Uncharted: Golden Abyss: Difference between revisions
Uncharted: Golden Abyss: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Uncharted: Golden Abyss: Difference between revisions
!align=center colspan="3" bgcolor=#D0E7FF |<div style="font-size: 125%;">Uncharted Franchise</div>
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|bgcolor=#D0E7FF align=center width="150"|'''Video Games'''||style="padding-left: 1em"|''[[Uncharted: Drake's Fortune]]'' (2007) • ''[[Uncharted 2: Among Thieves]]'' (2009) • ''[[Uncharted 3: Drake's Deception]]'' (2011) • ''[[Uncharted: Golden Abyss]]'' (2012) • ''[[Uncharted 4: A Thief's End]]'' (2016)
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Revision as of 15:31, 24 May 2015
Uncharted: Golden Abyss is a PS Vita exclusive video game, the fourth entry in the acclaimed Uncharted series. The game takes place before the events of Uncharted: Drake's Fortune.
Notice: The PS Vita system puts the game's title in the lower right corner of the screenshots taken using its built-in screengrab feature.
The following weapons can be seen in the video game Uncharted: Golden Abyss:
The Beretta 92FS Brigadier Inox appears as the "92FS-9mm" and has a standard 15-round magazine and black controls. It is used by General Guerro, Jason Dante, and many goons throughout the game.
Colt Defender
The Colt Defender is Nate's starting pistol in the game. Even though it is called ".45 Defender", it holds 9 rounds in the magazine, which is the capacity of the 9mm Colt Defender in real life.
Makarov Pistol
The Makarov appears as the "PM 9mm" and holds 8 rounds. Offers moderate accuracy and poor stopping power.
Desert Eagle Mark VII
The Desert Eagle Mark VII is known as the "Desert-5" and has a 7-round magazine. It is a one-shot kill weapon, like the Smith (not counting armored targets). Jason Dante carries a Desert Eagle in the first part of the game.
Smith & Wesson Model 629 Classic
The Smith & Wesson Model 629 Classic appears as the "Wes-44" and can kill normal enemies with one shot. As in other Uncharted games, this is Victor Sully's weapon of choice.
Submachine Gun
Micro Uzi
The Micro Uzi is a full-auto secondary weapon with a 20-round capacity even though it is modeled with a 15-rounder mag.
Assault Rifles
AK-47
The Type III AK-47 is probably the most common automatic weapon in the game.
GUU-5/P
The GUU-5/P is a powerful and accurate assault rifle unlocked in the final chapters of the game. Listed as the "M4".
FN FAL 50.00
The FAL 50.00 holds 30 rounds, and features a red dot sight and a 3-round burst fire mode.
Shotguns
Mossberg Maverick 88
The Mossberg Maverick 88 with a pistol grip appears as the "Moss-12" and holds 6 shells.
Franchi SPAS-12
The SPAS-12 appears in-game as the "SAS-12". As usual, it is depicted as pump-action only and has a capacity of 8 rounds despite being the short-barrel version.
Sniper Rifle
Hybrid SVD-S / PSL sniper
Named "Dragon Sniper", this rifle is a hybrid of the SVD-S Dragunov and the FPK / PSL Sniper Rifle; the model is similar to the SVD-S overall, but has no space between the magazine and the front of the trigger guard. The weapon uses a 10-round SVD magazine with green tape wrapped around it, but this only actually contains 5 rounds.
Launchers
M79 Grenade Launcher
The M79 grenade launcher appears in two different forms in the game: The "M79" is a standard M79 grenade launcher with a pistol grip and no stock, and the "GP32-BND", which has a shorter barrel and looks like an over-sized revolver shooting frag grenades.
RPG-7
The RPG-7 makes an appearance in the last missions of the game.
Heavy Weapons
Portable Minigun
A portable Minigun with 5 barrels instead of 6, referred to as the "GAU-19". It is used by some heavy troopers. When picked up, it acts as a tertiary weapon and will not replace Drake's long gun.
M1919A4
The Browning M1919A4 is seen mounted throughout the game. It is depicted with spade grips. Has unlimited ammunition. In one scene, Sully refers to it as a .50 caliber machine gun that will chew the hide off a rhino.
Grenade
M67 Hand Grenade
The M67 hand grenade is the resident fragmentation grenade used in the game. Referred to as "Mk-NDI". The maximum carrying capacity for the M67 is four grenades. The grenades must be thrown using the Vita's touch screen, as there is no button reserved for this action.