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Duke Nukem 3D: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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(→‎M1911A1: I think it's actually a Hi-Power. It's got recessions at the front of the slide in the HP's shape and the slide-release lever is the right shape and location.)
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[[Image:Duke3d_gun2.jpg|thumb|none|500px|The Glock 17 handgun used in the game.]]
[[Image:Duke3d_gun2.jpg|thumb|none|500px|The Glock 17 handgun used in the game.]]


== M1911A1 ==
== Browning Hi-Power ==
A futurised [[M1911A1]] with an under-barrel LEM replaces the Glock 17 in the N64 version.
A [[Browning Hi-Power]] with an under-barrel LAM replaces the Glock 17 in the N64 version. Other than its sprites, it is identical in function to the pistol of the PC version, including an ammo capacity of 12 rounds.


[[File:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP]]
[[File:HiPowerMk3.jpg|thumb|none|400px|Commercial Browning Hi-Power Mark III - 9x19mm]]
[[Image:Duke64_gun2.jpg|thumb|none|500px|The 1911 in Duke Nukem 64]]
[[Image:Duke64_gun2.jpg|thumb|none|500px|The Hi-Power mid-reload in Duke Nukem 64.]]


==Winchester 1300 Defender==
==Winchester 1300 Defender==

Revision as of 04:15, 20 June 2020

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Duke Nukem 3D (1996)

The following weapons appear in the video game Duke Nukem 3D:


Glock 17

A Glock 17 pistol with an extended 'Buffer' and under-barrel laser sight appears in the game, simply called the "Pistol." Like a lot of 1990s FPS games it can be fired continuously like a fully-automatic weapon by holding down the controller's/keyboard's trigger button, albeit at a slow rate of fire.

It is the only weapon in the game that must reload magazines rather than drawing from a single ammunition pool, but instead of tracking remaining magazines, the game will instead make Duke reload whenever the ammunition count is a multiple of 12 (the weapon's magazine capacity). However, the gun's maximum ammunition count is 200, meaning Duke can carry 16 full magazines and a partially-loaded one with 8 rounds, and he will use up the latter first (unlike later FPS games which, after reloading a weapon using box magazines, will usually only load a partially-full one if it is the only one left).

Pistol ammunition can be found as loose magazines in the game's levels, and is often dropped by Assault Trooper enemies (the most common hostile NPC in the game), despite the fact that those NPCs don't actually use this weapon.

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Glock 17 (2nd Generation) - 9x19mm
Given Duke Nukem's stature in official promotional artwork, the implied size and bulk of this gun sppears to be on the order of a Desert Eagle or larger.
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The Glock 17 handgun used in the game.

Browning Hi-Power

A Browning Hi-Power with an under-barrel LAM replaces the Glock 17 in the N64 version. Other than its sprites, it is identical in function to the pistol of the PC version, including an ammo capacity of 12 rounds.

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Commercial Browning Hi-Power Mark III - 9x19mm
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The Hi-Power mid-reload in Duke Nukem 64.

Winchester 1300 Defender

The shotgun is a black Winchester 1300 Defender with front and rear Tacstar pistol grips and a heat-shield; this differs from the version shown in previews, which was described by unimpressed videogame journalists as resembling a grey banana.

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Winchester 1300 with extended tube and pistol grip - 12 gauge
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The actual Winchester 1300 Defender which was digitized for Duke Nukem 3D from George Broussard's Twitter.
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These frames are photographs of the actual Winchester 1300 Defender which was digitized for Duke Nukem 3D.

Franchi SPAS-12

A SPAS-12 is used in the N64 version.

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Franchi SPAS-12 with stock removed – 12 gauge
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The SPAS-12 in Duke Nukem 64

"Ripper Chaingun"

The Ripper Chaingun is a three-barrel "salvo rifle" loosely based on the Russian Pribor-3B assault rifle. It is equipped with a side grip and some sort of unusable radar display.

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Ripper Chaingun sprite
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'Ripper Chaingun' as seen from the first person perspective.

H&K MP5K

Duel-wielded MP5Ks replace the Ripper Chaingun in the N64 version.

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Heckler & Koch MP5K with SEF trigger pack - 9x19mm
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Duel MP5Ks in Duke Nukem 64

Prosthetic Hand Held Minigun

A hand held minigun with 8 barrels are seen used by the Lizard Troopers.

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Hand Held Minigun With Grenade Launcher

Again, a hand held Minigun but a heavier variant with an under-barrel grenade launcher is seen used by the Battlelords.

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Rocket Propelled Grenade Launcher

Belt-fed RPG launcher held like a Sten gun.

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Devastator

The Devastator guns are fictional dual wielded, rapid-fire rocket launchers capable of firing incendiary rounds.

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Missile Launcher

This missile launcher replaces the RPG in the N64 version.

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Missile Launcher in Duke Nukem 64

Shrinker

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Microwave Expander

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Freezer

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Plasma Cannon

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Pipe Bomb

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Tripbomb

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