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==Colt M1911A1== | ==Colt M1911A1== | ||
The [[M1911 pistol series#M1911A1|Colt M1911A1]] appears as the "Colt M1911" with a black finish and has a higher power than the 92FS, though it and its ammunition are much harder to find. It can be rarely found in starting rooms and holds 7+1 rounds. | The [[M1911 pistol series#M1911A1|Colt M1911A1]] appears as the "Colt M1911" with a black finish and has a higher power than the 92FS, though it and its ammunition are much harder to find. It can be rarely found in starting rooms and holds 7+1 rounds. | ||
[[Image: | [[Image:M1911Colt.jpg|thumb|350px|none|Colt M1911A1 - .45 ACP]] | ||
[[Image:NMRIH_M1911_Idle.jpg|thumb|600px|none|The Colt M1911A1 in No More Room In Hell]] | [[Image:NMRIH_M1911_Idle.jpg|thumb|600px|none|The Colt M1911A1 in No More Room In Hell]] | ||
[[Image:NMRIH_M1911_Ammo.jpg|thumb|600px|none|Doing an ammo check on the M1911]] | [[Image:NMRIH_M1911_Ammo.jpg|thumb|600px|none|Doing an ammo check on the M1911]] |
Revision as of 20:05, 13 July 2015
Work In Progress This article is still under construction. It may contain factual errors. See Talk:No More Room In Hell for current discussions. Content is subject to change. |
No More Room In Hell is a mod for the Source engine, added to Steam on October 31, 2013 via the Greenlight system. The game is a "realistic" depiction of a zombie apocalypse, with up to eight players banding together to survive. Players have a limited, though recharging amount of stamina that is used up by sprinting, jumping, or using melee attacks. Players who are at low health will have less stamina and increasingly dull vision; Players near death will see in monochrome. Zombies can bite the players, which has a chance of fatally infecting them. Infection can be temporarily stopped by pills, but can only be ended by the rare Gene Therapy that usually only spawns in supply drops in Survival mode. Infected players will start to gradually see in blurrier vision until they die and rise again as a zombie.
Weapons are all treated realistically: All closed-bolt weapons correctly track the chambered round, have different reloads for when empty, etc. Notably, unlike most games, empty shotguns will have the first shell loaded directly into the chamber. At any time, players can hold the reload key to do a check on their current magazine, in the event it has 15 rounds or less, the player will verbally state how much is in it (e.g., examining a shotgun with three shells would have them state something like "Three shots left"). If it has 16 or more, they will merely mention something like "Got a full mag" or "Gun's half-full." Weapons and other items also have weight, and players can only carry so much. Unlike most games, ammunition itself will weigh on players, forcing them to only keep how much they think they need for their current weapons. All weapons and ammo boxes have real markings on them, such as using boxes of Remington shotgun shells.
The following weapons appear in the video game No More Room In Hell:
Handguns
Beretta 92FS
The Beretta 92FS appears as the "M92FS" and can commonly be found in starting areas. Holds 15+1 rounds. Deals low damage to zombies
Colt M1911A1
The Colt M1911A1 appears as the "Colt M1911" with a black finish and has a higher power than the 92FS, though it and its ammunition are much harder to find. It can be rarely found in starting rooms and holds 7+1 rounds.
Glock 17 Gen 4
A Generation 4 Glock 17 appears simply as the "Glock 17" and is much harder to find than the 92FS, and appears with a tan frame and holds 17+1 rounds.
Smith & Wesson 686
The Smith & Wesson Model 686 appears as the "S&W 686" and is an uncommon weapon, though much more common than the M1911 and Glock. It has much higher power than the other pistols, but only holds 6 rounds. When using ironsights, the weapon is used as a single-action revolver. Notably, attempting to fire the revolver when empty will result in the cylinder spinning forward rather than doing nothing as in most games.
Ruger Mk III
The Ruger Mk III appears with a two-tone finish and holding 10+1 rounds. It is less common than the 92FS and has similar power against zombies.
Orion Flare Gun
The Orion Flare Gun appears simply as the "Flare Gun". If fired into the sky on a Survival map, it will summon a military helicopter to drop supplies (this is not abusable as the helicopter will not drop more supplies until every single item from its previous drop has been used). Using the flare gun against Zombies can often kill several in a tightly packed group over a period of time however it will create flaming runners for all those that get too close.
Sub-machine Guns
Heckler & Koch MP5A2
The Heckler & Koch MP5A2 appears as the "MP5A3" with a Navy trigger group and one of the two automatic weapons. It can fire in semi-automatic, burst, and full automatic, and holds 30+1 rounds of 9mm.
MAC-10
The MAC-10 appears simply as the "M-10" and is one of the two automatic weapons. Prior to January 27/28 2014 it held 32+1 rounds, though now holds 30 and cannot gain another round in the chamber. Uses .45 ACP.
Rifles
Sako 85
The Sako 85 appears with a scope and makes a good sniper weapon. Fittingly, the map Broadway has a scripted spawn for one on the roof of the starting building for players to snipe the zombie horde below. Holds 5+1 rounds of .308 Winchester.
Winchester Model 1892
The uncommon Winchester Model 1892 is chambered for .357 Magnum, and holds 15+1 rounds. It is either misnamed or misportrayed, since the actual 3D model of the gun is a Winchester Model 1873 Rifle. When the gun is cocked in-game, the dust cover opens and closes automatically, but on an actual Model 1873, it would only open.
Simonov SKS
The SKS appears with a bayonet and holds 10+1 rounds of 7.62x39mm. Currently, it is the only weapon with a unique melee attack rather than a generic shoving animation.
Ruger 10/22
The Ruger 10/22 appears with a synthetic frame and nickel barrel, and holds 10+1 or 25+1 rounds of .22LR. The 10/22 can appear with a 10-round rotary magazine or a 25-round BX-25 magazine.
SA Vz.58 assault rifle
The SA Vz. 58 appears as the "CZ 858" and holds 30+1 rounds of 7.62x39mm. It fires in semi-automatic only.
M16A4
The M16A4 appears in two variants, both bearing FN Herstal markings. An M16A4 MWS variant appears with a ACOG and foregrip, and an M16A4 appears with carry handle. Along with the MP5A2, both variants can fire in semi-automatic and burst, and hold 30+1 rounds of 5.56x45mm. It is worth noting that unlike most Source games and mods, the M16A4 MWS scope actually shows the environment on the other side at all times, not just when aiming down it.
FN FAL
The FN FAL appears as the only semi-automatic .308 rifle in the game. This is the only .308 rifle that has iron sights instead of a scope, and holds 20+1 of .308.
Remington Model 700
The Remington Model 700 appears as the "JAE-700" with a JAE-700 body, and holding 10+1 of .308.
Shotguns
Beretta SV10 Perennia III
The Beretta SV10 Perennia III appears, currently the only over-under shotgun in the game. Rather obviously, it holds 2 of 12 Gauge shells.
Mossberg 500A
A Mossberg 500A appears, holding 5+1 shells of 12 Gauge.
Winchester Super X3 Exhibition/Sporting
The Winchester Super X3 shotgun appears, holding 5+1 shells of 12 Gauge.
Remington Model 870
A Remington Model 870 shotgun appears with a extended magazine tube and a synthetic Speedfeed IV stock and pump, holding 8+1 shells of 12 Gauge.
Explosives
M67 hand grenade
The M67 hand grenade appears simply as the "Grenade" and is a rare item to find. It is ineffective at killing zombies, but can damage them in a very large radius.
Other
PSE Deer Hunter Compound Bow
A PSE Deer Hunter Compound Bow appears in the game. The scope can be used when drawn and aimed.