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Silent Hill 3: Difference between revisions
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[[Image:SH3_-_3PV_-_Pistol_Cutscene_6.jpg|thumb|none|600px|As the game progresses, Heather is depicted in cutscenes as becoming more proficient with the Beretta Centurion and uses a proper grip on her handgun, but her sights aren't always properly aligned as this screenshot shows. Ingame she uses this grip right away after the cutscene when she first obtains the handgun, but her ability to lock-on to enemies with the handgun is limited to targets around 10 feet away.]] | [[Image:SH3_-_3PV_-_Pistol_Cutscene_6.jpg|thumb|none|600px|As the game progresses, Heather is depicted in cutscenes as becoming more proficient with the Beretta Centurion and uses a proper grip on her handgun, but her sights aren't always properly aligned as this screenshot shows. Ingame she uses this grip right away after the cutscene when she first obtains the handgun, but her ability to lock-on to enemies with the handgun is limited to targets around 10 feet away.]] | ||
==Beretta 92FS Ammunition== | |||
Boxes of ammunition for the Beretta 92FS Centurion are the most common ammunition pickup scattered throughout the game. They normally provide 10 rounds to a box, unless the "Bullet Adjust" option (which is a multiplier for ammunition found ingame) is set higher than one in the game's options menu. | |||
[[Image:SH3_-_3PV_-_Pistol_Ammo.jpg|thumb|none|600px|'''Heather Mason:''' ''"The hand outside the window . . . "''<br> Heather in the middle of exploring the Otherworld version of Silent Hill's Brookhaven Hospital, here showing understandable hesitation to snatch handgun ammunition from something that might just snatch back.]] | |||
==Colt SAA== | ==Colt SAA== | ||
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[[Image:SH3_-_3PV_-_Revolver.jpg|thumb|none|600px|A better view of the revolver used by the monstrous Nurses.]] | [[Image:SH3_-_3PV_-_Revolver.jpg|thumb|none|600px|A better view of the revolver used by the monstrous Nurses.]] | ||
=Shotguns= | =Shotguns= | ||
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[[Image:SH3_-_3PV_-_Shotgun_Action_Shot_2.jpg|thumb|none|600px|Heather takes out her anger at the Silent Hill cult by giving its Chapel a healthy dose of buckshot. As was the case with its ''[[Silent Hill 2]]'' incarnation, the Remington Model 870 in this game has an incredibly wide (and incredibly unrealistic) spread, indicated by the clusters of yellow "bullet sparks" that show just where its pellets hit in this screenshot (one can be seen just to the left of the leftmost stained glass window).]] | [[Image:SH3_-_3PV_-_Shotgun_Action_Shot_2.jpg|thumb|none|600px|Heather takes out her anger at the Silent Hill cult by giving its Chapel a healthy dose of buckshot. As was the case with its ''[[Silent Hill 2]]'' incarnation, the Remington Model 870 in this game has an incredibly wide (and incredibly unrealistic) spread, indicated by the clusters of yellow "bullet sparks" that show just where its pellets hit in this screenshot (one can be seen just to the left of the leftmost stained glass window).]] | ||
== | ==Remington Model 870== | ||
Boxes of shotgun ammunition are an uncommon sight throughout the game. Each contains 6 rounds, unless the game's Bullet Adjust option is higher than one. | Boxes of shotgun ammunition are an uncommon sight throughout the game. Each contains 6 rounds, unless the game's Bullet Adjust option is higher than one. | ||
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=Submachine Guns= | =Submachine Guns= | ||
==MAC-10 Dressed Up As Uzi== | ==MAC-10 Dressed Up As Uzi== | ||
The first fully-automatic weapon ever implemented in a ''Silent Hill'' game. The Submachine Gun can be found in the basement of Brookhaven Hospital near a bloodied wheelchair, the barrel still warm from its recent use. It has a 32 round magazine capacity and can use the sound suppressor as well, which would imply that it shares a caliber with the handgun since suppressors are manufactured for specific calibers to be effective. An unlockable version with unlimited ammunition is available as a bonus item. | The first fully-automatic weapon ever implemented in a ''Silent Hill'' game. The Submachine Gun can be found in the basement of Brookhaven Hospital (a mental institution also explored in ''Silent Hill 2'') near a bloodied wheelchair, the barrel still warm from its recent use. It has a 32 round magazine capacity and can use the sound suppressor as well, which would imply that it shares a caliber with the handgun since suppressors are manufactured for specific calibers to be effective. An unlockable version with unlimited ammunition is available as a bonus item. | ||
Though not terribly effective for most enemy encounters anyway, the decision to include a fully-automatic weapon was still criticized by some game reviewers as placing too much emphasis on firepower within a survival horror game, and to date this game remains the only [http://en.wikipedia.org/wiki/Team_Silent Team Silent] ''Silent Hill'' title to give the player control of a fully-automatic weapon; however, ''[[Silent Hill 4: The Room]]'' has an unlockable MAC-11 submachine gun as a weapon for a friendly NPC. | Though not terribly effective for most enemy encounters anyway, the decision to include a fully-automatic weapon was still criticized by some game reviewers as placing too much emphasis on firepower within a survival horror game, and to date this game remains the only [http://en.wikipedia.org/wiki/Team_Silent Team Silent] ''Silent Hill'' title to give the player control of a fully-automatic weapon; however, ''[[Silent Hill 4: The Room]]'' has an unlockable MAC-11 submachine gun as a weapon for a friendly NPC. | ||
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[[Image:SH3_-_3PV_-_SMG_Action_Shot_1.jpg|thumb|none|600px|''"Some parts of this game may be considered violent or cruel."'' '''''Some''''' parts?!]] | [[Image:SH3_-_3PV_-_SMG_Action_Shot_1.jpg|thumb|none|600px|''"Some parts of this game may be considered violent or cruel."'' '''''Some''''' parts?!]] | ||
==Submachine Gun Ammunition== | |||
The rarest ammunition pickup of all, these items come in the form of fully-loaded 32-round magazines (assuming the "Bullet Adjust" option is set to 1). These are only available after the player enters Brookhaven Hospital, and were the first ammunition pickup in the series that came in magazines rather than boxes of loose ammunition (James Sunderland of ''Silent Hill 2'' is seen to load his handgun with a fresh magazine in one cutscene, however). | |||
[[Image:SH3_-_3PV_-_SMG_Ammo.jpg|thumb|none|600px|In addition to giving certain unhinged patients the urge to "fly," the roof of Brookhaven Hospital apparently also gives people the urge to store SMG ammunition there too. Despite being modelled with an empty magazine follower, each of these magazines when picked up is treated as fully-loaded ingame.]] | |||
=Other= | =Other= |
Revision as of 19:28, 20 July 2014
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The third entry in the Silent Hill horror video game series, Silent Hill 3 is a direct sequel to Silent Hill (1999). Players are thrown into the role of Harry Mason's (the protagonist of the first game) adopted daughter Heather, 17 years after the end of the events of the first Silent Hill title. After living incognito for much of her life with her adoptive father, Heather's peaceful days are interrupted as a figure from her hidden past returns, with her attempts at escape only tossing her into a nightmarish version of reality haunted by bloodthirsty monsters and supernatural dangers. As she makes her way through places deserted and decrepit or otherwise hellishly twisted by some horrific force, Heather must piece together the true nature of her cursed past and why a cult from the town of Silent Hill is after her and her father.
The plot of this game would later be loosely adapted for the 2012 film Silent Hill: Revelation 3D.
The following weapons appear in the video game Silent Hill 3:
Overview
Silent Hill 3 was the first in its series to allow for player-initiated real-time reloading of firearms, the previous titles only allowing for reloading via an inventory screen or otherwise reloading in real-time when a gun was totally empty. Trying to fire a shot from a weapon with an empty magazine while Heather still has spare ammunition will result in a slow reload animation that only allows Heather to walk, while reloading manually will result in a much quicker reload animation, albeit one that doesn't allow the player to move while doing so. Being a third-person survival horror title with many fixed camera angles, scoring hits with ingame firearms relies entirely on the game's auto-aim system, with one exception noted below. Heather also possesses the ability to block enemy melee attacks with any equipped firearm, a feature originating from Silent Hill 2.
Handguns
Beretta 92FS Centurion
Heather Mason, the player character, picks up the 92FS Centurion with wooden grips from the floor of a clothing shop in the Central Square mall. It has a ten round magazine capacity, wood grips, and the ability to mount a sound suppressor looted from a corpse entombed in a concrete pillar. Douglas Cartland, a private investigator hired to find Heather, uses a similar weapon, but never fires it onscreen in the game. The handgun is the only firearm in the game that the player must obtain.
Beretta 92FS Ammunition
Boxes of ammunition for the Beretta 92FS Centurion are the most common ammunition pickup scattered throughout the game. They normally provide 10 rounds to a box, unless the "Bullet Adjust" option (which is a multiplier for ammunition found ingame) is set higher than one in the game's options menu.
Colt SAA
Used only by a few monstrous Nurses in Brookhaven Hospital, this revolver is used rather inexpertly (but nonetheless lethally) by those monsters, and cannot be obtained by the player. The Nurses can only fire it slowly at Heather, but never need to reload. Contrary to its name, the Bulletproof vest item will not actually stop rounds fired from this weapon at Heather. If Heather closes to melee range with a revolver-wielding Nurse, the Nurse will try to pistol-whip Heather instead.
Shotguns
Remington Model 870
The Remington Model 870, referred to simply as the "Shotgun," makes a return from Silent Hill 2 and is first picked up in an opened gift-wrapped box in the subway level. Heather can then commandeer this grisly "gift" and blast monsters away with its buckshot. It has a sawn-off barrel, no iron sights, a tube magazine capacity of six rounds, and, for some reason, can be completely reloaded by inserting a single shell into the magazine. Keeping in line with most video game shotguns, it has enormous stopping power up close and is capable of knocking monsters down with a well-timed blast, but shotgun ammunition is fairly rare in this game. Like James Sunderland from Silent Hill 2, Heather does not properly shoulder the weapon and thus can only fire it slowly as she struggles with the weapon's recoil from every shot.
Remington Model 870
Boxes of shotgun ammunition are an uncommon sight throughout the game. Each contains 6 rounds, unless the game's Bullet Adjust option is higher than one.
Submachine Guns
MAC-10 Dressed Up As Uzi
The first fully-automatic weapon ever implemented in a Silent Hill game. The Submachine Gun can be found in the basement of Brookhaven Hospital (a mental institution also explored in Silent Hill 2) near a bloodied wheelchair, the barrel still warm from its recent use. It has a 32 round magazine capacity and can use the sound suppressor as well, which would imply that it shares a caliber with the handgun since suppressors are manufactured for specific calibers to be effective. An unlockable version with unlimited ammunition is available as a bonus item.
Though not terribly effective for most enemy encounters anyway, the decision to include a fully-automatic weapon was still criticized by some game reviewers as placing too much emphasis on firepower within a survival horror game, and to date this game remains the only Team Silent Silent Hill title to give the player control of a fully-automatic weapon; however, Silent Hill 4: The Room has an unlockable MAC-11 submachine gun as a weapon for a friendly NPC.
Submachine Gun Ammunition
The rarest ammunition pickup of all, these items come in the form of fully-loaded 32-round magazines (assuming the "Bullet Adjust" option is set to 1). These are only available after the player enters Brookhaven Hospital, and were the first ammunition pickup in the series that came in magazines rather than boxes of loose ammunition (James Sunderland of Silent Hill 2 is seen to load his handgun with a fresh magazine in one cutscene, however).
Other
Flamethrower
Essentially a submachine gun that projects a stream of flame. It has unlimited ammunition.