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Alien: Isolation: Difference between revisions
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'''The following weapons appear in the video game ''Alien: Isolation'':''' | '''The following weapons appear in the video game ''Alien: Isolation'':''' | ||
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==.357 Revolver== | ==.357 Revolver== |
Revision as of 00:36, 4 August 2015
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Alien: Isolation for current discussions. Content is subject to change. |
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The following weapons appear in the video game Alien: Isolation:
.357 Revolver
The .357 Revolver, manufactured by the fictional Spearhead Armoury, is the only sidearm featured in the game and is frequently used by the many human survivors and security personnel aboard Sevastopol Station, notably Axel (although his revolver's grips appear black possibly due to low lighting conditions). Right after Amanda Ripley (the player character) enters an office in the Lorenz Systech Spir, she can acquire the .357 Revolver, which can be found on a table in said office. However, the player cannot pick up any revolvers dropped by dead humans, although he/she can loot corpses for ammunition.
Gameplay-wise, the .357 Revolver is a six-shot semi-automatic revolver chambered in what can be presumed to be .357 Magnum and appears to be based on the Chiappa Rhino 50DS. Like the Chiappa, it fires from the bottom chamber of the cylinder, which facilitates recoil control and creates a very low barrel axis. Depending on the shot placement, the revolver has some decent stopping power against human beings, but may struggle considerably with taking down Seegson synthetics (the "Working Joes"), especially the heavily armored ones wearing Hazmat suits. As with all weapons in the game, its iron sights cannot be used and the revolver cannot fatally harm the Xenomorph Drones encountered in the game, regardless of the shot placement, the amount of rounds fired at it, and/or the type of rounds fired at it. Unlike most video game portrayals of revolvers, the player actually uses the ejector rod to push out the bullets rather than simply shaking the revolver's cylinder downward. In addition, the revolver is reloaded one round at the time and the player must press the reload button for each round they wish to insert into the cylinder. However, there are several unrealistic aspects of the revolver's reload animation. First of all, the player simply ejects all the rounds from the cylinder (regardless of whether or not all of them were fired) and the unfired rounds somehow magically hop back into the player's ammo pool. Second, the rounds ejected are all spent casings, even if there were unfired rounds still left in the chamber. Finally, the player swings the cylinder shut with the flick of the wrist rather than pushing it closed with the other hand, which can cause the cylinder to be misaligned and/or the revolver to malfunction.