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Counter-Strike: Difference between revisions

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[[Image:Glock17EarlyModel.jpg|thumb|none|400px|A Generation 2 Glock 17 - 9x19mm]]   
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|A Generation 2 Glock 17 - 9x19mm]]   
[[Image:Cs Glock.jpg|thumb|none|500px|Holding the [[Glock|Glock 17C]] on cs_militia. 17C is identified by the compensator cuts near the front sight.]]
[[Image:Cs Glock.jpg|thumb|none|500px|Holding the [[Glock 17C]] on cs_militia. 17C is identified by the compensator cuts near the front sight.]]
[[Image:Cs1.6 Glock 2.jpg|thumb|none|500px|Reloading the Glock 17C.]]
[[Image:Cs1.6 Glock 2.jpg|thumb|none|500px|Reloading the Glock 17C.]]



Revision as of 09:18, 20 April 2015


Counter-Strike
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Official Box Art
Release Date: 2003
Developer: Valve Corporation
Publisher: Valve Corporation
Series: Counter-Strike
Platforms: Microsoft Windows (PC) / xbox
Genre: First-person shooter


The following weapons appear in the video game Counter-Strike:

Pistols

Glock 17C

Called the "9x19mm sidearm" in-game. The starting weapon for the terrorist faction. It has semi-automatic and (incorrect) three round burst firing modes.

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A Generation 2 Glock 17 - 9x19mm
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Holding the Glock 17C on cs_militia. 17C is identified by the compensator cuts near the front sight.
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Reloading the Glock 17C.

Heckler & Koch USP Tactical

Called the "K&M 45 Tactical Pistol" ingame. Possesses an odd blue tint. Serves as the starting weapon of the counter-terrorists. It comes with a detachable silencer.

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Heckler & Koch USP Tactical - .45 ACP
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The Heckler & Koch USP Tactical in the player´s hands.
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Firing the Heckler & Koch USP Tactical.
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Reloading the suppressed Heckler & Koch USP Tactical.

SIG-Sauer P228

Called the "228 Compact" ingame. Fires the .357 SIG ammunition ingame.

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SIG P228 - 9x19mm
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Holding the SIG P228 on cs_militia.
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Wielding a SIG P228 in conjunction with the tactical shield on de_inferno.
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Reloading the SIG P228.

Desert Eagle Mark XIX

Named the "Nighthawk .50 C" ingame. It can be identified as the Mark XIX through the scope rails over the barrel and the taller cocking serrations on the slide.

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Desert Eagle Mark XIX - .50 AE
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Holding the Desert Eagle on cs_militia.
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Reloading the "Deagle".

FN Five-seveN

Named the "ES Five-Seven" ingame. Exclusive to the counter-terrorists.

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FN Five-SeveN - 5.7x28 mm
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The FN Five-SeveN on de_ccble.
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The player racks the slide during the draw animation.
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The FN Five-SeveN being reloaded.

Beretta 92G Elite II

The only dual-wield weapon in the game. Incorrectly has an all-black finish. Called the ".40 Dual Elite" as a terrorist exclusive in the Handgun category.

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Beretta 92G - 9x19 mm
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Holding the dual Beretta 92G on de_dust2.
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Reloading the pistols.

Shotguns

Benelli M3 Super 90

Dubbed the "Leone 12 Gauge Super" ingame.

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Benelli M3 Super 90 - 12 gauge
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The Benelli M3 Super 90 in the player's hand on de_cbble.
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Close-up of the pump action. Sadly, this cool flashlight dedicated handguard does not exist IRL. Nor does a heat shield.

Benelli M4 Super 90

Appears as the "Leone YG1264 Auto Shotgun". Also named the "XM1014".

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Benelli M4 Super 90 - 12 gauge
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Holding the Benelli M4 Super 90 on cs_assault.
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Inserting fresh shells.

Sub-Machine Guns

Steyr TMP

Called the "Schmidt Machine Pistol". Available to the counter-terrorists only. Comes with a non-detachable suppressor.

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Steyr TMP - 9x19 mm
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The Steyr TMP on de_cbble.
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Inserting a new magazine into the TMP.

Ingram Mac-10

The MAC-10 retains its name because the company holding the rights to the name went bankrupt. Exclusive to the terrorist faction. The model erroneously shown it as a closed-bolt weapon.

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MAC-10 - .45 ACP
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The player holding the MAC-10 on cs_militia.
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Reloading the MAC-10.

Heckler & Koch MP5A5

The Heckler & Koch MP5A5 appears as the "K&M Submachine Gun" ingame.

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Heckler & Koch MP5A5 - 9x19 mm
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Holding the Heckler & Koch MP5A5.
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Pulling the bolt. Note how the hand clips right through the forearm.

Heckler & Koch UMP

The Heckler & Koch UMP appears as the "KM UMP45" in the game. The charging handle incorrectly locks back on its own before reloading.

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Heckler & Koch UMP - .45 ACP
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The Heckler & Koch UMP on de_dust2.
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Inserting a new magazine into the Heckler & Koch UMP. Note the closed bolt despite the bolt handle is in the locked position, a trait shared with all (averted with Global Offensive) games in the series.

FN P90

Named "ES C90" ingame.

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FN P90 PDW - 5.7x28 mm
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The FN P90 PDW on de_cbble.
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Pulling the bolt on the FN P90.

Assault Rifles

FAMAS F1

Dubbed the "Clarion 5.56". A exclusive primary weapon for the counter-terrorists.

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FAMAS F1 - 5.56x45 mm NATO
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Holding the FAMAS F1 shortly before the round begins.
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Reloading the FAMAS.

IMI Galil ARM

It appears as the "IDF Defender" in-game, and is only available to the terrorists. It is modeled after the 7.62x51mm version, but has the 35-round capacity of the 5.56x45mm variant.

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The IMI Galil 7.62x51mm NATO variant. Note the thicker, straight box magazine
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The Galil on de_dust2.
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Pulling the bolt handle during reload.

Colt M4A1 Carbine

Named the "Maverick M4A1 Carbine" ingame. It comes with a a detachable suppressor. Note: the ejection port, forward assist, and brass deflector is on the wrong side of the reciever. Moreover, the user will chambers it by pulling the forward assist instead of the charging handle.

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Colt M4A1 Carbine - 5.56x45 mm
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The Colt M4A1 Carbine with it´s silencer attached.
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The player attaching the M4´s silencer on cs_office.
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Reloading the M4.

AK-47

Called the "CV-47".

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AK-47 - 7.62x39mm
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Holding the AK-47 on cs_militia.
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The AK-47 being reloaded.

Steyr AUG A1

Simply named the "Bullpup". Like the USP, it has an odd blue tint. Only available to the counter-terrorists.

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Steyr AUG - 5.56x45 mm NATO
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The Steyr AUG on cs_assault.
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The player inserts a new magazine during reload.

SIG SG552 Commando

Named the "Krieg 552" in the game. The SG 552 is an exclusive primary weapon for the terrorists.

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SIG SG 552 Commando - 5.56x45mm
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Holding a SIG SG 552 Commando on de_nuke.
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Reloading the SG 552.

Sniper Rifles

Steyr Scout

Called the "Schmidt Scout" ingame.

Steyr Scout - 7.62x51 mm NATO
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A Steyr Scout in the player´s hands on cs_assault.
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The Scout without a magazine inserted during reload.

Accuracy International Arctic Warfare Magnum

The Arctic Warfare Magnum appears as the "Magnum Sniper Rifle". Holds 10 rounds. In reality, both the AWM and AWSM have a 5-shot capacity.

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Accuracy International AWSM - .338 Lapua Magnum
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Holding a Accuracy International AWM on the counter-terrorist spawnpoint on de_nuke.
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Inserting a new magazine into the AWM.

SIG SG550 Sniper

Only available to the counter-terrorists and named the "Krieg 550 Commando".

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SIG SG 550 Sniper - 5.56x45mm
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Holding the SIG SG 550 Sniper on de_nuke.
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Smacking a new magazine into the SG 550.

Heckler & Koch G3SG/1

Referred to as the "D3/AU-1" by the game. Can only be bought by the terrorist faction.

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Heckler & Koch G3SG/1 - 7.62x51 mm NATO
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Wielding the Heckler & Koch G3SG/1 on de_train.
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Reloading the Heckler & Koch G3SG/1.

Light Machine Guns

FN M249 Para

The M249 retains its name. It is the only available machine gun and among the most expensive weapons in the game. It fires unrealistically slowly, and for some reason it uses a tiny feed cover that opens to the right.

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FN M249 PARA SAW - 5.56x45mm NATO
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A FN M249 PARA SAW on cs_assault.
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Closing the feed tray cover.

See Also

Counter Strike (disambiguation)

Video Games: