Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Duke Nukem 3D: Difference between revisions
mNo edit summary |
(→M1911A1: I think it's actually a Hi-Power. It's got recessions at the front of the slide in the HP's shape and the slide-release lever is the right shape and location.) |
||
Line 14: | Line 14: | ||
[[Image:Duke3d_gun2.jpg|thumb|none|500px|The Glock 17 handgun used in the game.]] | [[Image:Duke3d_gun2.jpg|thumb|none|500px|The Glock 17 handgun used in the game.]] | ||
== | == Browning Hi-Power == | ||
A | A [[Browning Hi-Power]] with an under-barrel LAM replaces the Glock 17 in the N64 version. Other than its sprites, it is identical in function to the pistol of the PC version, including an ammo capacity of 12 rounds. | ||
[[File: | [[File:HiPowerMk3.jpg|thumb|none|400px|Commercial Browning Hi-Power Mark III - 9x19mm]] | ||
[[Image:Duke64_gun2.jpg|thumb|none|500px|The | [[Image:Duke64_gun2.jpg|thumb|none|500px|The Hi-Power mid-reload in Duke Nukem 64.]] | ||
==Winchester 1300 Defender== | ==Winchester 1300 Defender== |
Revision as of 04:15, 20 June 2020
The following weapons appear in the video game Duke Nukem 3D:
Glock 17
A Glock 17 pistol with an extended 'Buffer' and under-barrel laser sight appears in the game, simply called the "Pistol." Like a lot of 1990s FPS games it can be fired continuously like a fully-automatic weapon by holding down the controller's/keyboard's trigger button, albeit at a slow rate of fire.
It is the only weapon in the game that must reload magazines rather than drawing from a single ammunition pool, but instead of tracking remaining magazines, the game will instead make Duke reload whenever the ammunition count is a multiple of 12 (the weapon's magazine capacity). However, the gun's maximum ammunition count is 200, meaning Duke can carry 16 full magazines and a partially-loaded one with 8 rounds, and he will use up the latter first (unlike later FPS games which, after reloading a weapon using box magazines, will usually only load a partially-full one if it is the only one left).
Pistol ammunition can be found as loose magazines in the game's levels, and is often dropped by Assault Trooper enemies (the most common hostile NPC in the game), despite the fact that those NPCs don't actually use this weapon.
Browning Hi-Power
A Browning Hi-Power with an under-barrel LAM replaces the Glock 17 in the N64 version. Other than its sprites, it is identical in function to the pistol of the PC version, including an ammo capacity of 12 rounds.
Winchester 1300 Defender
The shotgun is a black Winchester 1300 Defender with front and rear Tacstar pistol grips and a heat-shield; this differs from the version shown in previews, which was described by unimpressed videogame journalists as resembling a grey banana.
Franchi SPAS-12
A SPAS-12 is used in the N64 version.
"Ripper Chaingun"
The Ripper Chaingun is a three-barrel "salvo rifle" loosely based on the Russian Pribor-3B assault rifle. It is equipped with a side grip and some sort of unusable radar display.
H&K MP5K
Duel-wielded MP5Ks replace the Ripper Chaingun in the N64 version.
Prosthetic Hand Held Minigun
A hand held minigun with 8 barrels are seen used by the Lizard Troopers.
Hand Held Minigun With Grenade Launcher
Again, a hand held Minigun but a heavier variant with an under-barrel grenade launcher is seen used by the Battlelords.
Rocket Propelled Grenade Launcher
Belt-fed RPG launcher held like a Sten gun.
Devastator
The Devastator guns are fictional dual wielded, rapid-fire rocket launchers capable of firing incendiary rounds.
Missile Launcher
This missile launcher replaces the RPG in the N64 version.