Conflict: Denied Ops: Difference between revisions
Conflict: Denied Ops: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Conflict: Denied Ops: Difference between revisions
The following weapons appear in the video game Conflict: Denied Ops:
Contrary to the previous installments in the series, the enemy weapons appearing in the game are not usable by the player(s), and their own weapons have infinite ammunition.
FN Minimi SPW is Lang's main weapon throughout the game, appearing as "5.56mm LMG". Its first upgrade is a 40mm grenade launcher, then a 200-round belt, then a rapid-fire mechanism, which increases the rate-of-fire by 25% and finally a custom stock which decreases recoil (almost to zero) and makes the weapon more accurate.
Knight's Armament SR-25
SR-25 is Graves' main weapon throughout the game, appearing as "7.62mm SR". Its first upgrade is a rail-mounted camera, which allows Graves to shoot behind corners without exposing himself. The second upgrade is a mounted M26 MASS shotgun, the third is a suppressor and the fourth is a full-auto mode to the M26 MASS.
Mk 153 Mod 0 SMAW appears as "HEAT-RL", and is used by Lang for anti-vehicle purposes.
M26 MASS
M26 MASS is mounted on Graves' SR-25 as its second upgrade. It holds an incorrect seven rounds, and even more incorrectly can fire in fully automatic after an upgrade.
40mm grenade launcher
A 40mm grenade launcher (without a trigger...) is an upgrade for the FN Minimi SPW. Its model slightly resembles a Heckler & Koch AG36, while its icon shows an M203 grenade launcher.
AK-47 is a common enemy weapon throughout the game. Another version with synthetic furniture appears, possibly standing in for the AK-103 and AK-74M, and is used by some allies.
SVD Dragunov
SVD Dragunov is used by enemy snipers, and Paul Foley (from previous Conflict games) grabs one when he is found. While it has the overall appearance of an SVD, the magazine is placed right in front of the trigger guard as in FPK / PSL Sniper Rifle, and the handguard lacks the holes.
M230 Chain Gun is mounted underneath AH-64D Apache helicopters.
FN FAL 50.61 Paratrooper
An FN FAL 50.61 Paratrooper appears in some cutscenes and in later missions, used by Venezuelan military. The weapon seems to lack the carrying handle.
Franchi SPAS-12
Franchi SPAS-12 is used by some Venezuelan forces in the oil refinery. It appears without a stock.
FN SCAR-H
Most Delta Force soldiers carry an FN SCAR-H in the oil refinery. Later, the members of the 75th Rangers also carry SCAR-H's.
M60E3
One Delta Force soldier at the oil refinery is armed with an M60E3 machine gun, and many general Ramirez's men carry one in the final mission.
Colt M1911A1
Only a couple Colt M1911A1 pistols appear, being used by Venezuelan troops in the oil refinery.
M67 hand grenade
Enemies sometimes throw M67 hand grenades. They have a long fuse (long enough to take a picture of one and run away unharmed).
RPG-7
Some enemies attack with RPG-7's. The grips are installed the opposite way on the launcher.
Mounted weapons
Mounted weapons can be used by player(s) and NPC's.
Kord heavy machine gun
Kord heavy machine gun with spade grips is mounted on machine gun nests, BMP's and hovercrafts.
Cutscene weapons
Weapons that only appear in cutscenes and not during missions
AK-74M
An actual AK-74M appears in some cutscenes, used by Russian Marines and others. The AK used by private Yelkin switches to AK-47 with synthetic furniture in the mission.
GSh-18
Three men taking part in a drug and weapons deal draw GSh-18 pistols when they're being aimed at with an AK-74M.