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Postal 2: Difference between revisions

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== Glock ==
== Glock ==
The second available pistol in the game is a [[Glock 18]]. It has good range and is able to fire in Single, Burst, or Fully Automatic modes; it's as powerful as the Assault Rifle, but suffers from surprisingly terrible accuracy when not fired in semi-auto. In semi-auto it competes with the Desert Eagle via a much faster rate of fire and a doubled total capacity for ammo, in return for slightly lesser accuracy. While it has three fire modes, the selector is only modeled to switch between two; when switching from full-auto to burst fire, the selector will flip itself back to the position for semi-auto.
The second available pistol in the game, added in patches after the game's Steam rerelease in 2012, is a [[Glock 18]]. It has good range and is able to fire in Single, Burst, or Fully Automatic modes; it's as powerful as the Assault Rifle, but suffers from surprisingly terrible accuracy when not fired in semi-auto. In semi-auto it competes with the Desert Eagle via a much faster rate of fire and a doubled total capacity for ammo, in return for slightly lesser accuracy. While it has three fire modes, the selector is only modeled to switch between two; when switching from full-auto to burst fire, the selector will flip itself back to the position for semi-auto before the Dude puts it back where he already set it.
[[File:Glock18c_01-1-.jpg|400px|thumb|none|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing.]]  
[[File:Glock18c_01-1-.jpg|400px|thumb|none|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing.]]  
[[File:2013-12-28_00023.jpg|500px|thumb|none|The Postal Dude wielding the Glock outside his trailer, ready for a new day.]]
[[File:2013-12-28_00023.jpg|500px|thumb|none|The Postal Dude wielding the Glock outside his trailer, ready for a new day.]]
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== Colt Python ==
== Colt Python ==
Added with the 2015 DLC ''Paradise Lost'', the [[Colt Python]], referred to as simply the "Revolver", is the third available pistol. Compared to the Desert Eagle, it has a slightly lower rate of fire, but competes with even greater accuracy and damage. It also features an "execution bar" that fills via killing enemies, which allows for enemies to be marked by holding the secondary fire button and passing the crosshair over them; releasing the button will cause the Dude to deal instant-kill headshots on every marked enemy. Its inclusion fits a minor Western theme present in the expansion, what with the old police being replaced by Wild West-style lawmen; as such, the Dude uses the weapon as if it's a single-action-only revolver, cocking the hammer after every shot and fanning it for the secondary fire mode.
Added with the 2015 DLC ''Paradise Lost'', the [[Colt Python]], referred to as simply the "Revolver", is the third available pistol. Compared to the Desert Eagle, it has a slightly lower rate of fire and holds a hundred fewer rounds in total (not to mention ammo being incredibly scarce, as no NPCs use it, only a handful of pickups exist with only two or three being added per day, and it cannot be purchased from vendors until Thursday), but competes with even greater accuracy and damage. It also features an "execution bar" that fills via killing enemies, which allows for enemies to be marked by holding the secondary fire button and passing the crosshair over them; releasing the button will cause the Dude to deal instant-kill headshots on every marked enemy. Its inclusion fits a minor Western theme present in the expansion, what with the old police being replaced by Wild West-style lawmen; as such, the Dude uses the weapon as if it's a single-action-only revolver, cocking the hammer after every shot and fanning it for the secondary fire mode.
[[File:Pythstainless6.jpg|400px|thumb|none|Stainless steel Colt Python with 6" barrel and rubber combat grips - .357 Magnum]]
[[File:Pythstainless6.jpg|400px|thumb|none|Stainless steel Colt Python with 6" barrel and rubber combat grips - .357 Magnum]]
[[File:P2-Revolver.jpg|550px|thumb|none|The Dude holds the Revolver as Enhanced Mode conspires to take the "kill" out of "instant-kill headshots".]]
[[File:P2-Revolver.jpg|550px|thumb|none|The Dude holds the Revolver as Enhanced Mode conspires to take the "kill" out of "instant-kill headshots".]]
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== Winchester Model 1887 ==
== Winchester Model 1887 ==
Added to the game with ''Paradise Lost'', the [[Winchester Model 1887]] is the third shotgun available. It features a much tighter spread than the other shotguns, allowing for one-hit kills at a longer range, but in return it has a slightly lower rate of fire as, like all video game 1887s, the Dude rechambers the weapon by flipping it via the lever around his fingers as in ''[[Terminator 2: Judgment Day]]''. This ignores the fact that, also like all video game 1887s, the weapon has a standard lever and would break the Dude's fingers before it let him rechamber it in this manner.
Added to the game with ''Paradise Lost'', the [[Winchester Model 1887]] is the third shotgun available. It features a much tighter spread than the other shotguns, allowing for one-hit kills at a longer range, but in return it has a slightly lower rate of fire as, like all video game 1887s, the Dude rechambers the weapon by flipping it via the lever around his fingers as in ''[[Terminator 2: Judgment Day]]''. This ignores the fact that, also like all video game 1887s, the weapon has a standard lever and would break the Dude's fingers sooner than it would let him rechamber it in this manner.
[[File:M1887_Airsoft.jpg|400px|thumb|none|'''Airsoft''' replica Model 1887 with sawed-down stock, barrel, and cutaway trigger guard, as seen in ''Terminator 2'']]
[[File:M1887_Airsoft.jpg|400px|thumb|none|'''Airsoft''' replica Model 1887 with sawed-down stock, barrel, and cutaway trigger guard, as seen in ''Terminator 2'']]
[[File:P2-LeverAction.jpg|450px|thumb|none|The Dude escapes from the "Church of the VD Clan" with his sawed-off 1887, cursing his luck at living in a town that survived a zombie apocalypse long enough to go through a second one.]]
[[File:P2-LeverAction.jpg|450px|thumb|none|The Dude escapes from the "Church of the VD Clan" with his sawed-off 1887, cursing his luck at living in a town that survived a zombie apocalypse long enough to go through a second one.]]
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[[File:P2-BetaShotgun.jpg|450px|thumb|none|The Dude looks over the Beta Shotgun, wondering if the amount of rust indicates it came from [[Far Cry 2|Africa]].]]
[[File:P2-BetaShotgun.jpg|450px|thumb|none|The Dude looks over the Beta Shotgun, wondering if the amount of rust indicates it came from [[Far Cry 2|Africa]].]]
[[File:P2-BetaShotgunReload1.jpg|500px|thumb|none|Triggering a reload causes the bolt to automatically lock open, as the Dude reaches for a large handful of shells.]]
[[File:P2-BetaShotgunReload1.jpg|500px|thumb|none|Triggering a reload causes the bolt to automatically lock open, as the Dude reaches for a large handful of shells.]]
[[File:P2-BetaShotgunReload2.jpg|500px|thumb|none|Smashing them all at once into the side of the weapon ends about as well as you'd expect.]]
[[File:P2-BetaShotgunReload2.jpg|500px|thumb|none|Smashing them all at once into the side of the weapon ends about as well as you'd expect. Note that the edge of the Dude's sleeves appear different from with any other weapon's view-model; presumably a side-effect of being taken near-wholesale from "Eternal Damnation" with only a minor retexture job to fit the different protagonist.]]


== M16A2 ==
== M16A2 ==


The [[M16 rifle series#M16A2 Rifle|M16A2]] converted to fully-automatic is the sole automatic rifle in the game, and prior to patches from 2013 on was the only automatic weapon at all. It has a medium-powered punch, and can take down gangs easily, though it is rather inaccurate at range. The cat-silencer can be used on this weapon as well, though again it will only last for nine shots - which, given the rate of fire, means the player will use it up within a second. The in-game rifle also comes equipped with a Pachmayr Vindicator pistol grip. Though the weapon fires full-auto, the model's safety lever is set on Semi.
The [[M16 rifle series#M16A2 Rifle|M16A2]] converted to fully-automatic is the sole automatic rifle in the game, and prior to patches from 2013 on was the only automatic weapon at all. It has a medium-powered punch, and can take down gangs easily, though it is rather inaccurate at range and has a relatively low rate of fire. The cat-silencer can be used on this weapon as well, though again it will only last for nine shots - which, given the automatic fire rate, means the player will use it up within a second. The in-game rifle also comes equipped with a Pachmayr Vindicator pistol grip. Though the weapon fires full-auto, the model's safety lever is set on Semi.
[[Image:M16A2.jpg|thumb|500px|none|M16A2 - 5.56x45mm]]
[[Image:M16A2.jpg|thumb|500px|none|M16A2 - 5.56x45mm]]
[[Image:P2-M16.jpg|thumb|600px|none|The Postal Dude in combat with [http://en.wikipedia.org/wiki/Bureau_of_Alcohol,_Tobacco,_Firearms_and_Explosives ATF] personnel with the M16.]]
[[Image:P2-M16.jpg|thumb|600px|none|The Postal Dude in combat with [http://en.wikipedia.org/wiki/Bureau_of_Alcohol,_Tobacco,_Firearms_and_Explosives ATF] personnel with the M16.]]


== Heckler & Koch MP5N ==
== Heckler & Koch MP5N ==
The [[MP5]]N is the second 'assault weapon' in the game you can acquire. Behaving similarly to the M16 with a faster rate of fire, it's medium powered, but can't accept the cat-silencer. In a surprise design choice, you can switch the weapon from full-auto to semi-auto; the Postal Dude will actually adjust the selector switch to accommodate the player's choice.
The [[MP5]]N is the second 'assault weapon' in the game you can acquire. Behaving similarly to the M16 with a faster rate of fire, it's medium powered, but can't accept the cat-silencer. Unlike the differences between the starting Desert Eagle and the later Glock above, the MP5 holds the same amount of reserve ammo as the M16, and can often be found utilized by NPCs, particularly in the ''Paradise Lost'' expansion. In a surprise design choice, you can switch the weapon from full-auto to semi-auto; the Postal Dude will actually adjust the selector switch to accommodate the player's choice.
[[File:H%26KMP5-N.jpg|400px|thumb|none|Heckler & Koch MP5A2 with Navy trigger group - 9x19mm]]
[[File:H%26KMP5-N.jpg|400px|thumb|none|Heckler & Koch MP5A2 with Navy trigger group - 9x19mm]]
[[File:2013-12-23_00012.jpg|600px|thumb|none|The Postal Dude, in police uniform no less, decides to attack the precinct with his acquired MP5 set on full-auto.]]
[[File:2013-12-23_00012.jpg|600px|thumb|none|The Postal Dude, in police uniform no less, decides to attack the precinct with his acquired MP5 set on full-auto.]]
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[[Image:M24.jpg|thumb|none|500px|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]]
[[Image:M24.jpg|thumb|none|500px|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]]
[[Image:P2-Sniper.jpg|thumb|none|600px|A pair of M24's on a gun rack. Note the correct bolt placement on the gun's world model.]]
[[Image:P2-Sniper.jpg|thumb|none|600px|A pair of M24's on a gun rack. Note the correct bolt placement on the gun's world model.]]
[[Image:P2-Sniper2.jpg|thumb|none|600px|A suppressed version of the weapon from a "M@D Mods" add-on, in the Postal Dude's hands. Note the left-sided bolt.]]
[[Image:P2-Sniper2.jpg|thumb|none|600px|The Dude carrying a suppressed version of the weapon from a "M@D Mods" add-on to the famous "A Week in Paradise" mod. Note the left-sided bolt.]]


== Grenade Launcher ==
== Grenade Launcher ==
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== M26 hand grenade  ==
== M26 hand grenade  ==


The [[M26 hand grenade]] is the game's sole type of grenade, with an effective blast radius. The grenade can also be placed on the ground to act as an improvised mine, at which point it can also be kicked at people to detonate on impact.
The [[M26 hand grenade]] is the game's sole type of grenade, with an effective blast radius. The grenade can also be placed on the ground to act as an improvised mine, where it will detonate on contact with anyone other than the player (who will instead pick the grenade back up). Grenades can also be kicked, whether thrown or dropped by the player or NPCs, but can only be kicked about three times maximum before detonating upon being kicked again; this almost never comes up when thrown, but can be an issue in trying to set traps without alerting a potential target by letting them see the player holding a grenade.
[[Image:200px-M-67handgrenade.jpg|thumb|150px|none|M26 HE Frag hand grenade]]
[[Image:200px-M-67handgrenade.jpg|thumb|150px|none|M26 HE Frag hand grenade]]



Revision as of 22:29, 19 February 2016

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Postal 2 (2003)

The following weapons were used in the video game Postal 2


Desert Eagle

The main pistol is a Desert Eagle .50 AE, which has good range and accuracy, and can kill most targets in two or three hits. Ammo is extremely easy to come by as it is the only pistol used by NPCs.

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IMI Desert Eagle Mark XIX - .50 Action Express
File:Deagle69.jpg
The Postal Dude in combat with butchers, using a Desert Eagle.

Glock

The second available pistol in the game, added in patches after the game's Steam rerelease in 2012, is a Glock 18. It has good range and is able to fire in Single, Burst, or Fully Automatic modes; it's as powerful as the Assault Rifle, but suffers from surprisingly terrible accuracy when not fired in semi-auto. In semi-auto it competes with the Desert Eagle via a much faster rate of fire and a doubled total capacity for ammo, in return for slightly lesser accuracy. While it has three fire modes, the selector is only modeled to switch between two; when switching from full-auto to burst fire, the selector will flip itself back to the position for semi-auto before the Dude puts it back where he already set it.

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Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing.
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The Postal Dude wielding the Glock outside his trailer, ready for a new day.
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The Postal Dude firing the Glock at nothing important.

Colt Python

Added with the 2015 DLC Paradise Lost, the Colt Python, referred to as simply the "Revolver", is the third available pistol. Compared to the Desert Eagle, it has a slightly lower rate of fire and holds a hundred fewer rounds in total (not to mention ammo being incredibly scarce, as no NPCs use it, only a handful of pickups exist with only two or three being added per day, and it cannot be purchased from vendors until Thursday), but competes with even greater accuracy and damage. It also features an "execution bar" that fills via killing enemies, which allows for enemies to be marked by holding the secondary fire button and passing the crosshair over them; releasing the button will cause the Dude to deal instant-kill headshots on every marked enemy. Its inclusion fits a minor Western theme present in the expansion, what with the old police being replaced by Wild West-style lawmen; as such, the Dude uses the weapon as if it's a single-action-only revolver, cocking the hammer after every shot and fanning it for the secondary fire mode.

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Stainless steel Colt Python with 6" barrel and rubber combat grips - .357 Magnum
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The Dude holds the Revolver as Enhanced Mode conspires to take the "kill" out of "instant-kill headshots".

Remington 870 Police Folder

The main shotgun in the game is a Remington 870 Police Folder with an extended magazine tube, a black foregrip, and a Mossberg heat-shield. It is a twelve-gauge shotgun with a powerful punch which can blow someone's head up with a single close-range shot. Cats found in-game can be used as an effective "silencer", but the cat will only survive for nine shots before flying off the barrel and gibbing.

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Remington 870 Police Magnum with stock folded - 12 Gauge
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Remington 870 Police Folder with extended magazine tube - stock extended - 12 Gauge
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The 870 Folder as it appears in the Postal Dude's hands.

Unknown Sawed-Off Shotgun

The second available shotgun in the game is a Sawed-Off Shotgun and is usually found in the empty stores of the Paradise Mall. Very powerful at close range, it is able to blow people in half with ease. It's also one of the three guns to have a reload animation (the other two are the Grenade Launcher and the Napalm Launcher).

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The Postal Dude wielding the Sawed-Off Shotgun in Apocalypse Weekend.
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After the carnage, The Dude finds time to reload his gun while, surprisingly, displaying good trigger discipline.

Winchester Model 1887

Added to the game with Paradise Lost, the Winchester Model 1887 is the third shotgun available. It features a much tighter spread than the other shotguns, allowing for one-hit kills at a longer range, but in return it has a slightly lower rate of fire as, like all video game 1887s, the Dude rechambers the weapon by flipping it via the lever around his fingers as in Terminator 2: Judgment Day. This ignores the fact that, also like all video game 1887s, the weapon has a standard lever and would break the Dude's fingers sooner than it would let him rechamber it in this manner.

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Airsoft replica Model 1887 with sawed-down stock, barrel, and cutaway trigger guard, as seen in Terminator 2
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The Dude escapes from the "Church of the VD Clan" with his sawed-off 1887, cursing his luck at living in a town that survived a zombie apocalypse long enough to go through a second one.

Franchi SPAS-12

Yet another new shotgun, this time seeming to be a short-barreled Franchi SPAS-12 with the stock removed and a wooden foregrip, also featuring a relocated ejection port moved closer to the top-left corner of the rusted receiver; the model is taken from the game's famous "Eternal Damnation" mod. It is referred to in the game as the "Beta Shotgun", indicating that this was meant to be the original shotgun model before the more-polished Remington model was created. Unlike the other shotguns, it does not feature appreciable differences in pellet spread or fire rate to the regular shotgun; it does, however, feature much-improved damage, to the point that even lawmen are guaranteed to lose their head in one reasonably-close-range blast. Like the double-barreled version, it requires a reload after a certain number of rounds (six in its case), but the gun features an incredibly bizarre and silly reload animation wherein the Dude attempts to forcibly shove all six shells into the ejection port at once, only fitting one while the other five go flying; this nevertheless completely fills the weapon.

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Franchi SPAS-12 with stock removed - 12 gauge
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The Dude looks over the Beta Shotgun, wondering if the amount of rust indicates it came from Africa.
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Triggering a reload causes the bolt to automatically lock open, as the Dude reaches for a large handful of shells.
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Smashing them all at once into the side of the weapon ends about as well as you'd expect. Note that the edge of the Dude's sleeves appear different from with any other weapon's view-model; presumably a side-effect of being taken near-wholesale from "Eternal Damnation" with only a minor retexture job to fit the different protagonist.

M16A2

The M16A2 converted to fully-automatic is the sole automatic rifle in the game, and prior to patches from 2013 on was the only automatic weapon at all. It has a medium-powered punch, and can take down gangs easily, though it is rather inaccurate at range and has a relatively low rate of fire. The cat-silencer can be used on this weapon as well, though again it will only last for nine shots - which, given the automatic fire rate, means the player will use it up within a second. The in-game rifle also comes equipped with a Pachmayr Vindicator pistol grip. Though the weapon fires full-auto, the model's safety lever is set on Semi.

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M16A2 - 5.56x45mm
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The Postal Dude in combat with ATF personnel with the M16.

Heckler & Koch MP5N

The MP5N is the second 'assault weapon' in the game you can acquire. Behaving similarly to the M16 with a faster rate of fire, it's medium powered, but can't accept the cat-silencer. Unlike the differences between the starting Desert Eagle and the later Glock above, the MP5 holds the same amount of reserve ammo as the M16, and can often be found utilized by NPCs, particularly in the Paradise Lost expansion. In a surprise design choice, you can switch the weapon from full-auto to semi-auto; the Postal Dude will actually adjust the selector switch to accommodate the player's choice.

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Heckler & Koch MP5A2 with Navy trigger group - 9x19mm
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The Postal Dude, in police uniform no less, decides to attack the precinct with his acquired MP5 set on full-auto.
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But, deciding to save on ammo, he switches the gun to semi-auto; for some reason, he chooses to use his off hand to adjust the selector switch within easy reach of his firing hand's thumb, but not for the more awkwardly-positioned Glock's.
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Now on semi-auto, he goes to continue his rampage.

M24 SWS

The M24 is the only sniper rifle in the game. The rate of fire is exceptionally slow and the gun is nearly useless without using the attached scope (accuracy is severely lowered when firing without it). When being used by the player, the model is reversed, with a left-sided bolt handle.

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M24 sniper rifle with Harris bipod - .300 Winchester Magnum
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A pair of M24's on a gun rack. Note the correct bolt placement on the gun's world model.
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The Dude carrying a suppressed version of the weapon from a "M@D Mods" add-on to the famous "A Week in Paradise" mod. Note the left-sided bolt.

Grenade Launcher

The Grenade Launcher, based on the M79 Grenade Launcher, is one of the three explosive weapons in the game that you can acquire and the only one of the three that can be reloaded. Although the reload animation shows the Postal Dude loading in a correct 40mm grenade, the actual shot that comes out of the tube is the model for the hand grenades and behaves just like them.

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M79 Grenade Launcher - 40x46mm
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The Postal Dude using the Grenade Launcher in Apocalypse Weekend to fight the "Kosher Mad-Cow Zombie, God of Hellfire".
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The Postal Dude reloading the Grenade Launcher during the last boss fight of Apocalypse Weekend.

M26 hand grenade

The M26 hand grenade is the game's sole type of grenade, with an effective blast radius. The grenade can also be placed on the ground to act as an improvised mine, where it will detonate on contact with anyone other than the player (who will instead pick the grenade back up). Grenades can also be kicked, whether thrown or dropped by the player or NPCs, but can only be kicked about three times maximum before detonating upon being kicked again; this almost never comes up when thrown, but can be an issue in trying to set traps without alerting a potential target by letting them see the player holding a grenade.

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M26 HE Frag hand grenade

M136 AT4

This is one of the two rocket launchers in the game. It launches slow-moving rocket-propelled grenades that can home in on targets. A darker-green variant with an M26 icon in place of the fuel-charging meter acted as another variant of the grenade launcher in the now-defunct "Share the Pain" multiplayer component; like the above M79, it simply launched the same hand grenades as the player could throw, acting as a faster manner of getting them out and heading towards a group of hostiles.

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M136 AT4 Anti-Tank recoilless launcher with AN/PVS-4 night-vision scope - 84mm
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The AT4 in-game.

Trivia

Napalm Launcher

The Napalm Launcher is the last weapon in the 'launcher' style of guns in Postal 2 and also the only gun in the game not based on any real-life weapon, although it does reload like an RPG, making the third gun in the game to have a reload animation. Shooting a container of napalm, the trail it leaves will light on fire almost instantly, torching anyone and anything in its path (Yes including you).

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The Postal Dude wonders who or what he's gonna torch with his Napalm Launcher.
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Deciding to test it out, the Dude reloads the Napalm Launcher after firing it near his trailer.