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Metro: Last Light: Difference between revisions

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The [[VSK-94]] appears in the later parts of the game. It is correctly shown to be fully automatic, but it incorrectly uses 5.45x39mm rounds. Has an extended barrel when not equipped with a suppressor.
The [[VSK-94]] appears in the later parts of the game. It is correctly shown to be fully automatic, but it incorrectly uses 5.45x39mm rounds. Has an extended barrel when not equipped with a suppressor.
[[Image:VSK94.jpg|thumb|none|500px|VSK-94 with PKS-07 scope - 9x39mm]]
[[Image:VSK94.jpg|thumb|none|500px|VSK-94 with PKS-07 scope - 9x39mm]]
[[Image:METRO2034-9A91.jpg|thumb|none|600px|Artyom holds a VSK-94 fitted with a sound suppressor and laser sight.]]
[[Image:Metro2 VSK 1.jpg|thumb|none|600px|VSK-94 with extended barrel and wooden handguard.]]
[[Image:Metro2 VSK 2.jpg|thumb|none|600px|Artyom finds two throwing knives and some shotgun ammo in a locker.]]
[[Image:Metro2 VSK 3.jpg|thumb|none|600px|Artyom aims at a watchman.]]
[[Image:Metro2 VSK 4.jpg|thumb|none|600px|Pavel reloads his VSK-94.]]


==VSSK==
==VSSK==

Revision as of 20:16, 1 August 2014

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Metro: Last Light for current discussions. Content is subject to change.


Metro: Last Light
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Promotional artwork for Metro: Last Light
Release Date: 2013
Developer: 4A
Publisher: THQ
Series: Metro
Platforms: Xbox 360
PC
Playstation 3
Genre: First-Person Shooter


Metro: Last Light (also known unofficially as "Metro 2034") is the sequel of the acclaimed horror-shooter, Metro 2033. The story follows Artyom, the main protagonist in the previous game, trying to make contact with the last Dark One alive on Earth.

The following weapons can be seen in the video game Metro: Last Light:


Pistols

Revolver

The "Revolver" returns from the previous game, and can be modified with various attachments.

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File:MetroLastLightRevolver1.jpg

"Lolife" pistol

"Lolife" is a makeshift pistol caliber .44 Magnum. First found in the hands of the Russian neo-Nazi officer in the "Pavel" mission. The player can find this gun in a hiding place at the "Camp" mission. This pistol is a very effective against the people and some of mutants, and can be changed by means of various attachments. Its prototype is the Mauser M712 Schnellfeuer pistol.

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Mauser M712 Schnellfeuer with 20-round box magazine - 7.63x25mm Mauser.
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The game world model "Lolife" pistol - .44 Magnum.

Assault Rifles

AK-74M

The AK-74M appears as the "Kalash" and can be modified with various attachments, including a sound suppressor, laser sight, 45-round magazine, and various optics.

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AK-74M - 5.45x39mm
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An empty AK-74 with various mods.
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Artyom armed with a suppressed Kalash also equipped with a red dot sight.
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Artyom about to pull the charging handle of his AK.
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Artyom wipes off the rain from his gas mask's visor.
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Miller holds a Kalash at the end of the Garden mission.
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Another version of a grenade launcher that was shown in a full 12 minute demo from E3 2011. It uses a spring mechanism to launch pipe-bombs and a battery that creates an electric spark igniting the fuse. This attachment is not available in the final version of Last Light.

AKS-74U

The AKS-74U is a Ranger Mode exclusive carbine, with stats very similar to the base Kalash of the game. It can accept the same attachments as its big brother.

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AKS-74U - 5.45x39mm
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Note how the handguard and rear sight is wrong for the AKS-74U - it's from a real life AK-74M. The devs also reused the Kalash's animations.
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Artyom tests the AKSU at the D6 shooting range.
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Artyom holds an AKSU and his signature lighter when he and Pavel Morozov reach the surface for the first time. The lighter can be used with any weapon, although the accuracy will is slightly reduced because Artyom is now holding the gun with one hand only.

"Kalash 2012"

The "Kalash 2012" (a fictional bullpup assault rifle based on the FN P90) return from the previous game.

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FN PS90 - 5.7x28mm
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AK-74M - 5.45x39mm

Submachine Guns

"Bastard"

The home-made submachine gun based on the Sten returns from the previous game.

File:METRO2034-Bastard2.jpg
File:METRO2034-Bastard1.jpg
File:MetroBastard.JPG
Made different than the Metro 2033 it has a longer barrel with suppressor and also fitted with a new scope the Red Dot Sight.

Shotguns

"Duplet"

The home-made double barreled SxS shotgun can be seen on an officially released image alongside with an unknown bolt-action rifle*.

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File:MetroDuplet.JPG
This one is modified with four barrels and a laser pointer.

Saiga-12

The Saiga-12 is the ultimate close-quarters weapon with its high damage and automatic fire mode. While real Saiga shotguns are semi-automatic, it is not completely impossible to convert them to be able to fire fully automatic. The Saiga can accept a sound suppressor, drum mag, and three types of sights.

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Saiga 12K with short barrel and drum magazine - 12 Gauge
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Stock Saiga without any modification. The fictional box magazine holds 10 shells, while the drum mag has a capacity of 20 shells. The wooden furniture indicates that this is the civilian variant.
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The Saiga is a good choice for tight areas, such as the catacombs below the swamp.
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Idle animation of the Saiga: Artyom plays with the cocking handle and then slaps it multiple times as if he was clearing a jam Far Cry 2-style.
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Pavel kills some Nazis with a Saiga shotgun while trying to escape from Third Reich territory.
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A guard holds a Saiga shotgun at Theater station.

Machine Guns

RPK-74

The RPK-74 appears as the "RPK" in the Limited Edition of the game. It can be used with a 45-round or 100-round drum magazine.

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RPK-74 - 5.45x39mm
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RPK-74 with 45-round box magazine and unusable bipod. Note how the receiver is wrong for an RPK, it's actually an AK-74 receiver.
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Artyom holds a scoped RPK-74 light machine gun during the last battle for D6. Less known fact is that Artyom's watch shows the current time based on the system (computer or console) time. Exception to this is when he is wearing a gas mask; then the watch shows the remaining time before the filter runs out of air.

DShk

One DShK can be seen in the trailer.

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DShK on tripod - 12.7x109mm
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Exact same model from the prequel.

Sniper Rifles

VSK-94

The VSK-94 appears in the later parts of the game. It is correctly shown to be fully automatic, but it incorrectly uses 5.45x39mm rounds. Has an extended barrel when not equipped with a suppressor.

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VSK-94 with PKS-07 scope - 9x39mm
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VSK-94 with extended barrel and wooden handguard.
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Artyom finds two throwing knives and some shotgun ammo in a locker.
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Artyom aims at a watchman.
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Pavel reloads his VSK-94.

VSSK

The VSSK appears in Faction Pack and Developer Pack DLCs. It is incorrectly depicted to be semi-automatic; while the real VSSK is straight-pull bolt-action.

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VSSK - 12.7x54mm
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The "Clapper"
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The unnamed Red sniper pulls the charging handle after performing a mag-change in the Sniper Team DLC mission.

"The Valve"

This is a straight-pull, bolt action rifle that appears to be made out of parts from a Mosin-Nagant (bolt and front sight) and a Schmidt-Rubin K-31 (bolt handle with the distinctive wooden knob and the the bolt carrier that makes it a straight-pull action). This frankenrifle is fed by a detachable magazine mounted on the left side.

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File:Metro2034Valve.JPG

Other

Homemade Claymore Mine

Used as proximity mines.