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Bioshock 2: Difference between revisions
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'''The following weapons make an appearance in the video game ''BioShock 2'':''' | '''The following weapons make an appearance in the video game ''BioShock 2'':''' | ||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
=Handguns= | |||
== Luger P08 == | |||
A gold-plated Artillery model [[Luger P08]] is given to Subject Delta to shoot himself by Sofia Lamb when he is hit with a Hypnotize plasmid by one of Lamb's Splicers in the game's opening cutscene. | |||
[[Image:LugerP08Artillery.jpg|thumb|none|400px|The long barreled "Artillery" model of the Luger P08 - 9x19mm]] | |||
[[Image:Bio2 - Luger Lamb.jpg|thumb|none|600px|Sofia Lamb gives the Luger to Subject Delta.]] | |||
[[Image:BS2_Luger.jpg|600px|thumb|none|Subject Delta looks at the impressive pistol...]] | |||
[[Image:BS2 Luger2.jpg|600px|thumb|none|...Before blowing out his brains with it. Notice how the Luger is gold-plated and has had the trigger guard removed.]] | |||
== Webley Mk VI == | == Webley Mk VI == | ||
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[[Image:ColtSingleActionArmy.jpg |thumb|none|400px|Single Action Army - Colt Single Action Army w/ 5.5" barrel known as the "Artillery" model - .45 Long Colt]] | [[Image:ColtSingleActionArmy.jpg |thumb|none|400px|Single Action Army - Colt Single Action Army w/ 5.5" barrel known as the "Artillery" model - .45 Long Colt]] | ||
[[Image:Bio2 - El Ammo Bandito.jpg|thumb|none|600px|"El Ammo Bandito!"]] | [[Image:Bio2 - El Ammo Bandito.jpg|thumb|none|600px|"El Ammo Bandito!"]] | ||
==Colt M1911A1== | ==Colt M1911A1== | ||
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[[Image:Bio2 - M1911.jpg|thumb|none|600px|M1911A1, drawn without ejection port.]] | [[Image:Bio2 - M1911.jpg|thumb|none|600px|M1911A1, drawn without ejection port.]] | ||
== Thompson M1921 == | =Submachine Guns= | ||
The [[Thompson Submachine Gun#M1921 Thompson|Thompson M1921]] is used by many of the the Leadhead Splicers after the first few levels. | |||
==Thompson M1921== | |||
The [[Thompson Submachine Gun#M1921 Thompson|Thompson M1921]] is used by many of the the Leadhead Splicers after the first few levels. It has the butt-stock and fore-grip removed. Not usable by Subject Delta, however it is selectable in multiplayer. The Thompsons incorrectly use what is presumably .50 BMG rounds in this game (They clearly would not fit in the magazine) and have no stocks. Your guess is as good as mine how this would work. | |||
[[Image:M1921Thompson.jpg |thumb|none|450px|M1921 Thompson - .45 ACP]] | [[Image:M1921Thompson.jpg |thumb|none|450px|M1921 Thompson - .45 ACP]] | ||
[[Image:Bio2 - TommyGun Closet.jpg|thumb|none|600px|Three Tommy Guns in a closet. Note that the pistol grip and trigger housing were moved to the back of the receiver.]] | [[Image:Bio2 - TommyGun Closet.jpg|thumb|none|600px|Three Tommy Guns in a closet. Note that the pistol grip and trigger housing were moved to the back of the receiver.]] | ||
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[[Image:M1Thompson.jpg|thumb|none|450px|M1 Thompson - .45 ACP]] | [[Image:M1Thompson.jpg|thumb|none|450px|M1 Thompson - .45 ACP]] | ||
[[Image:Bio2 - Sentry Bot.jpg|thumb|none|600px|Subject Delta examines a neutralized Sentry Bot. Looks like this version of the Tommy Gun fires rifle rounds. The front sight is removed also, it would be useless anyways.]] | [[Image:Bio2 - Sentry Bot.jpg|thumb|none|600px|Subject Delta examines a neutralized Sentry Bot. Looks like this version of the Tommy Gun fires rifle rounds. The front sight is removed also, it would be useless anyways.]] | ||
=Shotguns= | |||
== Double Barrelled Shotgun == | == Double Barrelled Shotgun == | ||
The fifth weapon found in-game. The stock appears to have been torn off, as splinters are visible on the grip. Can be upgraded with dual cylinders for each barrel that hold three shells each, and sawed-off barrels that increase the damage of each shot instead of decreasing it as in real life, which is odd because sawing off the barrels really does not have that much effect on spread. The last modification is the Tesla Upgrade, which randomly deals electric damage after the shots. The shotgun can fire 00 Buck, Phosphorus and Solid Slug shells. The ammo limit is 24 for the 00 Buck, half for the other two. | The fifth weapon found in-game. The stock appears to have been torn off, as splinters are visible on the grip. Can be upgraded with dual cylinders for each barrel that hold three shells each, and sawed-off barrels that increase the damage of each shot instead of decreasing it as in real life, which is odd because sawing off the barrels really does not have that much effect on spread. The last modification is the Tesla Upgrade, which randomly deals electric damage after the shots. The shotgun can fire 00 Buck, Phosphorus and Solid Slug shells. The ammo limit is 24 for the 00 Buck, half for the other two. | ||
[[Image:SBS-Shotgun Scarface.jpg|thumb|none|450px|Sawed-off Spanish Zabala Double Barrelled Shotgun - 12 | [[Image:SBS-Shotgun Scarface.jpg|thumb|none|450px|Sawed-off Spanish Zabala Double Barrelled Shotgun - 12 gauge. Somewhat similar to the one in game.]] | ||
[[Image:Bio2 - DoubleBarrel Floor.jpg|thumb|none|600px|The shotgun on the floor next to a dead Splicer.]] | [[Image:Bio2 - DoubleBarrel Floor.jpg|thumb|none|600px|The shotgun on the floor next to a dead Splicer.]] | ||
[[Image:Bio2 - DoubleBarrel Idle.jpg|thumb|none|600px|Holding the shotgun.]] | [[Image:Bio2 - DoubleBarrel Idle.jpg|thumb|none|600px|Holding the shotgun.]] | ||
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== Spencer 1882 == | == Spencer 1882 == | ||
A vintage [[Spencer 1882]] with ornate golden engravings is used by many of the Leadhead Splicers after the first few levels. Is not usable by the player. It is, however, usable in the multiplayer component. | A vintage [[Spencer 1882]] with ornate golden engravings is used by many of the Leadhead Splicers after the first few levels. Is not usable by the player. It is, however, usable in the multiplayer component. | ||
[[Image:SpencerShotgun.jpg|thumb|none|500px|Spencer 1882 with a 30" barrel - 12 | [[Image:SpencerShotgun.jpg|thumb|none|500px|Spencer 1882 with a 30" barrel - 12 gauge]] | ||
[[Image:BIOSHOCKSHOTGUN.png|thumb|none|500px|Regular "Shotgun"]] | [[Image:BIOSHOCKSHOTGUN.png|thumb|none|500px|Regular "Shotgun"]] | ||
[[Image:Bio2 - Spencer.jpg|thumb|none|600px|A shotgun on the ground.]] | [[Image:Bio2 - Spencer.jpg|thumb|none|600px|A shotgun on the ground.]] | ||
=Rifles= | |||
== Elephant Gun == | == Elephant Gun == | ||
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[[Image:H&H.jpg|thumb|none|450px|Holland & Holland side by side hammerless Royal Ejector rifle in .375 H&H Magnum (flanged). Somewhat similar to the one in game.]] | [[Image:H&H.jpg|thumb|none|450px|Holland & Holland side by side hammerless Royal Ejector rifle in .375 H&H Magnum (flanged). Somewhat similar to the one in game.]] | ||
[[Image:Elephant gun B2.jpg|thumb|none|450px|'Elephant Gun' as it appears in ''BioShock 2 Multiplayer'']] | [[Image:Elephant gun B2.jpg|thumb|none|450px|'Elephant Gun' as it appears in ''BioShock 2 Multiplayer'']] | ||
=Machine Guns= | |||
== Browning M1919 == | == Browning M1919 == | ||
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[[Image:Bio2 - FiftyCal with Compensator.jpg|thumb|none|600px|The Machine Gun upgraded with Compensator and stronger barrels.]] | [[Image:Bio2 - FiftyCal with Compensator.jpg|thumb|none|600px|The Machine Gun upgraded with Compensator and stronger barrels.]] | ||
[[Image:Bio2 - FiftyCal All Upgrades.jpg|thumb|none|600px|A fully upgraded Machine Gun.]] | [[Image:Bio2 - FiftyCal All Upgrades.jpg|thumb|none|600px|A fully upgraded Machine Gun.]] | ||
=Grenades= | |||
==Modified Mk 2 grenade == | ==Modified Mk 2 grenade == |
Revision as of 07:01, 13 July 2016
The following weapons make an appearance in the video game BioShock 2:
Handguns
Luger P08
A gold-plated Artillery model Luger P08 is given to Subject Delta to shoot himself by Sofia Lamb when he is hit with a Hypnotize plasmid by one of Lamb's Splicers in the game's opening cutscene.
Webley Mk VI
The Webley Mk VI is the weapon commonly used by the Leadhead Splicers in the early levels. Is not usable by the player except in multiplayer.
Single Action Army
Two Single Action Army revolvers can be seen on the "El Ammo Bandito!" vending machine, which is used to purchase ammunition for the weapons the player can use.
Colt M1911A1
An M1911A1 can be seen on a poster at the prison section of Fontaine Futuristics.
Submachine Guns
Thompson M1921
The Thompson M1921 is used by many of the the Leadhead Splicers after the first few levels. It has the butt-stock and fore-grip removed. Not usable by Subject Delta, however it is selectable in multiplayer. The Thompsons incorrectly use what is presumably .50 BMG rounds in this game (They clearly would not fit in the magazine) and have no stocks. Your guess is as good as mine how this would work.
Thompson M1
The Thompson M1 appears on the flying Sentry Bots and on Grace Holloway's Elite Sentry Bots. These Thompsons are also using .50 caliber rounds.
Shotguns
Double Barrelled Shotgun
The fifth weapon found in-game. The stock appears to have been torn off, as splinters are visible on the grip. Can be upgraded with dual cylinders for each barrel that hold three shells each, and sawed-off barrels that increase the damage of each shot instead of decreasing it as in real life, which is odd because sawing off the barrels really does not have that much effect on spread. The last modification is the Tesla Upgrade, which randomly deals electric damage after the shots. The shotgun can fire 00 Buck, Phosphorus and Solid Slug shells. The ammo limit is 24 for the 00 Buck, half for the other two.
Spencer 1882
A vintage Spencer 1882 with ornate golden engravings is used by many of the Leadhead Splicers after the first few levels. Is not usable by the player. It is, however, usable in the multiplayer component.
Rifles
Elephant Gun
Large, double-barreled rifle available only in multiplayer. It is extremely powerful and accurate, but can only hold two shells at a time (four with modification). A scope may be added to convert the elephant gun into a sniper rifle.
Machine Guns
Browning M1919
Like in the first game, mounted Browning M1919 machine guns appear frequently in single-player as automated weapons programmed to shoot all hostiles on sight. This weapon also fires .50 caliber rounds, making it easier to refill the ammo for the portable Machine Gun. The Browning also appears in multiplayer, where it remains neutral until one team hacks it. The turrets are called "SMG Turrets".
Machine Gun (Gatling Gun)
This weapon is found in the second chapter of the game. It is a 4 barreled Gatling Gun that uses .50 caliber BMG rounds. A broken piece of what appears to be a cylinder atop the weapon indicates that it was originally meant to be turret-mounted, but was broken off and converted into a portable weapon. Additionally, while stronger (and with more recoil) than the .45 caliber Tommy Gun aka "Machine Gun" from the first Bioshock, it is still very weak for a .50 caliber weapon as it takes many rounds to kill even a low level Splicer. Another oddity is that Subject Delta can procure .50 caliber ammunition from the .45 caliber "Tommy Guns" in the game, though this is obviously done for gameplay purposes. Alpha Series Big Daddies are usually armed with these machine guns.
The Machine Gun can fire normal, anti-personnel and armor piercing bullets. Can be upgraded with reinforced barrels for increased damage and muzzle compensator for reduced kickback. The last upgrade is the Ricochet Enhancement, which allows the bullets to ricochet off of walls and still cause the same damage. Despite being a decent automatic weapon, it holds only 40 rounds.
Grenades
Modified Mk 2 grenade
The default ammo type for the Grenade Launcher are modified Mk 2 hand grenades. The grenades are in a rocket-like shell and explode on contact.
See Also
- Bioshock
- Bioshock 2
- Bioshock Infinite