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Geist: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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==US/NATO Assault Rifle==
==US/NATO Assault Rifle==
Your spec ops teams carry this fictional stand-in for the M4A1/M203. Never used by the player[[File:GITE01-13.jpg|thumb|none|500px]]
Your spec ops team carries this fictional stand-in for the M4A1/M203. Never used by the player[[File:GITE01-13.jpg|thumb|none|500px]]


=Machine Guns=
=Machine Guns=

Revision as of 20:58, 22 January 2015

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Geist (2005)

Geist is a first-person shooter for the Gamecube. You begin the game as part of a special forces team infiltrating a rogue company, before things quickly go from bad to worse and your soul is ripped from your body. As a non-corporeal entity you can possess a person if their mental defenses are weak enough, say from being scared witless by a poltergeist. There are many lab technicians, soldiers and inanimate objects you can possess.


Pistols

Beretta 92fs Inox

As the technical member of the team you only carry a sidearm.

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Submachine Guns

Fictional SMG

This gun is an amalgamation of H&K SMG and Colt rifle parts with an external ergonomic frame to boot.

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Shotguns

Remington 11-87

[Have very little knowledge on shotguns. Don't know if right model.]

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Assault Rifles

Steyr AUG A2

Low-level guards carry AUGs.

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CIS SAR-21

Mid-level guards carry SAR-21s with underbarrel grenade launchers.

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US/NATO Assault Rifle

Your spec ops team carries this fictional stand-in for the M4A1/M203. Never used by the player

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Machine Guns

M249 SAW

Heavy guards carry this machine gun based on the M249. Comes with flashlight and reflex sight.

File:M249ParaWAmmo.jpg.jpg
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GE M134 Minigun

The facility is dotted with numerous "9mm Gatling Guns" based on the M134 design.

File:M134.jpg.jpg

Sniper Rifles

Fictional Rifle

At the start of a the training simulation for the attack on the political summit you are handed a silenced sniper rifle.

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