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Wolfenstein: The New Order: Difference between revisions

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[[File:Wolfenstein-the-new-order MG60.jpg|thumb|600px|none|Side view of the "MG60," which appears to have been designed by the Strogg.]]
[[File:Wolfenstein-the-new-order MG60.jpg|thumb|600px|none|Side view of the "MG60," which appears to have been designed by the Strogg.]]
[[File:Wolfenstein-machine-gun.jpg|thumb|600px|none|Well, a Nazi is very likely to take a laser to the groin now. Is it time for an Inglorious Basterds reference yet?]]
[[File:Wolfenstein-machine-gun.jpg|thumb|601px|none|BJ brandishes an MG60 as he makes his way through the Nazi moonbase (really). In first person it looks like an MG42 with most of a jetski haphazardly attached to it; the battery is the drum to the right, which rotates when it is fired and opens to charge.]]


= Other =
= Other =

Revision as of 00:54, 9 January 2015

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Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.

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Wolfenstein: The New Order (2014)

Wolfenstein: The New Order is a first-person shooter developed by Machine Games and Bethesda Software, released in 2014 for PS3, PS4, Xbox 360, Xbox One and Windows PC. It is a direct sequel to Wolfenstein, and ties in to Return to Castle Wolfenstein as well. It uses Id software's id Tech 5 engine as used in Rage, in particular making use of the trademark "megatextures" where an entire level is rendered as a single massive texture.

The story begins in an alternate 1946; the genius Nazi scientist General Deathshead has managed to prolong the war, creating giant dieselpunk monstrosities and oddly lumpy pseudo-fictional weaponry. After the failure of a desperate final assault on Deathshead's fortress by the remains of the Allied forces, BJ Blazkowicz is put into a coma by shrapnel. When he wakes up again, much to his horror, the year is 1960 and the Third Reich has the world in their hands. With the help of a Polish nurse called Anya, Blazkowicz attempts to find any trace of resistance within the world to fight the Nazis, while also fighting his steadily weakening sanity...

Handguns

Luger P08

The Luger P08, called "Handgun 1946", appears in 1946 as a standard weapon of the Nazi powers. It can be dual-wielded and suppressed. Also BJ can use it in 1960 in his nightmare, as well as being the weapon of Frau Engel - one of the antagonists of the game. The in-game version incorrectly holds 10 cartridges in the magazine, contrary to the real Luger, which has 8. It's often found in the hands of resistance members.

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Luger P08 - 9x19mm
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During the "Aryan test" from Frau Engel, William has to select the disgusting picture. He also can take Engel`s Luger with its full magazine, but this just results in him getting killed. Note that Engel's Luger appears to be gold-plated.

Handgun 1960

A dieselpunk Luger appears as the main sidearm of the Nazis during the 1960s; seemingly just so it looks suitably "Nazi" it retains the Luger's rather unreliable toggle-lock rather than switching to slide operation. It fires in a three-round burst like Beretta 93R and can also be dual-wielded and suppressed. When suppressed the gun becomes single fire and a special, permanently suppressed white version of the pistol can be found on the Lunar Base. Both versions hold 20 rounds. Honestly, it's a good question why its barrel is so big. Interestingly, fully-automatic Luger P08s was actually produced near the end of WWI in 1918, though it was nothing more than a mere prototype with reliability issues (the Mauser M712 Schnellfeuer was a much more successful attempt).

The 1960 version of the pistol. Note the small silencer.

Shotguns

Double barreled shotgun

William can use a Double Barreled Shotgun that is first found within the Asylum, then later within the sewers of Berlin. It holds 2 cartridges and can be dual-wielded.

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1960s Era Commercial Stevens hammerless side by side shotgun - 12 gauge
File:WTNO Shotgun.JPG
BJ wields his shotgun as a robot dog reacts with despair at finding itself in a sewer level. Note the strange lever reminiscent of a bolt-action rifle on the side of the weapon. It is never explained what it's for, as Blazkowicz never operates it. It's not the lever for unlocking the barrels, as that's in it's standard place on the weapon. Maybe, it's protector?

Fictional Belt-fed shotgun

A mostly fictional, fully-automatic, belt-fed double-barreled shotgun that appears to have the receiver cover of an MG42 and the trigger group and pistol grip of the Sturmgewehr 44. First found in the Prison and can be dual-wielded, holding 20 shells apiece. An alternate ammo type, Shrapnel Shells, can be found from the U-Boat level onwards that ricochet off walls.

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A side view of the shotgun.
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Dual-wielding shotguns. Note the shotgun's resemblance to a fatter MG42. And that armor is apparently useless before it. Not that anyone's complaining...

Submachine guns

Thompson M1928A1

Blazkowicz and his fellow troops uses this dieselpunk Thomson M1928A1 during the 1946 tutorial level. Has a fast fire rate with easily scavengable ammo, but is rather weak. Some versions seen in the hands of Allied troops carry custom vertical foregrips; Blazkowicz's version never has this. Simply referred to as the "SMG". It actually appears to eject small rifle casings. It is weak to the point of being practically useless, and has no equivalent in the 1960s levels; it does not itself appear in those levels either.

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Thomson M1928A1 - .45 ACP
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BJ holds his vaguely updated Thompson as he ponders precisely what moving a unit back and forth between Scotland and Northern Ireland is going to achieve. The name in the lower right appears to be "Operation Algal Blooms," which is at least an appropriately dismal codename for the invasion of Scotland.

Assault Rifles

StG-44

A retro-futuristic (and more robust) StG-44 called "Assault Rifle 1946" (and thus presumably being the StG-46) is used by the Nazis during the 1946 chapter. Holds 30 rounds and can be dual-wielded. It also appears in 1960 in the Wolfenstein 3D nightmare, replacing the original "Machine gun" from the Wolfenstein 3D (which was an MP40). On a side note the magazine will always have 5-6 bullets in it,even when the gun is empty.

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Sturmgewehr 44 - 7.92x33mm
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BJ holds his "StG-46" in the Wolfenstein 3D "nightmare" in 1960. This easter egg is the entire first level of Wolfenstein 3D, though sadly there is no bonus for using the secret exit. Note that among all the junk added to it is what appears to be a second rear sight.
File:AR 1946.jpg
"How many fasteners does it take to hold a gun together? It's a million, right? We'll go with a million."

Assault Rifle 1960

A strange hybrid of the STG-44, Heckler & Koch G3/MP5 and FN FAL that is the main weapon of the Nazis during the 1960's. Holds 45 rounds and can be dual-wielded. In cut-scenes, Nazi soldiers hold variants with foregrips and burst fire, while some models in-game have what appears to be a bulky Rocket Launcher with internals best left ambiguous (weakly based on the Kampfpistole Z): Blazkowicz's version never has the foregrip, but the Rocket Launcher is found on the Gibraltar Bridge. During the game, Blazkowicz will sometimes fiddle with the weapon, either checking the magazine, checking the gun is loaded and moving the rear sight.

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A little bit of this...
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A little dash of that...
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And a pinch of this for that extra diesel-like flavour.
And voila! The rocket launcher still makes no sense. Note the straight magazine; the magazine is curved like the STG-44 in-game.
File:Dakkadakka.jpg
BJ holds the StG-60, marvelling at the id Tech 5 engine's ability to make everything look more or less like metallic-painted plastic.

Battle rifles

"AR Marksman"

A semi-auto marksman version of the Assault Rifle 1960 appears in 1960 as weapon of the Nazi forces; it features a different upper which is mostly styled after the FN SCAR, but physically resembles the Walther WA 2000. It mounts a scope, and is the closest the game comes to a sniper rifle. No soldier ever uses one until the Lunar Base, however; before that they are simply strewn around the levels for BJ to use. It also can be dual-wielded, but due to its nature is rather unwieldy; the low ammunition cap also means it is a very wasteful use of the weapon.

When the Lunar Base is reached it acquires an upgrade; flipping the scope aside somehow turns it from a marksman rifle into a fully-automatic laser, with the underside of the scope base acting as a charge indicator; like the Laserkraftwerke cannon and MG60, it gets ammunition from charging stations found around the game world, or by picking up batteries or the AR Marksman rifles found in the Lunar Base. Following this level, it can somehow toggle between this mode and rifle mode at will. The science behind this is probably the same Nazi space magic that allows a brain to be preserved for 18 years using only a jamjar.

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Third Generation FN SCAR-H STD - 7.62x51mm NATO
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Walther WA 2000 - .300 Win Mag
Concept art of the AR Marksman. Note that the stock rather impractically includes a spare magazine in the diagonal lower section.

Machine Guns

Machine Gun 1946

A bizarre weapon called "Machine Gun 1946" resembling a bulkier MG42 with a minigun assembly made of four barrels with MG42 barrel shrouds. Appears in 1946, and can be picked up during a fight with several old-model Ubersoldats in a forgotten storage area found in 1960. Can be removed from its stand and carried around, but it has a small capacity and cannot be reloaded.

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MG42 with sling and bipod collapsed - 7.92mm Mauser
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Concept art of the "MG46" from the French edition of the artbook.
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BJ holds the MG46 as he assaults Deathshead's fortress. Note that the rotary barrel rig apparently does not prevent the gun generating enough heat from a short burst to turn the barrels orange-hot, presumably meaning it expends more of the energy from the propellant in heating the barrel group than firing the bullets.

Machine Gun 1960

The MG46 minigun is then replaced for an equally MG42-like weapon in 1960. This version only has a single barrel, but fires red lasers that offers more damage than the MG46; it can also destroy metal gratings and wire fences to open new areas or expose enemies in cover, and is highly effective against armour. Like the Lasekraftwerke and AR Marksman's laser mode, it is powered by a battery; this can be recharged by placing the MG60 back in its mounting or by using charging stations found in the game world.

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Side view of the "MG60," which appears to have been designed by the Strogg.
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BJ brandishes an MG60 as he makes his way through the Nazi moonbase (really). In first person it looks like an MG42 with most of a jetski haphazardly attached to it; the battery is the drum to the right, which rotates when it is fired and opens to charge.

Other

Eihandgranate 39

A Model 39 Eihandgranate is used by Wilhelm Strasse in a rather spoiler-tastic part near the end of the game.

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Einhandgranate Model 39

Stielhandgranate 24

Model 24 Stielhandgranate is a weapon of Nazi in 1946. It is only used by Blazkowicz; rarely for a first person shooter, enemies never use the grenades. An updated version appears in 1960 as the "Telsa Grenade" that has the ability to temporarily short-circuit various mechanical enemies. The enemies actually do use this version.

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Model 24 Stielhandgranate
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Model 24 with fragmentation sleeve-the Telsa Grenade has a different shaped head, but has a texture roughly similar to this.

Browning M2 Aircraft

During the introductory level, the transport plane squadron is escorted by a flight of Rolls-Royce Mustang Mk. X fighters, a British experimental variant of the P-51 Mustang of which only five prototypes were built. These are equipped with four guns on their wings; since they are in US service, the smaller ones are presumably the Browning M2 Aircraft. M2-like guns are also mounted in the ridiculous 12-gun turrets of the transport planes; each one has two such turrets on the nose and one on the tail.

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Browning M2 Aircraft, Fixed - .50 BMG
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A Rolls-Royce Mustang escorts the startlingly hideous transport planes during the game's intro.
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Under attack from Nazi Horton-IX flying wing fighters, BJ acts quickly and takes control of the giant heap of guns someone thoughtfully threw on the front of his plane.
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Later, under assault from some combination of flying wings and the laws of aerodynamics, another of the giant transports goes down, showing off its dual nose turrets. These appear to be based on the quad M2 Browning tail turret mounted on the B-52 until the G version, minus the bulged fire control radar on the front.

Hispano-Suiza HS.404

The larger guns on the Rolls-Royce Mustang Mk. X fighters appear to be the Hispano-Suiza HS.404 as mounted on the British Spitfire. This is more than a little strange for an American plane.

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Hispano-Suiza HS.404 with ammo drum - 20mm
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One of the escorting planes decides to say hello to BJ, the Hispano-Suiza HS.404 visible on the right wing towards the bottom of the image.

8.8cm FlaK 36

During the assault on Deathshead's fortress, a number of very shiny FlaK 36s can be seen; it is possible for BJ to take control of two of them, one of which can be used to destroy the giant "Stomper" vehicle attacking the trenches, though there is no actual point to doing this. Two more can be found during the first phase of the final confrontation on the roof of Deathshead's fortress. As in more or less every game that features WW2 heavy weapons, BJ can operate the FlaK 36, which would normally require a crew of at least eight, by himself.

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German FlaK 36 (note two-piece barrel with locking collar) - 88x571mm R
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BJ looks up at a FlaK 36, wondering when the Nazis had time to polish it. Note that the cruciform base incorrectly has four identical legs; two of them should not have pivots. Note also that the breech much too high up; it is not even in line with the barrel.