Uncharted 4: A Thief's End: Difference between revisions
Uncharted 4: A Thief's End: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Uncharted 4: A Thief's End: Difference between revisions
[[File:Uncharted TE 93R left.jpg|thumb|600px|none|Note that the safety is on.]]
[[File:Uncharted TE 93R left.jpg|thumb|600px|none|Note that the safety is on.]]
[[File:Uncharted TE 93R reloading.jpg|thumb|600px|none|Despite this Nate still manages to fire an entire magazine and starts reloading, rewarding the custom 92FS' ability to defy its own mechanics with; another empty magazine.]]
[[File:Uncharted TE 93R reloading.jpg|thumb|600px|none|Despite this Nate still manages to fire an entire magazine and starts reloading, rewarding the custom 92FS' ability to defy its own mechanics with; another empty magazine.]]
==USP/Glock Hybrid==
The game's second antagonist and leader of South African PMC Shoreline, Nadine Ross, is seen with what appears to be a fictional mixed two tone design between a [[USP|Heckler & Koch USP]] and a [[Glock|Glock series of pistols]]. The lower frame has identifying characteristics of the former such as the magazine release button while the upper slide has them from the latter.
Uncharted 4: A Thief's End is the fourth PS4 entry in the Uncharted video game series. Set several years after his last adventure, the game follows retired fortune hunter Nathan Drake, who is forced back into the world of thieves. with the stakes much more personal. The 2016 video game has Drake embarking on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves.
The following weapons appear in the video game Uncharted 4: A Thief's End:
The Beretta 8000 Cougar Inox was first seen in the second teaser for the game. It's referred to as "Aegis 9mm" in-game. Sam Drake uses a Beretta 8000 Cougar with a blued finish.
The first full-size 1911 to appear in an Uncharted game, it goes by the name "Para .45" in-game and is a rather odd hybrid between a Colt Rail Gun with the Colt M1913 Picatinny rail, Novak rear sight, slanting front and rear slide serrations, and the black finish. But it has an M1911A1 spur-hammer, front sight, trigger, lanyard loop, and non-beaver-tailed grip safety.
A Beretta 92FS Brigadier Inox standing in for a real Beretta 93R is modified with a Beretta 93R folding foregrip, an extended magazine, a extended frame with a built-in barrel weight, a longer four slot muzzle braked barrel, and the ability to fire in 3-round bursts. It is called the "Raffica" in-game.
The game's second antagonist and leader of South African PMC Shoreline, Nadine Ross, is seen with what appears to be a fictional mixed two tone design between a Heckler & Koch USP and a Glock series of pistols. The lower frame has identifying characteristics of the former such as the magazine release button while the upper slide has them from the latter.
As in the previous titles the Smith & Wesson Model 629 Classic is carried by Victor Sullivan. It is one of only three guns that has been in has been in every game in the series thus far. Simply referred to as the "Revolver" in-game.
One of the most common rifles in the game, even more so than the AK, is the SIG SG 556 , called the "HS39" in-game. It is incorrectly depicted as being a fully-automatic weapon when in reality it is limited to semi-automatic only.
Going by the name "AK-47" in-game, it is actually an AKM with an AK-47 barrel (along with its front sight) instead of the typical AKM barrel with the slant compensator, it can be identified as an AKM due to the fact it has a stamped receiver, ribbed top cover (the receiver cover was smooth in earlier gameplay trailers), and the back of the receiver is squared and not slopped like the older AK-47. It also is one of only three guns that has been in has been in every game in the series thus far. An interesting note is that previous Uncharted games used AK-47s that were depicted with AKM-style slant compensators. AKs with mixed and matched parts are not uncommon in the real world.
The IMI Romat appears as the "FAL". It's fitted with a DSA SA58 railed upper receiver and bolt with an Aimpoint CompM2 red dot sight mounted atop it. It fires in three-round bursts unlike any real FAL and incorrectly holds 30 rounds in a 20-round magazine.
The Steyr MP34 in the game its called the "MP34A". It appears to have the wooden stock sawed off and the magazine is connected under it instead of at the left side. The magazine itself seems to have been changed to what looks an 5.45x39mm AK quad-stack casket magazine for some reason. This old gun was used during the second World War and replaces the MP40 from the first two Uncharted games.
Snipers throughout the game use this yet to be identified sniper rifle in a H-S Precision-style stock and so can the player if they manage to procure one.
A grenade launcher by the name "China Lake GL" is less of an actual China Lake (which would be rarer than most treasures Nathan finds in the games) and more of a strange mix of an Milkor MGL Mk 1S and a China Lake Launcher.
File:EX-41 CHINA LAKE LAUNCHER.jpgChina Lake Launcher - 40x46mmError creating thumbnail: File missingMilkor MGL Mk 1S in black finish fitted with Armson OEG reflex sight - 40x46mmError creating thumbnail: File missingThe biggest difference between Uncharted 4's idea of a China Lake launcher and an actual one is the MGL style revolving chamber. This weapon actually reuses the same 4-shot cylinder and front cylinder cover model from the Milkor MGL Mk 1L in previous games, though the cylinder length has now been shortened to that of a Mk 1S.Error creating thumbnail: File missingStrangely mutated firearms is something the Drake's run into very often in this particular adventure.Error creating thumbnail: File missingNote the grenade in the chamber as the pump is racked. How this weapon works is beyond explanation.Error creating thumbnail: File missingWhat's also beyond explanation is how Drake reloads the weapon. Note that he is holding one grenade as he is loading another. After loading two grenades, he will grab two more out of thin air and load those as well, assuming the weapon is empty that is. It holds four grenades.