Rogue Warrior: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Rogue Warrior: Difference between revisions
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] appears as the "PECHENEG," and is commonly used by heavy enemies; for some reason the version in game has wooden furnishings, along with a severely misshapen carrying handle. The weapon correctly feeds from the right but incorrectly also ''ejects'' to the right in first person, and has no belt animations whatsoever; in third person the belt does not move when the weapon is fired, and when reloading Marcinko swaps out belt boxes without bothering to mount the new belt.
The [[PKM]] appears as the "PECHENEG," and is commonly used by heavy enemies; it is not really a Pecheneg at all, since it retains the wooden furnishings of a normal PKM. The only effort to make it look like a PKP is the addition of an impressively poorly modelled carry handle. The weapon correctly feeds from the right but incorrectly also ''ejects'' to the right in first person, and has no belt animations whatsoever; in third person the belt does not move when the weapon is fired, and when reloading Marcinko swaps out belt boxes without bothering to mount the new belt.
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of flash hider - 7.62x54mm R]]
[[Image:Rogue Warrior Pecheneg render.jpg|thumb|none|600px|Menu render of the PKP Pecheneg. Note the missing flash hider, badly rendered gas rod, too-short barrel, incorrect slab-sided receiver, incorrect carry handle and trigger guard shapes, incorrect furnishings, and incorrectly located pistol grip and belt box. It's something of a challenge to find something about this model which ''isn't'' wrong.]]
[[Image:Rogue Warrior Pecheneg render.jpg|thumb|none|600px|Menu render of the PKM. Note the missing flash hider, badly rendered gas rod, too-short barrel, incorrect slab-sided receiver, incorrect carry handle and trigger guard shapes, incorrect furnishings for a Pecheneg, and incorrectly located pistol grip and belt box. It's something of a challenge to find something about this model which ''isn't'' wrong.]]
[[Image:Rogue Warrior Pecheneg holding.jpg|thumb|none|600px|Richard Marcinko holds a PKP Pecheneg.]]
[[Image:Rogue Warrior Pecheneg holding.jpg|thumb|none|600px|Richard Marcinko holds a PKM.]]
[[Image:Rogue Warrior Pecheneg aim.jpg|thumb|none|600px|Iron sights of the PKP.]]
[[Image:Rogue Warrior Pecheneg aim.jpg|thumb|none|600px|Iron sights of the PKM.]]
[[Image:Rogue Warrior Pecheneg reloaded.jpg|thumb|none|600px|Marcinko reloads his PKP; note the completely static belt which is always shown as if it is loaded. The belt box is inserted vertically as if it is a detachable magazine, rather than slid in sideways as it should be. It is also too small; it should be mounted to the bottom of the weapon by its midpoint, but instead mounts on its left-hand edge.]]
[[Image:Rogue Warrior Pecheneg reloaded.jpg|thumb|none|600px|Marcinko reloads his PKM; note the completely static belt which is always shown as if it is loaded. The belt box is inserted vertically as if it is a detachable magazine, rather than slid in sideways as it should be. It is also too small; it should be mounted to the bottom of the weapon by its midpoint, but instead mounts on its left-hand edge.]]
[[Image:Rogue Warrior Pecheneg world.jpg|thumb|none|600px|In-world model of the PKP. Note the incorrect everything.]]
[[Image:Rogue Warrior Pecheneg world.jpg|thumb|none|600px|In-world model of the PKM. Note the incorrect everything.]]
=Launchers=
=Launchers=
Revision as of 22:35, 19 January 2015
Rogue Warrior
Official Box Art
Release Date:
2009
Developer:
Rebellion Developments (early work by Zombie Studios)
Publisher:
Bethesda Softworks
Platforms:
PC, Xbox 360, PS3
Genre:
First-Person Shooter
Rogue Warrior is a 2009 first person shooter with third-person cover mechanics developed by Rebellion Developments and published by Bethesda Softworks for PC, PS3 and Xbox 360. Initially developed as Rogue Warrior: Black Razor by Zombie Studios, the original plan was for a squad-based tactical shooter based around a team of elite US soldiers led by real-life former SEAL Richard "Demo Dick" Marcinko infiltrating modern-day North Korea to sabotage an advanced ballistic missile program, to be released in 2007. This version was scrapped by Bethesda and development transferred to Rebellion, who reworked the game as a more standard shooter with both the planned AI teammates being killed before even having any lines, and the setting changed to the 1980s, with Marcinko uncovering a Soviet plan to supply North Korea with advanced weapons. In the final game, Marcinko is voiced by Mickey Rourke.
The following weapons appear in the video game Rogue Warrior:
The "SAP9" is for the most part a Beretta 92FS, but the player model features a rather odd slide the front and top of which are more reminiscent of a short M1911. The weapon is Marcinko's starting gun in every mission, and comes with a suppressor and infinite ammunition.
Tokarev TT-33
The Tokarev TT-33 appears as the "TT-33." A relatively rare sight, it has infinite ammunition just like the "SAP9" but does not have a suppressor, making it somewhat less useful. The model in-game has a totally immobile hammer which the slide simply clips through when it cycles, and duplicates the right side of the magazine release on the left of the weapon, meaning it would be impossible to use.
Submachine Guns
Heckler & Koch MP5A2
The "SM5" is a Heckler & Koch MP5A2, and serves as Marcinko's other starting weapon in singleplayer. The version shown has an S-E-F trigger group set to semi-auto even though the weapon is fullauto only, and a strange additional flash hider.
OTs-02 Kiparis
The OTs-02 Kiparis, called the "OTS-02," is the standard SMG of North Korean and Soviet troops; it is anachronistic since the game is set in the 80s but the OTs-02 was not adopted by Russia until 1991. The model has no ejection port, with spent casings just coming out of a random point on the right of the receiver.
Shotguns
Hawk type 97-2
The Hawk 97-2 appears as the "TYPE 97-1." It is the most common shotgun in the game and is used by Korean and Soviet soldiers. There is no third-person animation for operating the action, with the forend simply operating itself when the weapon is fired from cover.
SPAS-12
The Franchi SPAS-12 appears as the "SPAS-12," shown with a completely incorrect detachable box magazine in order to share reloading animations with the Hawk. It is pump-action only, and like the Hawk does not have a third-person animation for operating the action; when Marcinko uses the weapon while in cover, the action is shown locked open and the forend operates itself, ejecting a spent casing through the stuck-open ejection port.
Rifles
AK-47
The "AK74" in the game is actually an AK-47 with a ribbed AKM receiver cover, having neither the correct curve to its box magazine or any of the other distinctive features of the 5.45mm model. It is the most common weapon in the game, being used by both North Korean and Soviet soldiers.
Colt Model 733
The "AR4" in the game appears to be a rather deformed Colt Model 733. The weapon is essentially a better version of the AK, with greater accuracy and more damage, but ammunition is limited.
Sniper Rifles
SVD Dragunov / PSL hybrid
A hybrid of the SVD Dragunov and FPK / PSL Sniper Rifle appears as the "DRAGUNOV." It is the only sniper rifle in the game, the only scoped weapon in the game, and the only weapon which uses its normal sight in cover. The model is shown with the safety on and only has holes in one side of the handguard.
Machine guns
PKM Machine Gun
The PKM appears as the "PECHENEG," and is commonly used by heavy enemies; it is not really a Pecheneg at all, since it retains the wooden furnishings of a normal PKM. The only effort to make it look like a PKP is the addition of an impressively poorly modelled carry handle. The weapon correctly feeds from the right but incorrectly also ejects to the right in first person, and has no belt animations whatsoever; in third person the belt does not move when the weapon is fired, and when reloading Marcinko swaps out belt boxes without bothering to mount the new belt.
Launchers
GM-94
The GM-94 grenade launcher appears as the "GM-94," and is the only grenade launcher in the game. It is shown with the front sight missing, the rear ladder sight missing and a notch added to its mounting bracket instead, is not pumped to operate the action, and is incorrectly reloaded by opening the action and inserting a single round into the barrel as if it is an M203, rather than opening the top cover and inserting three into the magazine tube.
Grenades
M26 hand grenade
The M26 hand grenade is the standard throwing weapon in the game, used by both Marcinko and his enemies. The throw animation has Marcinko toss the grenade using his left hand, with no attempt to show how he manages to pull the pin. He apparently doesn't, since the thrown grenade model is the same as the in-world pickup model.
Model 7290 flashbang grenade
One of the two teammates with Marcinko at the start of the game has a Model 7290 flashbang grenade attached to his chest rig. He never uses it, since he is killed off before he can actually do anything.