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Grand Theft Auto IV: Difference between revisions
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=== Remington 11-87 === | === Remington 11-87 === | ||
The Remington 11-87 semi-auto is the "Combat" entry shotgun that becomes available later in the game, and can be obtained from Police Cars despite the fact that the cops themselves actually use Pump Shotguns when prevoked. The in-game clone can hold 10 shells, two more than it's real-life counterpart. It also has a fancy thumbhole stock. In "The Lost and Damned", there are two versions of this particular weapon avaliable for some reason. The first | The Remington 11-87 semi-auto is the "Combat" entry shotgun that becomes available later in the game, and can be obtained from Police Cars despite the fact that the cops themselves actually use Pump Shotguns when prevoked. The in-game clone can hold 10 shells, two more than it's real-life counterpart. It also has a fancy thumbhole stock. In "The Lost and Damned", there are two versions of this particular weapon avaliable for some reason. The first is the thumbhole stocked version from the original game which is avaliable for purchase from Terry's gun van, and normal weapon shops. The second version is fitted with an LE style stock. This version seems to be an easter egg, and has to be found in certain locations, such as the apartment building in the mission: "Buyers Market". This version also appears in one of the trailers. | ||
[[Image:Remington1100Tactical.jpg|none|350px|thumb|Remington Model 11-87 Tactical Shotgun - 12 gauge. This is a factory configuration for a tactical setup (this version is modified from the in-game version).]] | [[Image:Remington1100Tactical.jpg|none|350px|thumb|Remington Model 11-87 Tactical Shotgun - 12 gauge. This is a factory configuration for a tactical setup (this version is modified from the in-game version).]] |
Revision as of 15:46, 17 March 2009
The Weapons used in Grand Theft Auto IV, produced by Rockstar Games, developed by Rockstar North.
Grand Theft Auto IV (the main game)
Melee:
Combat Knife
The combat knife is a small, simple Bowie knife, offering improved damage compared to fists, but severely lacking when it's compared to firearms. With the knife enabled, you are able to perform silent stealth kills on enemies in the game.
Baseball Bat
A sturdy, reliable Alabama Lie Detector. Simple and effective, but possibly less effective than the knife.
Handguns
Glock 17
The standard handgun in Grand Theft Auto IV is visibly a Glock 17. It is used by the police, as well as various other characters throughout the game. The cheapest for ammo and for the gun itself, the Glock holds a standard capacity of 17 rounds. When looking at the Glock in the gunstore it says "22" on the slide, which is the .40 cal version, while it holds 17 rounds like the 9mm. Also, when buying one off Jacob, it says 9mm. Jacob gives Niko one in "Jamaican Heat", and Niko uses it to cover Jacob during the level, and he later uses it to execute various characters, notably Vlad Glebov, and Mikhail Faustin. He later uses one when he and Roman enter the apartment of Bernie Crane (aka Florian Cravic), and in the "Deal: Mr and Mrs. Bellic", a hitman uses one to try and kill Niko, but ends up killing Roman with it. In the "Revenge: Out of Commision" Level, Jimmy Pegorino uses one during his last stand against Niko.
IMI Desert Eagle
The .357 Magnum Desert Eagle, called a 'Combat Pistol' in the game, is the more powerful handgun in GTA IV, and is used by a variety of characters throughout the game. In the mission: "The Holland Play", if you decide to kill Playboy X without a cinematic execution,and before he retreats into an alley, you can pick one up next to his dead body. This comes in handy, as the pistol is not available for purchase until much later, after the mission "Museum Piece" is completed. In "The Lost and Damned", Ray Boccino uses one to threaten Johnny Klebitz and Jim Fitzgerald in the opening cinematic of the mission: "Was it Worth it?".
Shotguns:
Ithaca 37 "Stakeout"
The Ithaca 37 "Stakeout", is the "Pump" entry shotgun. It is used by various gang members and police. For some reason, the in-game clone has a side mounted ejection port, instead of a bottom loading/ejection port that all Ithaca 37 shotguns are fitted with in real life. Also, the in-game clone can hold 8 shells, four more than it's real-life counterpart. Packie McReary uses one during the bank robbery in "Three Leaf Clover" before switching to his M4. His friend Gordon also uses one during the mission "Waste Not Want Knots". Jimmy Pegorino briefly uses one to threaten Niko in the opening cinematic to the mission "Flat Line".
Remington 11-87
The Remington 11-87 semi-auto is the "Combat" entry shotgun that becomes available later in the game, and can be obtained from Police Cars despite the fact that the cops themselves actually use Pump Shotguns when prevoked. The in-game clone can hold 10 shells, two more than it's real-life counterpart. It also has a fancy thumbhole stock. In "The Lost and Damned", there are two versions of this particular weapon avaliable for some reason. The first is the thumbhole stocked version from the original game which is avaliable for purchase from Terry's gun van, and normal weapon shops. The second version is fitted with an LE style stock. This version seems to be an easter egg, and has to be found in certain locations, such as the apartment building in the mission: "Buyers Market". This version also appears in one of the trailers.
Sub Machine Guns:
IMI Micro Uzi
The Micro Uzi is used by assorted criminals in Liberty City. The weapon has a standard magazine size of 50 rounds and a fast rate of fire, but severely lacking in accuracy. Jacob uses one twice in the game, first during the "Russian Revolution" level, and later brandishes one in the final levels of the game. Mikail Faustin also uses one briefly before he is killed by Niko in "The Master and the Molotov".
SW MP-10
The MP-10 is standard issue to the LCPD SWAT teams and various gang members. This could be an MP5K, but with changes by rockstar.
Assault Rifles:
AK-47
The AK-47 is used almost entirely by criminals in the City. This is NOT the AKM, as evidenced by lack of muzzle brake and the stock, which is angled downward compared to an AKM. One is used by one of Faustin's thugs who captures Niko and Roman, another is used later by Pegorino in the "Revenge: Mr. and Mrs. Bellic" level when trying to kill Niko, but kills Kate McReary instead. In either ending, Niko is seen with it as he stands before either Dmitri Rascalov, or Jimmy Pegorino.
M4A1 Carbine
The M4A1 Carbine is issued to the LCPD S.W.A.T. team, N.O.O.S.E Agents, Prison Guards, and the Airport Police, and appears to have the carry handle removed and has only a stick-up rear sight. Niko, Packie McReary, and Derrick McReary use M4A1s when they rob the Bank of Liberty in the "Three Leaf Clover" level.
Sniper Rifles:
M40 Sniper Rifle
The basic, bolt action sniper rifle featured in the game is the M40, a modified version of the Remington 700. It is used by the majority of marksmen in the game.The gun appears to have undergone slight customization, with a 10 round magazine fitted, yet only holds 5. Niko uses one in one level to cover Packie during a drug deal gone wrong, and later he uses one when he hits a construction site with Playboy X.
Heckler & Koch PSG1
The semi automatic sniper rifle is a PSG1. Pinpoint accuracy but overpriced in the game. Holds 10 rounds.
Heavy Weapons
RPG-7V
The RPG-7V is the only rocket launcher in the game. Each warhead has a 3 second fuse from pulling the trigger. Niko uses one when on a mission for Derrick McReary, using it to shoot down a helicopter from a boat.
Miscellaneous
M26A1 Grenade
The Grenade has a 5 second fuse from pin release. After 3 seconds, an audible alarm beep is sounded.
Molotov Cocktails
Rudimentary spirit bottles with a rag. Set alight when equipped.
Rocks/Bottles
Simple items found on the street.
The Lost and Damned (Xbox 360 Exclusive Downloadable Content)
In addition to the previous weapons.
CZ-75 with Compensator
It has been confirmed by developers, and the official website that this is going to be the full auto CZ-75. Called an "Automatic 9mm" in the game.
Sawn-off double barreled shotgun
Called a "Sawed off Shotgun" in the game. It can be fired while riding motorcycles, but it is unknown if it can be used in other vehicles. Regardless, this ability is a first for the series, as previously, only submachine guns, and later pistols could only be used in vehicles. Unlike the other shotguns in the game, this shotgun has an acurate ammo capacity, as it holds only two shells.
Armsel Striker
Called an "Assault Shotgun" in the game. Ammo capacity is unknown at this time.
Heckler & Koch HK69A1 40mm Launcher
Called the "Grenade Launcher" in the game. According to the official website, it can be used to bounce grenades off walls, and corners in a similar fashion to the RPG.