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Wolfenstein: The New Order: Difference between revisions
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[[File:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]] | [[File:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]] | ||
[[ | [[Image:WolfNO-Luger-2.jpg|600px|thumb|none|BJ uses his Luger to take on the low-resolution forces of games past in the ''Wolfenstein 3D'' easter egg level "Nightmare."]] | ||
[[Image:Luger TNO.JPG|600px|thumb|none|During a test to see if he is a "true Aryan" administered by villain Frau Engel, BJ has to select between a series of photographs. He also can take Engel's gold-plated Luger, but this just results in him being obliterated by the guard robot which somehow got into the carriage.]] | |||
== Handgun 1960 == | == Handgun 1960 == |
Revision as of 04:30, 9 January 2015
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Wolfenstein: The New Order is a first-person shooter developed by Machine Games and Bethesda Software, released in 2014 for PS3, PS4, Xbox 360, Xbox One and Windows PC. It is a direct sequel to Wolfenstein, and ties in to Return to Castle Wolfenstein as well. It uses Id software's id Tech 5 engine as used in Rage, in particular making use of the trademark "megatextures" where an entire level is rendered as a single massive texture.
The story begins in an alternate 1946; the genius Nazi scientist General Deathshead has managed to prolong the war, creating giant dieselpunk monstrosities and oddly lumpy pseudo-fictional weaponry. After the failure of a desperate final assault on Deathshead's fortress by the remains of the Allied forces, BJ Blazkowicz is put into a coma by shrapnel. When he wakes up again, much to his horror, the year is 1960 and the Third Reich has the world in their hands. With the help of a Polish nurse called Anya, Blazkowicz attempts to find any trace of resistance within the world to fight the Nazis, while also fighting his steadily weakening sanity...
Overview
Wolfenstein: The New Order embraces many "old school" shooter concepts; it is singleplayer only, and the game features an unlimited inventory where the player character BJ Blazkowicz can carry every normal weapon in the game at once, and temporarily carry one mounted weapon. He can also carry a set number of grenades.
Almost every weapon in the game has an upgrade hidden somewhere in the campaign, some of which, like the laser mod for the AR Marksman, cannot be avoided, while others like pistol suppressors are more hidden. The standout weapon, the "Laserkraftwerk," a lumpy laser cannon, features seven different mods, though the last of these is strangely hidden, has no description and does almost nothing.
The game features a skill system with three skill trees; these are progressive unlocks which can be earned by gaining any skill before them in the list and then fulfilling the displayed conditions. Among the unlockable abilities is dual-wielding almost every weapon in the game, up to assault rifles and giant belt-fed shotguns. Unusually, it is possible to have different fire modes or ammo types selected on the left and right guns.
Handguns
Luger P08
The Luger P08, called "Handgun 1946", appears in 1946 as a standard weapon of the Nazi powers. It can be dual-wielded and suppressed. Also BJ can use it in 1960 in his nightmare, as well as being the weapon of Frau Engel - one of the antagonists of the game. The in-game version incorrectly holds 10 cartridges in the magazine, contrary to the real Luger, which has 8. It's often found in the hands of resistance members.
Handgun 1960
A dieselpunk Luger appears as the main sidearm of the Nazis during the 1960s; seemingly just so it looks suitably "Nazi" it retains the Luger's rather unreliable toggle-lock rather than switching to slide operation. It fires in a three-round burst like Beretta 93R and can also be dual-wielded and suppressed. When suppressed the gun becomes single fire and a special, permanently suppressed white version of the pistol can be found on the Lunar Base. Both versions hold 20 rounds. Honestly, it's a good question why its barrel is so big. Interestingly, fully-automatic Luger P08s was actually produced near the end of WWI in 1918, though it was nothing more than a mere prototype with reliability issues (the Mauser M712 Schnellfeuer was a much more successful attempt).
Shotguns
Double barreled shotgun
William can use a Double Barreled Shotgun that is first found within the Asylum, then later within the sewers of Berlin. It holds 2 cartridges, firing one barrel at a time, and can be dual-wielded. It is effectively rendered obsolete as soon as the automatic shotgun is found, and more or less stops appearing at that point in the game. It has no mods.
Fictional Belt-fed shotgun
A fictional fully-automatic, belt-fed shotgun that appears to have the receiver cover of an MG42 and the trigger group and pistol grip of the Sturmgewehr 44. First found in the Prison and can be dual-wielded, holding 20 shells apiece. Starting the the U-Boat level BJ receives "shrapnel rounds" in addition to the normal buckshot; these are a strange fictional round that coughs out glowing marble-sized projectiles which bounce off surfaces and do substantially more damage than one would reasonably expect them to. This upgrade also adds a selector and a second belt box to the weapon model.
Submachine guns
Thompson M1928A1
Blazkowicz and his fellow troops use a variant of the Thomson M1928A1 simply called the "SMG" with a variety of extra bits and pieces stuck to it during the 1946 tutorial level. Some versions seen in the hands of Allied troops have custom vertical foregrips; Blazkowicz's version never has this. It actually appears to eject small rifle casings. It is weak to the point of being practically useless, and has no equivalent in the 1960s levels; it does not itself appear in those levels either, and it has no upgrades.
Assault Rifles
StG-44
A retro-futuristic (and more robust) StG-44 called "Assault Rifle 1946" (and thus presumably being the StG-46) is used by the Nazis during the 1946 chapter. Holds 30 rounds and can be dual-wielded. It also appears in 1960 in the Wolfenstein 3D nightmare, replacing the original "Machine gun" from the Wolfenstein 3D (which was an MP40). On a side note the magazine will always have 5-6 bullets in it,even when the gun is empty.
Assault Rifle 1960
A strange hybrid of the STG-44, Heckler & Koch G3/MP5 and FN FAL that is the main weapon of the Nazis during the 1960's. Holds 45 rounds and can be dual-wielded. In cut-scenes, Nazi soldiers hold variants with foregrips and burst fire, while some models in-game have what appears to be a bulky Rocket Launcher with internals best left ambiguous (weakly based on the Kampfpistole Z): Blazkowicz's version never has the foregrip, but the Rocket Launcher is found on the Gibraltar Bridge. During the game, Blazkowicz will sometimes fiddle with the weapon, either checking the magazine, checking the gun is loaded and moving the rear sight.
Battle rifles
"AR Marksman"
A semi-auto marksman version of the Assault Rifle 1960 appears in 1960 as weapon of the Nazi forces; it features a different upper which is mostly styled after the FN SCAR, but physically resembles the Walther WA 2000. It mounts a scope, and is the closest the game comes to a sniper rifle. No soldier ever uses one until the Lunar Base, however; before that they are simply strewn around the levels for BJ to use. It also can be dual-wielded, but due to its nature is rather unwieldy; the low ammunition cap also means it is a very wasteful use of the weapon.
When the Lunar Base is reached it acquires an upgrade; flipping the scope aside retracts the barrel and somehow turns it from a marksman rifle into a fully-automatic laser, with the underside of the scope base acting as a charge indicator; like the Laserkraftwerk cannon and MG60, it gets ammunition from charging stations found around the game world, or by picking up batteries or the AR Marksman rifles found in the Lunar Base. Following this level, it can toggle between this mode and rifle mode at will. The science behind this is probably the same Nazi space magic that allows a brain to be preserved for 14 years using only a jamjar.
Machine Guns
Machine Gun 1946
A bizarre weapon called "Machine Gun 1946" resembling a bulkier MG42 with a minigun assembly made of four barrels with MG42 barrel shrouds. Appears in 1946, and can be picked up during a fight with several old-model Ubersoldats in a forgotten storage area found in 1960. Can be removed from its stand and carried around, but it has a small capacity and cannot be reloaded.
Machine Gun 1960
The MG46 minigun is then replaced for an equally MG42-like weapon in 1960. This version only has a single barrel, but fires red lasers that offers more damage than the MG46; it can also destroy metal gratings and wire fences to open new areas or expose enemies in cover, and is highly effective against armour. Like the Lasekraftwerk and AR Marksman's laser mode, it is powered by a battery; this can be recharged by placing the MG60 back in its mounting or by using charging stations found in the game world.
Other
Eihandgranate 39
A Model 39 Eihandgranate is used by Wilhelm Strasse in a rather spoiler-tastic part near the end of the game.
Stielhandgranate 24
Model 24 Stielhandgranate is a weapon of Nazi in 1946. It is only used by Blazkowicz; rarely for a first person shooter, enemies never use the grenades. An updated version appears in 1960 as the "Telsa Grenade" that has the ability to temporarily short-circuit various mechanical enemies. The enemies actually do use this version.
Browning M2 Aircraft
During the introductory level, the transport plane squadron is escorted by a flight of Rolls-Royce Mustang Mk. X fighters, a British experimental variant of the P-51 Mustang of which only five prototypes were built. None ever carried any armament. In the game they are equipped with four guns on their wings; since they are in US service, the smaller ones are presumably the Browning M2 Aircraft. M2-like guns are also mounted in the ridiculous 12-gun turrets of the transport planes; each one has two such turrets on the nose and one on the tail.
Hispano-Suiza HS.404
The larger guns on the Rolls-Royce Mustang Mk. X fighters appear to be the Hispano-Suiza HS.404 as mounted on the British Spitfire. This is more than a little strange for an American plane.
8.8cm FlaK 36
During the assault on Deathshead's fortress, a number of very shiny FlaK 36s can be seen; it is possible for BJ to take control of two of them, one of which can be used to destroy the giant "Stomper" vehicle attacking the trenches, though there is no actual point to doing this. Two more can be found during the first phase of the final confrontation on the roof of Deathshead's fortress. As in more or less every game that features WW2 heavy weapons, BJ can operate the FlaK 36, which would normally require a crew of at least eight, by himself.