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Insurgency: Difference between revisions

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==Mossberg 590==
==Mossberg 590==
The [[Mossberg 590]] is used by the Security. It can be equiped with slug ammo and other accessories. It costs 1 supply point.
The [[Mossberg 590]] is used by the Security. It can be equiped with slug ammo and other accessories. It costs 1 supply point.
[[Image:Mossberg 590.jpg|thumb|none|500px|Mossberg 590 with bayonet lug and heat shield - 12 Gauge]]
[[Image:Mossberg 590 Special.jpg|thumb|none|500px|Mossberg 590 with bayonet lug and heat shield - 12 Gauge]]
[[File:ins2m590-1.jpg|thumb|none|600px|The Mossberg 590 being held]]
[[File:ins2m590-1.jpg|thumb|none|600px|The Mossberg 590 being held]]
[[File:ins2m590-2.jpg|thumb|none|600px|The Mossberg 590 being reloaded]]
[[File:ins2m590-2.jpg|thumb|none|600px|The Mossberg 590 being reloaded]]

Revision as of 14:01, 7 November 2014

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Insurgency for current discussions. Content is subject to change.


Insurgency 2
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Release Date: 22 Jan 2014
Developer: New World Interactive
Publisher: New World Interactive
Platforms: PC
Genre: First-Person Shooter


Insurgency 2 is the standalone version of the Half Life 2 Mod Insurgency. It is listed simply as "Insurgency" on the Steam page. The game follows a simple team-based conflict with various objectives from capturing objectives to increase territory and spawn waves to search-and-destroy missions on weapon caches. Going for realism, the game lacks most typical HUD seen on today's First-person shooters, such as no ammo counter and no crosshair on screen. The team members are separated into two squads, each with its own special classes meant for specific roles such as rifleman, sniper, demolitions, support, and such.

The following weapons appear in the video game Insurgency 2:


Weapons used by the Security

Beretta 92FS

The Beretta 92FS is used by the Security. It can equip several accessories. It costs 1 supply point.

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Beretta 92FS - 9x19mm
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The Beretta 92FS being held
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The Beretta 92FS being reloaded
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The Beretta 92FS iron sight

Colt M16A4

The M16A4 is used by the Security. It can be equiped with several accessories and is capable of shooting in burst fire and semi auto. It costs 1 supply point. A new model of the M16 has the carry handle as default. Currently, due to a bug with some optics, both M16 and M4 gas blocks are removed. This though, will be fixed in a future update.

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M16A4 - 5.56x45mm
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The Colt M16A4 being held
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The Colt M16A4 being reloaded
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The Colt M16A4 iron sight

The Demolition, Breacher, and Specialist classes in the game allows the M16A4 to be wielded with a M203 Grenade Launcher.

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M16A4 - 5.56x45mm

Colt M4A1

The M4A1 is used by the Security and it can be equiped with several accessories. Currently, due to a bug with some optics, both M16 and M4 gas blocks are removed. This though, will be fixed in a future update. It costs 4 supply points.

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M4A1 - 5.56x45mm
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The Colt M4A1 being held
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The Colt M4A1 being reloaded
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The Colt M4A1 iron sight

Mk. 18 Mod 0

The Mk. 18 is used by the Security. It can be equiped with several accessories and costs 3 supply points.

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Mk. 18 Mod 0 - 5.56x45mm
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The Mk. 18 in the Loadout screen.
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Holding the Mk. 18.
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Aiming the Mk. 18 sights.
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Reloading the Mk. 18.
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The Mk. 18 with a foregrip and holographic sight attached.

H&K MP5KA4

The H&K MP5KA4 is used by the Security.The old MP5KN model has been replaced with the MP5KA4. It costs 2 supply points

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H&K MP5KA4 - 9x19mm
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The H&K MP5KA4 being held
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The H&K MP5KA4 being reloaded
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The H&K MP5KA4 iron sight

H&K UMP45

The H&K UMP45 is used by the Security. It is incorrectly shown to be capable of burst fire. It can equip several accessories. It costs 2 supply points.

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H&K UMP45 - .45 ACP
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The UMP45 in the customizations screen.
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Holding the UMP.
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Aiming the UMP iron sights.
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Reloading the UMP

Mossberg 590

The Mossberg 590 is used by the Security. It can be equiped with slug ammo and other accessories. It costs 1 supply point.

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Mossberg 590 with bayonet lug and heat shield - 12 Gauge
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The Mossberg 590 being held
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The Mossberg 590 being reloaded
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The Mossberg 590 Iron sight

M249-E2 SAW

The M249 is used by the Security. It can be equiped with several accessories. It costs 4 supply points.

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M249 - 5.56x45mm
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The M249 in the customization screen.
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Holding the M249.
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Aiming the M249.
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Reloading the M249.

Mk 14 Mod 1 Enhanced Battle Rifle

The Mk 14 Mod 1 EBR is used by the Security, it is incorrectly named "M14 EBR" which is a common mistake. It can be equiped with several accessories. It costs 3 supply points.

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Mk 14 Mod 1 EBR - 7.62x51mm NATO
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The Mk. 14 on the loadout screen.
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Holding the Mk. 14.
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Aiming the Mk. 14. Note the trademarks and the NWI industries logo.
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The Mk. 14 with a Mk.4 scope and a suppressor.

Ruger AC556

The Ruger AC556 is used by the Security. The model is still the default Mini 14 and has 20 rounds magazine. It can equip several accessories. It costs 2 supply points.

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AC556 - 5.56x45mm
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The Ruger AC556 in the customization screen.
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Holding the Ruger AC556.
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Aiming down the Ruger AC556 sights.
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Pulling on the Ruger AC556 bolt to chamber.

M40A1 Sniper Rifle

The M40A1 is used by the Security. It can equip several accessories. It costs 1 supply point

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M40A1 - 7.62x51mm
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The M40 on the loadout screen with a Mk.4 scope attached. Note the missing trigger
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The M40 with a scope and bipod.
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Aiming down the Mk.4 scope.

M136 AT4

The M136 AT4 is used by the Security as their primary rocket launcher.

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M136 AT4 - 84mm
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The AT4 on the loadout screen.
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Holding the AT4 Launcher.
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Aiming down the AT4 sights.

Weapons used by the Insurgents

Makarov PM

The Makarov PM is used by the Insurgents. It can equip several accessories. It costs 1 supply point.

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Makarov PM - 9x18mm
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The Makarov on the loadout screen.
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Holding the Makarov.
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Aiming down the Makarov sights.
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Reloading the Makarov.
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The Makarov with a laser attachment.

AK-74N

The AK-74N is used by insurgents. It can equip several accessories and costs 2 supply points.

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AK-74 - 5.45x39mm
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The AK-74N being held
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The AK-74N being reloaded
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The AK-74N iron sight

AKMS

The AKMS is used by the Insurgents. It is incorrectly named "AKM" and can be fitted with several accessories. It's the only weapon that doesn't require supply points (0 supply points)

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AKMS - 7.62x39mm
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The AKMS on the loadout screen.
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Holding the AKMS.
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Aiming down the AKMS sights.
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Reloading the AKMS.
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The AKMS with a foregrip hand guard.

The Demolition, Breacher, and Specialist classes in the game allows the AKMS to be wielded with a GP-25.

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GP-25 grenade launcher - 40mm
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The AKMS with a GP-25 Grenade Launcher on the loadout screen.
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Wielding a AKMS with a mounted GP-25.
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Reloading the AKMS-mounted GP-25.

AKS-74U

The AKS-74U is used by the Insurgents. It can equip several accessories. It costs 2 supply points.

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AKS-74U - 5.45x39mm
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The AKS-74U on the loadout screen.
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Wielding a AKS-74U.
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Aiming down the AKS-74U sights.
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Reloading the AKS-74U.

Norinco SKS-D

The Norinco SKS-D can be used by the Insurgents. Strangely enough, the SKS barrel seems to be cut down. It can equip several accessories, and comes with a 20 round magazine by default. It costs 1 supply point.

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Norinco SKS-D - 7.62x39mm
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The SKS on the loadout screen.
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Wielding the SKS.
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Aiming down the SKS iron sights.
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Reloading the SKS. This model uses a detachable magazine rather than the normal clip-reloaded models
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The SKS with a PSO-1 scope on it.

FN FAL

The FN FAL can be used by the Insurgents. It can equip several accessories. It costs 3 supply points.

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FN FAL 50.00 - 7.62x51mm
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The FAL on the loadout screen.
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Wielding a FAL.
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Aiming down the FAL sights.
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Reloading the FAL.

TOZ-194

The TOZ-194 (simply called "TOZ" in-game) is used by Insurgents. Like the Mossberg, it can be equiped with slug ammo and can equip several accessories. It costs 1 supply point.

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TOZ-194
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The TOZ-194 in the customization screen.
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The TOZ shotgun in your hands.
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Aiming the TOZ shotgun.

RPK/AKM Hybrid

The RPK/AKM Hybrid is used by Insurgents. This RPK uses a longer AKM barrel (Noticed by it muzzle brake). Like in the mod, it comes with a 75 rounds drum magazine and can be equipped with several accessories. It costs 2 supply points

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RPK light machine gun with 75-rounds drum magazine - 7.62x39mm
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AKM - 7.62x39mm
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The RPK in the customization screen. Note the missing key on the drum and the AKM muzzle brake
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The RPK on the loadout screen on the character.
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Holding the RPK.
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Aiming the RPK.
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Reloading the RPK with a drum magazine.
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The RPK with its bipod deployed.
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A RPK LMG on the ground.

Mosin Nagant 1891/30

The Mosin Nagant is used by the Insurgents. It can equip several accessories. It costs 1 supply point

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Mosin Nagant 1891/30 - 7.62x54mmR
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The Mosin Nagant on the loadout screen.
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Holding the Mosin Nagant.
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Aiming down the Mosin Nagant iron sights.
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Cycling the bolt-action on the Mosin-Nagant rifle.
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The Mosin with a scope and a bipod attached.

M1A1 Carbine

The M1A1 Carbine is used by the Insurgents. It can equip several accessories. It costs 2 supply point

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M1A1 Carbine - .30 Carbine
File:Insurgency M1A1 Loadout.jpg
The M1A1 Carbine on the loadout screen.
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Wielding a M1A1 Carbine.
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Aiming down the M1A1 Carbine sights.
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Reloading the M1A1 Carbine.
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Racking the M1A1 Carbine to chamber a round.

MP40

The MP40 is used by the Insurgents. It can equip several accessories. It costs 2 supply point

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MP40 - 9x19mm
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The MP40 in the loadout screen. Note the missing trigger
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Holding a MP40.
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Aiming down the MP40 iron sights.
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Setting the bolt on the MP40.
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Reloading the MP40.

RPG-7

The RPG-7 is used by the Insurgents.

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RPG-7 - 40mm
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The RPG in the loadout screen.
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Holding the RPG-7.
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Aiming down the RPG-7 iron sight.
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Loading the RPG-7 tube launcher with a rocket.

Grenades

F1 Grenade

The F1 hand grenade is the standard hand grenade of the Insurgents team. It costs 2 supply points.

F1 hand grenade
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A F1 grenade in the customization screen.
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Holding a F1 Grenade.

M67 Hand Grenade

The M67 hand grenade is the standard hand grenade for the Security Team. It costs 2 supply points.

M67 hand grenade
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Holding the M67 Grenade.

M18 Smoke Grenade

The M18 smoke grenade can be used by both teams. It costs 1 supply point.

M18 Smoke Grenade

AN-M14 Incendiary Grenade

The AN-M14 Incendiary Grenade can be equiped by the Security team. It costs 3 supply points.

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AN-M14 Incendiary Grenade
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Holding a AN-M14 Incendiary grenade.

M84 Stun Grenade

The M84 stun grenade can be used by both teams. It costs 1 supply point.

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M84 Stun Grenade

Other Weapons

Browning M2

The Browning M2 Machine Gun is seen around maps on vehicles. None are available for use by the player.

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M2 Browning - .50 BMG
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A M2 Browning mounted on a Humvee.
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The M2 Browning on a tank.