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Pancor Jackhammer: Difference between revisions
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[[Image:Jackhammer.jpg|400px|thumb|right|Pancor Jackhammer - proprietary 12 gauge]] | [[Image:Jackhammer.jpg|400px|thumb|right|Pre-production Pancor Jackhammer - proprietary 12 gauge]] | ||
[[Image:Jackhammerprototype.jpg|thumb|right|400px|Last remaining prototype Pancor Jackhammer - standard 12 gauge. Note MP5SD handguard]] | |||
The '''Jackhammer''' is a bullpup automatic shotgun which never entered production, using a revolver-style drum magazine with a rotating action similar to the British Webley-Fosbery revolver. It is often seen in videogames as a "super shotgun;" the Jackhammer's popularity is due, in large part, to the futuristic look of the weapon. It is often mistakenly described as the only fully automatic shotgun in existence. | The '''Jackhammer''' is a bullpup automatic shotgun which never entered production, using a revolver-style drum magazine with a rotating action similar to the British Webley-Fosbery revolver. It is often seen in videogames as a "super shotgun;" the Jackhammer's popularity is due, in large part, to the futuristic look of the weapon. It is often mistakenly described as the only fully automatic shotgun in existence. | ||
There is an element of unreality in featuring the Jackhammer in any context, as the weapon never made it past prototype stage; only two guns capable of firing in fully automatic mode were ever made. The real guns had problems with magazine grooves needing to be manufactured to extremely tight tolerances for the weapon to cycle correctly; typically, the fullauto guns could only manage two or three shots sequentially before failing to cycle. The weapon's design was also cumbersome and uncomfortable to shoot, and the factory-sealed cassette magazines could not be reloaded in the field. A well-known fact is that more Jackhammers have appeared in fiction than ever existed in real life. | There is an element of unreality in featuring the Jackhammer in any context, as the weapon never made it past prototype stage; only two guns capable of firing in fully automatic mode were ever made. The real guns had problems with magazine grooves needing to be manufactured to extremely tight tolerances for the weapon to cycle correctly; typically, the fullauto guns could only manage two or three shots sequentially before failing to cycle. The weapon's design was also cumbersome and uncomfortable to shoot, and the factory-sealed cassette magazines of the final version could not be reloaded in the field. A well-known fact is that more Jackhammers have appeared in fiction than ever existed in real life. | ||
Two pre-production weapons were subject to full destructive testing, and just one functional Jackhammer remains in existence, a heavy toolroom prototype with a cylinder which accepts standard 12-gauge shells. This is not the final version, and among other things requires that the weapon be almost completely dismantled in order to reload it. For a time this weapon was owned by designer John Anderson; it was later sold to a movie armourer and fitted with the handguard of an MP5SD since the original smooth handguard was thought to be too slick to reliably operate. The weapon is currently registered to a collector in New York. | |||
'''The Pancor Jackhammer can be seen in the following video games:''' | '''The Pancor Jackhammer can be seen in the following video games:''' |
Revision as of 23:19, 14 January 2016
The Jackhammer is a bullpup automatic shotgun which never entered production, using a revolver-style drum magazine with a rotating action similar to the British Webley-Fosbery revolver. It is often seen in videogames as a "super shotgun;" the Jackhammer's popularity is due, in large part, to the futuristic look of the weapon. It is often mistakenly described as the only fully automatic shotgun in existence.
There is an element of unreality in featuring the Jackhammer in any context, as the weapon never made it past prototype stage; only two guns capable of firing in fully automatic mode were ever made. The real guns had problems with magazine grooves needing to be manufactured to extremely tight tolerances for the weapon to cycle correctly; typically, the fullauto guns could only manage two or three shots sequentially before failing to cycle. The weapon's design was also cumbersome and uncomfortable to shoot, and the factory-sealed cassette magazines of the final version could not be reloaded in the field. A well-known fact is that more Jackhammers have appeared in fiction than ever existed in real life.
Two pre-production weapons were subject to full destructive testing, and just one functional Jackhammer remains in existence, a heavy toolroom prototype with a cylinder which accepts standard 12-gauge shells. This is not the final version, and among other things requires that the weapon be almost completely dismantled in order to reload it. For a time this weapon was owned by designer John Anderson; it was later sold to a movie armourer and fitted with the handguard of an MP5SD since the original smooth handguard was thought to be too slick to reliably operate. The weapon is currently registered to a collector in New York.
The Pancor Jackhammer can be seen in the following video games:
Specifications
(Designed in 1987, never produced)
- Type: Shotgun
- Caliber: 12-Gauge
- Weight: 10.1 lbs (4.57 kg)
- Length: in (78.7 cm)
- Barrel length: 20.7 in (52.5 cm)
- Capacity: 10-Round Cassette
- Fire Modes: Full-Auto
Video Games
Game Title | Appears as | Mods | Notation | Release Date |
---|---|---|---|---|
Fallout 2 | 1998 | |||
Delta Force: Land Warrior | 2000 | |||
Project IGI: I'm Going In | Incorrect 12-round capacity | 2000 | ||
Max Payne | Incorrect 12-round capacity | 2001 | ||
Fallout Tactics | 2001 | |||
The Sum Of All Fears | 12ga Auto SG | 2002 | ||
Project IGI 2: Covert Strike | Incorrect 12-round capacity | 2003 | ||
Rainbow Six 3: Iron Wrath | 2003 | |||
Söldner: Secret Wars | 2004 | |||
Far Cry | 2004 | |||
Battlefield 2 | Incorrect 7-round capacity | 2005 | ||
Deadhunt | 2005 | |||
The Darkness | Incorrect 64-round (!) capacity | 2007 | ||
7.62 High Calibre | Jachhammer Mk3A2 | w/ optional suppressor | 2008 | |
Battlefield Play4Free | MK3A1 | 2011 | ||
Battlefield 3 | MK3A1 | Back to Karkand expansion, incorrect 8 and 12-round capacities |
2011 | |
Warface | Piledriver | 2012 | ||
Ghost Recon: Phantoms | M3A1 | shown with railed top | 2014 |