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User talk:Mateogala: Difference between revisions
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Don't delete other people's comments from talk pages. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:31, 7 February 2015 (EST) | Don't delete other people's comments from talk pages. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:31, 7 February 2015 (EST) | ||
== GTA IV == | |||
Most of the images there are perfectly acceptable, and while I understand you don't speak English well, copy-paste captions are not a good replacement for informative ones and do not improve a page. I'll go back through it later and see which of your images can be re-added. Also, third-person games do not have separate in-world and player models because the guns are always in the world. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:23, 28 February 2015 (EST) |
Revision as of 12:23, 28 February 2015
Far Cry 4
I have 1500 1920x1080 max quality PC screencaps I'm currently converting from bitmap to jpeg so I can get them uploaded, and I have a lot of checking to do as well. It's locked so nobody wastes time uploading images to a page that's technically already finished after I've had a quick nap and get back to it.
Also, please don't rely on machine translation for conversational English, I could barely understand that. Evil Tim (talk) 05:25, 21 November 2014 (EST)
Payday 2
You're going a little high with the number of images for some of these, 18 images for things like the Springfield and Glock is too many. Evil Tim (talk) 03:54, 16 December 2014 (EST)
- But you don't need that many images: you have four of inventory screens and four reloads of which you need a grand total of one each, and you don't need to do everything again with akimbo since the gun model is identical (in fact you only need one shot of akimbo or non-akimbo holding, since most people can imagine what holding two or one of it would look like without you showing them). You could probably get it down to about eight shots if you used a different variant for each shot rather than using the default for all of them and then inventory images for the variants. You don't need melee attacks either, the screenshot limit is more important that showing what using the wrong end of the gun looks like.
- Being comprehensive isn't the same as being inefficient. Evil Tim (talk) 19:07, 16 December 2014 (EST)
Ghost Warrior 2 M45
For what reason was it removed from the page and the screencap marked for deletion? It's prominently featured as one of the first things you see when starting the game and it's identifiable. I'm at a loss for why you think it doesn't qualify. Spartan198 (talk) 21:21, 21 December 2014 (EST)
- That's not a rule at all. If the weapon is in the game it goes on the page, regardless of where it is in the game. That pistol is literally there as soon as you boot up the game, do you think people aren't going to want to know if it's a real gun? Evil Tim (talk) 06:13, 22 December 2014 (EST)
GTA IV talk page edits
Don't delete other people's comments from talk pages. Evil Tim (talk) 07:31, 7 February 2015 (EST)
GTA IV
Most of the images there are perfectly acceptable, and while I understand you don't speak English well, copy-paste captions are not a good replacement for informative ones and do not improve a page. I'll go back through it later and see which of your images can be re-added. Also, third-person games do not have separate in-world and player models because the guns are always in the world. Evil Tim (talk) 07:23, 28 February 2015 (EST)