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Project IGI: I'm Going In: Difference between revisions
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==Desert Eagle Mark XIX== | ==Desert Eagle Mark XIX== | ||
The [[Desert Eagle Mark XIX]] in the game. Although | The [[Desert Eagle Mark XIX]] in the game. Although depicted as the .357 Magnum model, shown by the use of .357 ammunition boxes and a 9-round magazine, the weapon model is actually that of the .50 AE, as evidenced by the lack of a fluted barrel. | ||
[[file:Desert-Eagle.jpeg|thumb|none|350px|Desert Eagle Mark XIX - .50 AE.]] | [[file:Desert-Eagle.jpeg|thumb|none|350px|Desert Eagle Mark XIX - .50 AE.]] | ||
[[file:Igi1-Desert Eagle holding.jpg|thumb|none|600px|The player holding a Desert Eagle Mark XIX.]] | [[file:Igi1-Desert Eagle holding.jpg|thumb|none|600px|The player holding a Desert Eagle Mark XIX.]] | ||
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==IMI Uzi== | ==IMI Uzi== | ||
The [[Uzi]] appears in the game | The [[Uzi]] appears in the game, and can be dual-wielded. It has a much higher rate of fire than an actual Uzi, 900 RPM versus the real 600 (though it is close to the Mini Uzi variant's 950 RPM). | ||
[[file:Uzi.jpg|thumb|none|350px|IMI UZI - 9x19mm.]] | [[file:Uzi.jpg|thumb|none|350px|IMI UZI - 9x19mm.]] | ||
[[file:Uzi holding.jpg|thumb|none|600px|The player holding a Uzi.]] | [[file:Uzi holding.jpg|thumb|none|600px|The player holding a Uzi.]] | ||
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=Assault Rifles= | =Assault Rifles= | ||
==Norinco Type 56== | ==Norinco Type 56== | ||
The [[Norinco Type 56]] appears in the game, erroneously referred to as the original AK-47, and with an incorrect 32-round magazine instead of 30. | The [[Norinco Type 56]] appears in the game, erroneously referred to as the original AK-47, and with an incorrect 32-round magazine instead of 30. It also has an overwrought fire rate of 900 RPM instead of the real 600. | ||
[[file:Type56Standard.jpg|thumb|none|350px|Norinco Type 56 - 7.62x39mm.]] | [[file:Type56Standard.jpg|thumb|none|350px|Norinco Type 56 - 7.62x39mm.]] | ||
[[file:Igi1-AK-47 holding.jpg|thumb|none|600px|The player holding a Norinco Type 56.]] | [[file:Igi1-AK-47 holding.jpg|thumb|none|600px|The player holding a Norinco Type 56.]] | ||
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==Colt XM177E2== | ==Colt XM177E2== | ||
The [[M16 rifle series#Colt XM177/CAR-15/Commando Series|Colt XM177E2]] appears with an [[M203 grenade launcher]]. It is erroneously referred to as the M16A2, and in-game it fires fully-automatically, correct for the XM177E2, but incorrect for the M16A2, which fires in 3-round burst mode in reality. | The [[M16 rifle series#Colt XM177/CAR-15/Commando Series|Colt XM177E2]] appears with an [[M203 grenade launcher]]. It is erroneously referred to as the M16A2, and in-game it fires fully-automatically, correct for the XM177E2, but incorrect for the M16A2, which fires in 3-round burst mode in reality. It has a restricted fire rate of 600 RPM compared to the real weapon; an swap of fire rates between the XM177E2 and the Type 56 for the game would have been accurate. | ||
[[file:1294085967664064692.jpg|thumb|none|350px|Colt XM177E2/M203 - 5,56x45mm/40mm]] | [[file:1294085967664064692.jpg|thumb|none|350px|Colt XM177E2/M203 - 5,56x45mm/40mm]] | ||
[[file:Igi1-M16 A2 holding.jpg|thumb|none|600px|The player holding a Colt XM177E2 with the M203.]] | [[file:Igi1-M16 A2 holding.jpg|thumb|none|600px|The player holding a Colt XM177E2 with the M203.]] | ||
[[file:M16 A2 reloaded M16.jpg|thumb|none|600px|The player reloading the XM177E2.]] | [[file:M16 A2 reloaded M16.jpg|thumb|none|600px|The player reloading the XM177E2.]] | ||
[[file:M16 A2 world.jpg|thumb|none|600px|Icon and world model of the XM177E2/M203.]] | [[file:M16 A2 world.jpg|thumb|none|600px|Icon and world model of the XM177E2/M203.]] | ||
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[[file:Igi1-Minimi world.jpg|thumb|none|600px|Icon and world model a FN Minimi.]] | [[file:Igi1-Minimi world.jpg|thumb|none|600px|Icon and world model a FN Minimi.]] | ||
= | =Launchers= | ||
==LAW 80== | ==LAW 80== | ||
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[[file:Igi1-LAW 80 holding.jpg|thumb|none|600px|The player holding a LAW 80.]] | [[file:Igi1-LAW 80 holding.jpg|thumb|none|600px|The player holding a LAW 80.]] | ||
[[file:Igi1-LAW 80 world.jpg|thumb|none|600px|Icon and world model of the LAW 80.]] | [[file:Igi1-LAW 80 world.jpg|thumb|none|600px|Icon and world model of the LAW 80.]] | ||
==M203== | |||
The [[M203 grenade launcher]] is attached to the Colt XM177E2. It is incorrectly reloaded by pumping it instead of opening the tube, loading a round and closing it. | |||
[[file:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm.]] | |||
[[file:M16 A2 reloaded M203.jpg|thumb|none|600px|The player reloading the M203 grenade launcher.]] | |||
=Grenades= | =Grenades= |
Revision as of 19:16, 6 October 2014
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The following weapons were used in the videogame Project IGI: I'm Going In:
Handguns
Colt Anaconda
The Colt Anaconda appears in the game. It incorrectly uses .357 ammunition instead of the real .44 Magnum.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX in the game. Although depicted as the .357 Magnum model, shown by the use of .357 ammunition boxes and a 9-round magazine, the weapon model is actually that of the .50 AE, as evidenced by the lack of a fluted barrel.
Glock 17
The Glock 17 appears in the game.
Submachine Guns
Heckler & Koch MP5SD3
The H&K MP5SD3 appears with an incorrect 32-round magazine instead of 30.
IMI Uzi
The Uzi appears in the game, and can be dual-wielded. It has a much higher rate of fire than an actual Uzi, 900 RPM versus the real 600 (though it is close to the Mini Uzi variant's 950 RPM).
Shotguns
Pancor Jackhammer
The Pancor Jackhammer appears with an incorrect 12-round magazine instead of 10.
Franchi SPAS-12
The Franchi SPAS-12 appears in the game.
Assault Rifles
Norinco Type 56
The Norinco Type 56 appears in the game, erroneously referred to as the original AK-47, and with an incorrect 32-round magazine instead of 30. It also has an overwrought fire rate of 900 RPM instead of the real 600.
Colt XM177E2
The Colt XM177E2 appears with an M203 grenade launcher. It is erroneously referred to as the M16A2, and in-game it fires fully-automatically, correct for the XM177E2, but incorrect for the M16A2, which fires in 3-round burst mode in reality. It has a restricted fire rate of 600 RPM compared to the real weapon; an swap of fire rates between the XM177E2 and the Type 56 for the game would have been accurate.
Sniper Rifles
Hybrid Izhmash SVD Dragunov / FPK/PSL
The Dragunov in-game is actually a hybrid of the SVD Dragunov and the Romanian FPK/PSL. It is equipped with a suppressor.
Machine guns
Browning M2HB
The Browning M2HB is mounted in several places in the game.
FN Minimi
The FN Minimi appears in the game with a 100-round magazine.
Launchers
LAW 80
The LAW 80 appears in the game, and is incorrectly treated as reloadable. The player can hold a total of two rockets for it, and after being fired it is somewhat suddenly reloaded and ready to fire again.
M203
The M203 grenade launcher is attached to the Colt XM177E2. It is incorrectly reloaded by pumping it instead of opening the tube, loading a round and closing it.
Grenades
ALS T-470 Stun Grenade
The in-game "flashbang" is an ALS T-470 Stun Grenade.
C4
C4 explosives are used at scripted times, not as a standard weapon.
L2A2 Hand Grenade
The L2A2 Hand Grenade appears in the game.
Proximity Mine
Unknown proximity mines appear in the game