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Conflict: Denied Ops: Difference between revisions
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==FN Minimi SPW== | ==FN Minimi SPW== | ||
[[FN_Minimi#FN_Minimi_SPW|FN Minimi SPW]] is Lang's main weapon throughout the game, appearing as "5.56mm LMG". Its first upgrade is a 40mm grenade launcher, then a 200-round belt | [[FN_Minimi#FN_Minimi_SPW|FN Minimi SPW]] is Lang's main weapon throughout the game, appearing as "5.56mm LMG". Its first upgrade is a 40mm grenade launcher, then a 200-round belt, then a rapid-fire mechanism, which increases the rate-of-fire by 25% and finally a custom stock which decreases recoil (almost to zero) and makes the weapon more accurate. | ||
[[File:FNminimiSPW.jpg|thumb|none|350px|FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm]] | [[File:FNminimiSPW.jpg|thumb|none|350px|FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm]] | ||
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==Knight's Armament SR-25== | ==Knight's Armament SR-25== | ||
[[SR-25]] is Graves' main weapon throughout the game, appearing as "7.62mm SR". Its first upgrade is a mounted camera, which allows Graves to shoot behind corners without exposing himself. The second upgrade is a mounted M26 MASS shotgun, | [[SR-25]] is Graves' main weapon throughout the game, appearing as "7.62mm SR". Its first upgrade is a rail-mounted camera, which allows Graves to shoot behind corners without exposing himself. The second upgrade is a mounted M26 MASS shotgun, the third is a suppressor and the fourth is a full-auto mode to the M26 MASS. | ||
[[File:SR25.jpg|thumb|none|350px|Knight's Armament SR-25 with suppressor and Harris bipod - 7.62x51mm NATO]] | [[File:SR25.jpg|thumb|none|350px|Knight's Armament SR-25 with suppressor and Harris bipod - 7.62x51mm NATO]] | ||
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==FN SCAR-H== | ==FN SCAR-H== | ||
Most Delta Force soldiers carry an [[FN SCAR-H]] in the oil refinery. Later, the members of the 75th Rangers also carry SCAR-H's. | |||
[[File:FN SCAR -1-.jpg|thumb|none|350px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]] | [[File:FN SCAR -1-.jpg|thumb|none|350px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]] | ||
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==M60E3== | ==M60E3== | ||
One Delta Force soldier at the oil refinery is armed with an [[M60E3]] machine gun, and many general Ramirez's men carry one in the final mission. | |||
[[File:USOM60E3.jpg|thumb|none|350px|M60E3 machine gun - 7.62x51mm NATO]] | [[File:USOM60E3.jpg|thumb|none|350px|M60E3 machine gun - 7.62x51mm NATO]] | ||
[[File:CDO M60 01.jpg|thumb|none|600px|Delta Force soldier taking a closer look at incoming bullets.]] | [[File:CDO M60 01.jpg|thumb|none|600px|Delta Force soldier taking a closer look at incoming bullets.]] | ||
==Colt M1911A1== | |||
Only a couple [[Colt M1911A1]] pistols appear, being used by Venezuelan troops in the oil refinery. | |||
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]] | |||
[[File:CDO M1911 01.jpg|thumb|none|600px|M1911A1 on the floor after it lost its owner.]] | |||
==M67 hand grenade== | |||
Enemies sometimes throw [[M67 hand grenade]]s. They have a long fuse (long enough to take a picture of one and run away unharmed). | |||
[[File:Baseball.jpg|thumb|none|350px|M67 fragmentation grenade]] | |||
[[File:CDO M67 frag 01.jpg|thumb|none|600px|''"Yep, it's a grenade."'']] | |||
==RPG-7== | |||
Some enemies attack with [[RPG-7]]'s. The grips are installed the opposite way on the launcher. | |||
[[File:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]] | |||
[[File:CDO RPG7 01.jpg|thumb|none|600px|RPG-7 lying on a Venezuelan soldier. Note the grip placement; the other grip should be ''behind'' the trigger.]] | |||
=Mounted weapons= | =Mounted weapons= | ||
''Mounted weapons can be used by player(s) and NPC's.'' | ''Mounted weapons can be used by player(s) and NPC's.'' | ||
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[[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 "Pineapple" World War II-made High-Explosive Fragmentation hand grenade]] | [[File:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 "Pineapple" World War II-made High-Explosive Fragmentation hand grenade]] | ||
[[File:CDO Grenades 01.jpg|thumb|none|600px|''"Heey, enough, sit down."'']] | [[File:CDO Grenades 01.jpg|thumb|none|600px|''"Heey, enough, sit down."'']] | ||
==FN Mk.13== | |||
[[FN40GL_/_Mk_13#FN_40GL.2FMk_13_Mod_0|FN Mk.13 grenade launcher]] is briefly seen mounted on a SCAR-H used by a member of 75th Rangers. | |||
[[File:SCAR 2nd gen w EGLM.jpg|thumb|none|350px|Early Model FN MK 13 mounted on a Gen2 FN SCAR-L - 40mm]] | |||
[[File:CDO FNMk13 01.jpg|thumb|none|600px|FN Mk.13 seen on the left.]] | |||
=See Also= | =See Also= |
Revision as of 19:25, 9 February 2015
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Conflict: Denied Ops for current discussions. Content is subject to change. |
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The following weapons appear in the video game Conflict: Denied Ops:
Contrary to the previous installments in the series, none of the enemy weapons appearing in the game are not usable by the player(s), and their own weapons have infinite ammunition.
Player-only weapons
FN Minimi SPW
FN Minimi SPW is Lang's main weapon throughout the game, appearing as "5.56mm LMG". Its first upgrade is a 40mm grenade launcher, then a 200-round belt, then a rapid-fire mechanism, which increases the rate-of-fire by 25% and finally a custom stock which decreases recoil (almost to zero) and makes the weapon more accurate.
Knight's Armament SR-25
SR-25 is Graves' main weapon throughout the game, appearing as "7.62mm SR". Its first upgrade is a rail-mounted camera, which allows Graves to shoot behind corners without exposing himself. The second upgrade is a mounted M26 MASS shotgun, the third is a suppressor and the fourth is a full-auto mode to the M26 MASS.
Desert Eagle Mark I
A suppressed Desert Eagle MKI is Lang's sidearm.
Heckler & Koch USP
Heckler & Koch USP is Graves' sidearm, also equipped with a suppressor.
MK153 Mod 0 SMAW
Mk 153 Mod 0 SMAW appears as "HEAT-RL", and is used by Lang for anti-vehicle purposes.
M26 MASS
M26 MASS is mounted on Graves' SR-25 as its second upgrade. It holds an incorrect seven rounds, and even more incorrectly can fire in fully automatic after an upgrade.
40mm grenade launcher
A 40mm grenade launcher (without a trigger...) is an upgrade for the FN Minimi SPW. Its model slightly resembles a Heckler & Koch AG36, while its icon shows an M203 grenade launcher.
MK3A2 offensive hand grenade
MK3 offensive hand grenade is used by both Lang and Graves.
M84 stun grenade
M84 stun grenade appears as "Flashbang grenade".
AN/M14 incendiary grenade
AN/M14 incendiary grenade appears simply as "Incendiary Grenade". It is shown labeled as "M15".
Unusable weapons
Used by enemies and allies throughout the game.
PP-19 Bizon
PP-19 Bizon is used by enemies.
Glock 17
Glock 17 is used by some enemies.
AK-47
AK-47 is a common enemy weapon throughout the game. Another version with synthetic furniture appears, possibly standing in for the AK-103 and AK-74M, and is used by some allies.
SVD Dragunov
SVD Dragunov is used by enemy snipers, and Paul Foley (from previous Conflict games) grabs one when he is found. While it has the overall appearance of an SVD, the magazine is placed right in front of the trigger guard as in FPK / PSL Sniper Rifle.
PKM
PKM is used by some enemies.
M16 variant
An M16 variant can be seen shortly in the hands of a Bradley IFV crew member.
M240C
M240C is briefly seen in a Bradley IFV.
Browning M2HB
M2HB is mounted on Bradley IFV.
M242 Bushmaster chain gun
M242 is Bradley IFV's main weapon.
M230 chain gun
M230 Chain Gun is mounted underneath AH-64D Apache helicopters.
FN FAL 50.61 Paratrooper
An FN FAL 50.61 Paratrooper appears in some cutscenes and in later missions, used by Venezuelan military. The weapon seem to lack the carrying handle.
Franchi SPAS-12
Franchi SPAS-12 is used by some Venezuelan forces in the oil refinery. It lacks its stock.
FN SCAR-H
Most Delta Force soldiers carry an FN SCAR-H in the oil refinery. Later, the members of the 75th Rangers also carry SCAR-H's.
M60E3
One Delta Force soldier at the oil refinery is armed with an M60E3 machine gun, and many general Ramirez's men carry one in the final mission.
Colt M1911A1
Only a couple Colt M1911A1 pistols appear, being used by Venezuelan troops in the oil refinery.
M67 hand grenade
Enemies sometimes throw M67 hand grenades. They have a long fuse (long enough to take a picture of one and run away unharmed).
RPG-7
Some enemies attack with RPG-7's. The grips are installed the opposite way on the launcher.
Mounted weapons
Mounted weapons can be used by player(s) and NPC's.
Heavy machine gun
A heavy machine gun with spade grips is mounted on machine gun nests, BMP's and hovercrafts. It somewhat resembles Kord heavy machine gun.
Cutscene weapons
Weapons that only appear in cutscenes and not during missions
AK-74M
An actual AK-74M appears in some cutscenes, used by Russian Marines and others. The AK used by private Yelkin switches to AK-47 with synthetic furniture in the mission.
GSh-18
Three men taking part in a drug and weapons deal draw GSh-18 pistols when they're being aimed at with an AK-74M.
Mk 2 hand grenade
The men drawing GSh-18's also carry Mk 2 hand grenades.
FN Mk.13
FN Mk.13 grenade launcher is briefly seen mounted on a SCAR-H used by a member of 75th Rangers.
See Also
Video Games:
- Conflict: Desert Storm (2002)
- Conflict: Desert Storm 2 (2003)
- Conflict: Vietnam (2004)
- Conflict: Global Terror (2005)
- Conflict: Denied Ops (2008)