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Its basically a mishmash of various machine guns, with the "assault rifle" tacked on. Fallout 3 had its G3 based assault rifle, so this feels like a step back.[[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 01:18, 18 November 2015 (EST) | Its basically a mishmash of various machine guns, with the "assault rifle" tacked on. Fallout 3 had its G3 based assault rifle, so this feels like a step back.[[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 01:18, 18 November 2015 (EST) | ||
:I wouldn't say the gun design in Fallout 3 (or New Vegas for that matter) was "amazing" some guns were alright but for the most part they looked like crap and the animations were awful. Thank god for modders. But anyhow,one thing i've noticed to is that, when firing the AR, while the weapon has its ejection port on the right, the brass actually goes through the gun and ejects to the left. Also, when reloading, you simply remove and insert another magazine.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:22, 18 November 2015 (EST) |
Revision as of 10:22, 18 November 2015
Discussion
Once you upgrade the Combat Rifle with long barrel, .308 receiver, and full stock, it's pretty much a BAR. And the Hunting Rifle is probably based on a real rifle. as well. The Assault Rifle looks a bit like the Lewsi Gun, but I haven't got one yet.--Mandolin (talk) 10:05, 13 November 2015 (EST)
- Oh, yeah, there's a .44 revolver as well.--Mandolin (talk) 10:08, 13 November 2015 (EST)
- The revolver is similar to the S&W M29, which would make sense since they used that model in the previous games. The character in first person is always shown cooking the hammer between shots, but that isn't actually animated in third person.
- There's something i wonder btw, in the live action intro (which doesn't have Ron Pearlman narrating for some reason :() you can see a chinese soldier holding a rifle that kinda looks like a Galil, is that the case?--AnActualAK47 (talk) 12:10, 13 November 2015 (EST)
- Haven't gotten that far in the game myself, but yeah, the Galil looks like it has the folding bipod equipped (seen below), making it the Galil ARM. --Warejaws (talk) 12:58, 13 November 2015 (EST)
- Have the chinese ever used Galil's or is that a stand in for whatever weapon they were using in the 50's?--AnActualAK47 (talk) 13:25, 13 November 2015 (EST)
- Haven't gotten that far in the game myself, but yeah, the Galil looks like it has the folding bipod equipped (seen below), making it the Galil ARM. --Warejaws (talk) 12:58, 13 November 2015 (EST)
- No the Chinese never used Galils, the Galil went into service with the Israelis in 1972, and the Chinese used Type 56 Carbines aka the Chinese SKS and the Type 56 Chinese AKs in the 50's. Mr. Wolf (talk) 14:57, 13 November 2015 (EST)
- Struck me as a bit odd for them to use that weapon in that intro. Then again, this is a game where you can have laser pistols so i guess i can gloss over it.--AnActualAK47 (talk) 15:07, 13 November 2015 (EST)
Maybe as a stand-in for the Type 81? --Funkychinaman (talk) 15:20, 13 November 2015 (EST)
You can't put real timeline on a Fallout game, they have a parallel history, where a lot of technology came early, and some of it more advanced than ours right now. Realistically the rifle is probably not meant to be a galil but just a generic rifle that in that universe is used by them, they just chose the Galil because it would be relatively unknown to gamers and it looks like a bad guy gun. AK on the other hand would be known by most --Iceman (talk) 09:04, 17 November 2015 (EST)
The Combat Rifle looks like a PPSh-41 but with a small mag and apparently chambered in. 45 Excalibur01 (talk) 22:36, 15 November 2015 (EST)
- Looks a bit like the BAR with the long barrel, full stock, and .308 receiver--Mandolin (talk) 06:22, 16 November 2015 (EST).
Pipe weapons: Total fiction?
Anyone who has played this game has probably come across one of the many pipe weapons in game, weapons that have been crudely built from (as you might have guessed) pipes, sticks and other junk. What i wonder is if these types of weapons even would work in real-life.--AnActualAK47 (talk) 16:30, 13 November 2015 (EST)
- I know you can build a zip gun using pipes. --Funkychinaman (talk) 16:43, 13 November 2015 (EST)
- To some extent, yes, it is entirely possible to make working firearms out of scrap materials but of course they always have inherent flaws. I doubt you'd be able to make 'em like anything in Fallout 4 but I know that many third world militia's and criminal elements in the world sometime make use of home-made firearms ranging from revolvers and pistols to sub-machine guns and rifles all made out of pipes and scrap metal. While I wouldn't believe that the design of the Pipe Pistol (and its upgrades from pistol to rifle) could work, the most realistic "home-made" weapon I've found thus far appears to be the Pipe Revolver. It's chambered in .45 caliber and is single action only. Draco122 (talk) 17:21, 13 November 2015 (EST)
- Well, there are some guns like the Sten that are specifically designed to be made with as little specialised tooling as possible, too. Though I do like the pipe-FG42 you can build, that's suitably silly. Evil Tim (talk) 09:35, 15 November 2015 (EST)
- Building a pipe-weapon is possible, but AFAIK it would only be good for like one or two shots. A fully-automatic pipe weapon, especially the ones in game that are built out of a wood block, springs, screws and piping wouldn't be good for more than a few shots before they either caught fire, jammed, exploded or broke. Making a weapon out of that stuff that can feed, extract and fire .38s and .45s with no problems constantly (and do it fully automatic) is in the realm of fantasy. Its a nice touch though, really fits into the universe and gives it a very "Metro 2033" vibe. Antediluvial (talk) 01:04, 18 November 2015 (EST)
- not quite total fiction. You really should check out some of the weapons that have turned up on Improguns. Some of the stuff rivals factory quality while other stuff I'm surprised it didn't explode. Rockwolf66 (talk)
- Well, there are some guns like the Sten that are specifically designed to be made with as little specialised tooling as possible, too. Though I do like the pipe-FG42 you can build, that's suitably silly. Evil Tim (talk) 09:35, 15 November 2015 (EST)
- To some extent, yes, it is entirely possible to make working firearms out of scrap materials but of course they always have inherent flaws. I doubt you'd be able to make 'em like anything in Fallout 4 but I know that many third world militia's and criminal elements in the world sometime make use of home-made firearms ranging from revolvers and pistols to sub-machine guns and rifles all made out of pipes and scrap metal. While I wouldn't believe that the design of the Pipe Pistol (and its upgrades from pistol to rifle) could work, the most realistic "home-made" weapon I've found thus far appears to be the Pipe Revolver. It's chambered in .45 caliber and is single action only. Draco122 (talk) 17:21, 13 November 2015 (EST)
Weapons thus far
So my journey's into Fallout 4 and the vast number of weapons have made me try and find the most realistic looking ones so far the ones I have found are:
- .44 Revolver - Like someone above has said it resembles the S&W Model 29, however certain mods and even a unique version make it look very similar to some Dan Wesson PPC Revolvers.
- Walther PPK - Is a unique 10mm Pistol called the "Deliever", it has a permanatly affixed suppressor and uses 10mm
- Flare Gun - Appears to be based off the german Kampfpistole Z, works similar to the Radio in FNV, fire it in the air and it will summon allies to your position if they are nearby.
- Hunting Rifle - Appears to be based off the early Remington 700, a unique version called Reba II uses .50 caliber and a synthetic polymer stock and can also be modified into a pistol form
- Combat Rifle/Combat Shotgun - Both seem to use the same model, except the Combat Shotgun uses a different magazine. Initially it chambers the .45 Round, which made me think it was like supped up Reising SMG but can later be converted to .308 and function similar to a BAR.
- Double Barrel Shotgun - Mods really change this weapon, initially it appears as a short barrelled shotgun with a pistol grip but can feature sawn off barrels for increase spread (and better critical damage) or a full wooden stock and a long barrel for more concerntrated fire.
- Sniper Rifle - Haven't found one yet but it appears to be based on a Semi-Auto sniper platform.
Draco122 (talk) 17:47, 13 November 2015 (EST)
- So far, the weapons that i've come across that's called sniper rifle was just the hunting rifle with a scope. The names of the weapons change depending on what mods they have.--AnActualAK47 (talk) 07:32, 14 November 2015 (EST)
- You can also get it to call your weapon a sniper rifle if you give a "pipe" weapon some combination of long barrel / marksman stock / scope. It seems to work out the name of the weapon a bit like Borderlands does, only it doesn't only give the weapon the highest-order prefix. Evil Tim (talk) 09:38, 15 November 2015 (EST)
- Also having seen the model for the .44 revolver, the huge beefy barrel isn't really Dan Wesson, it's just a really weirdly re-proportioned vented rib barrel turned upside-down. Evil Tim (talk) 10:48, 15 November 2015 (EST)
- So far, the weapons that i've come across that's called sniper rifle was just the hunting rifle with a scope. The names of the weapons change depending on what mods they have.--AnActualAK47 (talk) 07:32, 14 November 2015 (EST)
Remington VTR
If you upgrade the hunting rifle with the final stock and a certain barrel which makes the barrel into a triangular shape, it strongly resembles a VTR. Worth mentioning? Majorcamo (talk) 09:40, 15 November 2015 (EST)
- Got a screenshot? Evil Tim (talk) 09:41, 15 November 2015 (EST)
- I can get one uploaded once I'm off work, I can also do some 1st person ones of the others as well. Also, could someone move the mural guns to a non-usable section? Majorcamo (talk) 09:46, 15 November 2015 (EST)
- We don't normally do that, weapons are usually documented by type rather than if you can use them or not. Evil Tim (talk) 09:51, 15 November 2015 (EST)
- Alright, one last thing, the Assault Rifle in-game instantly reminded me of an MG-08 or something along those lines, even more so since it can take a drum mag. It also has a unique compensator that someone might be able to narrow it down. Majorcamo (talk) 10:02, 15 November 2015 (EST)
- Haven't seen it yet, been too busy pratting around turning my pipegun into an FG42-thing :) Evil Tim (talk) 10:06, 15 November 2015 (EST)
- Also, I think I have now seen that barrel you're talking about for the hunting rifle, it looks more like it's a squashed FAL handguard. Evil Tim (talk) 10:52, 15 November 2015 (EST)
- I checked it, it is a VTR based stock and triangular barrel. Mr. Wolf (talk) 15:24, 15 November 2015 (EST)
- For Tim. http://i.imgur.com/ghSou9r.jpg Mr. Wolf (talk) 20:19, 15 November 2015 (EST)
- I checked it, it is a VTR based stock and triangular barrel. Mr. Wolf (talk) 15:24, 15 November 2015 (EST)
- Also, I think I have now seen that barrel you're talking about for the hunting rifle, it looks more like it's a squashed FAL handguard. Evil Tim (talk) 10:52, 15 November 2015 (EST)
- Haven't seen it yet, been too busy pratting around turning my pipegun into an FG42-thing :) Evil Tim (talk) 10:06, 15 November 2015 (EST)
- I can get one uploaded once I'm off work, I can also do some 1st person ones of the others as well. Also, could someone move the mural guns to a non-usable section? Majorcamo (talk) 09:46, 15 November 2015 (EST)
Minor Edit
Just a quick edit to the page, but you can remove the Walther PPK aka The Deliverer' surpressor by going to the Weapons Workbench in-game. --SeanWolf (talk) 23:06, 16 November 2015 (EST)
- Didn't know that--AnActualAK47 (talk) 06:49, 17 November 2015 (EST)
- I only just found out last night you can do that (Though, am I the only one hearing the silencer sound-effect from the N64 Goldeneye 007 when firing that gun while it's surpressed?). --SeanWolf (talk) 12:43, 17 November 2015 (EST)
- Actually just got it, can't say it sounds like that though--AnActualAK47 (talk) 14:06, 17 November 2015 (EST)
- I only just found out last night you can do that (Though, am I the only one hearing the silencer sound-effect from the N64 Goldeneye 007 when firing that gun while it's surpressed?). --SeanWolf (talk) 12:43, 17 November 2015 (EST)
Acronym for player character.
So i was just wondering if we should use an acronym for the player character, like PC, Since the PC doesn't have any catchy name like "The lone wanderer" or "The courier" this time around. Not a huge deal really but constantly writing player character just seems a bit dull.--AnActualAK47 (talk) 14:13, 17 November 2015 (EST)
- Your character is the Sole Survivor.--Mandolin (talk) 14:25, 17 November 2015 (EST)
- In that case.--AnActualAK47 (talk) 15:00, 17 November 2015 (EST)
- Which is a bit of an odd name for them since the whole point of their quest is that they're looking for a second survivor. As long as you don't call them "the player" since the person in the game isn't the player: you end up with extremely silly sentences like "this weapon can easily kill the player" if you do that which make it sound like the game has a high chance of leaving you lying dead on the sofa. Evil Tim (talk) 15:12, 17 November 2015 (EST)
- (un)Funny thing is that i just did that. Call the "Sole Survivor" the player. Oh well, such is the life of the mac--AnActualAK47 (talk) 15:27, 17 November 2015 (EST)
- Which is a bit of an odd name for them since the whole point of their quest is that they're looking for a second survivor. As long as you don't call them "the player" since the person in the game isn't the player: you end up with extremely silly sentences like "this weapon can easily kill the player" if you do that which make it sound like the game has a high chance of leaving you lying dead on the sofa. Evil Tim (talk) 15:12, 17 November 2015 (EST)
- In that case.--AnActualAK47 (talk) 15:00, 17 November 2015 (EST)
Name of rifle
The generic name for the Remington appears to be "rifle:" "hunting" is the prefix for short versions and "sniper" the prefix for long ones. "Sniper" might also require a scope to be fitted, but I know it does require a long barrel:
- Interesting hunting rifle on the first pic there. Is it a unique weapon?--AnActualAK47 (talk) 15:50, 17 November 2015 (EST)
- Naw, it's just the name there because I didn't have it highlighted. Look two up from the cursor. Evil Tim (talk) 15:52, 17 November 2015 (EST)
- Crazy--AnActualAK47 (talk) 16:08, 17 November 2015 (EST)
- Also, now that i think about it, should the 10mm pistol even be on this page? Considering it doesn't really look like any actual gun (atleast not any gun that i can think of)
- It doesn't really have any resemblance to the Desert Eagle anymore.--AnActualAK47 (talk) 16:18, 17 November 2015 (EST)
- It's worth pointing out that it's changed from being loosely based on a real gun to just being based on the previous version of itself; we covered that version, so we should probably include it here too. Evil Tim (talk) 17:21, 17 November 2015 (EST)
- Is it just me or does it looks as a mutated Colt M1911? --Slon95 (talk) 00:53, 18 November 2015 (UTC+2)
- I guess i can see some resemblance to the 1911, some.--AnActualAK47 (talk) 18:50, 17 November 2015 (EST)
- It reminds me of that prototype stamped steel 1911.http://www.thefirearmblog.com/blog/2013/01/02/the-mystery-of-the-stamped-steel-1911/ --Aidoru (talk) 19:27, 17 November 2015 (EST)
- Yeah, but that's largely a coincidence, it's a deagle slide with the safety removed because we have the past games to refer to. Given how obscure that pistol is, I doubt the devs knew about it. Also check out the Liberator on that page, someone plated one of those silly contraptions? Evil Tim (talk) 19:34, 17 November 2015 (EST)
- It reminds me of that prototype stamped steel 1911.http://www.thefirearmblog.com/blog/2013/01/02/the-mystery-of-the-stamped-steel-1911/ --Aidoru (talk) 19:27, 17 November 2015 (EST)
- I guess i can see some resemblance to the 1911, some.--AnActualAK47 (talk) 18:50, 17 November 2015 (EST)
- Is it just me or does it looks as a mutated Colt M1911? --Slon95 (talk) 00:53, 18 November 2015 (UTC+2)
- It's worth pointing out that it's changed from being loosely based on a real gun to just being based on the previous version of itself; we covered that version, so we should probably include it here too. Evil Tim (talk) 17:21, 17 November 2015 (EST)
- Crazy--AnActualAK47 (talk) 16:08, 17 November 2015 (EST)
- Naw, it's just the name there because I didn't have it highlighted. Look two up from the cursor. Evil Tim (talk) 15:52, 17 November 2015 (EST)
About screenshots
If you're playing the PC version of the game and want to take some fancy screenshots for the site (or just in general) You can use the console and type in tfc, this will allow you to move around the camera freely, type tfc 1 and it will also pause time. Then you can just hide the HUD by writing in tm and/or change the FOV via typing in fov 90 for example (the default FOV is 70)--AnActualAK47 (talk) 18:53, 17 November 2015 (EST)
- I prefer in-game shots where possible, and you can usually get some nice views in VATS so that isn't really all that necessary. Evil Tim (talk) 19:38, 17 November 2015 (EST)
- They are still in-game, VATS have HUD all over the place and the camera angles are random.--AnActualAK47 (talk) 19:53, 17 November 2015 (EST)
- Well, the HUD is kind of supposed to be there, you know, that's what the game looks like. Evil Tim (talk) 20:08, 17 November 2015 (EST)
- It doesn't look very good in a screenshot, something that's supposed to show the gun, not the HUD, less clutter is preferable.--AnActualAK47 (talk) 20:09, 17 November 2015 (EST)
- Eh, my feeling on it is that it should look as normal as possible (subject to some sacrifices like turning off motion blur to make things clearer) to show what the weapon looks like while you're playing the game. Evil Tim (talk) 20:45, 17 November 2015 (EST)
- I guess i have a flare for the dramatic then.--AnActualAK47 (talk) 21:10, 17 November 2015 (EST)
- Eh, my feeling on it is that it should look as normal as possible (subject to some sacrifices like turning off motion blur to make things clearer) to show what the weapon looks like while you're playing the game. Evil Tim (talk) 20:45, 17 November 2015 (EST)
- It doesn't look very good in a screenshot, something that's supposed to show the gun, not the HUD, less clutter is preferable.--AnActualAK47 (talk) 20:09, 17 November 2015 (EST)
- Well, the HUD is kind of supposed to be there, you know, that's what the game looks like. Evil Tim (talk) 20:08, 17 November 2015 (EST)
- They are still in-game, VATS have HUD all over the place and the camera angles are random.--AnActualAK47 (talk) 19:53, 17 November 2015 (EST)
If the HUD seriously obscures the image to the point of making a positive ID difficult or something, that'd be one thing, otherwise I'm with Tim - In-game shots should remain in as normal/default a state as possible. StanTheMan (talk) 01:24, 18 November 2015 (EST)
Fallout 4 Assault Rifle=Not an assault rifle, but a machine gun?
The more I stare at Fallout 4's Assault Rifle (which IMHO looks weird and terrible, what happened to Fallout 3's amazing design?), the more its design and designation as an "assault rifle" bothers me. What exactly was Bethesda thinking when designing it?
- It has a liquid cooling jacket wrapped around the barrel, like an early Maxim gun. In fact its barrel reminds me of an M1917 Browning.
- It has a machine gun style carrying handle to the right of the receiver.
- It feeds from the side, like an FG42.
- Its grip is directly taken from an MG42.
- The overall bulky shape and profile seems to suggest "machine gun" more than "assault rifle"
Its basically a mishmash of various machine guns, with the "assault rifle" tacked on. Fallout 3 had its G3 based assault rifle, so this feels like a step back.Antediluvial (talk) 01:18, 18 November 2015 (EST)
- I wouldn't say the gun design in Fallout 3 (or New Vegas for that matter) was "amazing" some guns were alright but for the most part they looked like crap and the animations were awful. Thank god for modders. But anyhow,one thing i've noticed to is that, when firing the AR, while the weapon has its ejection port on the right, the brass actually goes through the gun and ejects to the left. Also, when reloading, you simply remove and insert another magazine.--AnActualAK47 (talk) 05:22, 18 November 2015 (EST)