or rather, had) a Model 10. Pyr0m4n14c (talk) 08:45, 2 July 2016 (EDT)
How come they didn't include the extra round chambering on this shotgun in the closed alpha. Maybe they will change it in the final release? --Ultimate94ninja (talk) 06:28, 18 July 2016 (EDT)

Weapon identifications by Forgotten Weapons

Forgotten Weapon uploaded a few videos analyzing the different guns that appeared in the teaser trailer and the gameplay trailer. Inceptor57 (talk) 22:41, 12 June 2016 (EDT)
[1] - Teaser Trailer analysis
[2] - Gameplay Trailer analysis

I also will run the assumption that no matter if it was introduced at the beginning or end of the war, we will be seeing any gun that existed during this time period regardless if it served in actual combat. Like I bet the BAR will be an awesome weapon. Excalibur01 (talk) 16:29, 13 June 2016 (EDT)

I am fearing that the game designers will put sights that are the closest thing there will be to "optics" because gamers and kids these days just love their red dots and can't seem to want to play period pieces without their red dots. Greatest example is COD black ops where red dots galore before red dots were even thought possible for long guns. Excalibur01 (talk) 16:25, 13 June 2016 (EDT)

Holy damn, they added a Cei-Rigotti, I may have to buy this game. :P --Slon95 (talk) 19:32, 13 June 2016 (EDT)
Well, you do have things that look pretty close to modern optics like this thing, which is a rare Zeiss-made 2.5x prismatic magnifier. Also reflex sights are a bit older than you think, they just didn't really catch on at first. Even some WW1 fighter planes had red-dot reflector gunsights, in fact, though you'd never see them officially because they were top-secret: as late as WW2 the RAF was still messing around with photographs to replace reflector sights on Spitfires with old wire bullseye sights.
Also, regarding the mystery scope on the Beretta M1918, I found this image of a Lee-Enfield with what looks like some kind of magnifying rear sight, but I couldn't find any sites describing it or giving it a name. Anyone know? Evil Tim (talk) 18:49, 28 June 2016 (EDT)
It looks like Parker-Hale aperture backsight, most likely Model 4 (though it was used with No.4 Mk I rifle). Greg-Z (talk) 06:46, 29 June 2016 (EDT)

Reloading rifles that require opening the action

Despite my initial concerns due to how terrible Youtube compression is, making it hard to see details, the round ejected when opening the action is actually accounted for. And by "accounted for", I mean your character covers the ejection port with their left hand as you open the bolt, putting the ejecting round back into the internal magazine. Thought you guys would find this interesting. Literally the only inaccuracy I'm finding with weapon reloading is the C96, but the alternative is not allowing reloads unless empty, so I can let that one slide. Alex T Snow (talk) 18:20, 16 June 2016 (EDT)

Love it when animators put details like that into reload animations. That's why i like MoH: Warfighter, delicious animations.--AnActualAK47 (talk) 18:37, 16 June 2016 (EDT)
But in the B1 has a realistic reloading (with half-empty magazine replaced by a full magazine no jerks once again charging handle); as well as the balance between the stripper clips and the individual rounds to rifles (insert a stripper clip when you can insert a five ammo to the rifle's magazine, and the pre-load with the individual cartridges) - something that is very rarely see in the video games, and already is an achievement in itself. As for the animations, I hope that they will correct their later, as now the game is only in alpha stage. --Slon95 (talk) 18:57, 16 June 2016 (EDT)
Considering the attention to detail and the selection firearms, this is looking to be atleast interesting to play just to see all the guns.--AnActualAK47 (talk) 19:58, 16 June 2016 (EDT)
I wonder if they'll have the dafter stuff like the catapults and grenade-launching crossbows they developed before everyone came to their senses and started using rifle grenades? Evil Tim (talk) 18:29, 28 June 2016 (EDT)
Your post reminds me of that knife with a bipod from BF4, that was fun.--AnActualAK47 (talk) 12:52, 1 July 2016 (EDT)
5 bucks says that they include the Blanch-Chevalier. For those that don't know, it was basically a Martini-Henry with the barrel replaced with a setup that allows for the use of proprietary muzzle-loading grenades and blank cartridges, fired from the shoulder just to make it more ridiculous. Only 1 exists, but given the Cei-Rigotti, it seems likely. Pyr0m4n14c (talk) 21:55, 1 July 2016 (EDT)

Unknown LMG

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He was seen in the pre-alpha. At first I thought it was the Colt Model 1895; but it seems to be something other. --Slon95 (talk) 12:27, 28 June 2016 (EDT)

Actually it's not a machine gun, it is an anti-tank weapon 1.59-inch Breech-Loading Vickers Q.F. Gun, Mk II. There are some BF1 videos where it is being used against, well, tanks. --CnC Fin (talk) 12:51, 28 June 2016 (EDT)
As I understand, it will replace the rocket launchers from WWII shooters. --Slon95 (talk) 11:59, 30 June 2016 (EDT)

Alpha data mined

http://www.neogaf.com/forum/showthread.php?t=1241794

A list of all the weapon names obtained from the Alpha files. Temp89 (talk)

That's definitely a list of weapons from singleplayer, though that said the odds of SP-only guns should be pretty low. I'm excited for some of those pistols. Alex T Snow (talk) 14:42, 2 July 2016 (EDT)
Heh, Mars pistol in there as the game's Desert Eagle. Wonder if it costs health to shoot it like the real one? Evil Tim (talk) 14:59, 2 July 2016 (EDT)
This is clearly not a complete list. There are missing the many weapons, that are already in the game. --Slon95 (talk) 15:06, 2 July 2016 (EDT)
Well, this is pulled out of the files (probably for SP) so it's entirely possible some of the MP weapons don't appear in SP. It's also entirely possible some of the weapons on that list will only ever be on that list.
I'm a little confused as to what use a 2.7mm smoothbore pistol with an almighty 3 foot-pounds of muzzle energy is going to be in-game, though. The Kolibri makes a .22LR look like a cannon. In fact given the Kolibri is this big (that's a .50 AE round beside it), it's going to be hard to even see it in your character's hand.
What I'm really hoping is somewhere in the DLC they do a Battle of Jutland map where every squad leader can spawn a Dreadnought or something. Evil Tim (talk) 15:24, 2 July 2016 (EDT)
Why am I getting the vibe with this is that they just watched any Forgotten Weapons video with a gun from before 1918 and just said, sure let's put that in. I mean the Kolibri's are rare, the Mars were effectively relics by WWI, Howdah's were hunting guns and their military uses were more in India and South Africa, Bulldog's were sort of petering out in popularity with civilians and next to none were in military hands. --PaperCake 10:26, 4 July 2016 (EST)
Well it's not like it's ever not been like that given Battlefield's tendency towards things like Pancor Jackhammers and MagPul PDRs and such. Even the first one had you fighting with the StG-44 before it had been invented and with the HMS Prince of Wales after she'd been sunk. Evil Tim (talk) 13:44, 4 July 2016 (EDT)
Yeah, the Battlefield series is known for taking artistic liberties in their games. Don't forget the Tiger I in Operation Battleaxe a year before they entered service. Then of course you have the Secret Weapons pack and all they added. DICE likes to use low production or even just prototypes for their games, and keeping them to the correct chronological point isn't their concern. Zombiedrd (talk) 14:47, 4 July 2016 (EDT)

I gotta say, I quite like that they put these rare or low production weapons in their games, makes the games more interesting and shows of weapons people might never heard of before. If i want historical accuracy, I'd play Red Orchestra or something.--AnActualAK47 (talk) 16:52, 4 July 2016 (EDT)

I'll second this entirely. There are so many very cool and interesting guns (and vehicles and other tech) I'd never heard of before, I love it! And really, every Battlefield's weapon list is like this. Alex T Snow (talk) 17:10, 4 July 2016 (EDT)
Yeah, it makes it more interesting then just having everyone run around with Nagants and Mausers and whatnot.--AnActualAK47 (talk) 21:02, 4 July 2016 (EDT)